Metro Awakening Review: A Thrilling Dive into the Post-Apocalyptic Moscow Underground
Home » Action Games » Metro Awakening Review: A Thrilling Dive into the Post-Apocalyptic Moscow Underground
Metro Awakening, the latest installment in the Metro franchise, brings an immersive and gripping experience to the world of virtual reality gaming. Developed by Vertigo Games, known for their VR masterpiece Arizona Sunshine, Metro Awakening is a prequel to the beloved Metro 2033. With an engaging storyline penned by Dmitry Glukhovsky, the game explores the origins of Khan, one of the most enigmatic characters in the Metro universe. This detailed review delves into every aspect of the game, from its gameplay mechanics to its immersive VR design, offering insights for fans and newcomers alike.
Storyline: The Origin of Khan
Metro Awakening takes players deep into the dark, desolate tunnels of the Moscow Metro. The story follows Serdar, a dedicated doctor searching for his wife amidst the chaos of a post-apocalyptic world ravaged by nuclear fallout. As players progress through the game, Serdar evolves into Khan, a mystical figure central to the Metro lore. The narrative is rich, emotionally charged, and carefully crafted, staying true to the tone and atmosphere of the Metro novels.
One of the most compelling aspects of the storyline is its pacing. The game starts with a slow burn, allowing players to acclimate to the world and its harsh realities before plunging them into moments of intense action and drama. Dialogues with NPCs reveal glimpses of humanity amidst the desolation, offering brief moments of respite and hope.
The backstory of Khan is explored with meticulous detail, shedding light on the events and decisions that shaped his enigmatic persona. This focus on character development adds a layer of depth rarely seen in VR games, making the narrative feel both personal and epic in scope. Players who have read the Metro novels will appreciate how the game expands the lore, while newcomers can enjoy a standalone tale of survival and transformation.
The moral dilemmas Serdar faces throughout his journey elevate the storytelling. Should he prioritize his own survival, or take risks to help others in need? These choices are not always black and white, adding emotional weight to the player’s decisions. The writing is evocative, immersing players in a world where every action has consequences.
Gameplay Mechanics: Immersive and Intuitive
One of the standout features of Metro Awakening is its hands-on approach to gameplay. Designed exclusively for VR platforms such as PlayStation VR2, Meta Quest 2 and 3, and Steam VR, the game offers an intuitive and immersive experience. Players must manually reload weapons, manage ammunition, and monitor vital equipment like their gas mask and flashlight. This level of interactivity enhances the realism and heightens the tension, especially during combat encounters.
Combat mechanics are dynamic, with weapons that feel weighty and impactful. Each gun has its own unique reload method, adding a layer of complexity that keeps players engaged. Melee combat is equally satisfying, with visceral animations and a sense of urgency that makes every encounter feel life-threatening. The combat system rewards precision and timing, ensuring that every shot and swing of a weapon feels meaningful.
The absence of a traditional HUD forces players to rely on environmental cues and in-game objects, making every decision critical. Whether it’s conserving resources or timing an attack, the gameplay demands strategic thinking and adaptability. Players must also balance combat with stealth, as sneaking past enemies can often be the wiser choice. The use of sound to distract enemies adds another layer of strategy, as players can manipulate their surroundings to gain an advantage.
The game includes a crafting system that allows players to create essential supplies, such as medkits and filters for their gas mask. This mechanic encourages exploration and resource management, rewarding those who take the time to scavenge the environment. Players must also repair and maintain their equipment, adding another layer of immersion.
Unique gameplay segments, such as intense chases or moments where the player must defend a position against waves of enemies, provide variety. These sequences test the player’s reflexes and resourcefulness, keeping the experience fresh and exciting.
VR Immersion: A Visual and Sensory Feast
Metro Awakening takes full advantage of VR technology to create a hauntingly atmospheric experience. The game’s visuals are stunning, with detailed environments that capture the oppressive yet captivating world of the Moscow Metro. The dimly lit tunnels, flickering lights, and eerie sound design immerse players in a world teeming with danger and mystery.
The developers have paid meticulous attention to detail, from the creaking of rusty pipes to the distant growls of unseen creatures. Every element contributes to an intense sense of immersion, making players feel like they are truly navigating the Metro’s treacherous tunnels.
