Metro Awakening Review: A Thrilling Dive into the Post-Apocalyptic Moscow Underground
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Metro Awakening, the latest installment in the Metro franchise, brings an immersive and gripping experience to the world of virtual reality gaming. Developed by Vertigo Games, known for their VR masterpiece Arizona Sunshine, Metro Awakening is a prequel to the beloved Metro 2033. With an engaging storyline penned by Dmitry Glukhovsky, the game explores the origins of Khan, one of the most enigmatic characters in the Metro universe. This detailed review delves into every aspect of the game, from its gameplay mechanics to its immersive VR design, offering insights for fans and newcomers alike.
Storyline: The Origin of Khan
Metro Awakening takes players deep into the dark, desolate tunnels of the Moscow Metro. The story follows Serdar, a dedicated doctor searching for his wife amidst the chaos of a post-apocalyptic world ravaged by nuclear fallout. As players progress through the game, Serdar evolves into Khan, a mystical figure central to the Metro lore. The narrative is rich, emotionally charged, and carefully crafted, staying true to the tone and atmosphere of the Metro novels.
One of the most compelling aspects of the storyline is its pacing. The game starts with a slow burn, allowing players to acclimate to the world and its harsh realities before plunging them into moments of intense action and drama. Dialogues with NPCs reveal glimpses of humanity amidst the desolation, offering brief moments of respite and hope.
The backstory of Khan is explored with meticulous detail, shedding light on the events and decisions that shaped his enigmatic persona. This focus on character development adds a layer of depth rarely seen in VR games, making the narrative feel both personal and epic in scope. Players who have read the Metro novels will appreciate how the game expands the lore, while newcomers can enjoy a standalone tale of survival and transformation.
The moral dilemmas Serdar faces throughout his journey elevate the storytelling. Should he prioritize his own survival, or take risks to help others in need? These choices are not always black and white, adding emotional weight to the player’s decisions. The writing is evocative, immersing players in a world where every action has consequences.
Gameplay Mechanics: Immersive and Intuitive
One of the standout features of Metro Awakening is its hands-on approach to gameplay. Designed exclusively for VR platforms such as PlayStation VR2, Meta Quest 2 and 3, and Steam VR, the game offers an intuitive and immersive experience. Players must manually reload weapons, manage ammunition, and monitor vital equipment like their gas mask and flashlight. This level of interactivity enhances the realism and heightens the tension, especially during combat encounters.
Combat mechanics are dynamic, with weapons that feel weighty and impactful. Each gun has its own unique reload method, adding a layer of complexity that keeps players engaged. Melee combat is equally satisfying, with visceral animations and a sense of urgency that makes every encounter feel life-threatening. The combat system rewards precision and timing, ensuring that every shot and swing of a weapon feels meaningful.
The absence of a traditional HUD forces players to rely on environmental cues and in-game objects, making every decision critical. Whether it’s conserving resources or timing an attack, the gameplay demands strategic thinking and adaptability. Players must also balance combat with stealth, as sneaking past enemies can often be the wiser choice. The use of sound to distract enemies adds another layer of strategy, as players can manipulate their surroundings to gain an advantage.
The game includes a crafting system that allows players to create essential supplies, such as medkits and filters for their gas mask. This mechanic encourages exploration and resource management, rewarding those who take the time to scavenge the environment. Players must also repair and maintain their equipment, adding another layer of immersion.
Unique gameplay segments, such as intense chases or moments where the player must defend a position against waves of enemies, provide variety. These sequences test the player’s reflexes and resourcefulness, keeping the experience fresh and exciting.
VR Immersion: A Visual and Sensory Feast
Metro Awakening takes full advantage of VR technology to create a hauntingly atmospheric experience. The game’s visuals are stunning, with detailed environments that capture the oppressive yet captivating world of the Moscow Metro. The dimly lit tunnels, flickering lights, and eerie sound design immerse players in a world teeming with danger and mystery.
