Indiana Jones and the Great Circle: An In-Depth Review
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Indiana Jones and the Great Circle, developed by MachineGames and published by Bethesda Softworks, has been one of the most anticipated titles in recent years. Combining classic Indiana Jones storytelling with immersive first-person gameplay, this action-adventure game delivers a cinematic experience worthy of the legendary archaeologist. Released in December 2024 for Windows and Xbox Series X/S, with a PlayStation 5 version expected in Spring 2025, The Great Circle is an homage to fans of the franchise and action-adventure enthusiasts alike.
In this article, we explore every facet of the game—from its engaging narrative and stunning visuals to gameplay mechanics, environments, and overall experience. Let’s uncover whether Indiana Jones and the Great Circle succeeds in capturing the magic of Indy.
1. Story and Setting
A Classic Indy Adventure. Set in 1937, Indiana Jones and the Great Circle takes place between Raiders of the Lost Ark and The Last Crusade. The developers have created an original story that aligns perfectly with the tone and style of the films, offering an epic, globe-trotting adventure. Players take on the role of Indiana Jones as he investigates ancient sites that form a mysterious geometric pattern, the “Great Circle,” spanning the globe.
The narrative wastes no time in introducing the stakes. A shadowy faction, led by the Nazis, seeks to unlock the secrets of the Great Circle, believing it holds untold power. Indy’s goal is clear—to uncover the truth behind these ancient sites while ensuring their secrets don’t fall into the wrong hands.
The Mystery of the Great Circle
The Great Circle is a fascinating and mysterious concept. It ties together multiple ancient sites—each based on real-world archaeological locations—that form a perfect circle when mapped. This intriguing premise adds a sense of wonder and urgency to the plot as players piece together clues to reveal the secrets of the circle.
Key Locations in the Game
The game is truly global, taking players to diverse and beautifully rendered environments:
The Vatican – Players explore underground catacombs, crypts, and hidden chambers within one of the most iconic locations in history. Rich with detail and atmosphere, this section blends exploration with religious and historical lore.
Thailand – Dense jungles and ancient temples set the stage for deadly traps and intricate puzzles. The overgrown ruins feel alive, with dynamic wildlife and treacherous pathways.
Egypt – Indy ventures into long-forgotten tombs beneath the sand. These segments feature labyrinthine corridors, hieroglyph puzzles, and traps reminiscent of classic Indiana Jones films.
Shanghai – A stark contrast to the ancient sites, Shanghai is fast-paced and vibrant. Here, players experience thrilling chase sequences through the crowded urban environment, blending stealth and action.
The combination of real-world inspiration and fictional embellishments creates a sense of authenticity while keeping the mystery fresh and engaging.
2. Gameplay Mechanics
Exploration: The Joy of Discovery
Exploration is the heart of Indiana Jones and the Great Circle. The game rewards players for their curiosity, encouraging them to interact with the environment and uncover hidden secrets. Whether you’re using Indy’s whip to swing across ravines or carefully prying open ancient chests, every corner feels ripe for discovery.
The whip is one of the standout mechanics. It serves multiple functions:
Traversal: Swing over gaps, pull down obstacles, and access hard-to-reach areas.
Combat: Disarm enemies, stun foes, or trip them up during fights.
Puzzle Solving: Activate levers or retrieve distant objects.
The whip’s versatility ensures it remains an integral part of gameplay, not just a gimmick.
Puzzles and Traps: Engaging Challenges
MachineGames has done an excellent job designing puzzles that challenge players without being overly frustrating. Players must observe their surroundings, manipulate ancient mechanisms, and solve riddles to progress. Traps are equally well-implemented, keeping players on their toes with rolling boulders, spike pits, and pressure-sensitive platforms.
Examples of puzzles include:
Hieroglyph Matching: Decipher ancient scripts to unlock doors.
Light and Shadow: Use mirrors or torches to direct light onto specific symbols.
Environmental Manipulation: Rearrange objects in the environment to create pathways or open hidden chambers.
The combination of puzzles and traps delivers an experience that feels quintessentially Indiana Jones.
Combat System: Balance Between Action and Stealth
While exploration and puzzles take center stage, combat provides a welcome layer of excitement. The game employs a mix of first-person shooting and melee combat:
Revolver and Tools: Indy’s revolver is reliable for quick, precise shots. Players can also use improvised tools, like torches or debris, during combat.
Whip Tactics: Disarm enemies, pull them closer, or trip them up to gain the upper hand.
