Metro Awakening Review: A Thrilling Dive into the Post-Apocalyptic Moscow Underground
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Metro Awakening, the latest installment in the Metro franchise, brings an immersive and gripping experience to the world of virtual reality gaming. Developed by Vertigo Games, known for their VR masterpiece Arizona Sunshine, Metro Awakening is a prequel to the beloved Metro 2033. With an engaging storyline penned by Dmitry Glukhovsky, the game explores the origins of Khan, one of the most enigmatic characters in the Metro universe. This detailed review delves into every aspect of the game, from its gameplay mechanics to its immersive VR design, offering insights for fans and newcomers alike.
Storyline: The Origin of Khan
Metro Awakening takes players deep into the dark, desolate tunnels of the Moscow Metro. The story follows Serdar, a dedicated doctor searching for his wife amidst the chaos of a post-apocalyptic world ravaged by nuclear fallout. As players progress through the game, Serdar evolves into Khan, a mystical figure central to the Metro lore. The narrative is rich, emotionally charged, and carefully crafted, staying true to the tone and atmosphere of the Metro novels.
One of the most compelling aspects of the storyline is its pacing. The game starts with a slow burn, allowing players to acclimate to the world and its harsh realities before plunging them into moments of intense action and drama. Dialogues with NPCs reveal glimpses of humanity amidst the desolation, offering brief moments of respite and hope.
The backstory of Khan is explored with meticulous detail, shedding light on the events and decisions that shaped his enigmatic persona. This focus on character development adds a layer of depth rarely seen in VR games, making the narrative feel both personal and epic in scope. Players who have read the Metro novels will appreciate how the game expands the lore, while newcomers can enjoy a standalone tale of survival and transformation.
The moral dilemmas Serdar faces throughout his journey elevate the storytelling. Should he prioritize his own survival, or take risks to help others in need? These choices are not always black and white, adding emotional weight to the player’s decisions. The writing is evocative, immersing players in a world where every action has consequences.
Gameplay Mechanics: Immersive and Intuitive
One of the standout features of Metro Awakening is its hands-on approach to gameplay. Designed exclusively for VR platforms such as PlayStation VR2, Meta Quest 2 and 3, and Steam VR, the game offers an intuitive and immersive experience. Players must manually reload weapons, manage ammunition, and monitor vital equipment like their gas mask and flashlight. This level of interactivity enhances the realism and heightens the tension, especially during combat encounters.
Combat mechanics are dynamic, with weapons that feel weighty and impactful. Each gun has its own unique reload method, adding a layer of complexity that keeps players engaged. Melee combat is equally satisfying, with visceral animations and a sense of urgency that makes every encounter feel life-threatening. The combat system rewards precision and timing, ensuring that every shot and swing of a weapon feels meaningful.
The absence of a traditional HUD forces players to rely on environmental cues and in-game objects, making every decision critical. Whether it’s conserving resources or timing an attack, the gameplay demands strategic thinking and adaptability. Players must also balance combat with stealth, as sneaking past enemies can often be the wiser choice. The use of sound to distract enemies adds another layer of strategy, as players can manipulate their surroundings to gain an advantage.
The game includes a crafting system that allows players to create essential supplies, such as medkits and filters for their gas mask. This mechanic encourages exploration and resource management, rewarding those who take the time to scavenge the environment. Players must also repair and maintain their equipment, adding another layer of immersion.
Unique gameplay segments, such as intense chases or moments where the player must defend a position against waves of enemies, provide variety. These sequences test the player’s reflexes and resourcefulness, keeping the experience fresh and exciting.
VR Immersion: A Visual and Sensory Feast
Metro Awakening takes full advantage of VR technology to create a hauntingly atmospheric experience. The game’s visuals are stunning, with detailed environments that capture the oppressive yet captivating world of the Moscow Metro. The dimly lit tunnels, flickering lights, and eerie sound design immerse players in a world teeming with danger and mystery.
