Home - RPG Games - Romancing SaGa 2: Revenge of the Seven Review
Romancing SaGa 2: Revenge of the Seven, developed by Square Enix, is an RPG masterpiece that has stood the test of time. Originally released for the Super Famicom in 1993, it has since been remastered and ported to modern platforms, including the Nintendo Switch, PlayStation 4, Steam, and mobile devices. What sets this game apart is its groundbreaking gameplay mechanics, compelling narrative structure, and an emphasis on player freedom.
This in-depth review explores every aspect of the game, including its story, gameplay, art style, soundtrack, and legacy. Whether you’re a long-time fan or a curious newcomer, this comprehensive analysis will reveal why Romancing SaGa 2 is an enduring classic. With over 3,000 words of detailed insights, this review leaves no stone unturned.
The Story: A Tale of Legacy and Sacrifice
At the heart of Romancing SaGa 2 lies an ambitious narrative that spans centuries. The game centers on the Avalon Empire, where players take on the role of a succession of rulers tasked with defeating the Seven Heroes. These legendary figures, once hailed as saviors of the world, have returned as corrupted villains, spreading chaos across the land.
Generational Storytelling
A standout feature of the game is its generational storytelling. As rulers age, abdicate, or die, their successors take up the mantle, creating a continuous sense of progression. Decisions made by one emperor can ripple across future generations, shaping the empire and the world itself. This mechanic not only enhances immersion but also raises the stakes of every choice.
Themes of Morality and Legacy
The story explores themes of morality, ambition, and the cost of power. The Seven Heroes—once revered—become a cautionary tale of hubris. Players must grapple with the burden of leadership, ensuring the survival of their empire while confronting the darkness that threatens to consume it.
Branching Paths
The non-linear nature of the story allows players to tackle the Seven Heroes in any order. Each hero has their own backstory and domain, adding layers of depth to the world-building. Side quests and optional events further enrich the narrative, rewarding exploration and curiosity.
Gameplay: A Revolution in RPG Design
The gameplay of Romancing SaGa 2 is a masterclass in innovation. It deviates from traditional RPG norms, offering players a sandbox-like experience where experimentation and strategy are paramount.
Freeform Exploration
Unlike most RPGs of its time, Romancing SaGa 2 grants players an open world to explore. The game’s map expands as the story progresses, revealing new regions, dungeons, and cities. Players can prioritize objectives based on their preferences, creating a personalized experience.
Imperial Succession System
The generational progression system is one of the game’s most iconic features. When a ruler dies or steps down, a successor is chosen from a pool of candidates. These successors inherit skills, magic, and equipment, maintaining continuity while allowing players to adapt their strategy.
Benefits: This mechanic adds a layer of strategy, as players must consider long-term planning.
Challenges: Losing a ruler unexpectedly can disrupt plans, forcing players to adapt on the fly.
Combat Mechanics
Combat in Romancing SaGa 2 is turn-based, but it incorporates several unique elements:
Formations: Players can assign characters to specific formations, each with distinct advantages and disadvantages. For example, some formations enhance defense, while others prioritize offense.
Skill Sparks: Characters can learn new skills mid-battle, adding an element of unpredictability and rewarding persistence.
Resource Management: Managing HP, SP (Skill Points), and LP (Life Points) is crucial. LP is especially critical, as a character with depleted LP cannot be revived.
Progression and Customization
Character growth is tied to the weapons and abilities they use. Magic is learned through research conducted in the empire’s capital, while weapons and armor can be upgraded by investing resources.
Graphics and Art Style
The original 16-bit art of Romancing SaGa 2 remains iconic. The remastered editions retain this charm while incorporating modern enhancements.
Pixel Art Excellence
The game’s pixel art is detailed and vibrant, with each region boasting its own distinct aesthetic. From lush forests to desolate ruins, the environments feel alive and immersive.
Modern Improvements
The remastered versions feature high-resolution graphics, improved animations, and a refined user interface. These updates make the game more accessible without sacrificing its retro appeal.
Character Design
The character sprites are expressive, and each hero and villain is meticulously designed to reflect their personality and role in the story. The Seven Heroes, in particular, are visually striking, with designs that evoke both awe and dread.
Soundtrack: A Symphony of Adventure
Composed by Kenji Ito, the soundtrack of Romancing SaGa 2 is a masterpiece. Its music perfectly complements the game’s epic scope and emotional depth.