The developers have paid meticulous attention to detail, from the creaking of rusty pipes to the distant growls of unseen creatures. Every element contributes to an intense sense of immersion, making players feel like they are truly navigating the Metro’s treacherous tunnels.
Environmental effects, such as fog, fire, and water reflections, are rendered with remarkable realism. The use of spatial audio further enhances the experience, allowing players to pinpoint the source of sounds and react accordingly. This attention to sensory detail creates a world that feels alive, despite its post-apocalyptic setting. Players will find themselves pausing to take in the beauty of a glowing fungus or the unsettling silence of an abandoned station.
Lighting plays a critical role in the game’s atmosphere. Flickering torches, faint moonlight filtering through cracks, and the glow of distant fires create a dynamic and eerie environment. Shadows move and shift realistically, adding to the sense of unease. The combination of visual and audio cues makes the player’s journey through the Metro both thrilling and terrifying.
Combat and Exploration: A Perfect Balance
Metro Awakening strikes a fine balance between combat and exploration. Players encounter a variety of enemies, from mutated creatures to hostile humans, each requiring different strategies to defeat. The combat system is fluid and responsive, with a range of weapons that feel satisfying to use. However, the scarcity of resources ensures that players must carefully choose when to fight and when to avoid conflict.
Exploration is equally rewarding, with hidden areas, collectibles, and environmental storytelling adding depth to the game. The Metro’s labyrinthine tunnels are filled with secrets waiting to be uncovered, encouraging players to venture off the beaten path. These moments of discovery add a sense of wonder to the otherwise bleak world.
Certain areas feature puzzles that require players to think critically and interact with the environment. These moments break up the intensity of combat and add variety to the gameplay. From finding alternate routes to disabling traps, these challenges keep the experience engaging and dynamic. The puzzles are well-integrated into the world, making them feel like a natural part of the Metro’s history rather than arbitrary obstacles.
The enemies themselves are varied and challenging. Mutants move unpredictably, forcing players to stay on their toes, while human adversaries use tactics like flanking and suppressive fire. Boss encounters provide some of the game’s most memorable moments, with each fight requiring players to adapt and think on their feet.
Character Development: The Journey of Serdar
Serdar’s transformation into Khan is a central theme of Metro Awakening, and the game does an excellent job of portraying his evolution. Players witness his struggles, triumphs, and the gradual loss of his humanity as he adapts to the harsh realities of the Metro. The emotional depth of his character makes the story compelling, and players will find themselves rooting for him even as he makes morally ambiguous choices.
Interactions with other characters provide additional layers to Serdar’s journey. Allies and foes alike challenge his beliefs and push him to confront his own limitations. These relationships are nuanced, adding emotional weight to the narrative and making the stakes feel personal. Voice acting and motion capture performances are top-notch, bringing the characters to life with authenticity.
Technical Performance: Smooth and Polished
Metro Awakening runs smoothly on all supported VR platforms, with minimal performance issues. The game’s optimization ensures a seamless experience, even during intense action sequences. Load times are minimal, and the controls are intuitive, allowing players to focus on the game’s immersive world.
The game also offers a variety of settings to accommodate different playstyles and comfort levels, making it accessible to both VR veterans and newcomers. Features such as adjustable movement options and customizable controls enhance the overall experience. The inclusion of seated and standing modes ensures that players can enjoy the game regardless of their physical setup.
The developers have also included accessibility options, such as subtitles and colorblind modes, ensuring that the game can be enjoyed by a wide range of players. Regular updates and patches have addressed minor bugs, demonstrating the studio’s commitment to quality.
Replayability: Endless Depth
Metro Awakening offers plenty of reasons to revisit its dark and haunting world. Multiple difficulty levels, hidden secrets, and branching storylines ensure that no two playthroughs are the same. The game’s rich narrative and immersive gameplay will keep players coming back for more.