Stealth: Players can opt for a quieter approach, sneaking behind enemies for takedowns or avoiding encounters altogether.
The combat may not be as deep as some dedicated shooters, but it fits well within the game’s overall design philosophy.
3. Graphics and Visuals
The visuals in Indiana Jones and the Great Circle are nothing short of breathtaking. MachineGames uses a modified id Tech engine to deliver environments and character models that are both realistic and highly detailed.
Environmental Design
Each location feels alive, thanks to meticulous attention to detail. Whether it’s the flickering torchlight in the Vatican’s catacombs or the lush greenery of Thailand’s jungles, the environments are immersive and atmospheric.
Dynamic Weather and Lighting: Changing weather conditions and time-of-day effects add to the realism. Sunlight pierces through temple cracks, while torchlight creates dynamic shadows.
Interactive Environments: Players can interact with destructible objects, levers, and gears, making exploration feel rewarding.
Character Design
Indiana Jones is rendered with exceptional detail. His iconic outfit—fedora, leather jacket, and whip—is instantly recognizable, while facial expressions bring Indy’s character to life. Supporting characters, including villains and allies, are equally well-designed.
4. Sound Design and Voice Acting
Sound plays a significant role in immersing players in Indy’s world.
Music: John Williams’ classic Indiana Jones theme makes a triumphant return, accompanied by original orchestral tracks that elevate the game’s emotional highs and tense moments.
Voice Acting: Troy Baker’s performance as Indiana Jones is pitch-perfect. He balances humor, wit, and grit, capturing the essence of the beloved character. Supporting characters, including villains, are voiced with equal care.
Sound Effects: Environmental sounds—like creaking wood, distant whispers, and the crack of Indy’s whip—add to the tension and atmosphere.
5. Immersive Environments
The environments are more than just backdrops—they are integral to the gameplay and narrative. Each location is filled with rich visual storytelling:
Vatican: Crypts and catacombs reveal long-forgotten secrets hidden beneath centuries of history.
Thailand: Overgrown temples teem with wildlife, deadly traps, and mystical carvings.
Egypt: Labyrinthine tombs test players’ skills with traps and environmental puzzles.
Shanghai: The city’s narrow alleys and rooftops offer thrilling chases and stealth opportunities.
6. Replayability and Collectibles
Replayability is one of the game’s strongest aspects.
Collectibles: Hidden artifacts, journals, and relics encourage players to explore every nook and cranny.
Alternative Routes: Levels offer multiple paths, allowing players to approach challenges in different ways.
Difficulty Options: Higher difficulties add new challenges, including tougher enemies and more complex puzzles.
7. Performance and Technical Aspects
The game runs smoothly across all platforms, with excellent optimization for modern hardware. Highlights include:
4K and Ray Tracing: High-resolution visuals with realistic lighting effects.
Immersive and engaging narrative that captures the spirit of Indiana Jones.
Stunning visuals and meticulously designed environments.
Challenging and satisfying puzzles with clever traps.
High replayability with collectibles and alternative routes.
Excellent sound design and voice acting, led by Troy Baker.
Cons:
Combat mechanics, while functional, lack depth compared to other action games.
Occasional pacing issues in longer exploration sections.
Limited variety of enemy types, leading to some repetitive encounters.
8. Final Verdict
Indiana Jones and the Great Circle successfully captures the essence of the Indiana Jones franchise. Its combination of exploration, puzzles, and narrative-driven gameplay makes it a standout title in the action-adventure genre.
Customer reviews for Indiana Jones and the Great Circle
This games suffers from the AAA curse. There's a great game here, diluted in the middle of garbage filler.Everything that happens after China makes the game worse: embarrassingly bad puzzles, bad story, underdeveloped and repetitive locations.If the game had ended in the China level (around 18h of play for me), it would be a 8 or 9/10. The game ended up being a 5-6/10. It's that bad.After China (very mild spoilers ahead):there's a dream sequence that is completely meaningless, predictable and annoying, followed by the most stupid puzzle of the whole game ("rotate stones to match the symbols in your diary", not a spoiler, Indiana will tell you how to "solve it" as soon as you see it).There's a whole map area where you are supposed to find the entrance of a temple. Where is the entrance? Nowhere. You are supposed to spend whatever amount of time looking for it, and then once you give up and walks back to the companion, she will "discover" the entrance for you.It's just disappointment after disappointment.That said. Everything before this section is amazing. The worst part is the companion (having stealth missions with someone walking ahead of you in front of enemies is just silly). But even that doesn't ruin some great moments.
