The world of J.R.R. Tolkien’s Middle-earth has captivated millions of fans across generations, with its richly woven lore and epic tales of bravery, camaraderie, and adventure. “The Lord of the Rings: Return to Moria” takes players on a unique journey into this beloved universe, offering an entirely new perspective through the eyes of the Dwarves as they seek to reclaim their ancient homeland. Developed by Free Range Games and published by North Beach Games, this survival crafting game has become a notable addition to the ever-expanding universe of Middle-earth adaptations. But how well does it deliver on its promises? Let’s delve deep into the game’s features, gameplay mechanics, and overall impact.
Storyline and Setting
Set during the Fourth Age of Middle-earth, the events of “Return to Moria” take place after the fall of Sauron. Players take on the role of a Dwarven company led by Gimli, son of Glóin, as they endeavor to reclaim the ancient underground city of Moria (Khazad-dûm). The mines, abandoned for centuries, are now a sprawling labyrinth filled with danger and mystery. The narrative’s premise is compelling, as it builds on the franchise’s rich history while carving out a fresh storyline centered around the Dwarves.
The procedurally generated environment ensures that each playthrough offers a unique experience. This approach not only enhances replayability but also captures the essence of exploration and discovery that the Dwarves embody. The game’s visual design brings Moria to life with its grand halls, intricate carvings, and ominous shadows—a fitting homage to Tolkien’s descriptions.
Gameplay Mechanics
“Return to Moria” is a survival crafting game at its core, combining resource management, base building, and combat elements to create a multi-faceted experience. Here’s a breakdown of its core mechanics:
Resource Gathering and Crafting
The heart of the gameplay lies in resource gathering. Players must mine ore, chop wood, and gather various materials scattered throughout the mines. The crafting system allows for the creation of tools, weapons, armor, and even aesthetic items to customize the environment. Crafting is both intuitive and rewarding, as each crafted item serves a purpose in the broader objective of reclaiming Moria.
Base Building
A significant feature of the game is its base-building mechanic. Players can construct and expand their bases within the mines, creating safe havens from the lurking dangers. The design system is flexible, allowing players to build functional outposts or grand Dwarven halls that reflect their vision of a reclaimed Moria.
Survival Elements
Survival mechanics add an extra layer of complexity. Players must manage hunger, fatigue, and temperature while exploring the mines. Darkness plays a crucial role, with the ever-present threat of orcs and other creatures increasing as the light wanes. Torches, fires, and strategically placed light sources become essential tools for survival.
Combat
Combat is another key component, with players facing off against orcs, trolls, and other dark creatures. The game’s combat system is straightforward yet satisfying, offering a mix of melee and ranged options. Team coordination in multiplayer mode adds depth to the combat experience, as players can strategize to overcome challenging enemies.
Multiplayer and Co-op
The multiplayer and co-op elements of “Return to Moria” are among its most engaging features. With support for up to eight players, the game allows friends to team up and explore the mines of Moria together. This cooperative mode emphasizes teamwork and strategy, as players can divide responsibilities such as mining, crafting, and scouting. Working together becomes especially critical during battles with tougher enemies, where coordinated attacks and resource sharing can mean the difference between victory and defeat.
The multiplayer experience also enhances the immersion, as players can communicate and role-play their characters as part of a Dwarven company. The sense of camaraderie is palpable, making the journey through Moria feel like a shared adventure. Additionally, the game’s procedural generation ensures that each multiplayer session offers a unique environment, encouraging repeated playthroughs with different groups. However, some technical issues, such as occasional connectivity problems and synchronization bugs, can hinder the experience, though these are relatively minor compared to the overall enjoyment.
Procedural Generation and Replayability
One of the standout features of “Return to Moria” is its procedurally generated world, which ensures that no two playthroughs are ever the same. This dynamic approach to world-building means that each session offers new layouts, resource placements, and enemy encounters. The procedural generation captures the essence of exploration and unpredictability, reflecting the theme of delving into the unknown depths of Moria.
Replayability is a significant strength of the game. Whether playing solo or in multiplayer mode, the ever-changing environment provides fresh challenges and opportunities. Players can experiment with different strategies, such as focusing on stealth over combat or prioritizing certain types of resource gathering. Additionally, the customization options for both characters and bases allow for varied playstyles, making each playthrough feel personal and distinct.
However, procedural generation also has its drawbacks. While it adds variety, some players might find the lack of handcrafted, story-driven environments less engaging over time. Certain areas can feel repetitive, and the procedural system occasionally produces layouts that are less intuitive or aesthetically pleasing. Despite these minor issues, the system’s benefits far outweigh its limitations, solidifying “Return to Moria” as a highly replayable experience.