Memorable Themes
Each region, battle, and pivotal moment is accompanied by a unique track. The overworld theme inspires exploration, while the battle music energizes players during intense encounters.
Adaptive Soundtrack
The music evolves with the story, reflecting the player’s progress and the shifting tone of the narrative. This dynamic approach enhances immersion and keeps the experience fresh.
Legacy and Influence
Romancing SaGa 2 has left an indelible mark on the RPG genre. Its innovative systems and bold design choices have influenced countless games, from Final Fantasy Tactics to modern open-world RPGs.
Critical Reception
While the game was initially overshadowed by more mainstream titles, its re-releases have garnered widespread acclaim. Critics and players alike praise its originality and depth, though its difficulty remains a point of contention.
Cultural Impact
The game’s themes of legacy and sacrifice resonate with players, making it a timeless classic. Its generational storytelling has inspired similar mechanics in titles like Fire Emblem: Genealogy of the Holy War.
Pros and Cons
Pros:
Innovative Gameplay: The generational system and freeform exploration set it apart from traditional RPGs.
Deep Strategy: Combat and resource management require careful planning and adaptation.
Rich Storytelling: A narrative that spans centuries, with meaningful choices and consequences.
Timeless Presentation: Gorgeous pixel art and a phenomenal soundtrack.
Replayability: Multiple paths and outcomes encourage repeat playthroughs.
Cons:
Steep Learning Curve: The game’s mechanics can be overwhelming for newcomers.
Punishing Difficulty: Mistakes can have lasting consequences, which may frustrate casual players.
Sparse Guidance: Limited tutorials and hints can leave players feeling lost.
Final Thoughts
Romancing SaGa 2: Revenge of the Seven is a triumph of design and storytelling. Its ambitious mechanics, compelling narrative, and timeless presentation make it a must-play for fans of the RPG genre. While its challenges may deter some, those who embrace its complexities will be rewarded with an unforgettable experience.
Whether you’re revisiting it on modern platforms or discovering it for the first time, Romancing SaGa 2 is a game that deserves your attention. Its legacy as a bold and innovative RPG is well-earned, and it continues to inspire new generations of players and developers alike.
Customer reviews for Romancing SaGa 2: Revenge of the Seven
Romancing SaGa 2: Revenge of the Seven is a remarkable entry in the SaGa series that successfully blends classic JRPG elements with open-ended gameplay and strategic depth, delivering a uniquely challenging experience that both honors its roots and offers fresh innovations. Developed by Square Enix, this title revives the beloved Romancing SaGa 2 with enhanced graphics, expanded content, and quality-of-life improvements, making it more accessible to modern audiences while preserving the complex, non-linear storytelling and intricate mechanics that have earned the series a dedicated following. The game stands out for its ambitious generational saga, where players guide a royal bloodline through decades of warfare and political intrigue, crafting a rich tapestry of legacy, strategy, and exploration.At the core of Romancing SaGa 2: Revenge of the Seven lies its distinctive gameplay loop that spans multiple generations of rulers, each inheriting traits, skills, and consequences from their predecessors. This innovative system adds layers of strategic planning and emotional investment, as decisions made by one generation ripple through the next, affecting alliances, territories, and the evolving narrative. Players are tasked not only with leading their current hero through perilous dungeons and battles but also with managing the kingdom’s growth, balancing exploration, diplomacy, and combat. This intergenerational aspect enriches the gameplay, fostering a deep connection to the game world and a sense of legacy rarely seen in RPGs.Combat in Romancing SaGa 2 is a sophisticated turn-based system that rewards tactical thinking and party customization. The game features a vast array of skills and abilities that can be mixed and matched across characters, allowing for flexible party compositions and strategic depth. The unique “awakening” system encourages experimentation, as characters can unlock new powers through use and growth, creating diverse builds and combat styles. Battles often demand careful positioning, skill synergy, and resource management, especially in challenging boss encounters that test players’ mastery of the mechanics. Although the combat can be demanding, it remains fair and rewarding, providing a satisfying sense of accomplishment.Visually, the updated edition of Romancing SaGa 2 showcases polished 2D art with vibrant, detailed sprites and beautifully rendered environments that evoke classic JRPG nostalgia while benefiting from modern enhancements. The music, composed by Kenji Ito, delivers memorable themes that capture the game’s epic and sometimes melancholic tone, reinforcing the emotional weight of the story and the grandeur of the world. The user interface has been thoughtfully redesigned to streamline navigation and reduce complexity, making