Soooo very boring! I bought this game mostly because I'm a huge Indy fan. Love the movies and the lore. But anyone who has seen any of the movies knows that they were action packed fun.This game however, is anything but. The action is very minimal. You basically wander around, solve some easy puzzles, and steal anything and everything you can from the Nazi evil doo'ers. But it's all very basic, and very boring. For $70 I expected more.The other problem I have is with Ubisoft. What a shocker. Don't even think about using DLSS, game won't run. Tried every fix I could find online to no avail. Finally disabled DLSS to use the game's TAA and now the game runs. But,Boring game play, Oh So Boring.
Fun game, great story. Felt like a 15 hour Indiana Jones movie, very engaging and lots of funny moments. Definitely worth playing through, although I will say make sure you really meet the required minimum specifications; I only had 6 GB of VRAM instead of the minimum of 8 GB, and while it ran pretty well most of the time, sometimes it was an actual slideshow.
I got 100% and it took me almost 40 hours. I bought it full price, 70 eurobucks and, as far I remember, I never spent so much for a game. But I'm a sucker for Indiana Jones and after the 10th good review and having cashed my paycheck, I said "why not"?
70 € and 40 hours wasted away and I could say: It definitely worth it.Now, there are bad thing that definitely need improvement and, if were done better, I could save 5 hours...
THE BAD
- Collision is buggy sometimes, Indy doesn't grab ledges or jump for no reasons, especially in the underwater small passages and climbable vines.
- If the interaction prompt doesn't appear, you can't do anything. That also mean jumping in the void because the whip prompt didn't appear, or appear too late.
- Enemy vision is completely arbitrary. seeing behind a column but not behind a low fence? How it works?
- Gina is bugged. A LOT. Giza and Sukhothai can become frustrating because she may be bugged somewhere and can't go further.
- Maps are not clear. You going to be crazy to understand where the heck are the relics or notes.
- NO MANUAL SAVE? IN 2025??
- Backtracking is never fun, especially if you have to re-climb from the bottom to the top just for a photo in the middle.These aren't bad things, but I definitely see a possible improvement.
THE NEUTRAL
- Combat is serviceable. Very basic yet funny. Problem is it become quite cahotic against two or more people, turning into a button-smashing.
- Gina character is... complicated. She's a nice companion, but she make you rushing trough missions, and obviously, you will have to backtrack for missed secrets.
- Fast travel is nice to have, but at Giza and Shukhothai it become basically useless: too far from points of interests and too few of them.
- Weapons break too quickly. I understand tools, but a nightstick designed to beat people? They need at least 50% lifespan.
- Weapon gameplay is well done, even if you will rather avoid it. But I don't understand how headshots works: I mean, a Kar98 shot in face should kill a nazi, right?
- Action sequences are too short. I really would liked have some more time of shooting japanese airplanes or be chased by tropical fascists on boat...THE GOOD
- Locations are fantastic. Even if just an encampment of fascists in the jungle or a thousand years old tomb.
- THIS is the fourth film of Indiana Jones, change my mind. You going to watch every cutscene as you were at the cinema.
- Indy is portrayed and played in a way I could never thought was possible. Isn't Ford, but the poor man is on his way of 90's. Baker did a phenomenal job.
- Dubbing and texts of documents, other characters and even enemies is well done. As Italian I really appreciate the effort to make the fascists don't sound "fake".
- Puzzles are in my range: not basic but not "myst level" of difficulty.So, in the end, I played, I completed, I enjoyed, buuuut I also hated certain points. Isn't perfect, and still need some bugfixing, but for the package give, it's a solid title that will get plenty of gameplay and story to enjoy.
Worth the full price? If you are a fan, yes. But in hindsight i'll suggest to get it once below 50€Might take it again once the DLC is released
Just finished this and have experienced so many great things about this.- Troy Baker as Indys voice is absolutely astonishing! He nails every line, mannerism and feeling about a young and
adventurous Indiana.
- The story, sidequest and pacing is greatly implemented. You get really invested in the story and it feels like a real classic Indiana Jones movie. You even wanna complete most of the sidequests because of all the work being put down.
- The puzzles are sometimes quite easy and other times quite hard, just as it should be.
- The action scenes are fun to play, both the hand-to-hand combat and the exploration.Some of the things I did't like/had problems with:- Some rare cases of bugs like getting stuck in walls and underground.
- When I had the game open for too long I felt the fps dropping and needed to restart the game.
