Shadows of Doubt by ColePowered Games is a revolutionary game that merges elements of simulation, mystery, and cyberpunk aesthetics. Set in a fully simulated, procedurally generated city, the game places players in the shoes of a private investigator tasked with solving crimes in a sprawling noir metropolis. Combining sandbox gameplay with intricate detective mechanics, Shadows of Doubt stands as one of the most ambitious games in recent years. This review explores every feature in detail to uncover what makes this game a standout experience in its genre.
Overview of Shadows of Doubt
At its core, Shadows of Doubt is a detective simulation game where the player investigates crimes ranging from petty theft to gruesome murders. What sets it apart is its procedurally generated environment, ensuring that every city, citizen, and case is unique. The game unfolds in a cyberpunk-inspired world, filled with neon lights, gritty back alleys, and morally ambiguous characters.
Developer: ColePowered Games
Genre: Detective Simulation, Sandbox
Platforms: PC (Windows)
Release Date: April 2023 (Early Access)
From the moment you step into this world, the immersive atmosphere is palpable. The city is alive, teeming with citizens who have their own routines, jobs, and secrets, creating an unparalleled sense of realism.
Key Features of Shadows of Doubt
1. Procedural Generation
The game’s standout feature is its procedurally generated cities. Each playthrough offers a completely new metropolis, complete with unique architecture, NPCs, and crime cases. This dynamic generation ensures that no two playthroughs are alike.
Unique City Layouts: Streets, buildings, and interiors are randomly generated, offering endless replayability.
NPC Details: Every citizen has a job, daily routine, relationships, and even personal secrets.
Adaptive Gameplay: The procedural system tailors cases to the city’s layout and its inhabitants, creating a cohesive experience.
2. Deep Detective Mechanics
Being a detective in Shadows of Doubt isn’t just about piecing clues together; it’s about how you gather those clues. The game offers a range of tools and methods to solve crimes:
Evidence Collection: Fingerprints, footprints, security camera footage, and personal items can all be collected to build a case.
Infiltration and Espionage: Break into homes, offices, and secure facilities to uncover hidden clues.
Interrogation: Question NPCs to gather information, though their cooperation depends on your approach.
Caseboard System: A visual representation of your investigation, where you connect clues, suspects, and evidence.
This meticulous attention to detail ensures players feel like real detectives.
3. Open-Ended Gameplay
There is no “right” way to solve a case in Shadows of Doubt. The sandbox nature of the game allows players to approach investigations however they see fit.
Freedom of Choice: Sneak into a suspect’s apartment or bribe someone for information—the choice is yours.
Multiple Solutions: Cases can be solved using different methods, whether through brute force, careful deduction, or technological hacks.
No Handholding: The game provides minimal guidance, encouraging players to think critically.
4. Immersive Cyberpunk World
The cyberpunk setting adds a layer of intrigue to the game. The world is a blend of retro-futurism and noir aesthetics, characterized by:
Neon-Drenched Streets: A stark contrast between vibrant neon lights and the grimy underbelly of the city.
Complex NPCs: From corrupt officials to desperate citizens, every character has a role in the city’s ecosystem.
Moral Ambiguity: As a private investigator, you’re often faced with tough choices that test your ethics.
5. Replayability
The procedural generation and sandbox gameplay provide endless replayability. Each playthrough feels fresh, whether due to the unique city layouts, different NPC interactions, or new cases.
Gameplay Experience
Investigation Process
Every case begins with a crime scene. Your goal is to analyze the scene, gather evidence, and identify suspects. The caseboard becomes your best friend, allowing you to visualize connections between evidence, locations, and individuals. The thrill of piecing everything together feels immensely rewarding.
Infiltration and Exploration
Breaking into buildings is a core part of the gameplay. You’ll need to disable security systems, pick locks, and evade guards to uncover crucial evidence. This aspect of the game is reminiscent of immersive sims like Deus Ex or Dishonored, adding an exciting layer of tension.
Dynamic NPC Behavior
The citizens of the city follow their routines, making the world feel alive. However, their behavior isn’t static; they react to your actions. For example, if you’re caught breaking into someone’s home, they may become suspicious and even report you to the authorities.
Combat and Survival
While combat isn’t the primary focus, it’s present when situations escalate. You can use weapons or improvised tools, but stealth is usually a safer option. Balancing aggression with caution is key to surviving the city’s dangers.
