Shadows of Doubt by ColePowered Games is a revolutionary game that merges elements of simulation, mystery, and cyberpunk aesthetics. Set in a fully simulated, procedurally generated city, the game places players in the shoes of a private investigator tasked with solving crimes in a sprawling noir metropolis. Combining sandbox gameplay with intricate detective mechanics, Shadows of Doubt stands as one of the most ambitious games in recent years. This review explores every feature in detail to uncover what makes this game a standout experience in its genre.
Overview of Shadows of Doubt
At its core, Shadows of Doubt is a detective simulation game where the player investigates crimes ranging from petty theft to gruesome murders. What sets it apart is its procedurally generated environment, ensuring that every city, citizen, and case is unique. The game unfolds in a cyberpunk-inspired world, filled with neon lights, gritty back alleys, and morally ambiguous characters.
Developer: ColePowered Games
Genre: Detective Simulation, Sandbox
Platforms: PC (Windows)
Release Date: April 2023 (Early Access)
From the moment you step into this world, the immersive atmosphere is palpable. The city is alive, teeming with citizens who have their own routines, jobs, and secrets, creating an unparalleled sense of realism.
Key Features of Shadows of Doubt
1. Procedural Generation
The game’s standout feature is its procedurally generated cities. Each playthrough offers a completely new metropolis, complete with unique architecture, NPCs, and crime cases. This dynamic generation ensures that no two playthroughs are alike.
Unique City Layouts: Streets, buildings, and interiors are randomly generated, offering endless replayability.
NPC Details: Every citizen has a job, daily routine, relationships, and even personal secrets.
Adaptive Gameplay: The procedural system tailors cases to the city’s layout and its inhabitants, creating a cohesive experience.
2. Deep Detective Mechanics
Being a detective in Shadows of Doubt isn’t just about piecing clues together; it’s about how you gather those clues. The game offers a range of tools and methods to solve crimes:
Evidence Collection: Fingerprints, footprints, security camera footage, and personal items can all be collected to build a case.
Infiltration and Espionage: Break into homes, offices, and secure facilities to uncover hidden clues.
Interrogation: Question NPCs to gather information, though their cooperation depends on your approach.
Caseboard System: A visual representation of your investigation, where you connect clues, suspects, and evidence.
This meticulous attention to detail ensures players feel like real detectives.
3. Open-Ended Gameplay
There is no “right” way to solve a case in Shadows of Doubt. The sandbox nature of the game allows players to approach investigations however they see fit.
Freedom of Choice: Sneak into a suspect’s apartment or bribe someone for information—the choice is yours.
Multiple Solutions: Cases can be solved using different methods, whether through brute force, careful deduction, or technological hacks.
No Handholding: The game provides minimal guidance, encouraging players to think critically.
4. Immersive Cyberpunk World
The cyberpunk setting adds a layer of intrigue to the game. The world is a blend of retro-futurism and noir aesthetics, characterized by:
Neon-Drenched Streets: A stark contrast between vibrant neon lights and the grimy underbelly of the city.
Complex NPCs: From corrupt officials to desperate citizens, every character has a role in the city’s ecosystem.
Moral Ambiguity: As a private investigator, you’re often faced with tough choices that test your ethics.
5. Replayability
The procedural generation and sandbox gameplay provide endless replayability. Each playthrough feels fresh, whether due to the unique city layouts, different NPC interactions, or new cases.
Gameplay Experience
Investigation Process
Every case begins with a crime scene. Your goal is to analyze the scene, gather evidence, and identify suspects. The caseboard becomes your best friend, allowing you to visualize connections between evidence, locations, and individuals. The thrill of piecing everything together feels immensely rewarding.
Infiltration and Exploration
Breaking into buildings is a core part of the gameplay. You’ll need to disable security systems, pick locks, and evade guards to uncover crucial evidence. This aspect of the game is reminiscent of immersive sims like Deus Ex or Dishonored, adding an exciting layer of tension.
Dynamic NPC Behavior
The citizens of the city follow their routines, making the world feel alive. However, their behavior isn’t static; they react to your actions. For example, if you’re caught breaking into someone’s home, they may become suspicious and even report you to the authorities.
Combat and Survival
While combat isn’t the primary focus, it’s present when situations escalate. You can use weapons or improvised tools, but stealth is usually a safer option. Balancing aggression with caution is key to surviving the city’s dangers.
Graphics and Sound Design
The voxel art style might seem simplistic, but it perfectly complements the game’s noir atmosphere. Shadows, lighting, and environmental details create a sense of tension and immersion. The sound design is equally impressive, featuring:
Ambient Tracks: Subtle background music that sets the tone.