Environmental effects, such as fog, fire, and water reflections, are rendered with remarkable realism. The use of spatial audio further enhances the experience, allowing players to pinpoint the source of sounds and react accordingly. This attention to sensory detail creates a world that feels alive, despite its post-apocalyptic setting. Players will find themselves pausing to take in the beauty of a glowing fungus or the unsettling silence of an abandoned station.
Lighting plays a critical role in the game’s atmosphere. Flickering torches, faint moonlight filtering through cracks, and the glow of distant fires create a dynamic and eerie environment. Shadows move and shift realistically, adding to the sense of unease. The combination of visual and audio cues makes the player’s journey through the Metro both thrilling and terrifying.
Combat and Exploration: A Perfect Balance
Metro Awakening strikes a fine balance between combat and exploration. Players encounter a variety of enemies, from mutated creatures to hostile humans, each requiring different strategies to defeat. The combat system is fluid and responsive, with a range of weapons that feel satisfying to use. However, the scarcity of resources ensures that players must carefully choose when to fight and when to avoid conflict.
Exploration is equally rewarding, with hidden areas, collectibles, and environmental storytelling adding depth to the game. The Metro’s labyrinthine tunnels are filled with secrets waiting to be uncovered, encouraging players to venture off the beaten path. These moments of discovery add a sense of wonder to the otherwise bleak world.
Certain areas feature puzzles that require players to think critically and interact with the environment. These moments break up the intensity of combat and add variety to the gameplay. From finding alternate routes to disabling traps, these challenges keep the experience engaging and dynamic. The puzzles are well-integrated into the world, making them feel like a natural part of the Metro’s history rather than arbitrary obstacles.
The enemies themselves are varied and challenging. Mutants move unpredictably, forcing players to stay on their toes, while human adversaries use tactics like flanking and suppressive fire. Boss encounters provide some of the game’s most memorable moments, with each fight requiring players to adapt and think on their feet.
Character Development: The Journey of Serdar
Serdar’s transformation into Khan is a central theme of Metro Awakening, and the game does an excellent job of portraying his evolution. Players witness his struggles, triumphs, and the gradual loss of his humanity as he adapts to the harsh realities of the Metro. The emotional depth of his character makes the story compelling, and players will find themselves rooting for him even as he makes morally ambiguous choices.
Interactions with other characters provide additional layers to Serdar’s journey. Allies and foes alike challenge his beliefs and push him to confront his own limitations. These relationships are nuanced, adding emotional weight to the narrative and making the stakes feel personal. Voice acting and motion capture performances are top-notch, bringing the characters to life with authenticity.
Technical Performance: Smooth and Polished
Metro Awakening runs smoothly on all supported VR platforms, with minimal performance issues. The game’s optimization ensures a seamless experience, even during intense action sequences. Load times are minimal, and the controls are intuitive, allowing players to focus on the game’s immersive world.
The game also offers a variety of settings to accommodate different playstyles and comfort levels, making it accessible to both VR veterans and newcomers. Features such as adjustable movement options and customizable controls enhance the overall experience. The inclusion of seated and standing modes ensures that players can enjoy the game regardless of their physical setup.
The developers have also included accessibility options, such as subtitles and colorblind modes, ensuring that the game can be enjoyed by a wide range of players. Regular updates and patches have addressed minor bugs, demonstrating the studio’s commitment to quality.
Replayability: Endless Depth
Metro Awakening offers plenty of reasons to revisit its dark and haunting world. Multiple difficulty levels, hidden secrets, and branching storylines ensure that no two playthroughs are the same. The game’s rich narrative and immersive gameplay will keep players coming back for more.
Achievements and collectibles provide additional incentives for completionists, while the dynamic nature of the game’s events encourages experimentation. Players can approach scenarios differently on subsequent playthroughs, whether by choosing alternative routes or adopting new combat strategies. The addition of a New Game+ mode allows players to carry over upgrades and skills, adding another layer of depth.
Expanded Pros and Cons
Pros:
Immersive VR experience: Stunning visuals and sound design bring the Metro universe to life.
Engaging storyline: A well-crafted narrative that explores the origins of a beloved character.
Interactive gameplay: Hands-on mechanics enhance realism and tension.