The developers have paid meticulous attention to detail, from the creaking of rusty pipes to the distant growls of unseen creatures. Every element contributes to an intense sense of immersion, making players feel like they are truly navigating the Metro’s treacherous tunnels.
Environmental effects, such as fog, fire, and water reflections, are rendered with remarkable realism. The use of spatial audio further enhances the experience, allowing players to pinpoint the source of sounds and react accordingly. This attention to sensory detail creates a world that feels alive, despite its post-apocalyptic setting. Players will find themselves pausing to take in the beauty of a glowing fungus or the unsettling silence of an abandoned station.
Lighting plays a critical role in the game’s atmosphere. Flickering torches, faint moonlight filtering through cracks, and the glow of distant fires create a dynamic and eerie environment. Shadows move and shift realistically, adding to the sense of unease. The combination of visual and audio cues makes the player’s journey through the Metro both thrilling and terrifying.
Combat and Exploration: A Perfect Balance
Metro Awakening strikes a fine balance between combat and exploration. Players encounter a variety of enemies, from mutated creatures to hostile humans, each requiring different strategies to defeat. The combat system is fluid and responsive, with a range of weapons that feel satisfying to use. However, the scarcity of resources ensures that players must carefully choose when to fight and when to avoid conflict.
Exploration is equally rewarding, with hidden areas, collectibles, and environmental storytelling adding depth to the game. The Metro’s labyrinthine tunnels are filled with secrets waiting to be uncovered, encouraging players to venture off the beaten path. These moments of discovery add a sense of wonder to the otherwise bleak world.
Certain areas feature puzzles that require players to think critically and interact with the environment. These moments break up the intensity of combat and add variety to the gameplay. From finding alternate routes to disabling traps, these challenges keep the experience engaging and dynamic. The puzzles are well-integrated into the world, making them feel like a natural part of the Metro’s history rather than arbitrary obstacles.
The enemies themselves are varied and challenging. Mutants move unpredictably, forcing players to stay on their toes, while human adversaries use tactics like flanking and suppressive fire. Boss encounters provide some of the game’s most memorable moments, with each fight requiring players to adapt and think on their feet.
Character Development: The Journey of Serdar
Serdar’s transformation into Khan is a central theme of Metro Awakening, and the game does an excellent job of portraying his evolution. Players witness his struggles, triumphs, and the gradual loss of his humanity as he adapts to the harsh realities of the Metro. The emotional depth of his character makes the story compelling, and players will find themselves rooting for him even as he makes morally ambiguous choices.
Interactions with other characters provide additional layers to Serdar’s journey. Allies and foes alike challenge his beliefs and push him to confront his own limitations. These relationships are nuanced, adding emotional weight to the narrative and making the stakes feel personal. Voice acting and motion capture performances are top-notch, bringing the characters to life with authenticity.
Technical Performance: Smooth and Polished
Metro Awakening runs smoothly on all supported VR platforms, with minimal performance issues. The game’s optimization ensures a seamless experience, even during intense action sequences. Load times are minimal, and the controls are intuitive, allowing players to focus on the game’s immersive world.
The game also offers a variety of settings to accommodate different playstyles and comfort levels, making it accessible to both VR veterans and newcomers. Features such as adjustable movement options and customizable controls enhance the overall experience. The inclusion of seated and standing modes ensures that players can enjoy the game regardless of their physical setup.
The developers have also included accessibility options, such as subtitles and colorblind modes, ensuring that the game can be enjoyed by a wide range of players. Regular updates and patches have addressed minor bugs, demonstrating the studio’s commitment to quality.
Replayability: Endless Depth
Metro Awakening offers plenty of reasons to revisit its dark and haunting world. Multiple difficulty levels, hidden secrets, and branching storylines ensure that no two playthroughs are the same. The game’s rich narrative and immersive gameplay will keep players coming back for more.
Achievements and collectibles provide additional incentives for completionists, while the dynamic nature of the game’s events encourages experimentation. Players can approach scenarios differently on subsequent playthroughs, whether by choosing alternative routes or adopting new combat strategies. The addition of a New Game+ mode allows players to carry over upgrades and skills, adding another layer of depth.