Graphics and Sound Design
Visually, “Return to Moria” delivers a stunning depiction of the Dwarven homeland. The game’s graphics strike a balance between realism and fantasy, with intricate details that bring the grandeur of Moria to life. The towering halls, ancient statues, and labyrinthine tunnels are a testament to the craftsmanship of the developers, who have clearly drawn inspiration from Tolkien’s vivid descriptions.
Lighting plays a crucial role in both gameplay and atmosphere. The interplay between light and shadow is not only visually striking but also essential for survival, as darkness often heralds danger. The glowing embers of forges, the flicker of torches, and the soft illumination of magical artifacts create a visually dynamic environment that feels alive and immersive.
The sound design is equally impressive. The clang of pickaxes against stone, the echo of footsteps in vast caverns, and the distant roars of enemies contribute to a rich auditory experience. Each sound effect is meticulously crafted to enhance the sense of immersion. The musical score, inspired by Howard Shore’s work on the film adaptations, adds an epic and emotional layer to the game. The melodies shift seamlessly between moments of quiet exploration and intense combat, capturing the essence of Middle-earth’s grandeur.
While the graphics and sound design are generally excellent, some players have reported occasional performance issues, such as frame drops in heavily detailed areas or during large battles. These technical hiccups, though noticeable, do not significantly detract from the overall experience and are likely to be addressed in future updates.
Pros and Cons
Pros:
Immersive Setting: Faithful to Tolkien’s vision, with detailed environments and lore-rich storytelling.
Engaging Survival Mechanics: A blend of resource management, crafting, and combat that keeps players invested.
Co-op Multiplayer: Enhances the experience through teamwork and shared exploration.
Procedural Generation: Offers replayability and fresh challenges with each playthrough.
Atmospheric Audio and Visuals: Captures the grandeur and danger of Moria.
Cons:
Repetitive Gameplay: Resource gathering and crafting can feel monotonous over time.
Limited Enemy Variety: Combat may become predictable due to a lack of diverse enemies.
Procedural Generation Trade-offs: While it adds replayability, it can lack the depth of handcrafted levels.
Performance Issues: Some players report frame drops and glitches, particularly in multiplayer mode.
Final Verdict
“The Lord of the Rings: Return to Moria” is a worthy addition to the Middle-earth gaming universe. It successfully captures the spirit of the Dwarves’ resilience and ingenuity while offering an engaging survival crafting experience. While not without its flaws, the game’s strengths—such as its immersive setting, co-op multiplayer, and replayability—make it a must-try for fans of Tolkien’s world and survival games alike.
For those willing to brave the darkness and reclaim the ancient halls of Moria, “Return to Moria” offers a journey filled with challenges, triumphs, and a deeper connection to Middle-earth.
Customer reviews for The Lord of the Rings: Return to Moria™
My girlfriend and I are LOTR fans and we hop on this game whenever we feel like playing something that is both cozy and foreboding with such good atmosphere. The feeling of progress is coupled with an increasing feeling of eeriness as we delve deeper and deeper into Moria. The base building is nice enough that you can carve out your own dwarven home among the dark and make your adventuring even better by coming home to songs and drink with your fellow dwarves . There are a few bugs out there that make the game a little rough like the occasional invisible enemy or being poisoned by a gas cloud that isnt appearing, but despite those the game is a good one.
If you love the LOTR universe, this game will be a fun couple of hours. There is no deep story or choices, just a bunch of dwarves doing dwarf things in the mines. I like doing dwarf things in the mines, so I approve this message.
Very fun game! Great Environments and lore! Tough Battles and lots of Goblin and Orc Chaseing u around every corner! Build ur own base and strike back !
I was worried about this game.When word first came out, I was excited, but when the game came out, the news made me uninterested. Didn't bother.It had gotten a few good patches, read some reviews, and tried it. I really enjoy it.Now, is it for you?It's crafting mechanics are decent, nothing to write home about. Same with the survival mechanics. There's nothing spectacular in that and I'm saying this to get it out of the way since it's the big sell for this.It is great within the context of the whole. If you love LOTR, this game does the journey better than just the open world survival crafting element. I hate building new bases: here, I'm always building new because it makes sense. The game makes it make sense. The sense of wonder too, the uncovering, the lore, and the singing. You bet I make my dwarf sing every chance I get. I've never picked dwarves in a DnD like game, but I'll be damned if this game doesn't make me want too. It really embraces what it is, I love the voice acting, this game does a remarkable job at embodying the spirit of LOTR.And I think that's the main factor for me. I feel like I am on a LOTR journey with my friends, some nice basic combat, rewarding adventure, and when you see things that catch you in awe. I hope the devs continue to do more with this because honestly, if they managed to make the mechanics just a little bit better, and add a little bit more to the random.. this could easily be one of my favorite games. Really cool to see where the devs ended up. I'm a fan.
