The world of J.R.R. Tolkien’s Middle-earth has captivated millions of fans across generations, with its richly woven lore and epic tales of bravery, camaraderie, and adventure. “The Lord of the Rings: Return to Moria” takes players on a unique journey into this beloved universe, offering an entirely new perspective through the eyes of the Dwarves as they seek to reclaim their ancient homeland. Developed by Free Range Games and published by North Beach Games, this survival crafting game has become a notable addition to the ever-expanding universe of Middle-earth adaptations. But how well does it deliver on its promises? Let’s delve deep into the game’s features, gameplay mechanics, and overall impact.
Storyline and Setting
Set during the Fourth Age of Middle-earth, the events of “Return to Moria” take place after the fall of Sauron. Players take on the role of a Dwarven company led by Gimli, son of Glóin, as they endeavor to reclaim the ancient underground city of Moria (Khazad-dûm). The mines, abandoned for centuries, are now a sprawling labyrinth filled with danger and mystery. The narrative’s premise is compelling, as it builds on the franchise’s rich history while carving out a fresh storyline centered around the Dwarves.
The procedurally generated environment ensures that each playthrough offers a unique experience. This approach not only enhances replayability but also captures the essence of exploration and discovery that the Dwarves embody. The game’s visual design brings Moria to life with its grand halls, intricate carvings, and ominous shadows—a fitting homage to Tolkien’s descriptions.
Gameplay Mechanics
“Return to Moria” is a survival crafting game at its core, combining resource management, base building, and combat elements to create a multi-faceted experience. Here’s a breakdown of its core mechanics:
Resource Gathering and Crafting
The heart of the gameplay lies in resource gathering. Players must mine ore, chop wood, and gather various materials scattered throughout the mines. The crafting system allows for the creation of tools, weapons, armor, and even aesthetic items to customize the environment. Crafting is both intuitive and rewarding, as each crafted item serves a purpose in the broader objective of reclaiming Moria.
Base Building
A significant feature of the game is its base-building mechanic. Players can construct and expand their bases within the mines, creating safe havens from the lurking dangers. The design system is flexible, allowing players to build functional outposts or grand Dwarven halls that reflect their vision of a reclaimed Moria.
Survival Elements
Survival mechanics add an extra layer of complexity. Players must manage hunger, fatigue, and temperature while exploring the mines. Darkness plays a crucial role, with the ever-present threat of orcs and other creatures increasing as the light wanes. Torches, fires, and strategically placed light sources become essential tools for survival.
Combat
Combat is another key component, with players facing off against orcs, trolls, and other dark creatures. The game’s combat system is straightforward yet satisfying, offering a mix of melee and ranged options. Team coordination in multiplayer mode adds depth to the combat experience, as players can strategize to overcome challenging enemies.
Multiplayer and Co-op
The multiplayer and co-op elements of “Return to Moria” are among its most engaging features. With support for up to eight players, the game allows friends to team up and explore the mines of Moria together. This cooperative mode emphasizes teamwork and strategy, as players can divide responsibilities such as mining, crafting, and scouting. Working together becomes especially critical during battles with tougher enemies, where coordinated attacks and resource sharing can mean the difference between victory and defeat.
The multiplayer experience also enhances the immersion, as players can communicate and role-play their characters as part of a Dwarven company. The sense of camaraderie is palpable, making the journey through Moria feel like a shared adventure. Additionally, the game’s procedural generation ensures that each multiplayer session offers a unique environment, encouraging repeated playthroughs with different groups. However, some technical issues, such as occasional connectivity problems and synchronization bugs, can hinder the experience, though these are relatively minor compared to the overall enjoyment.
Procedural Generation and Replayability
One of the standout features of “Return to Moria” is its procedurally generated world, which ensures that no two playthroughs are ever the same. This dynamic approach to world-building means that each session offers new layouts, resource placements, and enemy encounters. The procedural generation captures the essence of exploration and unpredictability, reflecting the theme of delving into the unknown depths of Moria.
Replayability is a significant strength of the game. Whether playing solo or in multiplayer mode, the ever-changing environment provides fresh challenges and opportunities. Players can experiment with different strategies, such as focusing on stealth over combat or prioritizing certain types of resource gathering. Additionally, the customization options for both characters and bases allow for varied playstyles, making each playthrough feel personal and distinct.
