Indiana Jones and the Great Circle: An In-Depth Review
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Indiana Jones and the Great Circle, developed by MachineGames and published by Bethesda Softworks, has been one of the most anticipated titles in recent years. Combining classic Indiana Jones storytelling with immersive first-person gameplay, this action-adventure game delivers a cinematic experience worthy of the legendary archaeologist. Released in December 2024 for Windows and Xbox Series X/S, with a PlayStation 5 version expected in Spring 2025, The Great Circle is an homage to fans of the franchise and action-adventure enthusiasts alike.
In this article, we explore every facet of the game—from its engaging narrative and stunning visuals to gameplay mechanics, environments, and overall experience. Let’s uncover whether Indiana Jones and the Great Circle succeeds in capturing the magic of Indy.
1. Story and Setting
A Classic Indy Adventure. Set in 1937, Indiana Jones and the Great Circle takes place between Raiders of the Lost Ark and The Last Crusade. The developers have created an original story that aligns perfectly with the tone and style of the films, offering an epic, globe-trotting adventure. Players take on the role of Indiana Jones as he investigates ancient sites that form a mysterious geometric pattern, the “Great Circle,” spanning the globe.
The narrative wastes no time in introducing the stakes. A shadowy faction, led by the Nazis, seeks to unlock the secrets of the Great Circle, believing it holds untold power. Indy’s goal is clear—to uncover the truth behind these ancient sites while ensuring their secrets don’t fall into the wrong hands.
The Mystery of the Great Circle
The Great Circle is a fascinating and mysterious concept. It ties together multiple ancient sites—each based on real-world archaeological locations—that form a perfect circle when mapped. This intriguing premise adds a sense of wonder and urgency to the plot as players piece together clues to reveal the secrets of the circle.
Key Locations in the Game
The game is truly global, taking players to diverse and beautifully rendered environments:
The Vatican – Players explore underground catacombs, crypts, and hidden chambers within one of the most iconic locations in history. Rich with detail and atmosphere, this section blends exploration with religious and historical lore.
Thailand – Dense jungles and ancient temples set the stage for deadly traps and intricate puzzles. The overgrown ruins feel alive, with dynamic wildlife and treacherous pathways.
Egypt – Indy ventures into long-forgotten tombs beneath the sand. These segments feature labyrinthine corridors, hieroglyph puzzles, and traps reminiscent of classic Indiana Jones films.
Shanghai – A stark contrast to the ancient sites, Shanghai is fast-paced and vibrant. Here, players experience thrilling chase sequences through the crowded urban environment, blending stealth and action.
The combination of real-world inspiration and fictional embellishments creates a sense of authenticity while keeping the mystery fresh and engaging.
2. Gameplay Mechanics
Exploration: The Joy of Discovery
Exploration is the heart of Indiana Jones and the Great Circle. The game rewards players for their curiosity, encouraging them to interact with the environment and uncover hidden secrets. Whether you’re using Indy’s whip to swing across ravines or carefully prying open ancient chests, every corner feels ripe for discovery.
The whip is one of the standout mechanics. It serves multiple functions:
Traversal: Swing over gaps, pull down obstacles, and access hard-to-reach areas.
Combat: Disarm enemies, stun foes, or trip them up during fights.
Puzzle Solving: Activate levers or retrieve distant objects.
The whip’s versatility ensures it remains an integral part of gameplay, not just a gimmick.
Puzzles and Traps: Engaging Challenges
MachineGames has done an excellent job designing puzzles that challenge players without being overly frustrating. Players must observe their surroundings, manipulate ancient mechanisms, and solve riddles to progress. Traps are equally well-implemented, keeping players on their toes with rolling boulders, spike pits, and pressure-sensitive platforms.
Examples of puzzles include:
Hieroglyph Matching: Decipher ancient scripts to unlock doors.
Light and Shadow: Use mirrors or torches to direct light onto specific symbols.
Environmental Manipulation: Rearrange objects in the environment to create pathways or open hidden chambers.
The combination of puzzles and traps delivers an experience that feels quintessentially Indiana Jones.
Combat System: Balance Between Action and Stealth
While exploration and puzzles take center stage, combat provides a welcome layer of excitement. The game employs a mix of first-person shooting and melee combat:
Revolver and Tools: Indy’s revolver is reliable for quick, precise shots. Players can also use improvised tools, like torches or debris, during combat.
Whip Tactics: Disarm enemies, pull them closer, or trip them up to gain the upper hand.
Stealth: Players can opt for a quieter approach, sneaking behind enemies for takedowns or avoiding encounters altogether.
The combat may not be as deep as some dedicated shooters, but it fits well within the game’s overall design philosophy.
