Murky Divers: A Thrilling Underwater Horror Experience
Murky Divers has taken the gaming community by storm since its full release on December 12, 2024, after a successful early access phase. Developed by Embers and published by Oro Interactive, this cooperative horror game plunges players into the depths of terrifying underwater laboratories, delivering an immersive and adrenaline-pumping experience. With its unique blend of horror, teamwork, and resource management, Murky Divers has set a new standard in the genre. In this in-depth review, we’ll explore every aspect of the game, from its storyline and gameplay mechanics to its graphics and replayability, providing a comprehensive look at why this game deserves your attention.
Storyline and Premise
The premise of Murky Divers is both unique and chilling. Players assume the role of a team of specialized divers employed by a shadowy corporation tasked with erasing the evidence of failed experiments in abandoned underwater laboratories. These missions are far from routine; the depths are home to monstrous creations born from these experiments, and they are anything but welcoming.
The narrative is delivered through environmental storytelling, subtle dialogues, and collectibles scattered across the game’s procedurally generated levels. As players dive deeper, they uncover snippets of information about the corporation’s unethical practices and the harrowing events that led to the labs’ abandonment. This slow drip of lore keeps the tension high and adds a layer of mystery that compels players to push forward despite the lurking dangers.
Gameplay Mechanics
Murky Divers is built around a blend of cooperation, strategy, and survival. Here’s an in-depth look at its core gameplay mechanics:
Cooperative Play
Teamwork is the cornerstone of Murky Divers. The game supports up to eight players, each with a specialized role that contributes to the team’s success. These roles include:
Navigator: Responsible for plotting courses and guiding the team through the labyrinthine underwater maps.
Engineer: Handles equipment repairs and upgrades, ensuring the submarine and diving gear remain operational.
Medic: Keeps the team alive by administering first aid and managing health resources.
Diver: Focused on exploration and completing objectives within the hazardous environments.
The diversity of roles encourages players to communicate and strategize, fostering a strong sense of camaraderie. The game’s mechanics ensure that no role feels secondary; every player’s contribution is vital to the mission’s success.
Procedurally Generated Levels
Each level in Murky Divers is procedurally generated, providing a fresh experience every time you play. The layouts of underwater labs, resource placements, and enemy spawns vary with each session, keeping players on their toes. This randomness ensures that players cannot rely on memorization but must adapt their strategies based on the specific challenges presented in each dive.
The environments themselves are beautifully crafted yet hauntingly desolate. From narrow, dimly lit corridors to vast, open ocean areas teeming with danger, the variety of locales adds depth to the game. Hidden paths, secret rooms, and optional objectives encourage exploration, rewarding players with valuable resources and lore.
Submarine Management
Before each mission, players must prepare their submarine, which serves as their base of operations. This preparation involves:
Upgrading Systems: Enhancing the submarine’s capabilities, such as improving sonar range, installing defensive measures, or upgrading propulsion for faster travel.
Resource Allocation: Deciding how to distribute limited supplies, including oxygen tanks, repair kits, and weaponry.
Strategic Planning: Discussing the mission objectives and potential threats to develop a clear plan of action.
The management phase is as crucial as the missions themselves, as poor planning can lead to disastrous outcomes during a dive.
Diving Missions
Once the submarine reaches its destination, players embark on diving missions. These segments are the heart of the game, combining exploration, puzzle-solving, and combat. The darkness and claustrophobia of the underwater environments are palpable, and players must rely on flashlights, sonar devices, and limited visibility to navigate.
Enemies range from mutated sea creatures to failed experiments that roam the depths. Combat is intense and strategic, requiring players to conserve ammunition and prioritize targets. The unpredictable nature of these encounters keeps players on edge, as danger can strike at any moment.
Resource Management
Survival is heavily reliant on managing resources. Oxygen levels deplete over time, requiring players to locate refills or return to the submarine. Equipment durability is another concern, as malfunctioning tools can jeopardize the mission. Resource scarcity forces players to make tough decisions, such as whether to push deeper for additional objectives or retreat to safety.
Graphics and Sound Design
Visuals
Murky Divers delivers stunning visuals that bring its underwater world to life. The developers have paid meticulous attention to detail, from the way light filters through the water to the textures of coral and rusting metal. The design of the monsters is particularly noteworthy, with grotesque and imaginative creatures that are as terrifying as they are fascinating.
Sound Design
Sound plays a critical role in Murky Divers, amplifying the sense of dread and vulnerability. The creaks of the submarine, the hum of machinery, and the muffled sounds of the ocean create an atmospheric backdrop that keeps players immersed.