However, procedural generation also has its drawbacks. While it adds variety, some players might find the lack of handcrafted, story-driven environments less engaging over time. Certain areas can feel repetitive, and the procedural system occasionally produces layouts that are less intuitive or aesthetically pleasing. Despite these minor issues, the system’s benefits far outweigh its limitations, solidifying “Return to Moria” as a highly replayable experience.
Graphics and Sound Design
Visually, “Return to Moria” delivers a stunning depiction of the Dwarven homeland. The game’s graphics strike a balance between realism and fantasy, with intricate details that bring the grandeur of Moria to life. The towering halls, ancient statues, and labyrinthine tunnels are a testament to the craftsmanship of the developers, who have clearly drawn inspiration from Tolkien’s vivid descriptions.
Lighting plays a crucial role in both gameplay and atmosphere. The interplay between light and shadow is not only visually striking but also essential for survival, as darkness often heralds danger. The glowing embers of forges, the flicker of torches, and the soft illumination of magical artifacts create a visually dynamic environment that feels alive and immersive.
The sound design is equally impressive. The clang of pickaxes against stone, the echo of footsteps in vast caverns, and the distant roars of enemies contribute to a rich auditory experience. Each sound effect is meticulously crafted to enhance the sense of immersion. The musical score, inspired by Howard Shore’s work on the film adaptations, adds an epic and emotional layer to the game. The melodies shift seamlessly between moments of quiet exploration and intense combat, capturing the essence of Middle-earth’s grandeur.
While the graphics and sound design are generally excellent, some players have reported occasional performance issues, such as frame drops in heavily detailed areas or during large battles. These technical hiccups, though noticeable, do not significantly detract from the overall experience and are likely to be addressed in future updates.
Pros and Cons
Pros:
Immersive Setting: Faithful to Tolkien’s vision, with detailed environments and lore-rich storytelling.
Engaging Survival Mechanics: A blend of resource management, crafting, and combat that keeps players invested.
Co-op Multiplayer: Enhances the experience through teamwork and shared exploration.
Procedural Generation: Offers replayability and fresh challenges with each playthrough.
Atmospheric Audio and Visuals: Captures the grandeur and danger of Moria.
Cons:
Repetitive Gameplay: Resource gathering and crafting can feel monotonous over time.
Limited Enemy Variety: Combat may become predictable due to a lack of diverse enemies.
Procedural Generation Trade-offs: While it adds replayability, it can lack the depth of handcrafted levels.
Performance Issues: Some players report frame drops and glitches, particularly in multiplayer mode.
Final Verdict
“The Lord of the Rings: Return to Moria” is a worthy addition to the Middle-earth gaming universe. It successfully captures the spirit of the Dwarves’ resilience and ingenuity while offering an engaging survival crafting experience. While not without its flaws, the game’s strengths—such as its immersive setting, co-op multiplayer, and replayability—make it a must-try for fans of Tolkien’s world and survival games alike.
For those willing to brave the darkness and reclaim the ancient halls of Moria, “Return to Moria” offers a journey filled with challenges, triumphs, and a deeper connection to Middle-earth.
Customer reviews for The Lord of the Rings: Return to Moria™
Very nice game so far. Danger lurking in the dark. Don't let your torch burn out! Eat to keep hunger at bay. Mine for rare gems and precious ore. The game is really great I like it so far!
It is not the best Middle-Earth themed game ever made, and it's not the best Survival-Crafter game ever made; but if you love Middle-Earth and Survival-Crafters, then Return to Moria can be a very fun experience. The environments are a beautiful rendition of Moria, and you really get a sense for just how immense the lost capital of the Dwarves really is.
The game is great. You get to fight off the goblins while collecting everything you need to build a camp, build tools to make armor and weapons and, try to find a way out of Moria.
Very fun game, especially in co-op!
We played as a group and had a great time. The building system is really solid, though it takes a bit of time to fully master it. The early game was incredibly fun and hilarious. Toward the end it gets a little weaker, but overall, if you play this with friends, you will 100% have a good time.
Very grindy but rewarding game. This review is prior to playing the DLC, combat is very basic and most mobs can be dodged quite easily. If you enjoy LOTR and tier'd progression this game will be great for you.