Replayability: Multiple paths and secrets ensure lasting appeal.
Strong character development: Serdar’s transformation into Khan is compelling and emotionally resonant.
Polished technical performance: Smooth gameplay and intuitive controls.
Environmental storytelling: Rich, detailed environments that reward exploration.
Varied enemy design: Challenging and memorable encounters.
Accessibility options: Ensures a wide range of players can enjoy the game.
Cons:
Steep learning curve: The lack of a HUD and resource management may be challenging for some players.
Limited platform availability: Requires a VR headset, excluding non-VR players.
Resource scarcity: While immersive, the limited supplies can be frustrating for players unfamiliar with survival mechanics.
Intensity of combat: The high stakes and tense atmosphere may be overwhelming for some.
Final Verdict
Metro Awakening is a triumph of storytelling and immersive design, offering a unique and unforgettable experience in the world of virtual reality. Its engaging narrative, atmospheric visuals, and hands-on gameplay make it a standout title in the Metro franchise. Whether you’re a longtime fan or a newcomer to the series, Metro Awakening is a journey worth taking.
For those with a VR headset, this game is a must-play. Its blend of exploration, combat, and storytelling sets a new standard for VR gaming, and its connection to the Metro universe makes it an essential addition to the series.
Ready to dive into the Metro? Grab your VR headset and prepare for an adventure like no other. Metro Awakening awaits.
Game reuses same locations many times. You never get to go outside. You just chase ghosts in tunnels for 10 hours. Some bugs stop progress. At one point the game wouldn't let me grab a ladder and I had to restart. Majority of the game is just a maze. Also ending is trash
I liked this game. It delivers the feeling of the metro universe as it's supposed to. For me the graphics look very good and i feel very imersed in the tunnels. I play on a 4060ti 16gb and a Rift S. It's not the best VR Game ever, but it's still very good. The critique that there isn't enough interaction with the enviroment or NPCs is valid but I would say it doesn't distract me from the main experience. I did enjoy the story and that it fits within the metro lore. All in all it's a good well paced game, well polished and i didn't experience any technical difficulties at all. More than you can say about AAA releases these days.
I would recomend it.
If you like being lost in dark mazes with no idea what you are shooting at, and you only fight a handful of enemies. Have loved all the other Metro games but cannot see in this one, let alone find my way out of repeating mazes.
This was the only Metro game that was actually scary to me, but it lacks things that the other Metro games have. You can carry all of the five weapons in the game at once instead of just three, there aren't nearly as many guns in the game as the other Metro games, you can't sell and buy things like guns, ammo or attachments, there aren't many people you interact with that aren't enemies or just speaking to you on the radio, there are no multiple endings or choices that you make throughout the game and you can't turn off any lights so that enemies can't see you. The gas mask in VR is quite cool though and I liked the guns that were in the game.
this is a alright vr game, but a subpar metro game.
its times like this i wish there was a mixed recommend.
tbh my rating is almost tipping into don't recommend.
don't get me wrong the vr is well made and implemented, its very well made and competes a lot of other vr games. it really shows the possibilities vr gaming gives that extend past what regular games accomplish.how ever there are some major issues with the game, part of it is that it feels very different from a regular metro game. and also has issues with gameflow.its notably VERY linear, in other metro games you can wonder off the path and have rooms to explore and locations to look around, there is nothing in this one, no secret rooms, every path is blocked off to funnel you to the next part. you cant explore.part of the metro experience is beautifully crafted world, dont get me wrong, this games has well crafted level design, IF YOU COULD SEE IT. 90% of the game is underground in unlit passages, where you have a little head lamp that means you can see in a like 20 degree cone in front of you up to like 8ft. this is practically a blind walking simulator. you need to stop gameplay every 90 seconds to pull out your charger, and it feels SUPER tedious to constantly stop the game and pull out the charger. if you had maybe 2x the time it would feel nice. but its REALLY to short and interferes with the flow of the game.it seems like the devs tried to make a "NO UI" game, where there is literally never a ui for maximum emersion. however this backfires as that means NO INSTRUCTION unless they can find a way to weave it into the dialog. there are multiple times where it was very confusing, and difficult to figure out what to do.another problem is the pistol ammo, you can hold a total of 20 bullets for the pistol, and all enemies have AK's, meaning that you pistol hold so little ammo, does little damage, and has practically zero ammo. this makes the gun pretty useless overall. which sucks cause I love the pistol.and since your stuck with the pistol and an AK (and the bolt launcher which has may be 20 total ammo) for the first around 10 hours of gameplay, it makes it very much a problem in terms of ammo. I was playing normal difficulty, like doing stealth, and melee killing people, and still had issues with ammo. not because there was not enough ammo, but because you can only hold 20 bullets for one of the main guns.despite all of these issues id still say its objectively a 6.5/10 game, especially as a demonstration of interesting ways/mechanics you can do in vr as opposed to tradition screen gameplay. interesting, novel, and well put together.however personally it very much a 4/10 because it not much of a metro game, its missing 90% of what a metro game is to me, very difficult to enjoy, and very tedious in a way that interrupts the flow the game.do I recommend the game for $40? HELL NOi got it on sale for $20, and that is a reasonable price.