Achievements and collectibles provide additional incentives for completionists, while the dynamic nature of the game’s events encourages experimentation. Players can approach scenarios differently on subsequent playthroughs, whether by choosing alternative routes or adopting new combat strategies. The addition of a New Game+ mode allows players to carry over upgrades and skills, adding another layer of depth.
Expanded Pros and Cons
Pros:
Immersive VR experience: Stunning visuals and sound design bring the Metro universe to life.
Engaging storyline: A well-crafted narrative that explores the origins of a beloved character.
Interactive gameplay: Hands-on mechanics enhance realism and tension.
Replayability: Multiple paths and secrets ensure lasting appeal.
Strong character development: Serdar’s transformation into Khan is compelling and emotionally resonant.
Polished technical performance: Smooth gameplay and intuitive controls.
Environmental storytelling: Rich, detailed environments that reward exploration.
Varied enemy design: Challenging and memorable encounters.
Accessibility options: Ensures a wide range of players can enjoy the game.
Cons:
Steep learning curve: The lack of a HUD and resource management may be challenging for some players.
Limited platform availability: Requires a VR headset, excluding non-VR players.
Resource scarcity: While immersive, the limited supplies can be frustrating for players unfamiliar with survival mechanics.
Intensity of combat: The high stakes and tense atmosphere may be overwhelming for some.
Final Verdict
Metro Awakening is a triumph of storytelling and immersive design, offering a unique and unforgettable experience in the world of virtual reality. Its engaging narrative, atmospheric visuals, and hands-on gameplay make it a standout title in the Metro franchise. Whether you’re a longtime fan or a newcomer to the series, Metro Awakening is a journey worth taking.
For those with a VR headset, this game is a must-play. Its blend of exploration, combat, and storytelling sets a new standard for VR gaming, and its connection to the Metro universe makes it an essential addition to the series.
Ready to dive into the Metro? Grab your VR headset and prepare for an adventure like no other. Metro Awakening awaits.
This game is just half life alyx but everything was twaked to offer moderate level of annoyance. not so bad that it make you quit, but enough for you to never be able to get used to it.
I know this game got mixed reviews upon launch, I bought it and never played it because of the lack of haptics for my bhaptic tacsuit. Now the haptics are native and what an amazing game. People keep wanting another half-life alyx - this is it, I heard the graphics wern't as good- don't know if there was an update but these graphics are just as good as half life, and I think this game is more interesting
It's not a bad game but mechanically it just feels like I'm playing Half Life Alyx with slightly less polish and less interesting world design. And for the base price of $50 it just doesn't really deliver imo.
Bought the game with a 50% (or higher) discount and for that money it was worth it.The graphics look decent, bit outdated here and there but is fine. Performance was great on my side and only had one crash during my playthrough.As some other reviews mentioned, the game can be a bit repetitive. I know it is the metro and we are bound to see metro tunnels most of the time, but still, Vertigo Games could have done more here. For example, we barely see anything from the outside world and other segments like with the train cart all feel so copy and paste. It drives on its own and we need to shoot some waves of monsters. Why not also include train segments where we drive it our own and we can stop a long the way to loot some off beaten paths?However, I do feel there was a proper balance between fighting bandits, spiders, monsters and the more horror segments of the game.The story was on point and straightforward. Not a story that becomes too big for its own good. However, the visions and such made it unclear to me what was real and what wasn't after the while. Nonetheless, the story really is not that good. You have this know-it-all wife that belittles you, and your character responds as some simp. Kinda the same as Green Hell. Even though you try to do best, she keeps pushing your boundaries which ultimately leads to her running off and you need to find her. Most of the game is you talking to ghosts from that point on. Ah well, I will not give any spoilers.Anyway, in conclusion, it is a fine game that looks decent and plays well. It is fun to go through and keeps you on your toes.