Graphics and Sound Design
The voxel art style might seem simplistic, but it perfectly complements the game’s noir atmosphere. Shadows, lighting, and environmental details create a sense of tension and immersion. The sound design is equally impressive, featuring:
Ambient Tracks: Subtle background music that sets the tone.
Realistic Sound Effects: From footsteps to breaking glass, every sound enhances the experience.
Voice Acting: While minimal, it adds personality to key characters.
Pros and Cons
Pros
Unparalleled Freedom: Approach cases however you want, with no strict guidelines.
Highly Replayable: Procedurally generated cities and cases ensure every playthrough is unique.
Deep Detective Mechanics: The attention to detail in evidence gathering and clue analysis is unmatched.
Immersive Atmosphere: The cyberpunk world is rich and engaging.
Dynamic NPCs: A living, breathing city that reacts to your actions.
Cons
Steep Learning Curve: The lack of guidance can be overwhelming for newcomers.
Repetitive Tasks: Some mechanics, like breaking into buildings, can feel repetitive over time.
Performance Issues: Large, procedurally generated cities can strain lower-end systems.
Limited Combat: While functional, combat lacks depth compared to other aspects of the game.
Final Verdict
Shadows of Doubt is a groundbreaking game that pushes the boundaries of what detective simulations can achieve. Its procedurally generated cities, intricate detective mechanics, and immersive cyberpunk world make it a must-play for fans of mystery and sandbox games. While it’s not without its flaws, the sheer ambition of the project outweighs its shortcomings.
Whether you’re a seasoned detective or a newcomer to the genre, Shadows of Doubt offers an experience unlike any other. Its blend of freedom, challenge, and immersion ensures that you’ll be hooked from the very first case.
Go to a diner on a lead to find someone who was with the victim\
Bribe the employee to let me into the back room
Unlock the pc
Set surveillance to not target me
Find the camera footage I need
Walk out of back room
Cameras trip on me, and start shooting at npcs
Walk to power box trying to turn them off
Sprinting employee dropkicks me at 120MPH
Run
Outside, drop a trashcan in a public place
Get shot by two different people.I love this game lmao
Great atmosphere and some interesting scenarios for solving cases. But it's very buggy, incomplete, and a little weird. A little disappointing. Still, the good outshines the bad. It's an instant classic and there isn't another game like it. But if you expected the developers to make the game better, it's not going to happen. They hit a wall a long time ago and all they've added since is pretty much some vague grind.It needs to be optimized and new features, items, case types, content. Ultimately their vision of nonviolence (in a violent game/city, but you can still beat everyone in town to death) ruined some of the detective mystique. So you'll be out with some killer trying to kill you, and all you can do is pathetically karate chop them. But that's usually good enough, as standing on a table is enough to thwart the AI.I guess, ultimately I had a positive experience with it. It's too bad the developers couldn't figure out what to do with it and gave up pretty early into early access.
I want to mark this as "Somewhat" instead of yes or no. I'm going with yes as I think people can have fun with the game and depending on how much you want from a dollar per hour of enjoyment.With that being said, Shadows of Doubt is a game I have really wanted to enjoy. I did for a few hours. I played this for about probably a year, maybe a bit more, on and off. I would come back for large updates and check it out. As I have for their latest game modifiers one. The game has potential. But I don't think it's going to achieve it. It can be fun for the first 5-10 hours. If that's enough to justify the price tag or when it's on sale, I would recommend it. But it's not going to be a game you sink a ton of time into.Shadows of Doubt is a proc-gen detective sim. You live in a neo-punk dystopian city as a private detective either homeless, or with an apartment depending on how you choose to start. You make a living by solving murders the police don't want to bother with, doing morally dubious odd jobs, or even covering up murders. As you solve crimes you gain social credit earning rewards, such as the ability to buy a house, being allowed in the upper echelons of the highest buildings, to even being accepted at a crime scene. Crimes are randomly generated and you have to solve them with the evidence present and whatever you can find by looking into their lives. As a premises I love this game. It's fun for the first few hours as I said. The tutorial is easily the best case you will experience in this game if you ignore the hand holding.If this sounds interesting, I would recommend trying the game yourself. If you're curious about my disclaimer or are still skeptical, then continue reading.So why is it only fun for a few hours? Well, the blinders are still on. The problem is pretty much every crime is a cookie cutter scenario. I know it's proc gen, but ever perpetrator will be very easy to identify. For those who want to try the game, I won't list them all. But after a few cases you will start to realize these incredibly simple solutions. Each crime becomes very easy to solve. And as such, the game unravels. I have been hoping for some update that massively updates and obfuscated the clues. Makes the game harder and not so easy. I want to follow multiple leads like the tutorial and go from a one step removed clue to a series of things to investigate.Allow me to give an example, there is a crime where a sniper will kill a civilian. How do you solve this? Well you could try to rummage around to find the victims security code, hope to find notes or vmails giving information about the perp. Or, you can look from where they were shot, to the bullet hole of the window. And trace a line to the adjacent building and room. Break it, find the gun. And arrest them. This will work 100% of the time. The perp will never use a decoy location, or an empty apartment. They will always use their place of residence. You don't have to go finding all the illegal gun shops to find their ledger to see who they sold a rifle (ammo) to. You don't need to investigate potential leads. You just go straight to their home.And this is how every crime works, there are a few ways to determine who it is, and very simple brute force methods to do so as well. Until those blinders fall off, the game is fun. But it really depends on how quickly they do if the game is worth it.