Great story and has good gameplay - even though there are some minor graphical issues like some floating debris, at one point even missing texture from inside the object. Other than that i think it's worth the money when it will be on sale.
Hope this review will somewhat help to inform newcomers.
Been a fan of metro games ever since playing the Metro exodus. But the lack of stuff u can do in this game (the same shit).
Its just in metro not like outdoor or what not (personal opinion). overall fan fucking tastic game, lil sequal ig but metro 4 gonna be sick
So far is a major no.This does not feel like a metro game, besides the fact that it does occur in a post nuked Moscow metro.The game is missing a lot of intractability and scavenging for resources. you'll very fast understand what containers will be loot-able and what there as a static object. Additionally, the enemies did not really hold up their counterpart so just looking for bullets felt unnecessary when my guy says he cannot carry more magsStealth is absolutely gone. There are not throwing knives and no other ways to actually deal with enemies in stealth, because they removed the weapon modding features, meaning you have very generic weapons. i understand there are more stealth weapons later i'd assume i'll get used to gun pay and give up on stealth altogether. Also, the darkness is real.Overall feel very under cooked or just to simple, i'll probably finish it, but already feels like a lost cause.
Metro Awakening is essentially a non-compromised, fully fledged 2033/Last Light experience - but in VR. This is ridiculously immersive, panic inducing, and loaded with tension. Peaking at slavers through the cracks of a wooden box walking towards me during a stealth section genuinely made my b-hole pucker. Totally has the potential to be a VR killer app. That said, it's unfortunate that the immersion constantly broken due to inconsistent performance. Playing on a Quest 3, RTX 3070 FE, 2019-era i7 (which handles a higher fidelity experience like Half Life: Alyx just fine), yet I find myself constantly pausing the game to tweak graphical settings to prevent stuttering. Doesn't make much sense as this is more or less a port of the standalone Quest experience and should not be so demanding of system resources. Needs additional patching and optimization to reach its full potential. Thankfully, the game is awesome enough to power through the performance frustrations.
A very good 8/10 VR game. I love the atmosphere and VR physics here, as well as the setting. I'm not so hot on the story though. Look, I understand Silent Hill 2 is a masterpiece but does that mean that we have to look for a lost wife in every horror story now? I don't really get the relation here, I think I apologized like a 100 times to the wifey in this game but I have no idea what for :DThe voice acting is weird, instead of English with Russian accent, we get Polish accents. This won't be a problem to most people probably but it kinda stood out for me. In a bad way.Metro Awakening might be the very worst game for people with spider issues. The creepy crawlies walk all over you in this one. Also if you have a problem with human flesh and implied cannibalism stay away. I haven't seen so much human meat since Fallout.Also the pacing is sometimes off. There are long sections where you just walk, or after getting a new weapon you are thrown between invulnerable shadows that can kill you with just a touch. The shooting is great so I would like to have a bit more opportunities to use my arsenal. Pacing is still something that we are figuring out in VR and in my personal opinion Batman did it better, but Metro still holds its own.Despite all these points I thoroughly enjoyed my time with Metro Awakening. It's a worthy addition to the saga and although it doesn't offer anything revolutionary in VR terms, it uses the established solutions and ideas in a satisfactory manner.