Realistic Sound Effects: From footsteps to breaking glass, every sound enhances the experience.
Voice Acting: While minimal, it adds personality to key characters.
Pros and Cons
Pros
Unparalleled Freedom: Approach cases however you want, with no strict guidelines.
Highly Replayable: Procedurally generated cities and cases ensure every playthrough is unique.
Deep Detective Mechanics: The attention to detail in evidence gathering and clue analysis is unmatched.
Immersive Atmosphere: The cyberpunk world is rich and engaging.
Dynamic NPCs: A living, breathing city that reacts to your actions.
Cons
Steep Learning Curve: The lack of guidance can be overwhelming for newcomers.
Repetitive Tasks: Some mechanics, like breaking into buildings, can feel repetitive over time.
Performance Issues: Large, procedurally generated cities can strain lower-end systems.
Limited Combat: While functional, combat lacks depth compared to other aspects of the game.
Final Verdict
Shadows of Doubt is a groundbreaking game that pushes the boundaries of what detective simulations can achieve. Its procedurally generated cities, intricate detective mechanics, and immersive cyberpunk world make it a must-play for fans of mystery and sandbox games. While it’s not without its flaws, the sheer ambition of the project outweighs its shortcomings.
Whether you’re a seasoned detective or a newcomer to the genre, Shadows of Doubt offers an experience unlike any other. Its blend of freedom, challenge, and immersion ensures that you’ll be hooked from the very first case.
When I played my first few hours, I would have not recommended this game. That was because I was impatient and not good at the game. I watched some gameplay videos on YouTube and I learnt so much from just one video. As I got better, the game got way more enjoyable. Some cases don't really make sense (there isn't a motive for the killer), but ehh whatever some people are just psychos. You will feel very proud when you successfully and properly solve your first case (and it makes sense). However, the game should not be lacking on the frame rate. I can run RDR2 very well on high graphics, but this game just cannot run well. Sometimes I get 28 FPS and my graphics aren't that high. Also, sometimes things don't render all the way, but that hasn't been a problem for me. Some cases are literally impossible because you don't get enough info on your target, so either I am just dumb or the game is bugged. Overall, I would recommend it when it's on sale.
Honestly at first this game looked promising, but this game fucking sucks. it's been in development for years to my knowledge and is still so broken that you can spend in real life hours on a case and due to a bug it simply wont let you finish the fucking case and get rewards. I don't want to play fucking time wasting simulator
drink entire bottle of bourbon -> smoke cigarettes -> break into the wrong persons home and assault them with a cavalry sabre cause i need to know their eye color -> jump out an 11th story window with my cyberlegs
SoD literally "Hey, you're the only one detective in this city so...figure out who killed this guy and yeah we know we have laser detectors in apartments but actually...nah, don't mind it,just do your job.Oh yeah btw our police is so stupid they can't catch killers even in this setting.And we don't have any other crimes in this city that is not murder or stealing.Oh and yeah your evidence doesn't matter because almost every case ends with neighbor kills neighbor or wife kills husband or husband kills wife or coworker kills coworker so basically after hour of game it gets absolutely boring and repetitive"
everytime i play this game i like to pretend im mark walhberg in a comedy detective show struggling to push my fat lard through a vent, falling out and nearly breaking my back on the floor, then search the place for beer before i begin my investigation. 10/10
You need to solve optimization issue ASAP. I had 200+ fps in Cod Warzone yet I only receive 50max fps in this game. I don't recommend to people buy this game atm, optimization is hella bad.
Cautious recommend. There's no other game quite like this, generating murder mysteries on the fly, but the limitations of the game engine and performance issues prevent me from giving it a full-fledged endorsement.The murder mystery aspects are great -- killers will stalk their targets, hang around their workplaces, follow them to places where they eat. Sometimes there'll be blackmail or jealousy involved, every kind of excuse to kill other citizens. The problem is that the aforementioned engine limitations make this a frustrating affair: you'll find emails and dairy entries that depict things that happen days in the past, but the game only preserves fingerprints and camera footage for around 24 hours before they're automatically deleted. If you see about a meeting that happened on Tuesday and the murder happened on Friday, you're out of luck.Similarly, cameras are everywhere, but they'll only trigger when people are facing the camera. If you've got a camera that's facing a doorway at the end of a hallway, you won't catch movement going into the doorway since it'll only be the backs of characters' heads. This can make trying to piece together who's following who extremely problematic.This would normally be enough to still let it slide, given that 90% of the murders are committed between people who know each other. The biggest problem is that sometimes you'll have serial killers like snipers who just take up a perch and shoot people they've been stalking. Due to the aforementioned surveillance footage problem, this means you're entirely dependent upon finding where the sniper had fired from. The bullet hole generation often makes no sense whatsoever, so it's pure luck whether you actually get a shooter who decides to obey the laws of physics and doesn't shoot through entire buildings to hit their target.This may all be fixed in QoL changes, but at the time of writing it's a fun time with extremely frustrating caveats.
