Void Crew is an exciting cooperative roguelite space adventure developed by Hutlihut Games and published by Focus Entertainment. Released on PC via Steam, Void Crew has quickly garnered a reputation for its unique approach to cooperative gameplay, where teamwork and strategy are essential. This review will explore the game’s features, mechanics, and overall experience in detail, providing insights into what makes Void Crew a standout title in the cooperative gaming genre.
Storyline and Setting
Void Crew places players in the distant future, where humanity faces existential threats from alien adversaries. As part of an elite crew of interstellar operatives, players must pilot and manage a spaceship while navigating treacherous space environments. The game’s narrative is compelling, offering a backdrop of survival and exploration that keeps players engaged. Missions often involve high-stakes scenarios such as retrieving valuable resources, defending against alien incursions, and investigating mysterious anomalies in space.
The storyline also introduces layers of mystery and intrigue, including ancient alien technologies and the remnants of lost civilizations. Players are driven not only by the immediate threats but also by the desire to uncover the secrets of the galaxy.
The setting is both expansive and immersive. Players are thrust into a beautifully designed galaxy filled with vibrant nebulae, asteroid fields, and enemy strongholds. The visuals and sound design work in tandem to create an atmosphere that is both thrilling and perilous, drawing players into the game’s universe. Every mission feels like a unique chapter in an unfolding space epic.
Gameplay Mechanics
The core of Void Crew’s gameplay lies in its cooperative mechanics. The game supports 1 to 4 players, allowing friends or strangers to form a team and pilot a spaceship together. Each player assumes specific roles, such as piloting, gunning, repairing, or managing resources, making teamwork essential for success.
Key Features of Gameplay:
Dynamic Roles: Players can switch roles on the fly, ensuring flexibility during missions. For example, a player managing repairs may need to jump onto the ship’s turrets during an enemy attack. This fluidity ensures that every mission feels dynamic and engaging.
Customization: Void Crew offers extensive customization options for both the ship and individual characters. Players can equip their ship with upgraded weapons, shields, and engines, tailoring it to their playstyle. Characters can also be personalized with unique gadgets, skill enhancements, and cosmetic upgrades, adding a layer of depth to progression.
Roguelite Elements: Missions are procedurally generated, ensuring no two runs feel the same. This design keeps the gameplay fresh and unpredictable, requiring players to adapt to ever-changing scenarios, from asteroid dodging to large-scale space battles.
Real-Time Strategy: The game’s mechanics require constant communication and strategic planning. For instance, balancing power distribution between shields and weapons during combat can mean the difference between victory and defeat. Players must also decide when to prioritize offense versus defense, adding another layer of strategy.
Resource Management: Beyond combat, players must manage resources such as fuel, ammunition, and repair supplies. Efficient resource use is critical, especially during extended missions where resupply opportunities are limited.
Visuals and Sound Design
Void Crew excels in its visual presentation. The game features:
Stunning Space Environments: The galaxy is rendered with breathtaking detail, including colorful nebulae, asteroid fields, and alien structures. The vastness of space is captured beautifully, making exploration a visual treat.
Detailed Spaceship Models: Each ship’s design feels unique and reflects the game’s futuristic aesthetic. The attention to detail extends to the interiors, where players can see functional workstations, crew quarters, and engine rooms.
Fluid Animations: From explosions to weapon fire, every action is visually satisfying. Enemy ships disintegrate in dazzling displays, and environmental hazards like solar flares are portrayed with stunning effects.
The sound design is equally impressive. The background score builds tension during intense battles, while sound effects such as laser fire, engine roars, and communication static add to the immersion. Voice lines and crew chatter further enhance the cooperative experience, making the crew feel alive and responsive.
Cooperative Gameplay Experience
Void Crew truly shines in its cooperative gameplay. The game’s design encourages players to communicate effectively and work together to overcome challenges. Missions often require split-second decisions and seamless coordination, fostering a sense of camaraderie among players.