🌆 A World That Feels Truly Alive
Every citizen has a name, a job, a home, a routine, and secrets waiting to be uncovered. The procedural generation is astonishingly detailed, making each playthrough feel like a brand‑new mystery novel unfolding in real time. You’re not just solving cases—you’re unraveling the hidden stories of an entire city.🔍 Investigations That Reward Real Thinking
This game doesn’t hold your hand, and that’s exactly why it’s so satisfying.
You’ll sift through mail, hack security systems, dust for fingerprints, analyze clues, and piece together evidence like a genuine detective. When you finally crack a case, it feels earned in a way few games manage.🎮 Freedom That Encourages Creativity
Want to sneak through vents? Bribe someone? Break into an apartment? Tail a suspect across the city?
Shadow of Doubt gives you the tools and trusts you to use them. The open‑ended approach makes every case feel personal and unique.🎵 Atmosphere That Nails the Noir Vibe
The moody soundtrack, the dimly lit alleys, the hum of neon signs—it all blends into a perfectly stylish cyber‑noir aesthetic. It’s the kind of world you want to get lost in.⭐ Final Thoughts
Shadow of Doubt is a standout experience—ambitious, clever, and endlessly replayable.
If you love detective work, immersive sims, or games that let you carve your own path, this is absolutely worth your time. It’s one of the most refreshing and innovative mystery games in years.💬 • More Dialogue & Relationship Depth
I’d love to see deeper interactions with citizens—more varied dialogue, evolving relationships, and personality-driven behavior. The world already feels alive, but richer social dynamics would make investigations even more immersive and personal.🔪 • After the First Two Main Murders, Add Weekly Cases
Once the initial major cases are solved, it would be great if the game introduced a steady rhythm of weekly mysteries. This would keep the world feeling active and give players a long-term sense of progression and purpose.🛠️ • Strong Modding Support
I’m really hoping the community gets to do a lot with modding. The game’s systems are perfect for player creativity—new case types, custom cities, expanded tools, and even new citizen behaviors could take the experience to another level.📦 • Future DLC Would Be Amazing
I’d love to see DLC down the line. New districts, new investigative mechanics, new story arcs, or even themed expansions would fit the game beautifully. The foundation is so strong that additional content could really shine.In conclusion, I would highly recommend Shadow of Doubt—it’s easily my favorite game of 2026 so far. My profile might not show a huge variety of games, but that’s only because I spend a lot of time in titles like Vintage Story, Hytale, and other crafting-heavy worlds. I needed a break from that genre, and this game turned out to be the perfect refresher.I’m not usually known for playing detective games anymore; most of my experience with them comes from older console titles. But diving back into the genre with Shadow of Doubt has been incredibly refreshing. It reminded me how fun and immersive a well-crafted mystery game can be, and it completely pulled me back into that investigative mindset.4/5 Rating
I have... mixed feelings about this game.Conceptually, I think Shadows of Doubt is one of the most well thought out and mechanically rich detective games that exist. It holds a lot of interesting concepts, a world that allows for a lot of recycling and replayability, and a general style that works quite well in my opinion.Notice I said conceptually though. At its core, shadows of doubt is a game about potential. It had the potential to be an insanely good, mechanically deep, and properly made detective game with a lot of features.
But it stopped halfway. At a certain point, the developers decided to stop pushing out major updates for the game. In most contexts, this would be fine, since all games stop updating at some point.
