The world of J.R.R. Tolkien’s Middle-earth has captivated millions of fans across generations, with its richly woven lore and epic tales of bravery, camaraderie, and adventure. “The Lord of the Rings: Return to Moria” takes players on a unique journey into this beloved universe, offering an entirely new perspective through the eyes of the Dwarves as they seek to reclaim their ancient homeland. Developed by Free Range Games and published by North Beach Games, this survival crafting game has become a notable addition to the ever-expanding universe of Middle-earth adaptations. But how well does it deliver on its promises? Let’s delve deep into the game’s features, gameplay mechanics, and overall impact.
Storyline and Setting
Set during the Fourth Age of Middle-earth, the events of “Return to Moria” take place after the fall of Sauron. Players take on the role of a Dwarven company led by Gimli, son of Glóin, as they endeavor to reclaim the ancient underground city of Moria (Khazad-dûm). The mines, abandoned for centuries, are now a sprawling labyrinth filled with danger and mystery. The narrative’s premise is compelling, as it builds on the franchise’s rich history while carving out a fresh storyline centered around the Dwarves.
The procedurally generated environment ensures that each playthrough offers a unique experience. This approach not only enhances replayability but also captures the essence of exploration and discovery that the Dwarves embody. The game’s visual design brings Moria to life with its grand halls, intricate carvings, and ominous shadows—a fitting homage to Tolkien’s descriptions.
Gameplay Mechanics
“Return to Moria” is a survival crafting game at its core, combining resource management, base building, and combat elements to create a multi-faceted experience. Here’s a breakdown of its core mechanics:
Resource Gathering and Crafting
The heart of the gameplay lies in resource gathering. Players must mine ore, chop wood, and gather various materials scattered throughout the mines. The crafting system allows for the creation of tools, weapons, armor, and even aesthetic items to customize the environment. Crafting is both intuitive and rewarding, as each crafted item serves a purpose in the broader objective of reclaiming Moria.
Base Building
A significant feature of the game is its base-building mechanic. Players can construct and expand their bases within the mines, creating safe havens from the lurking dangers. The design system is flexible, allowing players to build functional outposts or grand Dwarven halls that reflect their vision of a reclaimed Moria.
Survival Elements
Survival mechanics add an extra layer of complexity. Players must manage hunger, fatigue, and temperature while exploring the mines. Darkness plays a crucial role, with the ever-present threat of orcs and other creatures increasing as the light wanes. Torches, fires, and strategically placed light sources become essential tools for survival.
Combat
Combat is another key component, with players facing off against orcs, trolls, and other dark creatures. The game’s combat system is straightforward yet satisfying, offering a mix of melee and ranged options. Team coordination in multiplayer mode adds depth to the combat experience, as players can strategize to overcome challenging enemies.
Multiplayer and Co-op
The multiplayer and co-op elements of “Return to Moria” are among its most engaging features. With support for up to eight players, the game allows friends to team up and explore the mines of Moria together. This cooperative mode emphasizes teamwork and strategy, as players can divide responsibilities such as mining, crafting, and scouting. Working together becomes especially critical during battles with tougher enemies, where coordinated attacks and resource sharing can mean the difference between victory and defeat.
The multiplayer experience also enhances the immersion, as players can communicate and role-play their characters as part of a Dwarven company. The sense of camaraderie is palpable, making the journey through Moria feel like a shared adventure. Additionally, the game’s procedural generation ensures that each multiplayer session offers a unique environment, encouraging repeated playthroughs with different groups. However, some technical issues, such as occasional connectivity problems and synchronization bugs, can hinder the experience, though these are relatively minor compared to the overall enjoyment.
Procedural Generation and Replayability
One of the standout features of “Return to Moria” is its procedurally generated world, which ensures that no two playthroughs are ever the same. This dynamic approach to world-building means that each session offers new layouts, resource placements, and enemy encounters. The procedural generation captures the essence of exploration and unpredictability, reflecting the theme of delving into the unknown depths of Moria.
Replayability is a significant strength of the game. Whether playing solo or in multiplayer mode, the ever-changing environment provides fresh challenges and opportunities. Players can experiment with different strategies, such as focusing on stealth over combat or prioritizing certain types of resource gathering. Additionally, the customization options for both characters and bases allow for varied playstyles, making each playthrough feel personal and distinct.