Highlights of Cooperative Gameplay:
Shared Responsibilities: Players must divide tasks efficiently. For example, one player might pilot the ship while another operates the shields, and a third mans the weapons. This division of labor ensures that everyone has a vital role to play.
Emergent Gameplay: Unpredictable events, such as surprise alien attacks or system malfunctions, keep the experience fresh and engaging. These moments test the team’s adaptability and quick thinking.
Team-Based Progression: Upgrades and achievements are shared among the team, ensuring everyone feels invested in the group’s success. Players can collectively decide on upgrade priorities, fostering collaboration.
Social Interaction: The game’s reliance on communication makes it a great choice for groups of friends or online communities. Even strangers can quickly bond over the shared goal of surviving a harrowing mission.
Advanced Features and Strategies
For players seeking to master Void Crew, there are several advanced mechanics and strategies to explore:
Power Management: Players can reroute power between different systems, such as engines, shields, and weapons, depending on the situation. Knowing when to prioritize speed over firepower can be a game-changer.
Specialized Loadouts: Experimenting with different ship loadouts and character builds allows for unique strategies. For example, a heavily armored ship might excel in defense-focused missions, while a faster, lighter ship is ideal for hit-and-run tactics.
Crew Synergy: Developing a team strategy that leverages each player’s strengths can significantly enhance mission performance. For instance, pairing a skilled pilot with a sharpshooting gunner creates a formidable duo.
Exploration Rewards: Beyond combat, players can discover hidden treasures, ancient artifacts, and rare resources during exploration. These discoveries often lead to significant upgrades or story developments.
Pros and Cons
Pros:
Engaging Cooperative Mechanics: The game’s emphasis on teamwork creates a rewarding experience.
High Replay Value: Procedurally generated missions and extensive customization keep the gameplay fresh.
Stunning Visuals and Sound: The immersive environment enhances the overall experience.
Flexible Roles: Players can adapt their roles mid-mission, ensuring dynamic gameplay.
Roguelite Thrill: The risk-and-reward system adds excitement to each mission.
Advanced Strategies: Depth in mechanics ensures long-term engagement for dedicated players.
Cons:
Steep Learning Curve: New players may find the mechanics overwhelming at first. A more detailed tutorial or onboarding process could alleviate this.
Limited Solo Play Appeal: The game is best enjoyed with a full team, making solo play less engaging. While AI teammates are functional, they lack the dynamism of human players.
Occasional Bugs: Minor technical issues, such as clipping and connection drops, can disrupt the experience. These are likely to improve with post-launch updates.
Resource Scarcity: Some players may find the resource management system too punishing, especially in early runs.
Comparison with Similar Games
Void Crew draws comparisons to titles like FTL: Faster Than Light and Lovers in a Dangerous Spacetime, but it sets itself apart with its emphasis on real-time cooperation and 3D space combat. Unlike FTL, which leans heavily on strategic planning, Void Crew demands active participation from each player during missions. Similarly, while Lovers in a Dangerous Spacetime features cooperative gameplay, Void Crew’s more realistic and intense tone caters to a different audience.
Final Thoughts
Void Crew is a standout title in the cooperative gaming genre, offering a thrilling blend of teamwork, strategy, and action. Its immersive visuals, dynamic roles, and procedurally generated missions ensure hours of engaging gameplay. While it may have a steep learning curve and occasional bugs, the overall experience is immensely rewarding for players who enjoy working together to overcome challenges.
The game’s replayability and depth make it an excellent choice for gamers seeking long-term engagement. Whether you’re battling alien swarms or exploring the mysteries of the galaxy, Void Crew offers an unforgettable cooperative adventure.
Extremely fun with a group of friends flying with you. Cooperation feels very rewarding with all the different jobs to do on the ship and definitely has an impact on your performance once you learn how everything works. Progression is fun, there's a good mission variety starting out, and a solid amount of content for the current price. Definitely hope the developer continues to invest, it's a solid base that is already plenty of fun with lots of potential for expansion!