But shadows of doubt was left in a state that left much to be fixed, and even more to be desired. Content feels very repetitive and at times, mindlessly easy. You do one case, and you've pretty much done them all due to the general nature. Obviously there's a few gimmicks here and there, but generally speaking cases aren't all that diversified. If you know the one guaranteed smoking gun, you can probably get the killer in one singular lead. This at first glance might just sound like you getting really good at the game, or like you've learned all there is, but it's different in the sense that it's more just about pattern recognition from how things generate, which leaves things feeling lousy. There's various bugs, like in generation, NPC pathing, smaller mechanics of the game, and room decoration.That being said, if you know Shadows of Doubt is in a less-than-desirable state, and you're okay with the quirks it comes with now, and that it probably won't be seeing those get fixed up, then I think it is worth getting. You might only want to get it on sale, but I do still recommend the game as I think it can be quite enjoyable and fun to play if you don't set your expectations too stupidly high.
Full of bugs that don't allow the completion of any cases. Not being able to pin any info to the case board, not being able to retrieve a case resolution form, addresses that don't exist or navigation that points you to the wrong address then being sent on a goose chase just for where to start. Also runs like ♥♥♥♥♥♥♥ for a such a low quality game.
I really like the concept of this game, but there's a few things that I really don't like about it, although some are fixable through mods. The fixable things are that I don't really like the Enforcer system in the game. I'm sure the developer is set on keeping the way things work, but for me, the way that crime scenes work where you get the report of the murder, go over to the scene of the crime and get told that you're trespassing by the Enforcers, which ruins to flow of the gameplay to me, I'd like to imagine myself as one of those PI's that some of the local Police Force knows about and let's them in on crime scenes. I'm not sure if there's a way around this that's built into the game, but so far, it's been impossible for me to investigate the scene of the crime without nearly being arrested or killed by the Enforcers. I'd like it much more if, either, there were no Enforcers, or in the games story I was part of the Enforcers and could go where I want. That's where the fix comes in, I installed a Debug menu into the game that disables the Trespassing mechanic. It would be nice if this was a modifier in the game, maybe labelled as enlisting with the Enforcers, but I understand if that's bypassing too much of the core games design from the developers point of view. The non-fixable things, at least on my end, is the procedural generation not really working, and cases being unsolvable. I suppose this is also technically fixable, by using the same Debug menu I installed you can just see who the Killer was and go to arrest them. If these problems were fixed, I think this would be one of my favorite games of all time, it would be perfect to me. As of right now, it's just great. A fine place to stay at if need be, but if these changes were made, I'd love it. Again, though, I'm not demanding these changes since they seem to have been part of the core game since the beginning, so I can't see them being changed.
Despite its flaws, it scratches itches that other games can't, or at best, use illusions to try. The detail of the 3D proc gen cities allows you to go anywhere and snoop through anything, while the simulation ensures every NPC has a life outside of your chance encounters. These two things are what always have me coming back and making new cities to explore.
Love this game, being a detective is amazing. Sure it has the occasional issue or bug but honestly most of the problems in this game aren't huge and don't ruin the base game for me. It has an almost perfect concept and I hope this game can get more huge updates because it feels like so much more can be put in it. Overall I would give this game a 9/10 it is truly incredible and if anyone reads this and are curious whether they should try it. Do it! You won't regret it man.
Like many others, I wish this game could be much more than it is. But they don't understand what this game is.It presents itself as replayable murder-solving game, in terms of making new worlds and solving endless mysteries. It's true, that aspect gets old after a few murders.But you don't play this game to catch psychopaths creeping into peoples home; you play to RP one.
nah its not fun since the game has zero hand holding but also isnt as sandboxy as i thought it was, there are some very strong limitation that just prevent me from actually doing detective work, hard passs
The bugs are NOT as bad as some people say, the game is just a little janky (like Skyrim or Fallout), and has a steep learning curve. It's quite difficult at first, but over time it gets easier and easier.
Unique game that requires effort from the player.
No other game does the detective mechanic as detailed as this one.
You are fully free, cases get generated, and you are on your own to solve it.You truly feel like a film noir/blade runner detective and that is just something no other game was able to do. It must have be very hard to make this game, I cannot imagine the spaghetti code it must be.Some cases may seem impossible, but I have been able to solve all cases in a large city.
It is for players with high willpower, you can't give up.
Very fun to play, although after a while it does feel stagnant, but with mods it does make it better. If it wasn't so lifeless after a bit I'd spend more time on it. Unless you try to like give yourself a side quest through decorating your apartment or trying to get the best apartment there is in the game, it's repetitive in the overall gameplay.