it more approachable without sacrificing depth.The narrative is rich and multi-layered, weaving political intrigue, personal drama, and mythic quests into a sprawling epic. The story unfolds through player choices and exploration rather than heavy-handed exposition, encouraging curiosity and discovery. The open-world structure grants players the freedom to tackle objectives in various orders, further enhancing replayability. However, this non-linear approach can sometimes lead to pacing issues, and the lack of direct guidance may be overwhelming for newcomers, requiring patience and a willingness to explore.While Romancing SaGa 2: Revenge of the Seven is a captivating and ambitious RPG, it does have its share of challenges. The generational system, while innovative, may feel daunting as players manage an ever-changing cast of characters with differing skills and personalities. Some may find the learning curve steep, especially given the game’s reliance on experimentation and its minimal handholding. Additionally, occasional bugs and translation inconsistencies can detract from the immersion, though patches and updates have addressed many of these concerns.In conclusion, Romancing SaGa 2: Revenge of the Seven is a standout RPG that combines deep strategic gameplay, a compelling generational narrative, and classic JRPG charm into a rich and rewarding package. It appeals to players who enjoy thoughtful character development, open-ended exploration, and challenging combat, while offering a unique take on legacy and consequence rarely seen in the genre. For those willing to embrace its complexity and non-linear storytelling, this game delivers an unforgettable saga filled with intrigue, adventure, and the enduring power of lineage.Rating: 9/10
Let me start this by saying, I am very salty...I love the game! The game play is fun and the story is entertaining.HOWEVER explain to me the point of locking someone out of a character about 20 or so hours into the game? Like seriously how was I supposed to know the stupid storm was coming and it would stop me from being able to get the Dancer?As someone who tries to get every class possible in literally every game I find this so off putting. I'm left with 2 options here I restart my game from 0 which is going to be boring as hell as I've already gone through the story or wait till new game plus with the painful awareness of the fact that there is one character that I cannot get until then which will absolutely eat me from the inside.Get the game it's fun but:
GO TO ATLANTICUS BEFORE THE STORM (Spoilers maybe? Mainly a heads up I think.)With love a highly frustrated player that is literally staring at the game thinking wth to do. :]
great remake of a JRPG classic. don't sleep on this one, fell under the radar last year amidst the sea of other huge JRPG drops but mechanically this game really holds up despite being built on a 30-year-old foundation. story is somewhat weak (moreso the characters than the story really), but that's a side effect of the game's extremely ambitious (for the time, and pretty well-executed) largely non-linear storyline. hard to have character development when your current Emperor can be any one of some 100+ characters. no other major complaints, only minor gripes like the occasional oddly worded translations and some strange/poorly-explained mechanics (30 year old foundation, remember).def worth a pickup if you're a fun of traditional turn-based RPGs with deep, crunchy mechanics and a good amount of challenge, although waiting for a sale isn't a terrible idea. there's a decently hefty demo too (with the ability to import your save into the main game) so if you're on the fence, that'll give you enough of a taste to decide if the game's up your alley or not.
Overall good battle experience and other JRPG elements, but the generation mechanic (where controlled party / characters die every chapter) is a fatal mistake for several reasons:1. Make the narrative roles (the characters player control) feel detached. It's impossible for players like me to establish connection with the generic characters.
2. Due to generic characters are doomed to die every few hours of game play, the story itself offer no character development. It's weird there's an optional story line of the Seven. But those are detached from main game play.
3. Main story plot now becomes bland due to missing character developmentOverall a very bland JRPG with no story until very end.
Imma be honest, this games CONCEPT is my dream game. building a kingdom in a fatasy land over the course of thousands of years over multiple generations in an rpg is an amazing concept. however the fantasy land feels pre-packaged and overused from any other kid friendly fantasy JRPG. Im not enthused about building or exploring a kingdom here because i can expect anything and everything in any other territory im expanding in. the progression is fun but the game-play aint anything fantastic to see. Due to the plot splitting so much the characters are just cardboard cutouts with a theme. I will give the game credit of a unique amount of splitting over time, but you cant really tell thats whats happening unless you replay THE ENTIRE GAME. I cant recommend it, its just not worth the time invested.