Truly a great gaming experience with friends. Couldn’t rate it higher what it’s priced at right now is a steal imo.All 4 roles are fun and engaging and the missions are challenging and exciting.Hope to see some future additions like perhaps 6 or 7 man ships or even pvp!Great game, I hope you buy it and love it as much as I have!
Incredible Fun, extremely rewarding, if you enjoyed sea of thieves, you will enjoy this game. Amazing experience playing this game and look forward to any and all future content updates/releases
After a few hours of gameplay can honestly say this game is a bundle of fun for the adventure, space combat, PVE combat, PVP is available, but optional.
This is a great replacement to Sea of Thieves type gameplay!100% Your ROLE matters! The more boosts into certain roles the better the crew will last in higher difficulties and more intense situations.Survive, loot, destroy, METEM PRESERVES YOU!
I'm assuming this game is early access. The idea is fun but the execution is awful. You start out in a barely functioning ship made out of paper and pretty much just die as soon as a mission starts. Game needs either an easier difficulty or a normal difficulty.
I personally believe that It would be cool if there were SOS missions that pitted you against "ground" enemies, where you had rifles, pistols, etc...While other crew mates are in the ship providing overwatch or preventing enemy reinforcements.other than that it was fun
its a lot of fun but it does get repetitive and partly the same every run with just energy weapons. never the less it still is a lot of fun with friends.
fly in space with in the homies in a cult that eradicates all others.How to have fun?
-Turn off safety and open the your airlock without telling your cremate while they're in it
-Tell crew to repair damage to outside of hull and fly away
-Tell crew to rob grave sites
-Start hyperspace jump and don't tell anyone while they walk around to see how well their bodies slam into the back of the ship
-Join a cultHAIL METEM
It's a 4player Co-oP about managing a space craft, mostly in combat. Every "run" you start fresh from start with only some meta progression. Neither the idea nor the execution is overly new.
Graphic does get the job done, so does sound and music. All around a solid game and quite fun to play...just (voice) coms are mandatory.Only minor things to "complain". Mission variety is limited. The ship setups are from the developing days and "energy boat" far surpasses all others (some like Freedom are borderline useless). Relic and weapon balance needs some work. Energy weapons are generally superior (design of the weapons) and stronger (dmg gained from relics and other buffs) ... plus you don't have to waste time and resources on managing ammunition.Solo-play is not rly an option. The bot turrets are ...sad. The repair bot (needed to recharge boosts and trim engine to not end up with -60% engine power, but 1 bot can only do 1 thing) is way too slow and you have to run to do outside objectives, charge the warp engine or empty the scoop ... leaving the pilot seat empty and thus turning the ship into stationary target practice. Even worse, 2 of the 3 bosses and some environmental effects change the temperature..solo you either die (freeze/cook) in the pilot seat or get shot to bits operating the life support. Even worse is the random electrical effect, which randomly switches off modules. Thus leaving you with the choice to die in the pilot seat because all turrets are offline or die because the ship is not moving while you run around switching the turrets back on....If you can find ppl, big thumbs up ..... if you have to play solo (be it due to no ppl or time constraints) better look for another game.
This game is exciting to play if you have a good crew and good communication. Works well. Plays well. Doesn't dwell on the parts of the game that doesn't matter. I hope they have some good updates in the future.