I love the Game idea, i have played some on console and bought it again on Pc. i bought it on pc because i thought thats where the custom cases came in, but unfortunately i still cant find any. i've learned that the game hasnt implemented a custom case function where users would create their own cases in sandbox and clip mode, which would've made the 1000 times more fun and replayable. cause imagine you going into sandbox, making your own scene, evidence, passwords, emails, character info, murder, accomplice, and just everything about a case and sharing it through the new workshop. i would love this game so much if it adds that function. its still pretty fun doing the base game, but it'll just be so cooler doing custom cases and creating your own.
Shadows of Doubt (SoD) is a procedural detective adventure in a cyberpunk-lite setting that will leave you wanting more. (Really, I wish there was more content)You play as a private detective in an isolated floating city where murder and theft are common and people are desperate. Without any support beyond your notebook, fingerprint scanner and real-life intuition; you will need to investigate crime scenes, collect evidence, interview potential witnesses and finally track down and arrest the perpetrator.Cities are procedurally generated from a small asset pool of buildings styled after 1950’s-1980’s American architecture laid out in a square grid. Both the building and street names are also procedurally generated, offering a new city every time you start a new game with a few common elements across the cities. What is even more impressive is the hundreds of NPCs that are generated with each one given a name, address, phone number, occupation, fingerprints, blood type, marital status, friends and daily schedule. (and more!) The setting is a cyberpunk setting, but this is only a light touch that mostly applies only to the technology of the world. (Automated turrets, anachronistic computers, cyberware upgrades in the form of Sync-Discs) The game has just as much in common with Raymond Chandler than William Gibson.Murders happen regularly and the player is only given an address to the crime scene, but beyond that no other information is given. It is on the player to investigate the crime scene, (often having to avoid the police trying to lock the area down) and find clues that lead you to the suspect. This is one of the games’ greatest strengths as the investigations are very open-ended with many routes to find the perpetrator. Look for a murder weapon, scan footprints on the ground, find their address book, check for fingerprints, review security cameras, interview neighbors, go through the victims email and see if someone might want them dead; there’s lots of options to get to the answer, but just as many can end up being dead ends that lead to nowhere. This is brilliant as a game isn’t afraid to let the player fail an investigation, making difficult cases memorable and solving them satisfying.Side quests do exist in the form of contracts which are posted around the city in diners and city hall. They are made up of simple tasks like public humiliation, catching people in affairs and the recovery of stolen items and are meant to fill the time between investigations. Often, they give only giving small vague clues and you will need to use your detective skills to fill in the rest of the case’s details. These are quick and fun and are useful when the player needs a quick bit of cash in a hurry.In addition to the investigation aspects of the game, the game also has survival mechanics that exist to immerse the player in the world. The player will need to tend to hunger, sleep and thirst, but also respond to being cold, wet, injured, sick, drunk, etc. Most of these are easily avoidable and can be cured quickly, but they are nice touches that help the feeling of being a detective in this world. I mean what is a detective story without going over the details of a case with a donut and a cup of coffee? The player will also benefit from purchasing an apartment in the city to have a place to sleep and store things. Almost every room in the city can be rented and on top of that it can be remodeled with different floors, wallpaper and furniture. It is not central to the gameplay, but it’s fun for the kind of player that likes to roleplay.Now for the bad.
- The procedural nature of the game does not allow for much flexibility, the cities are created from a small pool of assets and no matter how big/small you make it, it’s going to be the same buildings repeatedly.- There is no shortage of bugs of both the visual and gameplay kind, sometimes this results in cases that are unsolvable due to evidence not appearing.- Combat is pretty…bad; for the most part ambushing people with a melee weapon works well enough, but the blocking/parry system is frustrating at best and feels broken at its worst and it’s mostly advised to skip it all together.- The biggest problem is that the longer the game goes on, the more information you accumulate about the city and its residents, which can occasionally make the late game a complete cake walk. For example, if you previously gathered info about a victim’s co-workers in a previous case you now have all that information on file. Now if any of them are involved in a later case as a murderer, you will find evidence that points you to them immediately, almost completely removing the investigative part of the game. Although this is natural and makes sense, it is an inherited flaw that unfortunately cannot be avoided without stripping away the simulation aspect of the game which allows for the player to use accumulated knowledge of the city.- It appears the games production is mostly over. There have not been large updates for a while and there isn’t much communication from the developer(s). Recently there was a “modifiers update” which added a few gameplay options, but they are small (but welcomed) additions to the game. We can hope that ColePowered Games has more planned for the title, but do not buy the game expecting there to be significantly more content added.-Performance is poor despite not being graphically intensive, what's up with that?Overall Shadows of Doubt is an excellent detective game because instead of giving the illusion of investigating crimes, it puts the task in the players’ hands to be as good (or bad) of a P.I they can be. Throw in the moody retro-cyberpunk setting and a dynamic city that requires real world thinking and you have an indie title which people will be recommending for decades.