While I would recommend this as a good VR FPS, I wouldn't recommend this as a Metro game. Its for the most part an FPS with a Metro skin on it, because at least to me my favourite part of the Metro games wasn't the FPS combat, it was the secondary stuff like customising a wide range of guns, managing ammo, stealth, the characters and story, interacting at actual Metro Stations with people. Exploring and going to the surface (At least what I'm up to).This game doesn't have much, if any of that. You get a few cutscenes at the beginning of the game and one halfway through, but other than that most NPCs are just nameless grunts to gun down as you move from room to room. There are like 3 mutated enemies to fight, but one of them is basically restricted to rails sections, and the spiders are probably the enemy that takes advantage of VR the most, and also that feels the most 'Metro' as you have to keep your headlight lit (although it sucks that the lighter is basically useless.)You have four weapons the entire game basically, and the only customisation is different skins you can find from dead enemies or in side rooms, (Although you can get a silence pistol that actually lets you do stealth, but that's it unless I missed the others.)The story is okay, but if you're looking for a good Metro game, play the other 3. If you're looking for a good VR shooter play HL: Alyx.
I am not too far into this game but so far it is pretty fun. Feels like a decent entry into the metro series.
The game however makes me incredibly motion sick if i play too long. a lot the cutscenes force you to stand as still as possible or it breaks the immersion. RE4 VR did cutscenes well by making them play in a window.
i was stunned the experience from Metro world. when i heard that metro is on VR, immediately i buyed it and i can tell i made a great purchase. the atmospere was perfect, mechanics are easy to understand,design was great i have only positive things to say i LOVE metro franchise devs make another GREAT game´. but there is one thing that suprised me it was too short, comparing to orther game playtime this is in the lowest point it feels.
PS: thank you vertigo games for this experience wish devs only the best.
Is this the best VR game ever? No
Is this a bad VR game? NO
This is a GOOD game, not great, but its worth playing, i think most people complain everything is the same didnt play the first 2, its the metro, everything looks similar.
no its not super detailed, there is not tons of loot to dig for, drawers to check etc. its set up like Metro 2033, ammo on bodies, or in ammo cases, that's about it. Also like Metro the enemies are bullet sponges if you dont AIM! Headshots people, makes a huge difference.
This game does not deserve all the hate. No its not half life alyx, but its still worth playing on sale for sure.
Full price? only if you truly love VR and Metro 2033-2034
Fans of Exodus only, you might want to look elsewhere.
I enjoyed this game and would recommend snagging it on a good sale.I have played all the metro games (Metro Last Light being my favorite) and liked getting to play as someone other than Artyom for a change. This game takes place before Metro 2033.Story: I enjoyed the story, I would not describe it as amazing, but it is solid enough. I wish there was an ability to skip through the dialogue, there are multiple times where you are stuck for several minute conversations with nothing to do but look around. I most enjoyed the radio dialogue where I could play the game and listen to the characters speaking. The atmosphere generally felt right a Metro game and areas of the game would have me on edge.Combat: Gunplay felt good, I did have some issues while trying to grab the gun with my offhand it would instead grab the charging handle, leading to some annoyance (this was an occasional issue, not a constant issue). Fighting human enemies felt fun and enjoyable. I did not enjoy fighting the mutants as much as some of them felt like absolute bullet sponges (which is a complaint I would level at every Metro game). I hated the spider sections, they are not scared of the light anymore. They jump on your head like HL:A headcrabs but you cant get them off with your hand and have to wait for them to circle to your face to shoot it off with your gun. Using the guns felt good, and using a shambler shotgun in VR only further cements my idea that it is a terrible shotgun design but was a welcome addition to the arsenal.VR: For the most part, this game felt excellent in VR for me. Most games after several hours I need to stop as I develop motion sickness headache. I was able to play this for hours without that headache ever appearing (in the constant motion walking/sprinting). I would recommend this in constant motion rather than blinking, the blinking felt bad. I sometimes had issues getting items on the ground to register I was trying to pick it up from a distance (I realized this was due to a setting for using the palm to aim at objects rather than my finger, which you can change). The graphics were not amazing, but I am also not a graphics snob. I would have happily traded less detailed models for more detailed or interactive environments.Environment: I think the environments were not as attractive or detailed as previous entries and I wish there had been more options to interact with the environment. There was recycled content and wish the areas had felt more varied. I wish the headlamp had been more powerful, it only lights up about 5-10m in front of you and does drain pretty quickly (a complaint I would level at other Metro games as well).Overall, I enjoyed it. It has its flaws but if you grab it for around $20 or less, I think it's worth the time.