However, procedural generation also has its drawbacks. While it adds variety, some players might find the lack of handcrafted, story-driven environments less engaging over time. Certain areas can feel repetitive, and the procedural system occasionally produces layouts that are less intuitive or aesthetically pleasing. Despite these minor issues, the system’s benefits far outweigh its limitations, solidifying “Return to Moria” as a highly replayable experience.
Graphics and Sound Design
Visually, “Return to Moria” delivers a stunning depiction of the Dwarven homeland. The game’s graphics strike a balance between realism and fantasy, with intricate details that bring the grandeur of Moria to life. The towering halls, ancient statues, and labyrinthine tunnels are a testament to the craftsmanship of the developers, who have clearly drawn inspiration from Tolkien’s vivid descriptions.
Lighting plays a crucial role in both gameplay and atmosphere. The interplay between light and shadow is not only visually striking but also essential for survival, as darkness often heralds danger. The glowing embers of forges, the flicker of torches, and the soft illumination of magical artifacts create a visually dynamic environment that feels alive and immersive.
The sound design is equally impressive. The clang of pickaxes against stone, the echo of footsteps in vast caverns, and the distant roars of enemies contribute to a rich auditory experience. Each sound effect is meticulously crafted to enhance the sense of immersion. The musical score, inspired by Howard Shore’s work on the film adaptations, adds an epic and emotional layer to the game. The melodies shift seamlessly between moments of quiet exploration and intense combat, capturing the essence of Middle-earth’s grandeur.
While the graphics and sound design are generally excellent, some players have reported occasional performance issues, such as frame drops in heavily detailed areas or during large battles. These technical hiccups, though noticeable, do not significantly detract from the overall experience and are likely to be addressed in future updates.
Pros and Cons
Pros:
Immersive Setting: Faithful to Tolkien’s vision, with detailed environments and lore-rich storytelling.
Engaging Survival Mechanics: A blend of resource management, crafting, and combat that keeps players invested.
Co-op Multiplayer: Enhances the experience through teamwork and shared exploration.
Procedural Generation: Offers replayability and fresh challenges with each playthrough.
Atmospheric Audio and Visuals: Captures the grandeur and danger of Moria.
Cons:
Repetitive Gameplay: Resource gathering and crafting can feel monotonous over time.
Limited Enemy Variety: Combat may become predictable due to a lack of diverse enemies.
Procedural Generation Trade-offs: While it adds replayability, it can lack the depth of handcrafted levels.
Performance Issues: Some players report frame drops and glitches, particularly in multiplayer mode.
Final Verdict
“The Lord of the Rings: Return to Moria” is a worthy addition to the Middle-earth gaming universe. It successfully captures the spirit of the Dwarves’ resilience and ingenuity while offering an engaging survival crafting experience. While not without its flaws, the game’s strengths—such as its immersive setting, co-op multiplayer, and replayability—make it a must-try for fans of Tolkien’s world and survival games alike.
For those willing to brave the darkness and reclaim the ancient halls of Moria, “Return to Moria” offers a journey filled with challenges, triumphs, and a deeper connection to Middle-earth.
Customer reviews for The Lord of the Rings: Return to Moria™
I really like this not just from a lord of the rings fan but from someone who likes survival, exploration and base building games and you never feel like you have enough resources so it can really bring that resource goblin out of you so if your into that for this price I really recommend but there are a few problems that have been known for a while that haven't been fixed like saving setting changes but I still recommend giving this game a try.
Decent game and fun when it works. The fact that most of the time you cannot launch the game to host friends makes this a terrible choice for players like me and my friend group. Wish i could refund but we did get it to launch one time and played for 5hours. Trash and the devs clearly have no idea why this does not work. DO NOT BUY UNTIL THEY ADDRESS THIS ISSUE
Great gameplay, espicaly once you get it to work with friends. But that's the issue, getting it to even work. The online play feature fails to work 99.999% of the time. Me and my friends spent 2 hours tonight trying to host a online game, and it's not just a us issue, it's a common problem. It's one thing if I spent 5 or 6 dollars on it, but I spent 30 dollars only to have the best feature not even work. Why are the devs still making DLCS when this is still a issue? I mean seriously.