3. Graphics and Visuals
The visuals in Indiana Jones and the Great Circle are nothing short of breathtaking. MachineGames uses a modified id Tech engine to deliver environments and character models that are both realistic and highly detailed.
Environmental Design
Each location feels alive, thanks to meticulous attention to detail. Whether it’s the flickering torchlight in the Vatican’s catacombs or the lush greenery of Thailand’s jungles, the environments are immersive and atmospheric.
Dynamic Weather and Lighting: Changing weather conditions and time-of-day effects add to the realism. Sunlight pierces through temple cracks, while torchlight creates dynamic shadows.
Interactive Environments: Players can interact with destructible objects, levers, and gears, making exploration feel rewarding.
Character Design
Indiana Jones is rendered with exceptional detail. His iconic outfit—fedora, leather jacket, and whip—is instantly recognizable, while facial expressions bring Indy’s character to life. Supporting characters, including villains and allies, are equally well-designed.
4. Sound Design and Voice Acting
Sound plays a significant role in immersing players in Indy’s world.
Music: John Williams’ classic Indiana Jones theme makes a triumphant return, accompanied by original orchestral tracks that elevate the game’s emotional highs and tense moments.
Voice Acting: Troy Baker’s performance as Indiana Jones is pitch-perfect. He balances humor, wit, and grit, capturing the essence of the beloved character. Supporting characters, including villains, are voiced with equal care.
Sound Effects: Environmental sounds—like creaking wood, distant whispers, and the crack of Indy’s whip—add to the tension and atmosphere.
5. Immersive Environments
The environments are more than just backdrops—they are integral to the gameplay and narrative. Each location is filled with rich visual storytelling:
Vatican: Crypts and catacombs reveal long-forgotten secrets hidden beneath centuries of history.
Thailand: Overgrown temples teem with wildlife, deadly traps, and mystical carvings.
Egypt: Labyrinthine tombs test players’ skills with traps and environmental puzzles.
Shanghai: The city’s narrow alleys and rooftops offer thrilling chases and stealth opportunities.
6. Replayability and Collectibles
Replayability is one of the game’s strongest aspects.
Collectibles: Hidden artifacts, journals, and relics encourage players to explore every nook and cranny.
Alternative Routes: Levels offer multiple paths, allowing players to approach challenges in different ways.
Difficulty Options: Higher difficulties add new challenges, including tougher enemies and more complex puzzles.
7. Performance and Technical Aspects
The game runs smoothly across all platforms, with excellent optimization for modern hardware. Highlights include:
4K and Ray Tracing: High-resolution visuals with realistic lighting effects.
Immersive and engaging narrative that captures the spirit of Indiana Jones.
Stunning visuals and meticulously designed environments.
Challenging and satisfying puzzles with clever traps.
High replayability with collectibles and alternative routes.
Excellent sound design and voice acting, led by Troy Baker.
Cons:
Combat mechanics, while functional, lack depth compared to other action games.
Occasional pacing issues in longer exploration sections.
Limited variety of enemy types, leading to some repetitive encounters.
8. Final Verdict
Indiana Jones and the Great Circle successfully captures the essence of the Indiana Jones franchise. Its combination of exploration, puzzles, and narrative-driven gameplay makes it a standout title in the action-adventure genre.
Customer reviews for Indiana Jones and the Great Circle
Really good Puzzle Adventure, it also feels like you're playing a Blockbuster, I mean like you're in an Indiana Jones movie yourself! Great immersion, story and graphics.Combat/Stealth feels not well rounded else this could have been serious competition for Clair Obscur for GOTY, but yeah Clair Obscur would have been still my choice for this year.The only bad thing is that for ~50€ I would have expected more than 20 hours playtime.
I finished the main story and some side quests with some exploring.
I played for 10+ hours one day. I came back the next day on the same computer on all the same accounts. And when I loaded the game, there were no save files. And there is no way to troubleshoot this. Microsoft sucks.
As a pretty big Tomb Raider fan, I was hopeful going into this game. The game does not disappoint whatsoever. The story was 10/10. It was fun, interesting, and always kept me engaged. I went into this game completley blind. I had no idea about the story, or what this game had to offer. The combat is kinda clunky, and made it hard to fight bosses sometimes, but was still fun. I had to lower the combat difficulty to fight Voss, because I was struggling so much (was playing on moderate until that point). Switching the combat difficulty to the easiest was very helpful for that last fight. As a person who sucks at stealth, and combat, it wasn't bad overall. I think the game deserves a 9.5/10 only losing .5 due to the clunky combat.
A very enjoyable game to play, very cinematic in feel , the graphics are excellent and great storyline. Unless I missed it getting to the DLC The Order of Giants is a bit of a pain that you cant go direct from the main menu.