Really fun. Would be a great game from the genre for a newcomer, girlfriend, non-gamer, etc. Cuts out a lot of tedium. If you've been bouncing off a lot of survival/craft games the last few years like me may be a good one to give a shot as well. Much less fiddly as far as inventory management, recipes, crafting goes. It isn't perfect and there is some jank, but I've enjoyed my time way more than anything like this in a long time. Not even a big LotR fan, just casually enjoy some of the games/media. Would recommend 100% for someone wanting a more streamlined experience in the genre. Price is great too, on sale or not. Updates seem steady. Intend to keep playing for some time, which is rare for me as more of a steam library backlog collector rather than playing anything for more than a session.
Absolutely excellent. Finished campaign mode after about 40 hours, and still have Sandbox mode to check out. Top points for the exploration and atmosphere - the dwarf songs while mining and at certain landmarks was the icing on the cake.
I would give this a great review as i find it genuinely fun, but it has a game breaking bug, where any time you place a certain build-able, the game freezes and crashes. The issue with this is that it is essential to crafting the next tier of weaponry.
The love of Lord of the Rings is present, in a somewhat small scale cute little story.It should be treated as one of the smaller tales of Tolkien and not as a mainline experience.
The Game needs a heavy amount of polish and really suffers from a unity look-a-like. Like Rust and The Forest had a franchised child. I wish it was better but it's not for me
All in all i find this game mildly addicting. It is missing some small quality of life things like maybe a 'Withdraw Similar' instead of just deposit to help with sorting or keeping your hot key bar from being deposited so you don't accidentally lose a weapon or food item, or those pesky black diamonds lol but all in all its been a very fun experience! The combat is fun and engaging, even if i think the dodge is a little broken. going shield and flaming sword to orcs and wargs is exhilarating when the only light around you comes from mushrooms and your fire stick your swinging around, even more so when you randomly get whacked by a troll. resource gathering is fun and i enjoy the immersive singing with its various benefits. Add too that the background conversations between orcs about offing each other and there always something to make the time not seem as long, which it isn't anyways, or watching your back, Always. you don't always hear what fly's at you and knocking you into that sweet abyss. All in all recommend. Cheap enough to justify and I've definitely got my moneys worth.
- Went to mines. No ore, only Goblins
- No way to fast travel without late game exotic resources
- More bugs than carrion in summer
- Plays like it was never tested
- Highly dissatisfying.
For the most part I had fun playing this game. I enjoyed the exploration aspect, and the progression of finding new materials and upgrading weapons and armour is quite satisfying. Combat can be challenging, particularly when dealing with mobs, but it's not overly so. The problems I had were that as the game progressed I found many of the 'new' areas a bit samey, and the continual rinse and repeat of moving from area to area, digging resources out with your pick axe and then shipping them back to camp began to get a bit tedious. Also, I found the building system a struggle and trying to get pieces to snap together often very frustrating. That being said, there was a lot to love in terms of the LOTR lore and attention to detail. As others have said, this isn't a perfect game, but it's enjoyable enough for me to recommend it.
Played with my Pops and friend, he didn't know jump button so we have some problems in the pits. Much dwarf swearing was used. Singing was top notch and really made some parts of the game, orks and can tanky but thats fine. Don't overstay its welcome and has the actual actor for Gimli do voice acting. Overall A banging dwarf time with friends just don't spend all your salt and elf wood to quickly!!! 9/10
Boring and annoyingly grindy for the first 5-10 hours but it really starts to pick up further into the game and I actually really like it now. (Originally returned it because I hated it but got it again for free on epic)
This is a master piece in my opinion. I'm a lover of Dwarves and Lord of the rings anyway but the game play and the lore of LOTR is great throughout the game. They have the hospitality of the Dwarves, roaring fires, malt beer and red meat off the bone but If a little pipe smoking, tobacco farming was added it would be the cherry on the cake.Great game
I AM A DWARF AND I AM DIGGING A HOLE!!!
DIGGY DIGGY HOLE DIGGY DIGGY HOLE!!!
I AM A DWARF AND I AM DIGGING A HOLE!!!
DIGGY DIGGY HOLE DIGGY DIGGY HOLE!!!
This is a good game, I liked it a lot. The atmosphere is good, the crafting is good, however finding mithril is a pain, but this is not a surprise.