This game has
1. a blind/die hard community that will excuse the dev team
2. CM’s that tell you to repeatedly report the same problems/bugs online and not address them
3. a team that won’t address major issues that cause people to not access the game.Although the base game is good, I cannot and will not give a positive review to a dev team that refuses to fix major issues with their game and release content that has clearly not been play tested, or it has, and they push it out anyways. The recent Durins Folk expansion highlights the rot in this dev team, and I’m not going to sit in an endless loop of ‘reporting a bug’ just to have it ignored for who knows how long, or “promised” in the next patch.I had a community manager comment on a review, respond that they heard my issue, and then the problem wasnt fixed in the patch.This dev team doesn't want to be challenged. They want to placate their community and pacify their audience with promises and nice comments, saying “you’re heard” while just coasting along and not putting in hard work and ADDRESSING MAJOR ISSUES.Do not buy this game, as you should not support lazy developers or incompetent business practices and work ethic.
Return to Moria is a rock-solid exploration survival game. The exploration is S-tier: the atmosphere and level design really sell the feeling of being lost in an ancient Dwarven mountain civilization. Combat feels weighty and satisfying (easy A+), and the building system is flexible and fun to tinker with (B+ to A-).What I especially love is how it uses the Lord of the Rings setting without just copying the movies. It feels like its own story in Middle-earth, with enough familiar touches to make fans happy, but not so much that it feels like a rehash. Overall, an easy recommendation.
I would 100% give this a positive review. It's an awesome game. However, my internet went out for a few hours today, and the game, in offline mode, said I didn't have the durin's folk DLC anymore... That's forced online in an offline game. I can't recommend any game that does that.Otherwise this is fantastic so far :)
I appreciate the interesting storyline, satisfying crafting variety, and challenging but not overwhelming game play. At times when you explore too far and find combat too difficult, there is something you may have overlooked when exploring. Restoring lost monuments in unexplored areas will open up new armor and weapons to aid you next encounter.If you are a fan of The Lord of the Rings saga, I recommend Return to Moria.
All online services have stopped working after 3h of gameplay. Restarting Game, PC, Router did not fix the issue. It continued to work for the other people I wanted to play with. This is unacceptable for a game that was released over a year ago, f* everything about this game.
The game started off slow, with a bug in the 1st map that was precious Gems blocking the corridor to the Crystal Decent. I had no idea and assumed I was just an idiot and could not figure out a puzzle. After a few days I opted to giive it another try and within 3 hours of exploring , digging, crafting, I found the entrance. I was baffled as to why it would be so easy this time so I went back to my previous world. After an extensive period of bafflement, I saw the issue. Well,. bugs happen, albeit in a game near 2 years released seems odd (I do not buy that prelaunch BS as "testing" since you pay for the game to "test")Well, here we are. Everything was overpowered, poison was the nasty, and hours of sneaking about to discover the statues. I have better weapons and armor..plans as I do not have shalidor ingots or have seen it's ore. Nonetheless I will embark on this latest puzzle...The Watcher. 8 hours, 30-40 deaths..and zero idea of what to do. I have a lake that is half flooring/platforms, no more armor, having exhausted all materials to make erebor, and no newer weapons and resin is so rare as to be another "random" hammer to the head.The game lacks direction, period.
The tutorial information is subpar.
The goals are guesswork in many cases.
Procedural generation is poorly done.
The game seems to be loved by diehards, lotr fans, and a section of the survival craft player base that simply jumps right into sand box and ignores Storymode until they are already OP on a toon in Sandbox, I assume.
I have fallen through platforms, fallen through rock ledges. I have had 2 dwarves so far of which either tends to randomly get stuck off in the distance as if it decided to path it's way back to it's initial location allthewhile saying it's path is blocked. This game is still in BETA as far as II can tell and to the person who stumbles on it, looking for fun and polish, this does not provide that unless you fit into the 3 stated catagories from above.