Expanded Pros and Cons
Pros:
Immersive VR experience: Stunning visuals and sound design bring the Metro universe to life.
Engaging storyline: A well-crafted narrative that explores the origins of a beloved character.
Interactive gameplay: Hands-on mechanics enhance realism and tension.
Replayability: Multiple paths and secrets ensure lasting appeal.
Strong character development: Serdar’s transformation into Khan is compelling and emotionally resonant.
Polished technical performance: Smooth gameplay and intuitive controls.
Environmental storytelling: Rich, detailed environments that reward exploration.
Varied enemy design: Challenging and memorable encounters.
Accessibility options: Ensures a wide range of players can enjoy the game.
Cons:
Steep learning curve: The lack of a HUD and resource management may be challenging for some players.
Limited platform availability: Requires a VR headset, excluding non-VR players.
Resource scarcity: While immersive, the limited supplies can be frustrating for players unfamiliar with survival mechanics.
Intensity of combat: The high stakes and tense atmosphere may be overwhelming for some.
Final Verdict
Metro Awakening is a triumph of storytelling and immersive design, offering a unique and unforgettable experience in the world of virtual reality. Its engaging narrative, atmospheric visuals, and hands-on gameplay make it a standout title in the Metro franchise. Whether you’re a longtime fan or a newcomer to the series, Metro Awakening is a journey worth taking.
For those with a VR headset, this game is a must-play. Its blend of exploration, combat, and storytelling sets a new standard for VR gaming, and its connection to the Metro universe makes it an essential addition to the series.
Ready to dive into the Metro? Grab your VR headset and prepare for an adventure like no other. Metro Awakening awaits.
A superb Metro experience, beginning to end. Some of the stylistic choices the Vertigo team made were insightful and risky, and although some people won't like that, I thought it was a lot of fun (ie. third person panning cinematics). Story was well written and voice acting was great. Although the story wasn't the deepest, it still matched the somber atmosphere of the Metro universe and was engaging enough for me to follow along with.Surprisingly the music was A+. It just hit different when a nice strings orchestral piece fades in during a dramatic moment. Sound design was excellent and really helped with the immersion factor.Gunplay is tight and fun, and unforgiving if you don't aim. Survival/scavenging mechanics were present, but not entirely difficult. The frugality of ammo did have me counting my bullets during enemy engagements though, which added some difficulty. There isn't a ton of enemy variety but the immersive gameplay allowed me to look past that. I just enjoyed stealthing around regardless of what i was murdering. Enemy AI was surprisingly good, as they would attempt to flank you and also take cover from your shots. The spider enemy mechanics were super cool and interactive. It really made you feel like you were fighting something actively crawling all over you and helped build suspense during heated moments. Pulling it off your face and sticking your gun barrel in it's fangs and just blastin' was definitely a top moment for meGive the game a try! It scratches that immersive shooty shoot FPS itch with added atmosphere and lore. Lots of fun and a wonderful 15 hour experience!
so far so good. i did purchase this on sale. I think im on chapter 4. I dont want to criticize the actually fighting in the game yet. haven't ran out of ammo yet so im not sure what happens if im in a battle and run of ammo. The story line seems kind of boring. I paid $15 for this game as a bundle price so I'm happy so far.
So far it's pretty fun, ran into a bug where my first ever gas mask did not spawn but restarting the chapter fixed it. The aiming is accurate and the gunplay and mechanics are on point. The tutorial seems a little off mostly in that I didn't know where to grab new magazines from at first. I also wish I could have my rifle over my left shoulder and my pistol on my right however it matches your sidearm to whatever side your dominant hand is. I like being able to keep a hand on my main weapon and pull my pistol in a pinch. Your other hand is your heals.Those things in mind it's still a very good feeling game and good looking in my opinion. It fits the metro vibe and so far i'm really enjoying it. If you've read the books there's some great call backs to it as well. I haven't beaten it yet so I'm hoping it goes somewhere as a plot point. You can swap weapons kinda, I found a nice pistol and swapped my rusty one for it. Good to have some more metro in my life. One of my favorite series of games and books.