If you read, that there are other games, which are better in some aspects, it can be true. But they are worse in other things. Because this game has dwarf weaponry, long hours of mining newer and newer ores, good Lord of the Rings vibes, orks, goblins, and lots of rats to eat. What a good dwarf can expect more?
A mediocre game at best.Possible Spoilers Ahead.The day/night cycles.
I played through this as a solo player but i feel that even if i had more people, it would have just trivialized any resource gathering and that would be the only difference. Im not sure if being a slow player is how this game was designed, but it felt that every time i went to make a new camp i had to either dismantle my old one, or start gathering resources from scratch again due to the fast travel system they have in place. i ended up just carrying the items to create fast travel nodes and a basic campfire to put it next to as the fast travel nodes cannot be placed outside of a player camp. they also cannot be re-named so mine are all "Area" and "Area-1" and its very difficult to determine which one you are going to unless you do what i did and just dismantle it and take it with you to build again later. Trying to play during the in-game "light" hours is a nightmare. there is no clock and only descriptions such as "First light, Dawn, Morning, Late Morning, noon, Afternoon, Late Afternoon, Dusk, , Night, and The Dark." After almost 50 hours in game, i still do not understand how long you sleep for seeing as you are unable to decide when to wake up and sometimes i would go to sleep during night or the dark and i would wake up anywhere in the range of morning to late afternoon. this is a major oversight as eating foods during certain times of day gives you player buffs, but also each food take some amount of time to cook. The best method i found was to start cooking something for when i thought i would wake up, go to sleep, then the food would be ready when i woke and i could eat it then. i constantly found myself eating just whatever food was the quickest to cook because i would start cooking something that would get me a buff, only for the time to change over and then the food would just fill me and not give a buff because i was no longer in the right time slots. there are also brews that give buffs, but i never dove into that more than a one off to see what they did.Combat is a pain.
I play keyboard/mouse so it may be different than if i played on a controller, but it felt that if i wanted to "aim" my attack at an enemy i was required to use the lock on function or else risk my character making wide turns to "auto-aim" towards an enemy that was almost 90 degrees off of where my camera was facing. even when using a weapon that in its tooltip would "cleave targets around you" would only hit the one enemy it was closest to. Not only that, but the terrain fights everythings hitboxes to an extreme. enemy up/down two steps on that staircase your fighting on? your attacks would have a 50/50 chance of hitting them or just missing outright even if you both were standing still.Being told i need a better weapon for this by my character got old really fast. it felt like i unlocked new weapons at the end of areas rather than during them. every time i went to a new area it was being told you need a better weapon (meaning you were doing less damage than you "should") and when you get that weapon you are less than 5 mins from going to another new area requiring a new weapon once again.Armor is really nice but i found myself learning to play like darksouls players in that i just started to dodge everything i possibly could to avoid durability on my armor which felt extremely low. when you got hit it took hp away from your armor before taking away from your character. meaning you theoretically could go on for quite some time before taking any real damage if you learned to dodge well. if you chose to go with a shield whenever you blocked it would take the HP out of your shield. both are great ideas to me, but poorly implemented. at one point i thought i had a tier 4 armor set equipped, only to find out that the helmet in that specific set was only tier 2 because it was "decorative" this made no sense because all other pieces in that set that shares the exact name, were all tier 4 and required the same ingredients to craft.Masterworks.
Masterworks are "powerful" items that you can only ever hold one of. there are 2 pickaxes (one being required to continue/end the story) a torch, a spear, a keg (for brews) and a shield. might be more but i only discovered 6. none of these can be put into a chest or any sort of invintory. you either have it equipped, have it on a wall display, or throw it on the ground (nothing ever despawns, but things sometimes fall through the floor i found out). powerful is in quotes because they dont really do anything, the most usefull of them all to me, was the pickaxe because it allowed you to mine a larger area than the other pickaxes. the spear i used because the final boss is a giant dragon and it comes with extra damage to dragons but i feel that it was completely useless as the whole fight consisted of me fighting orcs then 2 small dragons which took maybe 5-6 hits each and then when it finally came to the big dragon it was knock over 4 pillars in the room and then you are fighting a stationary target that spins in a circle in place. the longest part was killing all the orcs/goblins. The torch i never tried out because i could just hot-swap a mining helmet that gave me light when mining, the shield i never used because i had existing shields, and the keg i never tried because it felt like that system was too much of a hastle to do for all i know it could have given me unlimited drinks and i still would have taken the pickaxes.I wanted to love this game, but it just made me feel like i was doing chores the whole time rather than playing a game.
Love this game have been playing for about 40 hours with me and a friend and loving every part of the game. Would recommend to anyone that like survival games. Lot of fun Easter eggs to find through out.