Void Crew is an exciting cooperative roguelite space adventure developed by Hutlihut Games and published by Focus Entertainment. Released on PC via Steam, Void Crew has quickly garnered a reputation for its unique approach to cooperative gameplay, where teamwork and strategy are essential. This review will explore the game’s features, mechanics, and overall experience in detail, providing insights into what makes Void Crew a standout title in the cooperative gaming genre.
Storyline and Setting
Void Crew places players in the distant future, where humanity faces existential threats from alien adversaries. As part of an elite crew of interstellar operatives, players must pilot and manage a spaceship while navigating treacherous space environments. The game’s narrative is compelling, offering a backdrop of survival and exploration that keeps players engaged. Missions often involve high-stakes scenarios such as retrieving valuable resources, defending against alien incursions, and investigating mysterious anomalies in space.
The storyline also introduces layers of mystery and intrigue, including ancient alien technologies and the remnants of lost civilizations. Players are driven not only by the immediate threats but also by the desire to uncover the secrets of the galaxy.
The setting is both expansive and immersive. Players are thrust into a beautifully designed galaxy filled with vibrant nebulae, asteroid fields, and enemy strongholds. The visuals and sound design work in tandem to create an atmosphere that is both thrilling and perilous, drawing players into the game’s universe. Every mission feels like a unique chapter in an unfolding space epic.
Gameplay Mechanics
The core of Void Crew’s gameplay lies in its cooperative mechanics. The game supports 1 to 4 players, allowing friends or strangers to form a team and pilot a spaceship together. Each player assumes specific roles, such as piloting, gunning, repairing, or managing resources, making teamwork essential for success.
Key Features of Gameplay:
Dynamic Roles: Players can switch roles on the fly, ensuring flexibility during missions. For example, a player managing repairs may need to jump onto the ship’s turrets during an enemy attack. This fluidity ensures that every mission feels dynamic and engaging.
Customization: Void Crew offers extensive customization options for both the ship and individual characters. Players can equip their ship with upgraded weapons, shields, and engines, tailoring it to their playstyle. Characters can also be personalized with unique gadgets, skill enhancements, and cosmetic upgrades, adding a layer of depth to progression.
Roguelite Elements: Missions are procedurally generated, ensuring no two runs feel the same. This design keeps the gameplay fresh and unpredictable, requiring players to adapt to ever-changing scenarios, from asteroid dodging to large-scale space battles.
Real-Time Strategy: The game’s mechanics require constant communication and strategic planning. For instance, balancing power distribution between shields and weapons during combat can mean the difference between victory and defeat. Players must also decide when to prioritize offense versus defense, adding another layer of strategy.
Resource Management: Beyond combat, players must manage resources such as fuel, ammunition, and repair supplies. Efficient resource use is critical, especially during extended missions where resupply opportunities are limited.
Visuals and Sound Design
Void Crew excels in its visual presentation. The game features:
Stunning Space Environments: The galaxy is rendered with breathtaking detail, including colorful nebulae, asteroid fields, and alien structures. The vastness of space is captured beautifully, making exploration a visual treat.
Detailed Spaceship Models: Each ship’s design feels unique and reflects the game’s futuristic aesthetic. The attention to detail extends to the interiors, where players can see functional workstations, crew quarters, and engine rooms.
Fluid Animations: From explosions to weapon fire, every action is visually satisfying. Enemy ships disintegrate in dazzling displays, and environmental hazards like solar flares are portrayed with stunning effects.
The sound design is equally impressive. The background score builds tension during intense battles, while sound effects such as laser fire, engine roars, and communication static add to the immersion. Voice lines and crew chatter further enhance the cooperative experience, making the crew feel alive and responsive.
Cooperative Gameplay Experience
Void Crew truly shines in its cooperative gameplay. The game’s design encourages players to communicate effectively and work together to overcome challenges. Missions often require split-second decisions and seamless coordination, fostering a sense of camaraderie among players.
Highlights of Cooperative Gameplay:
Shared Responsibilities: Players must divide tasks efficiently. For example, one player might pilot the ship while another operates the shields, and a third mans the weapons. This division of labor ensures that everyone has a vital role to play.
Emergent Gameplay: Unpredictable events, such as surprise alien attacks or system malfunctions, keep the experience fresh and engaging. These moments test the team’s adaptability and quick thinking.
Team-Based Progression: Upgrades and achievements are shared among the team, ensuring everyone feels invested in the group’s success. Players can collectively decide on upgrade priorities, fostering collaboration.
Social Interaction: The game’s reliance on communication makes it a great choice for groups of friends or online communities. Even strangers can quickly bond over the shared goal of surviving a harrowing mission.
Advanced Features and Strategies
For players seeking to master Void Crew, there are several advanced mechanics and strategies to explore:
Power Management: Players can reroute power between different systems, such as engines, shields, and weapons, depending on the situation. Knowing when to prioritize speed over firepower can be a game-changer.