Absolute gem of a VR game. Easily one of my favorites in the medium up there with Into The Radius 1 and 2. Strongly recommend if you're a metro fan or just a VR enthusiast. The A.I. gunfights in this game are probably the best i've ever experienced in the genre. They feel fast, tense and frenetic. The gunplay is extremely satisfying and the way the enemies take cover and run around makes firefights feel really dynamic and exciting. Definitely utilize cover and corner peaking. Makes you feel like a badass. The game does reuse the trolly gunner section a little bit too much towards the ending but i personally found them to be really fun, so i wasn't complaining. And this game is pretty much a perfect transition to VR for what the metro games are. This is EXACTLY what it needed to be. The backpack is really cool and intuitive, and the gas mask sections were always a treat considering the mechanics of having to wipe the mask and physically change the filters, it was incredibly satisfying. I've been with this franchise since the day the first game launched on PC and Xbox 360 back in 2010, so i'm a bit biased, but as someone who does really enjoy VR, i do genuinely believe this is a fantastic VR game. And there are some fantastic ghost sequences in this. The sound design and visuals of those bits were top tier.The negative/mixed reviews seem odd to me. I definitely think theres a bit of a barrier to entry in understanding that theres design choices that this game makes because its fitting into a pre-existing franchise that already has a formula that works great. Metro 2033 and Last Light both have very linear progression/exploration. Theres a few sections where you can explore, but the areas were always really limited in scope. Not a bad thing considering the setting its based in. If very TIGHTLY linear bothers you, thats perfectly fair, but it just seems like an odd complaint considering the setting. It sounds like they're annoyed that the metro is a metro- thats like walking into a burger joint and complaining that all they really have is burgers. You should understand what you're getting into is my point.Also, this is probably the best story i've experienced in a VR game. I don't really think with VR that gripping narratives are required as i feel that the mechanical depth of a game is more than enough to be enticing, but the story here was genuinely pretty great, and it had some really touching moments, Big plus for the medium of VR.I would give this a 10/10 personally. I think its amazing and a lovely addition to the franchise. I love all of these games but i think this just might be my new favorite for everything it does so well.
Another VR masterpice, absolutely beautiful game, can't wait more further for more vr games like this one, it only encorage me to get better vr hardware, can't wait to play with a pimax or a bigscreen beyond in a near future.100/10
i purchased this game because i wanted another vr game, i gave it a go and was i surprised by how great this title actually was. the story was driving, the action was intense. i really wish that more games were like this. ans i would put this right next to half life alex for narrative action and fun.also this game is often pretty spooky to be honest. 9/10
Most of the gameplay itself is okay, there are a lot of good ideas, good gun handling, some really interesting game mechanics, and it's all bogged WAY down with tons of bad ideas, flaws, and missteps, including the game being so dark that you can't see anything in front of you, they keep pulling the "oh no your flashlight is dying" scripted sequence that does nothing but make you think you have to charge your flashlight battery, which drains way too fast even in normal situations anyway. But it's even worse when your flashlight keeps flickering for about a half hour of gameplay nonstop and you can't even charge it.This isn't even getting into the fact that this is the worst story in the series, the story has almost nothing to do with the original series except that it takes place in the same setting, and introduces completely ridiculous silly story elements. Not to mention that there are several giant unskippable scenes that you simply have to sit through, which aren't interesting or funny or anything, they don't build on the Metro setting, they're just there.If you love the Metro games and want to play one in VR, and you HAVE to get this, try to get it on the biggest sale you can. I had a few good times in this game, it's about half a good game mixed with half a bad game. Giant disappointment.