As much as I want to say that I like this game, I genuinely get so bored and frustrated playing it due to two main issues:First, the game is a buggy/unpolished mess that constantly makes solving and completing cases/side jobs impossible, tedious, or extremely difficult to solve. This can be for several different reasons like world generation issues, NPC behavior/AI issues, inexplicable conditions being generated, etc. Bugs and glitches can be bearable in a lot of games and most of the ones in this game aren't actually all that bad, but when it happens nearly every case or side job, it can get extremely boring or frustrating wasting your time just to find out that a case/side job is simply not able to be completed and you have to abandon it and wait for the next one. Why would I play a game where not only do I have to wait for each case to pop up but I also have to gamble if the next case actually works properly?Secondly, a lot of the "wacky, random, world generation" is boring and repetitive after about 10 hours of playing the game. This could just be a me problem, as I've purposefully created multiple saves and worlds over the past year or so that I've owned this game, which could make me numb to the "randomness" of the world generation....Just to give a bit of context for people who have never played the game before: NPCS all have individual names, jobs, schedules, "hobbies" (I.E. a prop in their apartment), etc. This kind of world generation makes it so that eventually, a generated world can have multiple different connections between all of its citizens, businesses, past events, etc.But all of the NPCs have the same dialogue options with the same responses. The only unique dialogue you will find is the tutorial mission which has its own intended pre-generated world it takes place in. Otherwise its the same dialogue options with the same responses, in the same interiors (with different generated names), over and over, case after case. The world is supposed to feel alive with the random generation but it falls through, hard.If you want the city to work and make sense logistically, I recommend using one of the pre-generated worlds because they have a bit more polish and the familiar setting can actually feel intuitive after a couple of saves/cases. Once the pre-generated worlds get stale/predictable, then you can mess around with the world generation and actually understand what all of these negative reviews are saying when referring to the buggy nightmare that is this game.*OR* you could just save your money.
Freaking awesome game idea! I haven't played anything like this ever before :DTakes a bit to get used to the gameplay, but after 1-2 hours, its very fun to play. Would be really cool if one day creators could add at least a short story with more lore about the city. And I would love to play even more detailed and reasoned stories in the game.I do get the comments about bugs, and game becoming boring quickly, but for me it didn't ruin the experience at all. Good luck to the creators and looking forward to play more after the updates!
Game still has some bugs but is very fun and addicting to play. Every citizen having their own fully simulated lives where they eat, drink, go to work, socialise, lie, steal, cheat, wander around etc. really makes the city feel alive. Procedurally generated cases always have some unique quirks to them. Because no two cases ever feel the same, it stays hella fun.Some of the side jobs can get really interesting too, but the very hard ones are nearly impossible to solve without brute forcing and checking any person who vaguely matches a description who could be literally anywhere in the city. Jobs that have the sweet spot of being just vague enough, but being doable by following a handful of potential leads are the most fun.One such job was a photography case where I only knew the mark was tall and had long brown hair and that their partner was a site manager. So I broke systematically into every industrial office on the map, looked into employee databases, ran background checks on whoever was the site manager, found out if they had a partner who matched the description, and found my target. It was meticulous, required multiple steps of thinking, and wasn't too obvious or too obscure. Cases like those are what makes this game stand out imo.Some things I've noticed:- passwords to illegal businesses are bugged: I find the graffiti to an illegal arms dealer (i.e. the gun graffiti) with the password "ash", I find the arms dealer, I give them the password. They say it's incorrect. Going in causes a trespassing wrning too. Some people have reported getting told the password they give is treated as wrong but they are allowed in anyway.
- arrests in kidnapping cases is bugged: I always like to perform sting operations. I find the kidnapper's profile. I call them up to collect a fake cash drop. I arrest them on the spot. I identify them based on the wallet they are carrying. Despite being in handcuffs, their name being written down in the case resolution form, and me repeatedly choosing the 'you're under arrest' option, the arrest objective never ticks.
- Gov database is insanely OP: this is because murder cases are almost always paired with someone the victim knows. If you have a decent description of the killer (from distressed journals and vmails) and you have the address book, you can just cross check everyone on the list. My suggestion here would be to make the gov database a pay per use thing. Like you have to ask a gov worker to do a background check and you have to pay administrative fees per check. It would balance out the game tremendously.