Specialized Loadouts: Experimenting with different ship loadouts and character builds allows for unique strategies. For example, a heavily armored ship might excel in defense-focused missions, while a faster, lighter ship is ideal for hit-and-run tactics.
Crew Synergy: Developing a team strategy that leverages each player’s strengths can significantly enhance mission performance. For instance, pairing a skilled pilot with a sharpshooting gunner creates a formidable duo.
Exploration Rewards: Beyond combat, players can discover hidden treasures, ancient artifacts, and rare resources during exploration. These discoveries often lead to significant upgrades or story developments.
Pros and Cons
Pros:
Engaging Cooperative Mechanics: The game’s emphasis on teamwork creates a rewarding experience.
High Replay Value: Procedurally generated missions and extensive customization keep the gameplay fresh.
Stunning Visuals and Sound: The immersive environment enhances the overall experience.
Flexible Roles: Players can adapt their roles mid-mission, ensuring dynamic gameplay.
Roguelite Thrill: The risk-and-reward system adds excitement to each mission.
Advanced Strategies: Depth in mechanics ensures long-term engagement for dedicated players.
Cons:
Steep Learning Curve: New players may find the mechanics overwhelming at first. A more detailed tutorial or onboarding process could alleviate this.
Limited Solo Play Appeal: The game is best enjoyed with a full team, making solo play less engaging. While AI teammates are functional, they lack the dynamism of human players.
Occasional Bugs: Minor technical issues, such as clipping and connection drops, can disrupt the experience. These are likely to improve with post-launch updates.
Resource Scarcity: Some players may find the resource management system too punishing, especially in early runs.
Comparison with Similar Games
Void Crew draws comparisons to titles like FTL: Faster Than Light and Lovers in a Dangerous Spacetime, but it sets itself apart with its emphasis on real-time cooperation and 3D space combat. Unlike FTL, which leans heavily on strategic planning, Void Crew demands active participation from each player during missions. Similarly, while Lovers in a Dangerous Spacetime features cooperative gameplay, Void Crew’s more realistic and intense tone caters to a different audience.
Final Thoughts
Void Crew is a standout title in the cooperative gaming genre, offering a thrilling blend of teamwork, strategy, and action. Its immersive visuals, dynamic roles, and procedurally generated missions ensure hours of engaging gameplay. While it may have a steep learning curve and occasional bugs, the overall experience is immensely rewarding for players who enjoy working together to overcome challenges.
The game’s replayability and depth make it an excellent choice for gamers seeking long-term engagement. Whether you’re battling alien swarms or exploring the mysteries of the galaxy, Void Crew offers an unforgettable cooperative adventure.
Perfect co-op game, especially as group sizes (and ships) get larger. If you're allergic to mild jank you might want to stay away, as player jitter and strange UI choices are common.
Great chaotic fun for a group. While this is technically playable solo (with a specific loadout for the ship with some automated systems), the real enjoyment comes when accompanied by friends.
A game sort of in the spirit of Barotrauma, at its best when a mid-large (up to 6 atm, but 6 seems to be pushing it) divide into discrete roles and support each other through a run. A bit less than what it seems like it could be in pretty much every respect, with limited customization, a limited implementation of space combat, and a fairly limited scope of things to do. Nevertheless I do ultimately do give it the thumbs up because it's a novel, good-looking and good-controlling game in a genre that has too few entries. If it looks like your kind of thing, expect a solid 10-20 hours out of it.Note that it is still seeing active content additions at the time this is being written.
Piloting and resource management game set in a grim (but played for laughs) futuristic space setting. The game is definitely fun, but playing alone is a chore. Friends are a must.
its a pretty decent game, you have to hit the enemy ships a LOT they are mad strong but I might have just been weak playing with my advanced friends. Anyway its great.
After 4-5 runs you've seen everything the game has to offer. The game is severly lacking content in the form of randomly generated bases, cosmetics, fun things to troll your friends, diversity in enemies & bosses, guns,... you name it, it's missing. Feels more like a (stable and optimized) alpha version. After about 7-8 hours you've seen absolutely everything, twice.
The game has some memory leaks and an assortment of bugs, but is a lot of fun. Developers are working on the major stuff. If you like Rogue like and co op you will probably like it.
The game is incredibly good and you become addicted very easily, there are bugs, I won't say they don't exist, and I would like it if they fixed some of them, but in the end the game is quite well put together, you did a good job, Team Crew.
Space........ The Final Frontier, These are the voyages of Three idiots in a tin can, There..... Who knows how long mission to seek out Hollow and try there hardest not to blow up, Too BOLDLY GO where probibly many have gone before
Very well polished, easy to jump in and pick things up, but still has enough depth to keep you busy. Great game to play with friends on a Friday night, super interesting lore and voice acting. Just hope they can keep up with adding content and updates as it's severely underrated.