JP voices are nice. EN are awful, no soulwhile you're encouraged to fail in combat, it doesn't always feel right
imo first part of the game with Gerard arc that's when you learn game mechanics so it's ok to reload. But after "story" continues it will be more fun to just comply to the game fail and retryLife Point count- imo this should be hidden value and instead stats should drop by 25% after loosing 50% LP, to show that character is about to disapearFYI
-king gender matters for 1 quest (dancer, he needs to be male). And this quest is very easy to fail, both with time skip (quests) and dying (new king).
-formation "harder to target" is BS, your ranged and mage characters still need max armor to not die
-Water, Earth and Light magic has Healing
-weapon variety is usefull, but focusing on 1 attack type is more beneficial than managing both magic and two weapon specsTLDR
it's not amazing, but enjoyable jrpg
has some cute in it and nice JP narration (bad EN)
Fantastic game if you are looking for something a little off the beaten path. Minster Song is even better/weirder but if you want to ease your way into the series this might be a better starting point.
It is a well executed game that I did enjoy. I do like how combat focused it is and how effortlessly you can skip all the story segments. Unfortunately the combat system is a bit too simple for the game of this length. The timeline mechanic is underused and after the initial phase of learning all the systems, the combat loop becomes rather stale. The first 15 hours are strong, with a good difficulty balancing, new skill progression, at a certain point the difficulty in my play through started varying a lot from easy to difficult. It is a worthy of your time RPG... but maybe other SaGa games offer a more in-depth experience (yet to play), this thou is certainly very player-friendly.
i hate the saga franchise. every single game is so obtuse and full of hidden timers and triggers and mechanics that never get explained or even hinted at in any way, and the fans just eat it up as though the games are even remotely playable.
this is the outlier to that terrible trend. things that in any other saga game would be hidden but are displayed in literally every other game period, like EXP values, money earned from fights, etc. are actually on full display like a real RPG. no longer do you have to run around talking to every single person in the entire game after every single event, now you have these magical quest markers that actually respect your time and tell you "hey, go talk to this guy". theres even difficulty options. classic mode is "like the original" so probably unplayabley brutal until youre used to the game. normal mode is pretty balanced, and easy mode is game journalist mode.
the graphics and voice acting are pretty good, nothing special but nothing bad. theres mods for the game, though mostly just visual mods currently. id say this is the best place to try the saga games, as its the only place that they are real RPGs and not some lunatics fever dream of what an RPG kind of looks like. but get it half off, i wouldnt pay $60 for it.
I really wanted to enjoy this game. I tried really hard and restarted several times due to getting soft-locked through different quests each time.The first bug I encountered involved a specific class so I had to restart.I'm now on my third attempt at a play through, and I'm soft locked out of reaching one of the last 2 seven heroes which means I can no longer finish the game. Since this is the third time this has happened, I can't leave a positive review.Again, I really wanted to enjoy this game, but the convolution, frustration, and bugs completely ruined the experience.Amazing concept, extremely poorly executed, save your money for something that had some more time and love put into it.
i know this says i've only played for 3 minutes or whatever put i put 80+ hours into this not on steam and man this game is on some sicko energy. incredible game for freaks
Game is good, but I would have waited for sale to get it in my opinion. Story is above average and music is good. Sometimes I wished there was more variety for music in battles against normal enemies.
Things I like:
. Worldbuilding
. Visuals
. Story and sidequests
. Exploring (better than many Openworld- games)
. Buildings are great
. Crafting is meaningful
. Combat is deep and varied
. Menues are by far the best that I encountered in 40 years of gaming
. Teambuilding is interesting
. Skills and how to acquire them (despite the RNG)
. Pacing of progression is excellent
. Loot is really useful (you sell nothing and need everything)
. No bodytyping the maincharacter
. Feeling of getting stronger (I didn't mind the enemy scaling)Things I do not like:
. Wooden characters
. Boring voice actors
. Simple dialogue
. Way too complicated and unclear mechanics for timeskips and generations
. Easily failable quest
. Many, many hours of research for getting all achievements
. Incomplete support for super ultrawide (zoom- in after 50% of cutscenes) [UW- solution doesn't work]Bottom line:
. One of my favorite games in the last 12 months
I think if you played the original and liked it, then this remake might be great for you but I land on "meh" after finishing it and will give a few reasons why below.Story is subpar, or to be more precise the premise is fine but other than that the rest is what you can expect from a JRPG. (Shallow writing, tropes galore, cringy female voice acting)Graphics are somewhat nice but the design of monsters feels very hit and miss and a bit too much on the miss side. Character designs are also hit and miss, if you prefer perverted over cool/realistic then there are a lot less misses I guess.There is so much in the game that is not explained and that you will not know about so if you enjoy playing games with your own ability and not looking things up, good luck.Game also has RNG-based skill acquisition and while you can choose what skills/spells to equip... better is simply better. There is very little meaningful customization outside of passive abilities. (and even that is very limited, grindy and not a part of the game until later).