The game is a solid enough time with some friends but the issue is that this game doesn't even work. 90% of the time it fails to host a game so it prevents online play. Most of the "fixes" online don't work and my friends all have the same issue.
The game is quite fun. There are many new and fresh aspects I truly enjoyed. The one critique is there is far too many reused assets, and many rooms throughout the game are the exact same layout. I didn't enjoy the "I've already been here" feel of much of the map in between the big story areas. Outside of that, worth your time and money IMO.
You get a lot of bang for your buck with this game. Moria is large and intimidating, it has a sense of scale and it's easy to get lost in (which I like). I've been playing for quite a while, taking my time, and I still have a sense that there's a very long way to go. The environment alone is worth the purchase price.I suspect a lot of the negative reviews are tied to expectations of the genre rather than things that would actually make the game less fun to play. It is, indeed, a lot of fun, and I'm looking forward to playing more. Go into it thinking about LotR and plugging yourself into that universe, and I promise that if you're adequately nerdy you'll enjoy yourself a lot.
I struggle to get into these kinds of crafting games because they tend not to be very engaging. But I am obsessed with all things Tolkien and Middle Earth, and this game has not disappointed me. It is VERY faithful to the lore from the books, and the culture of the dwarves. If you are like me, I wager you'll get the same enjoyment out of it.
Pretty fun game, similar to alot of these new Coop games with about 8 players max.Fun world so far, alot of pros to it. Only 30 hours in thus far, around tier 2 headed into tier 3 stuff.Few things I dont like, no free spinning/rotation of buildings, and the camera while building is very odd. Often planting torches on the ground they will be DEEP into the ground, there is no snap building really for free objects to the ground or walls.The stamina/food/enderance in the game SUUUUUUUUUUUCKS, that is my most hated feature, I find myself at base making food and resting WAY more then I am exploring.
Sandbox mode is what I've been playing with friends; decent game; wish the armor was stronger as it withers away like paper in even the easiest of battles. Wish there was some sort of tech-tree that you could see what's coming up or what random item you have found plays into the grand scheme of things.
its so underpriced. A great job. It has brought this LOTR nerd hours (200 now!!) so much fun. Im so tired of modern video games with a brand name like LOTR etc getting released half done . This game is ready to go. Its difficulty settings the hardcore and casual players to be happy. Alos the multi is fun. And im only 3/4 of the way through main story so far the solo game is doabnle without a group too.
if you love tolkien this is a must own. If you love adventure RPG (Valheim similiar style progression) than this game is for you
i honestly don't have too many words (or maybe i do) i just really love this game.
you can notice the amount of effort that went into it. as a big Tolkien fan with a particular affinity towards the dwarves; they have been done justice in here. there is also a wonderful amount of source material sprinkled in in a manner that even people who don't particularly know much about it can comprehend. i have played with friends (both Tolkien fans and people who know little to nothing) and everyone has found it enjoyable. i am currently doing a solo run as well that is also very enjoyable for me. there is quite a bit of content in it. with the option for replay-ability. the amount of customization and building is favorable as well, even without the dlcs (which i have, because i enjoy them all and i enjoy supporting this project as much as i can). if i were to try and be nit picky, i would say something i find more annoying is the fact that when i place something down it can only be spun in 4 directions rather than freely. which can bother people like me who enjoy building. another thing for some people can be the grindy nature of the game but considering you are signing up to be a dwarf it is kind of part of the deal. we must yearn for the mines. i enjoy it personally.
i also like the fact that the difficulty has quite a bit of customizing, you can cater to your wants and needs as a solo or team.
overall, i would and have recommended this game to anyone who likes Tolkien, likes rpgs or would like to be a fun little guy with an axe.
Crafting survival, LotR flavored, but has SO MUCH CHARM. You sing songs while you're mining that, if you're playing multiplayer, friends can join in on, do a jig/song before drinking ale, etc. Just very cute. Food/Ale has variety and benefits for each, Only complaint would be building mechanics can be a little frustrating, but they're overall fine, and at least have a fair amount of variety.
Games fun with friends really feels like a dwarven survival game love being able to drink ale and sing with other dwarves.
Hail to Durin, crown of stone,
King of halls the dwarves call home.
Khazad-dûm, his timeless throne—
Glory lives in him alone!