HIGHLY RECOMMEND! This game is SO great! I have a blast with a buddy of mine and I have just recently started to learn how to play solo. In any case, here are mine and my friends pros and critiques:Pros:
1. Grappling hook is AWESOME!!!
2. Freedom of movement and unstuck options are top notch.
3. Progression feels great. Added features for the future being shown and disclosed via texts on screen is a nice touch in regards to transparency.
4. Player FPS guns feel really nice and levels associated with them in scaling feel good.
5. Ship movement feels good.
6. Sounds and visuals of locations are stellar.
7. Game play loop is fun!Critiques:
1. The dart should be the first ship everyone gets. Period. Some people don't have others to play with and its really fun going solo on that ship. When in a multiplayer setting with 2 people, it should have more shields. My friend and I basically couldn't keep shields up long enough to make them effective at higher levels. Solo, I imagine this is not possible past level 3.
2. The starter ship is GREAT! but not for new solo players. This seems like a ship built for minimum 2 people. The amount of time I would spend walking up and down stairs in that ship solo, does my head in. Seem like a waste of time.
3. Unless I have not reached far enough in playing, there needs to be more enemy variety.
4. Mission variety is good, but I wish there were at least 2-3 more.I CANNOT WAIT for a v1.0 release!!! Keep up the great work. I will continues progressing and playing until then.
It's a good amount of fun! I think this genre of game is starting to blow up more, but I enjoy the rogue-like (run based) nature of this one and it being fully PvE over other titles like Sea of Thieves.Upgrade tree is pretty underwhelming at first, but after a few runs and you start getting some really differentiating powers/abilities and it's a BIG game changer if you can get a full crew together. We still haven't beat a boss in a standard run, but we're not bored or frustrated yet. (about 9 hours in?)Worth noting Crossplay is great in this, as I'm able to play with my friends on Xbox/PS as well with a simple join code and we've had no issues!
Boring and empty.The game pits you as a member of a religious... something and you fight against robots for reasons that aren't clearly explained. The setting feels off when your level rewards are lootbox central and character customization is like Fortnite.Actual gameplay is extremely rote with minimal challenge. Your spaceship moves slowly on a 2D plane, despite being in space. You never make use of asteroids or obstacles to break line-of-sight, nor do they break yours: terrain is inconsequential.This would have felt better as a dedicated 9-hr campaign with a single story. As a roguelite with randomized content, each round feels the same and a reason for [i]why[/i] you fight is never compelled.Don't play this. The classic game Guns of Icarus handles Pilot/Gunner/Engineer crew gameplay better in every way, and can still be played PvE with the Alliance DLC. Among newer titles hosting spaceship crew battles, the early access Jump Space is shaping up to be promising. Try either of those instead.
Absolutely love Void Crew, the only downside is you need a decent group as no one really does public games, get it with your buddies and you'll have a good time, basically just PvE sea of thieves in space, whats not to love?
I'm having a great time playing the game with a crew as an engineer, however I'm really not a fan of playing as the pilot or playing solo due to the submarine like flight characteristics. as a game featuring spaceflight the lack of 6dof flight stands out and completely breaks my immersion. if there's a swarm directly below our ship they are able to fly straight up towards us at full speed while we slowly descend to meet them using the RCS thrusters. it leads to a much more defensive combat style which makes sense for the larger ship but in the small ship it feels far too sluggish making aggressive cqb far less viable or rewarding. that said when the ship has a full crew it is a lot of fun as the engineer with a lot to do and its possible to fully disconnect from the space combat in this role. I would still recommend the game since it has alot to offer if you don't want to fly
When I played solo, it sucked hard enough to give a black hole performance anxiety.When I played with 3 friends in the role of the engineer, I found myself playing whack-a-mole with various parts of the ship attempting to fall apart and hugging gigawatts into batteries in seconds.9/10 please give me mechanical spider/octopus exoskeleton so I can run faster on/in my ship.
what the game lacks in variety it makes up for in fun co-op ship handling. Running a vessel with friends is a great weekend romp that's fairly easy to get into and doesn't stress any one person's job - provided you brought enough crew to handle the ship. I recommend it if you and 3-5 others are looking for a neat space romp that isn't as motion-sickness prone as Jump Space.That said, I'd like to see more variety in missions, particularly in EVA's. There's not much use for the Scavenger class, which tends to get swapped out as soon as any EVA's are finished. And while the enemies can be difficult in certain situations, for the most part me and my crew found them all to be a cakewalk in just a few jumps.
was enjoying the game until i saw that everytime you warp back to "base" your ship loses all upgrades, really makes upgrading it during missions worthless. stupid idea. why would i wanna regear my whole ship every damn time i play?