If you genuinely enjoyed Metro 2033 then will have an awesome time here. This feels like the earlier games but with a new story on VR. I personally think it feels cool to wipe off your gas mask and have to recharge your light. Those things never became tedious and just add to the feeling of the world you are in. If you are looking for a balls to the wall action game then I would not come here for that. If you want a slower FPS horror game with optional stealth then I would pick this up
I don't know why, but I gave up a few hours in. Maybe I was bored, maybe the annoying controls finally broke me down, maybe it was something else. I just knew I was regularly wondering when the game was going to end and that wasn't a good sign, and when I looked up my progress every now and then, when I saw that I wasn't even halfway through, I wasn't excited that I had more than twice the experience left, but disappointed that I wasn't even halfway to being done with the game, so I stopped.
Love the metro franchise so had to try this put when i got a VR headset. Its been a great game and is really immersive and unsettling. Dont go near the shadow people…
After playing Half-Life Alyx for like the 12 time, I needed something new to scratch the itch. As a casual fan of the Metro series, I wasn't even aware there was a VR game. It was on sale, I was fiending for something new, so I pulled the trigger.First, it felt like a Metro game. I'm not a big enough fan to know how fitting the story was to the universe, but it mostly worked for me. One of the only negatives I have is that it felt like it leaned a little too hard into dreams/hallucinations, but it's a minor nitpick. The story was satisfying.While not as polished as Alyx, the gameplay is very smooth and intuitive. I actually prefer the way Metro handles using weapons over Valve's solution. If you want to draw or holster your side arm, you reach down to your side as one would in real life. It really gives the impression that you're drawing and firing a pistol. While there are multiple secondary weapons, you can only quick-access one at a time. You have to grab your backpack (another cool thing,) and select the secondary weapon you want. Then, you can grab that weapon by reaching over your shoulder.The backpack itself is a very cool concept for VR. Your gas mask, extra canisters, secondary weapons, grenades, lighter, and power charger are all attached to your backpack that you can grab. It is really annoying in the heat of battle, but that's how it would be in real life if you didn't plan ahead.While there are some more minor complaints, all in all this is a very good game AND a very good VR game.Nothing is lost for people who haven't played the other games. It is a stand-alone story, so people who haven't played the other games shouldn't be confused.If you liked Half-Life Alyx, but wished there was a bit more realism, then Metro is absolutely worth the money. Heck, if you like games and have a VR headset, Metro Awakening VR is worth it.
I bought the game and couldn't play it for sometime and now I still can't play it because I'm stuck on the sign in screen and my controllers don't work because the devs have not included WMR support for older WMR headsets like my Samsung Odyssey.
Runs poorly overall ngl just the random stutters does it for some friends of mine, its just an incredibly mid vr game especially when you consider they killed someone elses game project for this, embarrassing
Honestly really good. Especially worth it for only $20 dollars on sale! Almost Half-Life Aylx level of production. Almost... Nothing is on that level yet.
8/10 Game
Rare game that I bought full price, as it's not expensive like other games. I played this 100% on my VR treadmill, it was quite a workout!
I found the story and characters engaging, I wanted to keep going. The combat is serviceable and can be fun.
However there were some very frustrating moments, especially in "stealth" levels if you mess up once, you might as well get killed so and restart. I really think having a melee weapon would have helped a lot. You are always scarce on ammo, so you should have a melee weapon you can rely on. Besides, later in the game you fight these guys with blow darts. You're telling me I can't just run up and beat them with my gun? Come on.
Also this game can get pretty scare. There was this one part where it's pitch black and you are surrounded by ghosts, ah! I can't believe I got through that part. So this isn't for the faint of heart (especially since this is in VR) Overall, I'm glad I bought and played the game.
IMO this game receives a lot of hate it doesn't deserve, but it's not perfect. It doesn't feel like a Metro game in that I never had to debate if a potential resource cache was worth the filter I would burn to go get it. It's very linear, has too many "sit on the cart and shoot nosalis" sections, and there's no parts on the surface.The plot with respect to the wife and the cult is kinda meh, but watching the main character's growth to become one of the most iconic characters of the series was very well done.They also completely nailed the feeling of wandering around the Metro, having to charge your batteries, wipe the sludge off your gas mask, etc. If you've ever wanted to experience the Metro for yourself, it's well worth the money.