Very close to perfect in my eyes. The only complaints I have are some buggy sections (some puzzles in particular) and its really demanding and I'm playing on a 5070 with 32 gbs of ram and was only aiming for 1080p. Like I was able to get pretty stable fps for most of it but the 3rd hub no matter what just ran poorly for me (that is poor in comparison to the rest of the game it still was above 30fps). The gameplay is immaculate. The most immersive puzzle / adventure game I've played. I didn't want it to end. The voice acting and graphics really bring you into this world. The story was so entertaining and felt just like the films. One of if not the best games based on a beloved property. It's up there with Arkham City and some of the classic Star Wars games for me. The team behind this should be very proud of what they accomplished here.
It's good. I'd give it a 7/10.What the game does very well:
- Animations
- Visuals
- Environment Design
- Capturing the iconic Indiana Jones feeling
- Performance Capture and Voice Acting (Especially Indiana Jones and the Antagonist)
- PuzzlesWhat the game does terribly:
- Gameplay
- Combat
- ExplorationThis suffers the same issue as Mafia Old Country. There is a lot of effort behind it and a lot of it works great. But they forgot that a videogame also needs solid gameplay. It's in the name. After 3h you have seen literally everything the game has to offer in terms of exploration gameplay and combat. You can attack with your fists and whatever item you are holding, you can attack with your whip and you can shoot guns. That's it.And a heavy sledgehammer knocks a Nazi out with the same efficiency that a hairbrush does.There is no enemy variety, literally. There is one type of enemy with varying degrees of HP. Engaging in combat with even groups of enemies requires no planning, skill, or tactics whatsoever even on the hardest difficulty.While the game excellently captures the tropes and atmosphere of old Indiana Jones movies, it also serves all the old videogame tropes that nobody has wanted to see since 2012;
- NPCs blocking doorways to yap about inconsequential stuff that they could have told you while moving.
- Doors that cannot be opened or circumvented in any way until an NPC allows you to progress.
- NPCs you have to follow who are slower than your walking speed.
- NPC grabs weapons that are lying around preventing you from utilizing them and accomplishing nothing with the weapon they have taken.A lot of smaller frustrations in this game and the extremely shallow gameplay has led me to just focus on the mainstory halfway through the game because I was genuinely getting bored outside of following the story and plot progression.The UI is very clunky and slow requiring you to "reset" your selection of tools frequently so you can properly bandage yourself and boost your HP.All in all, it has its flaws but is a decent game nontheless. And if you are an Indiana Jones fan, you'll enjoy this even more.
With crashes that hung-up the whole PC, annoying tag-along companion (Gina) and stupid sociopath as a antagonist, I just don't feel it's a game for me. Maybe 20 years ago I would have enjoyed this, but not anymore.
"What if Indiana Jones was a video game?" asks The Great Circle, and it answers it definitively. I've never played something that retains the feel, character, joy, drama, and straight-faced idealism of the original Indiana Jones trilogy. Not only that, but the puzzles are fun, the platforming is good, the combat and stealth are passable, and the graphics fantastic. But ultimately it all comes down to the story - Troy Baker's Indiana Jones is as close as you're going to get to peak Harrison Ford; Voss is a fantastically evil villain; Gina is a colorful sidekick with a keen wit and sense of humor. The game is not overlong either - it took me 20 hours to complete the main story, plus some sidequests and mysteries. Overall, I would highly recommend this game to anyone who wants to experience a timeless adventure.
The best piece of Indiana Jones media since the original trilogy in the 1980s.If you are a fan of the movies, do yourself a favor and playthrough this game.
Can't wait to see the next game from MachineGames 10/10
This is truly the fourth film we always deserved.Indy should live on in this form. I do have some minor gripes about some of the game design but they are pretty small.I wish gunplay was a bit more useful and impactful in the game. In reality, this game is a puzzle driven immersive stealth sim. But it does work. It really captures the feel of the movies and has a wonderful surprise macguffin in the finale.The other nitpick I have is that the filler content, which is mostly padding for gameplay hours, is a glorified giant collect-a-thon. It isn't bad, but it definitely wears out its welcome out by the time you reach the last third of the game.The biggest issue I have with the game is the last "hub" and its mode of transportation. It was an absolute pain navigating the otherwise beautiful and atmospheric locale.Here is to hoping we get more Indy games from Machinegames!
The graphics and atmosphere in this game are beautiful but the gameplay is very shallow and generic. Performance is very inconsistent, the game runs at 90 fps during first person gameplay but drops to 30 fps during cutscenes in the same environment. The game tries to be realistic by having the map be an actual map you find somewhere during the first level, but in other levels you just automatically get the map for a tomb that has been abandoned for thousands of years. These kinds of inconsistencies break the immersion and make the other "realistic" aspects like having to actually equip a key to open a door just feel tedious. The game is also very easy, there isn't any real challenge to any of the puzzles. I found myself bored quite quickly. I wish the developers had included a more challenging difficulty setting that disables quest markers, letting you actually use the map to navigate the environment.