What a great way to return to the world of The Lord of the Rings!Good story, with a pretty straight forward progression system. I enjoyed my journey from beginning to end.
Combat is bad. It's very basic and clunky. Enemies spawn behind you and disappear. It's just lazy design and not one bit satisfying. It's not even rewarding because they drop useless stuff and there's no skill progression.
Progression comes in the form of crafting higher tier weapon and armour which does more damage and have more hp respectively. That's all there is.
The darkness of the mines is cool at first then it gets really tedious after the novelty wears off. Light radius is unrealistic. You build a torch and it only lights up a small fixed area. Another very lazy game design/game engine.
The essential resources are finite and there's no warning. We had to stop playing because we ran out of salt. The only place to mine some was near the start of the game. After mining it all out and using them all, it becomes an essential requirement to progress the game at the late stage. I think there are some tedious ways to find salt or create new worlds just to get salt from them. However, it's another example of stupid game design and looks like players have been complaining since the start of this issue. So even the Devs aren't fixing these basic flaws. We called it quits anyway at that point. Would rather stop our losses on time and play better games and support better dev teams.The world itself can get repetitive. It's procedural generated partly and areas get copy pasted. The hazardous zones with poison cloud and shadow cloud doesn't necessarily reveal themselves graphically so you end up unintentionally walking into them all the time.Hopefully this review will save you both time and money. It's also important to stand your ground to encourage the gaming industry to concentrate on what is important. This is just a cash grab on a famous IP. Maybe there were intentions on making a nice game but note that they are concentrating on selling dlcs rather than fixing these basic issues.I recommend other survival crafters and this game I would rate as near unplayable and not worth the time/effort. 2 out of 10.
The expectation for this game was medium and the game deliver what promised ( mining, fighting, crafting, and ale).
If you are of LOTR fan, this is a good game to delve into Moria ( and get lost).
As mentioned in other combat the combat is a bit clunky, but not game breaking.
The game really pick up after crystal descent. Hence the tutorial area is good but a bit too long.
Great game with friends
Return to Moria is a game where the standard survival tools that usually take a few items to make, are turned into what makes most of the game's entire reason for existing.
You can't build a simple fire, despite it being cold and you lose health because of it. You have to build a hearth just to put down a spawn point. This results in regular deaths because you don't have the things needed to fight the enemies early in the game, which wouldn't be so bad if you didn't respawn a long way from your death.The game is yet another example of lazy developers who couldn't be bothered to create an interesting game. Grind is all these guys have in their toolbox.
I spent 48 hours playing and completed the main story, originally co-op and then solo for the rest after my son lost interest, no regrets.. we played on a dedicated server I hosted on my PC.. it wasnt everything I had imagined, but if you are into these survival genre titles.. no reason not to play this one too as you work your way through the genre.It did strike me many times that it must have been rushed out before it could have that final 3-6mths of polish and playtesting.. like its 90% there and just the odd annoyances for no reason..plus a few bugs as well which if you are unlucky.. can brick progress, but if you search most people have found workarounds.Another example is even when you have the best weapon or pickaxe at that time in the story.. they are still classified as 'too low' by the game.. which will spam you every time you use your weapon on any of the local fauna.. its fine but you just need to hit them a lot more.. but then suddenly at points near the end of the game you get access to a lot of weapons but have no use for them.. just a bit of a waste they didnt spend time to tune that stuff. Pickaxes as well, I wasted a lot of time mining with no way to touch a lot of the nodes.. but no way to improve the pickaxe until later in the story.The early period was a bit harsh too, really small backpack, no portable food.. it felt like every 3 minutes you had to run all the way back to base due to lack of space and/or starvation and/or lack of health.. this all gets solved later in the game, but it does sap the fun out early, thats what got my son I think..There wasnt as much LOTR flavour as I imagined, most of it was text/stories which I wasnt rly into, and the world itself can be a bit claustrophobic since you are underground constantly and the map is crude.. tunnels everywhere.. there is a lot of mining.. I guess a bit like minecraft if you never went above ground. No regrets however!
Yes, I like this game. Sure, it might not be perfect, but if you harbor any love for Tolkien and especially for dwarfs and if you like mining, crafting, building, fighting and exploring, you should like this game too.Especially when it often is on sale for like 15 eur/usd and even more if you have buddy to join you.