Low quality game, with very poor textures quality and environment... It's not a AAA project in 2024
In addition very ugly voicelines with very strong russian accent. I dont know what was the problem make good english voicelines without this accents. Again, saw a lot of props that just flying in air, octagonal legs, no interactions with props, bodies etc. I understand that game need optimization, but not like this, its looks like game from 2008 for real.
ps: Dont trust screenshoots
I feel like the studio that made this should not share a name with the studio that made Arizona Sunshine 1&2. Different people in a different location worked on this game and boy does it show! This is a true and proper VR game.The mechanics are refined and intuitive. Their inventory system is quick and immersive. Resource management is just the right amount of fiddly. I don't really wanna move bullets from one magazine to another before disposing of it in this title, so I'm glad they didn't make it that realistic.The visuals are great (although limited by being underground).There is an interesting, although kind of cringe, story. Not as interesting and engaging as Metro Exodus, but that's a high bar. Actual NPCs that you can talk to - A rare treat in VR! Once or twice it makes a joke and it's actually funny - which is once or twice more than Arizona Sunshine which is actually trying to be funny and makes jokes all the time.Not all sunshine and roses - for some reason they think it's cool and chill to have a camera pull-out in VR. It's not - don't move the camera. ಠ_ಠ
Also, some human characters without helmets require a double tap to the head to die with any weapon which feels a bit ridiculous if you're trying to do stealth.Far better than anything else Vertigo Games has produced. I hope they take some of the people from this side of the house and have them train the Arizona Sunshine people on making a fun VR game. Feels mean to say, but I played Arizona Sunshine 2 before I played this game and in comparison AS2 feels like amateur hour.
It's an alright VR experience. It's by far Vertigo's best work yetBut it's not a 40 dollar game, sadly. 40 dollars for an 8 - 10 hour game with anything past the 4 hour mark being mostly recycled content is... Not great.If it's on sale for 20 dollars or less, I recommend it.
Games alright, if you like the story telling of the Metro games it's more of that but I do have to admit that the gathering and conserving of supplies is quite none existent, you have a pretty hard cap in how many mags and healing viles you can carry so you can never truly over prepare for encounters since it will only ever allow you to have the amount of supplies the game wants you to haveFelt a little limiting in that regard but outside from that real nice vibe it has going for it
I've only played the first little bit, but it's amazing. Going to restart and play on stream so we all get the first time go together, out of the very early tutorial stuff.It plays smooth, super smooth. controls all make sense naturally, except can't figure out the gas mask filter change after missing the tutorial hint. Great though, atmosphere is perfect and wonderfully *metro*. I loved the original series, so I may be a little skewed by fandom.My only complaint, is a graphical thing where there is a bright reflection / light source it seems off of people sometimes during conversations. It's bad, and no, not a flash light on their head haha. Other than that, if you like the series, out of the box I'd recommend. I'll update this later after spending more time with it.
Wow, if this is the VR game of the year then I have no faith for the future of VR. I hope you enjoy attempting to do any action three times before anything actually happens. Like getting stuck in walls while in the middle of an open walkway somehow? Hope you weren't in the middle of combat. Like ammo seemingly disappearing on a regular basis? Good! Sometimes enemies endlessly spawn without any warning in waves of 2-3 each, so you wasted all your ammo not realizing there was no end to it. Check point was 10 minutes ago asshole. This game sucks, get Vertigo 2 or Half-Life Alyx instead.
To give my Metro credentials, I've played thru the original trilogy (including the Redux versions) three times on both PC and console and I've also dabbled in the written works of Glukhovsky so I feel like I can be an adequate judge of entries in the series. Awakening was fantastic and truly earned VR game of the year for 2024. Learning the background of my favorite character from the original game was a great ride.Awakening is a simple experience with straight forward mechanics but that's not to its detriment. It's a very focused and linear trek thru the Metro. Hands down the best sound design of any game I've played, VR or not. I found the characters well written and believable, although the main antagonist fell flat for me. Thankfully his role is relatively minor all things considered. While guns and character/mutant models are well detailed, a lot of the metro will be a bit blurry texture wise. The game did have to make some compromises in visual fidelity to "fit" in VR but I never found them glaring, given how dark and foggy the levels are. The gunplay was solid and the VR world interactions, while usually limited to doors and beer bottles, did have a good sense of weight. I could certainly feel the heavy steel doors as I cranked them open.A few random notes:The spiders were immensely annoying, I think by design. Constantly pulling my mask off and turning my flashlight off. I wish their immense phobia of light had returned, would have made engaging them more dynamic.Reloading by grabbing ammo from my chest instead of my hip never really felt natural but overall, the body interactions were solid. I liked the backpack idea in both concept and execution.Would have nice to be able to add a few minor attachments to the weapons, although finding the [spoiler]silenced pistol[/spoiler] was very cool.[spoiler]Khan/Serdar[/spoiler] being very analytical and slowly embracing mysticism was a great character arc but it was presented very bluntly. Could have been more subtle.Never leaving the Metro to go [spoiler]to the surface above[/spoiler] was a bit disappointing.The ending was actually an emotional moment that closed things off nicely.Overall, one of the best VR games currently on the market. Def recommend.
LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG
You can open the doors with your gun barrel so you never have to enter a room unprepared. You'll still get gangbanged by lurkers, nosalis, spiders, etc, but you'll be ✨Prepared✨ for the gangbang <3
Metro Awakening is a story-driven first person adventure built for VR that blends atmospheric exploration, stealth and combat in the most immersive Metro experience yet. Don your gas mask, brave the crippling radiation and venture into the depths of the Metro
I'm a big fan of the Metro series, along with VR, so I was primed to love this game. However its far from a perfect experience, and had my fair share of frustrating experiences while playing, mostly bugs or design choices. It was a little shorter than I was expecting, just 12 hours, and I took my time exploring. It would be best grabbed on sale.The Metro games are a perfect fit for VR; an atmospheric stealthy shooter. You will spend a lot of time in dark tunnels and passage ways, crawling past enemies and avoiding anomalies. There is a good amount of loot to find and exploration is generally rewarded. Gunplay feels responsive and deadly.The storage and inventory management is unique and one of the first tripping points I had. Unlike most games, you have two packs, one for weapons and one for items. Your left hand is ALWAYS used to grab your packs, one on each shoulder. Your right hand is ALWAYS used to grab weapons. Your current rifle is on your right shoulder, and your left shoulder has grenades.In the heat of battle is it very, very easy to mess up that order. More than once you need to put a gas mask on during combat which can be very difficult. I also had a unique problem that I haven't seen anyone else mention; bad item grabs. Sometimes I would try to grab my bag or some ammo, and instead my hand seemed to lock itself closed and I had to purposefully pull my hand away, open and close it and then try to grab again. More than once I struggled to reliably grab ammo during combat which is an awful feeling.The only other problem I had was being able to clearly understand the NPCs when they would speak to me. Metro is very story driven and Awakening puts the narrative front and center, so it was a shame that I struggled to understand them. Whether it was a bad mix, too thick an accent or bad ears, I knew I was going to have to play it again with the subtitles on. The game is also very, very dark. Headsets like the Bigscreen beyond or PSVR2 will shine here.Despite these drawbacks, Metro: Awakening is a compelling experience that had me on the tips of my toes during certain sequences. Decently polished, with well planned levels that allow you to approach each in the way of your own choosing. Not to be missed for any serious VR fan.
This feels like one of those lousy game to VR ports that people get riled up about because it doesn't feel like a VR game at all...Every item is static, you can't interact with the world in anyway besides shooting it, there is cutscenes that leave your hag character POV so he can have a tedious nightmare sequence which are LONG, they have a "funny" guy in your ear who constantly tries to fill the "Russel" role but lacks the charm because he's nothing than a mouth piece for backstory "So you love your wife? Tell me how much you love your wife!" I wish to god there was a hang up phone button in this I don't want to listen to him talk at all and he ruined a lot of the horror vibes. I do wish he would talk during combat tho, maybe he could say "Watch out Hag Guy! Behind you!" that would actually help a lot because the mole rat things in this game are fast as hell and jump you super quick.I did enjoy it tho but It's only worth about 10 bucks if even which is probably why i'm annoyed as i spent around £25 I also have no one to blame but myself for thinking this was going to be close to the level of Half Life Alyx.I do hope they make a second one tho and improve upon it, the enemies were great and i loved the turret/railway cart sections. Solid 6/10 wasn't bad, wasn't that good either tho