This game has been a struggle to play. learn, replay, and evaluate. But also has been fun (mostly).It makes me keep trying to advance, and that's a plus.
It makes me sometimes frustrated as hell, and that's a negative.
It makes me sometimes hate various mobs, mob skills, maps, bosses, quests, and that's a neutral, I suppose.Core game seems solid. Skills & skill advancement seem solid.
(I still do not quite understand how many questlines I have to complete to advance my generation.)
Most available characters have multiple build options. I really appreciate that.
I keep finding that as I progress I encounter questlines that are incredibly difficult to beat with my build(s), and that would be okay, except for the fact that I can't pick up any additional questlines to bypass this.
So, then I can run maps I've beaten previously, gain some income, skills, etc., but overall I'm still not convinced that running maps just to kill mobs is really of any benefit.I will keep playing the game, I would suggest that this game is worth buying. But I would also suggest that it can frustrate the hell out of you, and you should be ready to be hit with that at any point in your playthrough(s).
Gameplay wise it was fun i like how theres a little of decision making on the history.how u can pretty much build what ever caracther u want how ever u want.Great gameplay, core mechanicsHistory wise, DOGWATER XDDDDlike theres like half ass cutscenes and like ur told the history of the "heroes" by "memories" yeah idk the history is a 100% miss but overall good8/10
Total score: 8.8/10Positives:
+ Fun gameplay.
+ The nonlinear storytelling/quests and multiple alternate ways of completing quests offers great experimentation and replay value.
+ The wide variety of classes and skillsets also offer for some great experimentation, especially when factoring in your current emperor.
+ The city/facilities expansion system feels very rewarding and creates a good sense of accomplishment for when you progress further and further in the game.
+ Great QoL all around, particularly in-battle in showing you how best to Glimmer skills.
+ Beautiful graphics and aesthetics.
+ Music is great.
+ Good English voice acting on the whole.
+ Makes the gameplay more user friendly without actually sacrificing any of what makes SaGa so unique, making it a fun experience for both longtime fans and newcomers to the series.Negatives:
- The way the generation system works puts you at risk of having a generation skip occur right in the middle of a quest, causing you to fail it, forcing you to plan out each generation carefully.
- Prior to the final generation, inheriting skills/spells can be a pain because you are only allowed to memorize a limited amount of spells/skills, so if you learn too many, you will be forced to give up some to retain others and then have to spark those skills all over again.
- Due to the way enemy leveling is proportional to battles fought, fighting too many battles can result in the endgame normal encounters being a chore, with battles mainly being less of a fight and more you trying to build up your United Attack meter and finish off enemies with those. On the other hand, bosses are at fixed stats, so this can lead to boss battles becoming too easily (though this is probably remedied on higher levels).
- While all the different quests are fun, entertaining, and have a wide variety, the actual story itself is rather paper-thin and because of its structure offers no room for substantial character development save a few exceptions.
This is a remake, but I never played the original game from 1993.
Really solid experience overall, systems are nice. Changing emperor and party every generation is fun. Max difficulty has some bite, which is becomig rarer every day. Replayability is also probably good. Start a new playthough, use different class and do your conquest in a different order.
On the visual side, it looks fine for a jrpg, and the animations are great. Every town/dungeon is fully modeled in 3D, and there is a ton of them. You really get a feeling of travel and conquest that I was not expecting.
A few minor pet peeves :
- The game crashed on me 5 times in about 50 hours. Not that much, and there is auto save. But one of these crash was right after beating the final boss...
- UI could use a bit of work
- The final boss is not a difficulty wall, it's a cliff. Very cool looking tho
- The game gives you more choice during the story that I expected. However, half of those choices are useless, 1/4 are obvious, and 1/4 are critical and will make you miss stuff. You do NOT have any indication if a choice matters or not.Overall 9/10, would rule an empire for a 1000 years again.
Game is in the middle. I have a few gripes with the game but the story was interesting.-- as others mentioned, the game doesn't give you a warning when time skips ahead. The strange part about this is sometimes quests are still active even though the person that gave that quest should be dead. Character skins are limited so you can have the same lineup with different names.