The singing is horrific....and I swear I would indulge and number of bugs for a mod that replaces it. Whomever decided Dwarves should sing out of key, out of tempo, and with clubbed sentences for the stanza....has to despise music or be tone deaf. I really disliked the dwarven singing :)Buy or not. near 40 hours played, so I did give it a fair shake. It sucks in the frustration is builds that is the fault of the developers and not the player. Sure , the signing is a personal issue...but the rest is pure half thought out, Developer incompetence, not new player confusion. I know, bashing a LOTR game is like bashing the soul of Tolkien hisself. This game needs a LOT more polish and a LOT more direction on tasks to make the bugs bearable. To have both is shoddy. Had I not taken 30 hours to arrive at this thought I would have refunded the game, but that's not how steam works any more, 2 hours.....who can decide if a game is crap in 2 hours? :)
Main story quest was very lackluster. if you're looking for a game with have fun with friends, then its a good game. However, the final boss was underwhelming, and the DLC is very lacking. Expecting new content, but merely features that Terraria already has, as a base game mechanic.
A fun romp through Moria.I think many folks tend to be wary of purchasing survival crafting style games because they think it either must be done multiplayer or they think they will be grinding forever for materials. [b] If you are curious if you can play this game to completion solo, you indeed can. [/b] I personally thought the story was interesting and its always a bonus when these crafting survival type games have an end goal. Initially you are simply trying to make your way out of Moria but later on you figure out that there is something else you need to accomplish before you can do this. I thought it was well implemented. More of these style games need to have something to work towards. Personally, I'm not invested in survival crafter games unless there are goals. Subnuatica also did this well. (Literally end up building a space rocket to leave the planet after discovering the crazy mystery there).If you end up playing this solo like I did, I recommend playing it first without the Durins Folk DLC activated as I think there is something foreboding and atmospheric when you are stuck as the only Dwarf in Moria trying to make your way through all the denizens and monsters of the deeps, and finding comfort in the bases or outpost you create to catch a break. Plus, at the time of this Review, I think Durins Folk is still a little buggy. (More on that below)They have a few modes to select (Story, Solo, Normal, and Hard). I personally went for Normal as I think Solo would have ended up too easy, and I think Normal turned out perfect difficulty for Single Player play. As a masochist who typically always picks the hardest modes, I'm actually grateful more Survival/crafter games are starting to implement these modes for solo play and thankfully the implementation here is almost perfect. I don't feel like I'm grinding forever just for a minor upgrade, even on Normal mode. Getting to a new area with harder enemies means I needed to be more careful in that area until I crafted most of the gear I could make there which made the enemies manageable and beaten easier. Onto the next major area and the loop continues (a fun loop I assure you).If you choose to play with The Durins Folk DLC activated from the start, it has you save about four different dwarves as you progress through the main campaign, but I think its still a little buggy. They have some useful mechanics such as repairing your base and crafting things for you but I found they were more of an annoyance then a help. Constantly complaining for food, always being tired even though they have a bed assigned to them in the same room, getting stuck in the walls and below the floors while you listen to their wails and cries of hunger. Not my fault you decided to morph in to the 3rd dimension when I loaded in to the area. It seems they function better in some areas and less so in other areas. They will help defend your base if you give them weapons but after about 1/3 through the game, defending my own base was easy enough and it wasn't too frequent to be an annoyance.Thankfully crafting and building is easy and you do unlock a way to fast travel fairly early on which is a huge boon in any survival crafter game with big maps.I highly recommend this for LotR fans as well as there is some deep lore with the dwarves you come across and the history of the location. You will also find most of the important areas from the books and movies, such as the crossroads, where Gandalf had to figure out which path to take, I had more typed here but I didn't want to just start spoiling it all.
too buggy, hit a spot on level land by the drains, chopping mushroom wood, and screen kills me, go back to get gear and area has me start popping in and out of reality, taking damage at times from it, and unable to reach the gear dropped as even though flat open ground, its bugged. that on top of the regular glitches and bugging out that happens at times made me just stop playing. without the bugs id give it a 6 out of 10, with them maybe a 2 or 3 out of 10
I do recommend this game, its awesome, however I personally don't want to play it alone, I found it a little lonely to play on my own, so I returned it. (That is just me personally, nothing against the game! It just seems more fun with friends!)
There is some buggy movement but overall a great game! Very cool building mechanics as well! The graphics look great, the character creator is great, but the second beard glitches into the model which was sad for me cause i loved it.
Fun game with lots to explore, but needs more... well, just more. More weapons and weapon types, other armors, more masterwork items, just more in general.
This has been fun to play with friends. The delvers are problematic if you don't have them guarding your base. All the other skills have them glitch out.