The creatures’ roars, footsteps, and other audio cues are masterfully designed to strike fear into players. The game’s use of silence is equally effective, as the absence of sound can be just as unnerving as the presence of a monstrous growl.
Horror Elements
Murky Divers excels at creating an atmosphere of fear and uncertainty. The game employs a variety of horror techniques, including:
Psychological Tension: The constant awareness of limited resources and the threat of failure keeps players on edge.
Jump Scares: Sudden appearances of creatures and environmental hazards deliver heart-pounding moments.
Atmospheric Horror: The isolation and vastness of the underwater setting evoke a primal fear of the unknown.
The unpredictability of enemy encounters ensures that players remain vigilant, as danger can emerge from any direction. This sense of vulnerability is a hallmark of the game’s horror design.
Replayability and Longevity
Murky Divers offers exceptional replayability due to its procedurally generated levels and role diversity. Players can experiment with different strategies, roles, and upgrades to tackle missions in new ways. The game’s developers have committed to regular updates, promising new content, features, and improvements over time.
Community-driven challenges, such as speedruns and custom mission objectives, add another layer of replay value. These elements ensure that Murky Divers will remain engaging long after the initial playthrough.
Pros and Cons
Pros
Immersive and atmospheric visuals and sound design.
Highly engaging cooperative gameplay that emphasizes teamwork.
Procedurally generated levels for endless replayability.
Challenging resource management mechanics.
Terrifying and memorable horror elements.
Regular updates and potential for future expansions.
Cons
Steep learning curve for new players.
Solo play with AI companions can feel less dynamic.
Occasional bugs and technical issues.
Intense gameplay may not be suitable for casual players.
Strengths and Weaknesses
Strengths
Immersive Atmosphere: The combination of visuals and sound design creates an unparalleled sense of immersion.
Cooperative Gameplay: The emphasis on teamwork makes the game a standout in the horror genre.
Replayability: Procedural generation and role diversity ensure endless replay value.
Challenging Mechanics: Resource management and strategic planning keep players engaged.
Weaknesses
Learning Curve: The complexity of the mechanics may be overwhelming for new players.
AI Companions: Solo play with AI companions can feel less engaging compared to playing with friends.
Occasional Bugs: Some players have reported minor technical issues, though these are likely to be addressed in future patches.
Conclusion
Murky Divers is a masterclass in cooperative horror gaming. Its innovative mechanics, immersive atmosphere, and challenging gameplay make it a must-play for fans of the genre. Whether you’re diving with friends or braving the depths alone, the game promises an unforgettable experience filled with tension, strategy, and heart-pounding fear.
If you’re ready to face the horrors of the deep, grab your diving gear and plunge into the terrifying world of Murky Divers. It’s a journey you won’t soon forget.
Do not be fooled by the screenshots, the description, or the tags. This is ANOTHER Lethal Company clone with no tutorial, no story, no anything to get you started in any kind of way. It is NOT a story-driven experience of trying to recover the dirty deeds of your employer off the ocean floor. It is a roguelike with no direction and no objective other than to do for the sake of doing. The reason I imagine that there's no tutorial is because they expect you to know what the whole premise is because it's yet another of the 1000x Lethal Company clones. Doesn't tell you how to pick a target, move the sub, start an expedition, purchase anything at the vending machine, nothing, what your objective is or why. You just spawn in. That's it.Refund requested. Reason: Game does not match screenshots and description.
honestly just tedious. there's no tutorial, no real way to know what the hell you're doing, and there's almost zero motivation in playing. id prefer not to have to look up the basic game loop and scour Reddit to see if im doing things correctly. the filter is quirky at first but becomes exceedingly annoying as you play, and i only played like 30 minutes. the monsters arent creepy either, they get drowned out by the ultra vibrant gross colors and horrible filter. also, why do i care if the submarine gets flooded with water? the submarine already has water inside of it, thats how im swimming in it. within minutes i was aggrivated and bored. i dont even think knowing what im doing will help me enjoy this game.
The game is okay but Lethal Company does everything better than this. The creatures aren't scary at all and you can easily escape them. The submarine system is cool but I don't understand the point of it tbh; something attacks you, leaves and all you have to do is fix a hole with a wrench, similar mechanic to one that Sea of Thieves has. If you haven't tried Lethal company and you are interested in this game, I assure you, Lethal company is way more interesting and fun.
it's just not scary nor fun tbh i honestly rather watch paint dry with friends over playing this , this game is just lethal company if lethal company was not scary and had layers over layers of boring systems designed to up your play time but lower your play quality.