-- You can't change formations during battle. I had to restart just because the boss could damage 3 units in one go because of the formation. I don't like winning by meta gaming.
-- I only found one AOE healing spell, I dont understand why this can't be a tier 3 spell, you have to find the AOE healing spell scroll. Before I found it I ran into a non-boss unit that 4 AOE nukes in a row.
-- A visual bug would label a spell is strong against a specific unit but in reality it is ineffective. Like the game sees it good for fire damage but not the part where it only affects demons or undead.
Godlike. Basically everything I could ask out of a remake of this game, and keeps a lot of the spirit alive while making it way easier for outsiders to the series to break in. This is a strong contender for my favorite game in the series.plat edit: oh my god please play this game
⚡ TL;DR
An exceptional, ambitious JRPG. This unexpected remake kept me hooked for 70 hours — the world, mechanics, and story are all masterfully crafted. A must-play for fans of deep, legacy-driven adventures.⸻✅ Loved
• A rich, legendary world with a real dynastic feel
• Brilliant combat and progression systems — classic SaGa, punishing but rewarding
• Generational reign concept adds weight to every decision
• Gorgeous reworked visuals and an incredible soundtrack
• Bold and respectful take on old-school JRPG design❌ Didn’t love
• Some mistakes or missed actions in certain eras can permanently penalize you
• Not always clear about the point-of-no-return quests🕹️ Played on: Steam Deck
📦 Version: Full game
🎁 Key provided: No
⏱️ Playtime: ~70h⭐ Rating: ★★★★★
Its a very good game. Amazing story, Graphics and Music.Game fighting mechanics may be a bit confusing and City Building a bit disappointing and there are two or three soft locks which can lock you from getting all classes in one play-thru and game dosnt warn you about itGame can be very challenging and also grinding too much per emperor is not best idea as enemies level up with you and can outrank you and be hard even if you use their weaknesses against them. Best take your time with side quests and not over grind till you feel youre ready to play main story only.I highly reccomend this game even if it may feel grindy ^^
Inherit the previous emperors skills, abilities, and drive to save your kingdom. The graphics are amazing and it is such a fun unique game that challenges you.
Very cool, I've never played a game that does this generational protagonist thing. It has some obvious weaknesses in order to allow this, I'm sure some systems could be developed to make each character feel a bit more unique from the others if they wanted to which would help to alleviate some of the weaknesses. Still even as is I hope that whatever team did this is able to do so again, as it certainly felt worthwhile to me.
The turn-based combat is strategic, with a heavy focus on character customization and skill development. Each hero has a variety of abilities that can be upgraded, which adds depth to how you approach battles. The pixel art is charming and holds up well, providing a nostalgic feel while still looking fresh.The soundtrack is memorable, with tracks that set the tone for both epic battles and quiet moments of exploration. While it may be a bit challenging for newcomers due to its non-linear design, Romancing SaGa 2 offers a rewarding experience for fans of the genre and those looking for a deep RPG adventure.Overall, Revenge of Seven is a strong title in the SaGa series that should appeal to fans of classic RPGs, offering a rich story, complex mechanics, and a satisfying sense of progression.
It's pretty solid, the mechanic of generation management isn't anything new but it is something that's difficult to do well. Romancing Saga 2 definitely does a decent job. running around and questing is so fun and the Seven Heroes really haunt the narrative. As you gain more insight on them it becomes difficult to hate them.There is a couple gripes I have with the game-
the voice acting is good but the actors sometimes don't fit the characters. Like, you see a femboy and he sounds like Shaq O'Neal.There isn't any way to hold off on time skipping and sometimes the time skip can really mess up other important quest to the point where it is unfixable and you lose out on an entire class of characters.The final thing is the female characters, they feel empty and silly. Why does the light infantry lady only have armour on her boobs? if you chose a female emperor why do you get half the life pool and half the clothes? some of the male outfits are soooo good but the women's can be downright bad. IM TIRED, get these girls a shawl or something.
A fantastic remake of a already amazing JRPG
Its quite obtuse and requires a lot of time to properly learn the systems but the remake has lots of points to make it easier
The story is okay nothing special but the journey is what matters in this game although the memories was a great addition
It has a lot of missable content so does have a lot of replayability as well
Overall if you like opended games and/or Jrpgs you'll probably like this