Possibly the worst metro game to come out.1: Would've been better if it was just on Desktop, the VR is a nice thing, but for the kinda game it is and the design they were going for, it doesn't work with VR. VR also shot the graphics into the floor. The game just doesn't look good2: Mechanics are poor, the believe me i love the way the backpack and its accessories work, but the flashlight dies too quickly, you're unable to recycle chambered bullets in dropped guns, and the crouching thing is annoying.3: The story so far is poor. I have only played an hour and a half and its not looking good, i have also had at least 2 moments in the game where the camera is angled weirdly and the Protag is laying on the floor, this makes me motion sick really bad. And I am good with my resistance to it in VR games4: Performance is poor, I have what many would consider a decent PC. I can run HL:A (Half Life Alyx) and other VR titles on high graphics just fine without any problem other than problems that come with using a Quest and SteamLink (An application by steam to connect to steamVR with a Meta device, its less taxing then using the Meta Quest app). This game ran horribly, it was laggy, after every loading screen, which there are a lot of, the game would lag really bad or even just crash, I found myself rebooting the game a few times.Overall I do not recommend it. Just watch a playthrough on youtube.
I really wish i could recommend this game but when i cant play the game because my game goes into a loading screen every 5 steps it become a miserable and unplayable experience. I'm honestly impressed how unoptimized this game is even when i literally put every setting down to its lowest value. I'm not kidding when I say this game lags every 5 steps it seriously does during certain segments in the game and especially mid combat while someone is shooting at you and you just cant move while the game loads then suddenly when it does load you are dead. My pc can run just about any other vr shooter/game but this one is just that bad I don't know what else to say.
I really liked this one. Good story, lots of atmosphere. Perfect setting and mechanics for a VR game. I appreciate all the little details with the guns, being able to check the chamber and shooting and reloading feels good. A proper game for VR.I did have performance issues, and this really annoying problem with the game hanging during story points. The game would hang for 5-20 seconds before bringing up the menu and letting me click continue.I hope they do another and expand on the looting / exploring. Its a bit linear, not a bad thing its like a classic metro game. The world is a bit static.
this game said it needs 2070 8gb mine 5060 8gb laptop ran it a low setting an still stuttered now did i expect it to run 4k 120 no 1080p 70 is good enough for me but could even run that but i could play half life Alyx so
is it a real metro game? i would say no. mostly agree with the other comments here. if you can get it 50% off in a sale, go for it. don't expect a real metro game and don't expect good graphics. Story is a bit dull as well but can give a couple hours of fun.
I couldn't even get past the tutorial because of how it kept freeze lagging horrendously!!! W Game and devs won't be fixing it either after what I read online about it very cringe.
One of the best, most Beautiful and most fulfilling Metro games I have ever played. If you own a VR headset this game is a must play. Thank to the studio and developers.
Didn't work so had to refund, disappointing as I love the Metro franchise. Only loads in 2D mode and gets stuck at the data collection permissions screen. None of the fixes online worked. Not holding out hope that Vertigo will fix so I will buy Behemoth instead.
I promised myself after buying After the Fall, Arizona Sunshine 2, and Metro Awakening that I would never give another penny to Vertigo Games.
When the first Arizona Sunshine was released, it was a great game for VR.(I played in 2016)
They were never able to create a title worthy of a 2016 game.
I hope they finish acquiring IPs to bring them to VR and further ruin the medium in general.