The idea is that you navigate to the drop area using a submarine however while going there you get ambushed by a ton of sea monsters or police on the way and each time they hit you the submarine takes damage which doesnt matter at all since you can just use a wrench and hit it few times and it gets fixed.
The whole submarine system honestly adds nothing to the game ,its all closed and you cant see anything outside which is a huge missed opportunity and it is also needlessly big and even when you get to the drop site you need to load there so you cant really stop the submarine anywhere you want and jump outside grab loot and drive off.
When you reach the Labs sites enemies are already waiting on you on the front door so there's 0 suspense or horror since you already have seen them and also once they see you they will follow you forever so you cant collect anything , they also tweak the fuck out for some reason while playing with 2 players and they cant just focus on 1 person.
There's also a GTA police system in the game which makes the game even more boring and a chore to play.
I tried this game with a friend and after 1 run of this game we just closed it and played lethal company and we had 10 times more fun.
My honest suggestion just buy lethal company if you want a coop horror game or Deep rock galactic if you want a coop shooter or buy a bucket of paint and watch it dry on the wall with a friend.
Game is super fun to play with friends it can be scary when your just swimming around and a monster shows up from a corner. It has lots of different things you can buy and mess around with as well as upgrades for your submarine. 100% recommend
you're underwater in a team that drives to locations and collects body parts for money while trying to avoid the police, monsters, the time limit and running out of oxygen - this game is like a twist on lethal company but actually has some pretty cool extra elements that i find keep the gameplay more fun, engaging and replayable!the driving of the ship is super unique and fun, changing with the amount of players that are playing e.g. if you have 5+ players, one person monitors points of interests on a map, another person tells you what that point of interest on the map actually is, one person steers, one person excelerates, one person announces info between floors, etc. it's a little complex but once you get the hang of it it's actually really fun and rewardingthe actual gameplay i find is particularly enjoyable because it is more forgiving and balanced and other similar games. in similar games you can die immediately and then be stuck watching a whole round only for everyone to die anyway. at least in this game you can actually progress while still having those funny, dealdly moments! for example, you can kind of manuever around creatures to avoid getting hit, but of course if there are too many monsters, a hidden monster or you miss a bomb or something, you will still die. if your health is running low you can swim back to the ship to heal, but you need to make sure you don't get lost, die or run out of time or oxygen before you get there. you can carry around trolleys to carry more items, but they can make swimming and moving around more difficult. if you get too many police stars and you're about to get caught, you can use currency to remove stars. the list goes on!!not to mention i LOVE the graphics. they're so unique and give a nice vibe to the gameplay. love it. i just wish i had more friends to play it with waaaaahhh
Holding mouse to hold items is a really bad game design choice. It feels like it lacks the funny moments of lethal company, without also being scary at all. It just isn't worth your time
TLDR: Shitty Lethal Company, in a bad way (also literally, I got flushed down a toilet)As a two player crew it is not much fun, these maps were not made for few people. On top of this, there is no tutorial, and nothing in this game is very intuitive (Ex: the radar is very unintuitive). Personally, I already own lethal company so don't need a shitty version of it. Maybe if they do some quality of life updates (SUCH AS NOT HAVING TO KEEP A BUTTON HELD TO HOLD AN ITEM OR not having only one item slot) it would be more fun with just two people. Only have one item slot and one slot where I have to keep right mouse button held the whole time is miserable.I already own Lethal Company, don't need a shitty one.
I didn't enjoy this game at all. Thrown into a sub with no explanation on how or what to do, even if it was acceptably quick to figure out, was annoying. The game was a blurred pixellated mess - on 1920x1080, at least - leaving me with a headache and nausea.
The controls were just unpleasant - couldn't get the dash down pat. Sometimes I'd stop dashing. Sometimes it'd be extremely slow. Sometimes it wouldn't respond. It felt incredibly tedious.
I love undersea horror type stuff, but this game did not work for me at all. I just felt frustrated and bored. I completed two dive sites with a friend and didn't like what I saw - having a little creature grab my "loot" and zoom away as I fiddle with punching and dashing wasn't interesting.
It left a lot to be desired.
I woke up on new years midsleep to write this review. At the current state with 2 players crew the game is a slop and unplayable.
With threatening monsters spawning immediately and oxygen drain mechanic with a short timer and barely any tutorial instructions... You won't have fun at this state,
Went into area with friends
See a door that says "Don't cut, test inside"
Cut it open
See a bunch of body parts... and a mummy man
Mummy man eats every single one of us