As a game, it is quite well made.
I am very grateful to Vertigo Games for creating many VR titles.
Even if the required machine specifications are high,
I would love for many beautiful VR titles to be created.
Alright so i will start off with the positives before I explain why I dislike this game and will not be completing it.First, the graphics are good, with my PC setup anyways. I like what they did with the 3d loading screen., and the overall aesthetic of the game is cool, from the settlements made underground, to the surface which is frozen over and reminds me of after the fall.
Second, the characters are well voice acted and animated.
Third, the music is good, all the way from, random music played on the guitar from the opening credits song, etc.
fourth, the guns feel good and have full manual reloads.
fifth, the whole gas mask filter and power charging mechanic for the light is cool. I like the idea behind it. I thought it was a cool mechanicAnyways, there are probably more positives for the game however, what I didn't like is the gameplay. You don't actually get into a personal enemy encounter until you are like 30 minutes in and finally leave to start your mission. (I exclude the fight in the beginning with he machine gun because it is scripted fully.) And when you do fight a creature or enemy, they take like 30 bullets to the head before dying which is a lot of your ammo. The game caps you at a fairly low ammo count, and they do not give you a melee weapon that I know of. So if you run out of ammo, you have to run around with your sprint that lasts like 3 seconds, and you have to awkwardly bash the enemies with your gun which also takes a while. There are fights here and there, but aside from that mess you just wander around for like 10 minutes and do the same thing. Open doors, crawl through spaces, and power a door with your charger. The gameplay is uninteresting and frustrating. Tjhe game is boring and you often have to cheese the enemies because shooting them in the head 15 times with an AK, hardly even hurts them. I guess the guns are nerf blasters or something. Anyways I am a vr Enthusiast who plays vr often and I had to return this game. I got it 50% off and still felt shorted. Buy at your own risk ig, maybe you will like it.
Metro Awakening is one of those rare VR titles where atmosphere and visual style carry the experience. And honestly, they do it well. With VR, you're not just playing the game. You're in it. The iconic tunnels, flickering lights, and distant echoes all feel raw, claustrophobic, and deeply immersive.The story builds slowly, which can be both a strength and a drawback. On one hand, it creates tension and keeps the focus on the narrative. On the other, the pacing drags, especially in the beginning. Interactivity is also limited. Most of the world feels more like a backdrop than something you can actually engage with.Level design starts to feel repetitive. The same tunnel layouts and reused assets break immersion over time and make the world feel smaller than it should.In the end, Metro Awakening isn't about fast action or deep mechanics. It's for players who value a strong narrative, heavy atmosphere, and don’t mind watching the world unfold with only light interaction. If that sounds like your thing, you'll probably enjoy it.Just wait for a big discount before buying.
Pro: Combat is tight and responsive, VR controls are intuitive. Creeping around in the dark feels like a metro game. Flashlight and oxygen management add a solid VR layer to encounters.Con: Too much repitition and backtracking. Came back to the same area multiple times. Road on the gun cart more times than felt meaningful. No upgrade path for weapons like previous metro games had.Conclusion: buy on sale. It's not the next Alyx.