Currently, there's no other game that's like this. It's an excellent package, especially for the price it's at. Completely random cases, fun side gigs you can do, and a fairly in-depth city system. Definitely worth a try, especially on sale.
Super crazy sandbox detective game. Once you figure out how everything works the game becomes very trivial, but the journey towards figuring such things out is an amazing experience that's unlike any other!
Too many bugs within 1 hour of gameplay including not being able to interact with citizens (so I failed my first job) and characters straight up phasing through buildings.Also first case is in a purple zone which I am not allowed into and its too far to crawl through the vents without dying of hypothermia.also also, the controls are kind of bad
its sad to say due to bugs after 70 hours played this is currently unplayable. i cant make a new game without the game being insanely bugged. not playing with any mods either
Game is unplayable, the performance is so bad that this game is basically useless. I really loved the game when I first played it and the performance wasn't absolute crap. Do not waste your money.
In its core its a really fun game and the world feels alive because the world is so dense which makes it quite immersive. But the optimization is none existant i turned everything down and set upscaling to maximum performance (it doesnt make the visuals that bad since its already a pixelated game), one second you have 120 fps and another second you dip to 20 and this happens so frequently so you have to cap the fps to 60 or 30 so that its not that noticable, i have an arc b580 which is roughly equivelant to an rtx 4060. I cant stand any fps below 60 but this is the only game i liked that has poor optimization and thats impressive.
[h1]Profoundly dogshit optimisation[h1]This game cannot provide a smooth experience even on top-level GPU's (tested on RTX 2080 and 4090 separately). You would expect the voxel-like graphics to (hopefully) keep the game optimised, but in truth I believe the issue is due to light baking being totally non-existent within the scope of a fully generated map, a hurdle which I can appreciate.
However, if that is the case, then why not add an option to disable this shitty lighting and shaders to begin with? This game won't just lag or slow down - it will geniuelly freeze for half-a-second every time you even think of holding the shift key outside; As if the game literally has to come to a momentary stop to think "Uuuh... where the fuck do I put the lights now?".
In truth, I might be very wrong. Both about the piss-stained optimisation and about the origin of why the game actively chooses to freeze on good hardware. Despite this it ruins a lot of the experience I can have with a game. It is very unique with how much it allows you to do, and it is cool. Add sex and I might call it peak.
its fun and interesting, but theres no autosave. I solved a case and went for dinner, and i come back and im at the murder scene, aka my last manual save. there is also no "continue" option. if you dont save, the game gets deleted. when you enter the game, there is a continue button but you cannot click it. ive lost so many cases due to this. fix it please.
When I first picked up Shadows of Doubt, I was genuinely blown away. The detective sandbox concept, the atmosphere, the freedom in solving cases—everything about it felt new and exciting. As a first-time experience, it was honestly amazing. Easily one of my favorite games of that time (2024).But as the game got updated over the months, I started running into issues. Some of the patches and bug fixes ended up breaking my old saves. In those saves, core features like finding murder evidence just stopped working properly.Even when I started a completely new game, things sometimes went sideways after the first case—bugs popping up, logic breaking, suspects acting weird, etc. It’s frustrating because Shadows of Doubt has so much potential. The world it builds and the way it lets you approach cases is unmatched.Right now, the game needs more polish and stability. But despite that, I still recommend it. If you're into immersive detective sims and can put up with a few bugs here and there, this game is 100% worth trying. I really hope the devs keep pushing updates, because with a bit more refinement, this could be a true classic.
My friend who I play Counter Strike with said if I post a review on Shadows of Doubt and it gets 20 likes and 20 Awards that he will buy me a RTX 5060. So im just gonna leave this here. Help me bro
I am Mr. E, Sometimes above-board detective.I love the sound of my unbreakable legs crashing into the ground after leaping from the highest rooftop in pursuit of the shadows that stalk the streets. No man, woman, or other can resist my charm, and can't help but be captivated by my authentic *STARCH-KOLA SPONSORED* glamour. Your lips are to my guiles as a Micro-Cruncher is to a code-breaker [THESE OPINIONS ARE NOT SHARED BY KENSINGTON INDIGO] and even the insurance companies pay me when I end up in the hospital. I make the government database blush from my files catalog everything from the echelon heights to the seedy underbelly of the city and the government. no secrets will stay hidden, no murderer can run forever...I am more machine than man. and this machine does one thing: Solve Cases. Now take a starch kola *STARCH-KOLA; PUT SOME LIFE INTO IT!* [¢r 10 added to your account] and play this game.