I really wanted to like this game and at first, I really did. Me and a friend got this game just to play 2 player co-op because we had been looking for something fun to play as of recently. Before I dog on this game too hard, I do want to say that I really do like the concept and MOST of the execution. The ship mechanics and the rogue lite gameplay where you are continuing to push your luck going on runs is nice. I can also imagine that this game is pretty awesome with 2 or 3 other people, especially in the bigger ships where one person can be assigned to certain tasks. I also love the progression and the fact that you do progress even when you fail. Not to mention the fact that all of the unlocks are free. That in itself is really nice and some of the cosmetics are honestly really cool.With that being said, it is now time for me to dog on this game. The biggest problem with the game overall is that it is simply demoralizing as hell to play. I understand hard. Hell, I love hard games, but this game is punishingly hard to the point where you will spend the first several hours not accomplishing anything other than dying repeatedly and trying to sink upgrade points into your tree so you can hopefully have a better chance not to fail all the time. Add in the fact that if you are playing at just one or two players, so much feels out of your control. The sheer chaos of the fights is not enough to manage with just one person shooting and one person flying; that is, at least at the beginning of the game. The escort/protection missions are awful and are pretty much out of your control early on as well, with the ships you are protecting just being blown up within barely anytime before you can do anything to really protect them. The mission selection is awful, with not easy missions available. Everything is either normal, hard or insane and normal in and of itself is hard as hell.Ship upgrades are found while completing missions, but the issue is that if you just continue to fail over and over again, you aren't upgrading anything. It is a vicious cycle of just dying over and over again, making a little progress, upgrading your skill tree and then embarking on a new mission just to do the same thing over again.Me and my friend were hoping for some variety outside of the rigid mission structure, such as exploration and what not and while there are some instances of that, it is few and far between and not near expanded on as much as I feel that it should be. So imagine playing a game where you just continue to lose over and over and over again and where you are trying to genuinely figure out how to get better, but you really can't because everything is out of your control until you can further level up so you can maybe stand a chance. I honestly don't know if the game gets any better with just two players. Me and my friend played for a little over three hours and had all we could take. I personally do not find any fun in continuing to lose over and over again with no explanation on how to improve and not really knowing if things will get better at such a low player count.For those who feel like they could make it through the slog or maybe who have a big group of friends who would be able to slug it out as well, maybe this is for you. Unfortunately, this wasn't for me at all. I refunded this and I highly recommend that the devs fix some of the glaring issues with the balance and difficulty in this game. It would be quite nice if there just a mission thrown in every once in a while that was at the very least easy to accomplish where you could maybe squeeze out one upgrade to help your run a bit. It's so crazy to me that you have to put hours on end into this game just to you can maybe get to a point where you stand a decent chance to survive missions. This one is only for the most hardcore and patient, in my opinion.
Feels like Sea of Thieves, but in space and completely PvE. Absolute blast to play with friends, think along the lines of how much fun Deep Rock Galactic is with a full squad of your buddies. Even has it's own version of the "rock and stone" emote button.Praise Metem.
Fun game but needs a save feature. I can only play for 30-45 minutes at a time usually, so I can never get to the bosses or experience a well upgraded ship.
I love this game. It's one of those ones that you sit down to "just play for half an hour" and look up to realise it's 2am. But you just got your shields upgraded to MkIII and that boss is BEGGING for a take down. 100% recommend playing this with friends. There's something for everyone, whether you want to pilot, or enjoy balancing ship's systems as they try to blow you up, or you only like pew pewing the the baddies, or you're just a filthy loot goblin like me! Either you'll work like a well oiled machine or you'll die laughing as your entire engine room catches fire before your atmosphere turns into an outmosphere cos someone left the airlock open, and your bestie rams your ship, crew and all, right into an enemy mine field.Can't wait for the first new content release. My fingers are crossed for more and different ship models and layouts, mission objectives, enemy types, and of course helmets. My ectype needs more helmets please. Also, please teach the news homunculus guy more news. I appreciate the personalised mockery of course, but I think he needs more material. And if the ship homunculus could abbreviate her warnings about the power breakers, that'd be great. I think I can quote her in my sleep by now.The closest you'll get to manning an actual space fighter in this lifetime.
Really great game, highly recommended. still has some random bugs but its sooooo goood. I REALLLYYYY hope we can get DLCs/Mods. More Customization? Ship Customization? 4-8 man ships? more content? im down for all of it