I played it and i finished it.Yes it is a good game, plenty of content, immersion is good, and i got creeped the fucked out in chapter 6-7. I had no issues playing on my valve index VR set up or they were minor enough that it did nto bother me, played standing up though.It is a decent game, looks decent and you get the metro experience.7.4 out of 10 experience. I just dont know what else to say to be frank.
finished prologue,
feels cheap,cheap menu/ models etc. double AA game AAA price
maybe get it onsale cause it doesnt justify its price.
just get half life alyx. or play other metro games. its such a waste of potential
You can confidently ignore the negative reviews: this game is a VR Masterpiece*.I'll start by saying that Metro Awakening is more like Metro 1 and 2, and far less like Exodus. The story is about the supernatural "being" of the Metro itself, and the focus is on survival, supply rationing, stealth, and strategy. There will be moments when the game exhausts all of your ammo and sends you fumbling through the dark, scared and unprepared.But that is where the true beauty of the VR experience really shines through. Metro Awakening succeeds in simulating the real claustrophobic terror of the Metro: not just for the protagonist, but also the player.Yes, there is significant darkness: shining your light will attract undue attention, and in some moments the safety of your technology will fail you completely.Yes, there is mind-boggling sections where the next steps don't make sense until you've been over and over it a few times, puzzling yourself as you listen to your character loudly doing the same.Yes, there are supernatural elements which feel unfair, and combat sections which feel impossible if you panic. It may take you a restart (from a frequent checkpoint) to master your nerves and stop hip-firing at every moment in these miserable dark tunnels.Sometimes you will need to switch guns, or move in stealth, as the overwhelming force of an enemy encampment threatens to stop your journey.But throughout all of it is an incredibly immersive, emotional, philosophical and thought-provoking story which you get to experience first hand. The game is not without its nuances and its little issues - all games are, and *VR feels more punishing than most genres purely because we all spent so many more years perfecting MKB than we did our own hand-eye coordination. But if you can get past the little issues, Metro Awakening offers an experience more genuine than most other titles on the market.I would highly recommend buying it even at full price. Keep the brightness where it is, let yourself panic as the lights flicker, and beastly noises ring through the walls, and really experience the full breadth of the passion the devs have clearly poured into this game.5/5, loved it.
~ an extremely disappointing experience. It seemed that the Metro series was evolving into something quite extraordinary and wholly entertaining. Metro Exodus was a PERFECT game (* I would urge you to buy and play THAT) . I was so much looking forward to entering this world in VR, instead I suffered for hours in a dark, almost pitch black at times, maze. They really dropped the ball with this dog. Don't waste your money.
I find this game highly over rated. All the youtube Vr channels sang incredibly high praise to this game. Its a pretty narrow walking simulator in my opinion. High quality sound and music score. Corny weird story. kinda janky controls. repetitive and recycled maps. you basically play over the same locations multiple times. No exploration. Very Very computery for lack of a better term animations for enemy AI. Graphics are decent enough. The game play loop was just too drawn out and over played. I was ready to be done at chapter 6. come to find out theres 12 chapters. Im on chapter 12 now. Just forcing my way through completion so I can check the game off the list and unistall to make room for another game to play.
I love every Metro game and this one is not an exception. The new VR experience offers a new perspective and feeling when playing the game, you better give it a try.
I love the Metro books and universe, I loved Metro 1, 2 and Exodus and had a blast playing them. But this?Hard nope on this one. Suffered through the entire thing and it only got progressively worse.
Story is a 0/10, utter trash.
Graphics: (in headset only) I had some weird white flashing lights on NPCs that were really blinding. Had to move AA to TAA to remove it.
Gameplay is copy paste from Arizona Sunshine 1.
Level Design is just long boring tunnels with reused assets over and over and over again. Even entire stations or passages where you ride the draisine and shoot with an unlimited amount of ammo some braindead nosalis is just lazy and copied over 3 or 4 times.Some NPC DIalogues are worth listening to, but other, unskippable passages, where you (if you don't play seated) have to literally stand around and listen to them talk up some nonsense, are just ultra annoying and punishing.Even buying the game on sale ended up with me being dissapointed.