Shadows of Doubt is a procedurally generated detective simulation. I respect what it attempts, but I don’t see a game here.It isn’t a typical game but a world simulation, and I’m a sucker for those. It generates a city block with hundreds of people who have lodgings, jobs and relationships. They follow schedules and go to offices, restaurants, and so on. Then one of them commits a murder or two, and your job as a detective is to solve it. There are many immersive elements: your character can have statuses like thirst, injury, or cold, and you can stack boxes to reach higher places, which is an Immersive Sim genre definition. You must find door, safe or computer codes, discover hidden diaries or notes, scan fingerprints, disable security systems, and more. You have a mind map where you can list all the people and evidence and link it together. On paper it looks promising.But after a couple of cases I noticed that procedurally generated investigations become one-step chess puzzles. I know going full Agatha Christie would be hard, but usually you find a diary entry mentioning a tall woman stalking the victim; you check the building CCTV for who was near the apartment at the time of death and discover a victim's coworker, who is also a tall woman, who doesn’t live there. Case closed. It feels realistic, but it becomes boring once you learn the reliable methods. You can get additional points providing clear evidence like fingerprints around the place of the crime as well as murder weapon, but it's an addendum, more like a self-imposed challenge. Once you figure out how to access every building’s CCTV and every establishment’s internal network, there’s no mystery left, everything is straightforward. Most friction comes not from deduction or obtaining evidence, but from fighting the UI and bugs. Some side cases invite mischievous play, and those feel more interesting, as the simulation suits a thief more than a lawman.I didn’t hate my time with the game, but it reads like a proof of concept. The idea is cool - I wish more games attempted this level of world detail - but actually playing it isn’t interesting enough. As an Early Access prototype this would get a thumbs up: the possibilities for expansion are limitless. As a likely final release, it feels disappointingly basic.
I really REALLY want to enjoy this game, the concept is awesome the detective aspect seems so cool, but i get got by it again and again. :( ive spent 106 hrs on it and in the beginning i feel like i could get a little further. but as of recently i just end up with bugged quests again and again and i spend more time restarting or reloading past saves then i do actually playing it anymore. been playing it for 35 hrs this past week and each time no matter the case something gets bugged or doesnt work... the final straw was my kidnapper never coming for the suitcase and money! maybe at a later time i hope this game can become playable but right now it seems its just not in the cards for me. :/ Gonna be an uninstall for me dawg.
This game has a real bad performance problem, the performance itself is like fine base level, but has MASSIVE stutters out of nowhere. Playing on a 5070, 128gb of ram, with a 24 core cpu, and even that isn't enough even with dlss on lol. The main issue i have with it, is awhile ago when I bought the game, it ran fine without any stuttering? Coming back today and all of a sudden stutters are happening and I can't really play through it. I try punching glass? Mega stutter. I try talking to an npc? Mega stutter.
Its pretty good, I like the city but it lacks some features I don't like how all the citizens are constantly rude they don't have a whole lot of personality, it would be cool if the more you talk to a citizens the more they like you and soon you become friends... something like that, overall pretty noice game!
I really really wish I could recommend this game, I think it's very interesting and such a cool sandbox. I'm not particularly bothered by the amount of content as some other reviewers are since to me it has more than enough to keep the sandbox engaging and that's all I really need in a game like this. More variety would be nice, but not at all the issue I have with Shadows of Doubt.The game just doesn't perform well at all. I've played it on a handful of PCs and even after upgrading to an RTX card to deal with the forced ray tracing here it's always the same. If your game struggles to meet a stable 30 fps on a modern gaming rig while running at 640x480 resolution on the lowest settings available, something is fundamentally wrong with it.Indoors the game does better, but unless you're like me and are occasionally willing to cap the frame rate to 24 @ 800x600 to make it an "analog cinematic experience", it's gonna be a very rough ride.(I'd have stuck with 640x480, but none of the UI scales so everything below 800x600 is totally illegible.)