Frustrating and over complicated only for frustrating and over complicated sake. the game looks and runs nice for me- but thats about it.1- I should not have bought this game. makes yah wonder if said great reviews work for the devs. I wish I had returned it. most of the game the lil I have played is cut scenes.2- devs had nothing better to do than think- hey- lets play finger puzzles and make the actual mechanics as frustrating as possible. lets make the player have to use multi keys to perform same function- like open a door or stash box or pick up put down or flip switch on/ off- 1x might be e key next time its f key or s key or w or a or d key. lets do the same for every function that needs press a key- lets keep the player guessing and destroy common memory reflex actions for the sake of just phuck sake. and make this suck game less interesting and far less fun and far more complicated. if a room with multi doors etc and in a hurry lets make the key button all different. lets add combat and multi keys for every freaken thing in real time and confuse and piss off the player. most games and think about flow and ease of player fun- use 1 key- maybe e or f to do all these functions- and free up other keys to bind to other things- but no- not this game. yah- thanks for nothing.For this to be a said tomb raider-ish type game- they ruined it just for the sake of making game play different. and generally confusing and difficult. I mostly bought the game or looked 2x only because it has trading cards. I skipped over many other games because they do not have trading cards and will not buy them until they do have trading cards. mostly all this game offers is trading cards and cut scenes- sadly I did not wait until its a 5 dollar game before buying it. lucky for me I have many and fun games to play and will delete this garbage game.you forgot the golden rule of life. [keep it simple- stupid].MSI Z690 Tomahawk WIFI DDR5.. Bios H.A0.. Intel 12700K.. Noctua NH-D15..
2 Crucial P5 Plus 2TB- CT2000P5PSSD8.. MSI MPG A850G PSU.. W11 Home..
Thermalright LGA1700 CPU Anti Bending Pressure Plate..
Cooler Master Universal VGA Graphics Card Holder..
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CORSAIR Vengeance- CMK32GX5M2B5600C36..
2Port USB2.0 Rear Panel Expansion Bracket..
ULANSeN 2.5Gb Lan- B08V1HG47H..
Thermaltake Core V71 Case..
Gigabyte M32U 4K 32"..
Klipsch Promedia 2.1..
Arctic MX-6..
I got about halfway through writing a serious in depth review, but then I couldn't even be bothered to finiITS ALMOST AS GOOD AS LEGO INDIANA JONES: THE ORIGINAL ADVENTURES (2008) AND THAT IS A HIGH BAR TO MEET9/10
This game feels and plays like it should have been a movie between Raiders of the Lost Arc and Last Crusade. The voice acting is superb, the story intriguing and you get to punch Nazis with all sorts of utensils. It is a fun adventure that is not too challenging but a great and charming ride.
The thing that makes this game so great is that even if you removed the Indiana Jones license from it and made it a new IP it would still be an incredible action adventure game on its own merit. It's not just riding off of name recognition, the foundation and core gameplay is fantastic. But the fact that it IS essentially another Indiana Jones movie on top of that and brings you back into that world with the characters, music, and more just makes it such a special thing for people who care about the franchise.This feels like what would have been if Steven Spielberg and George Lucas chose to make a fourth Indiana Jones movie immediately after Last Crusade instead of waiting 19 years.Truly one of the best licensed games ever made. I've always loved the franchise, but this game reignited that love for it even more than I knew it could. I adored every second and hope we get a sequel some day.
This game runs well with an I7-7700 CPU with 16 gig off Ram and a Geforce 6050 Ti , only problem i have is with movement and sprinting i cant do it with only having one Arm Graphics look Wonderful
Pays homage to the Indiana Jones trilogy with a very immersive environment - encapsulates what it would feel like to play as Indiana himself. Highly recommended for fans
I have not beat this game, because I'm currently caught up with other interests. The game play is cinematic and it feels like you're on a ride at a theme park. the story moves along at a decent pace. Visuals and music are on point. My only complaint is the counter intuitive fighting and shooting. I know that's not the point of this game, but it can be frustrating if you've played call of duty etc. The team behind this did an excellent job and all my friends agree that it is fantastic. thanks again.
In between exploring and solving archeological puzzles, you can kill Mussolini's blackshirts, or you can kill Nazis, depending on which area of the world you're in at the time. 10/10
I am playing through and really enjoy this game. It's like being part of an Indiana Jones movie. As far as gameplay it has been smooth and I appreciate the fact that puzzles that need to be solve make me think but don't make me bang my head against the wall with frustration. If you buy this you won't regret it.