The game itself isnt really challenging.But it is very immersive. You really do feel the metro vibes and atmosphere if youve played any of the other games. Gameplay wise It kind of starts to get monotonous.Charge something up and then kill about 4 or more enemies. Rinse and repeat. I also just dont feel much challenge when taking down enemies. I feel that if they added throwing knives like the actual games, then that would have spiced the game up a little. So in my opinion, this is definitely worth the money if you are a metro fan. Its nothing amazing but it is a good enough game to warrant throwing an hour here and there to play and beat it
I think am too bad for this game, and now I am stuck. I can't get past the second radioactive passage. There are no filters for the mask anywhere, and I get radiated to death. It is a struggle to understand what the games want me to do.The visuals are 2/10 not because they look bad, but because you can't see them. It is way too dark and the flashlight is annoying to charge. It was fun to charge it the first two or three times and then it got laborious.I have the feeling hat there is no ammunition and the enemies are way too tankey. I found until now maybe 4-6 bullets, and you need at least two clips to kill a mutant rat.I don't know, maybe this is supposed to be that hard in normal, or maybe I am doing something wrong, but it makes no fun for me. Unfortunately, I can't refund this game anymore, I bought it months ago.I can't recommend it.
...where do I begin?this game is boring. It starts off interesting, up until the point where you venture out into the tunnels. from there it turns into a snooze-fest.gripe #1: storyI don't even know what the story is, other than my wife hears our son & even though she KNOWS he died YEARS ago, she believes he may possibly still be alive -- at the same exact age he was when he died. same voice. this woman is hearing the same voice of our long deceased child & decides to leave the safest area possible to find him. your only mission is to find her. no impending threat...nothing relative to her leaving...you don't find any clues to suggest your son is alive & makes you question if she's right...NOTHING.on top of that, there's another thing mentioned that has no relevance to the game at all. at first you don't accept it, then you do & there's no benefit whatsoever. no cool new weapons...nothing. another thing that pissed me off was the fact that all of these stations you go through -- how did SHE get through them? apparently neither of you knew how to use a gun, but all of a sudden she was able to get through all of these enemies & obstacles??? THE STORY OVERALL MAKES NO SENSE. it's as if someone just wanted to make a game & figured it out as they went along.gripe #2: environmentall of the areas are similar - no real exploration. all of the stations are destroyed, so areas are linear. linear isn't a bad thing except when there's no real purpose of you being in that area. you don't have anything to retrieve that's relevant to the story's progression. you go through a few rooms with no action, then you get to an area with a couple enemies, then more rooms with no action, then you get to another area with a lot of enemies, then even more rooms with no action, then you get to an area that's essentially an ambush. new chapter. rinse & repeat. there's no variety - it's that literal exact pattern & it's very predictable after Chapter 2.gripe #3: storagelisten, i'm aware of the genre this game is. I've played all of the Metro games thus far. HOWEVER - why am I lugging around these two big ass backpacks if I can't carry much ammo? you have about 6 magazines for the assault rifle & 5 for the pistol max. the problem isn't scarcity. I feel like THAT'S managed fairly well, but running low on ammo during one of the many ambush type fights is wildly annoying when you've heard "I can't carry any more magazines" for the past 20 minutes.it feels like there was a change in direction mid-development, or a deadline was rushed. the game is fine for the average gamer, I'm sure, but for someone like me who has played the hell out of Into The Radius, Half-Life: Alyx, The Living Remain & a host of other similar games...this one doesn't do it for me.the ending was sub-par & predictable. I think around chapter 8 I called it. it's a 15hr game that feels like 40 hours. I stopped playing for a few months because of how it was dragging but I decided to finish already so I can move on (I'm trying to stop game hopping & actually FINISH the games I buy). all in all, I can't recommend this game to anyone. YOU may have a different experience but I'm glad there was no real potential for a sequel to this specific story. hopefully if they make another Metro VR game, they will have sorted things out.it's weird because Vertigo usually makes good VR games. maybe this just isn't their bag.
The gameplay and mechanics are alright and reasonably well thought out (although the frequent turret sections on the railcar became a drag), however the story is just bad. Way too many characters to keep track of, a bad flow, confusing plot points and just all around poorly written and incredibly boring. The ending isn't at all satisfying, and since you have zero attachment to the characters (because there are way too many and their appearances too infrequent, combined with lackluster writing) it doesn't hit any emotional points either. Overall it was decent, towards the end it definitely felt like a chore to keep playing. Worst of all however your wife is hideous and annoying and has no brapper whatsoever. 6/10, wont be playing again.