- The AI isn't the smartest and it shows, like when I was trying to be stealthy and sneak in different areas.I heard they're gonna realease a DLC and can't wait for it and hopefully see more of these in the future.
Really great game - felt like you were playing one of the original trilogy movies, but the Easter Eggs felt fun, and not forced. Definitely a slower-paced game, but it works well for the title. The stamina system was a bit annoying while running around (it makes you slow down and walk a lot), but otherwise, great game!
What an amazing game. Following the main story feels exactly like playing the latest Indy movie. Story, pacing, graphics, voice acting, even the orchestral score in the background, nothing feels off and it's a joy to play (also I'm writing this while watching the end credits with a reprise of that orchestral music -- as it would be in the movies!)The only criticism would be the absolute chore to finish all the collections, the markers are hard to follow sometimes, you backtrack to the same locations multiple times just to find another type of collectible that you missed. However that's a personal problem I guess ;)
Probably one of the best movie-based game there is and probably the best Indiana Jones game.Definitely worth of try if you like Indiana Jones movies and/or like other treasure hunt related games like Uncharted. This perfectly captures everything that Indiana Jones "is", the graphics are very good, exploration pretty rewarding, combat decent enough (melee is pretty fun actually) and puzzles are interesting enough. The story here is captivating and it feels like a movie (game) set between the 1st and 2nd Indiana Jones movie.The voice actor for Indy is also very convincing as young Harrison Ford.
9/10, absolutely amazing experience.Incredible gameplay, compelling story, characters that you can get invested in, AN AMAZINGLY EVIL VILLAIN, and just stunning graphics, sound design, and music. It really is a dream come true for an Indy fan. I could go on for hours talking about this game... JUST PLAY IT YOURSELF
[i]Snakes! I hate snakes!!![/i][i]Indiana Jones and the Great Circle[/i] is a game in the spirit of the classic Indiana Jones movie trilogy as well as the Lucasfilm games. It's a light-weight mix of exploration, puzzles, stealth and combat without being overwhelming or frustrating and thus appeals to a wider audience. Most importantly, the heart is in the right place: This is for Indy fans by Indy fans with all the beloved Indy tropes from the movies and games. The story is appealing, Indy sounds like Indy (perhaps a tad less gruff and raspy than Harrison Ford) and the visuals are astounding if you can afford the maximum settings plus ray/path tracing.To me, this was a game I could easily enjoy without too much effort. At times it felt like a movie that basically just directs you what to do next, which is fine, but also results in this being a one-and-done deal as I don't see much reason to replay the game other than getting 100% (and a short extra ending sequence).In hindsight, I most enjoyed the exploring of tombs and spelunking parts of the game. For future Indy games (and you know they're coming after the success of this one), they could perhaps add dialogue options and different choices/paths.Personally, I wonder if a full-on adventure/exploration-only type of game in the spirit of old Lucasfilm adventures would work well, or, conversely, a more action/adventure-oriented game in the vein of Tomb Raider (and older Indy 3D adventures). I didn't mind the 1st person perspective for improved immersion when exploring, but I wished I could see more of Indy apart from the cutscenes.All in all, [i]Indiana Jones and the Great Circle[/i] is a game that does most things right by resorting to tried-and-true game mechanics without reinventing the wheel and by offering an experience inspired by 80s action/adventure films with a well thought-out story. To be honest, the biggest draw for me was the world of Indiana Jones, and I probably would not have been interested if it had had a generic hero/universe instead.8.5 out of 10 snakes.
Its toughIf you are a fan of Indiana Jones then your going to get enjoyment out of this..Its better then the newest movie story wise. Game play though i'm on the fence. Stealth or KO every bad guy it dosent matter. if you get caught just run off until they stop looking or just beat the crap out of EVERYONE and look around at your leisure. Even if you get caught they blow a whistle and most of the time no one cares. Really don't like that i cant play in 3rd person but i guess they would say its for stealth reasons that you cant. The puzzles are super easy only looked up one cause i wanted to run though it so i could go to bed.The fighting sucks and when you level up you can take on like 6 guys at once no issue. Block..Punch..RepeatAll that being said i'm still enjoying it for being a pretty good Indiana Jones story. If your a fan I recommend...If not you could just wait until its on sale or pass.
Absolutely fantastic game, one of those rare 11/10s, if you can play it (due to the hardware requirements) I would say its a must get. You can tell the people who made it put a lot of passion and effort into it. Sad to see that Tony Todd died before the full release of the game, he did an excellent job.
While there are a few issues I had with this game, like the whole multi-button door opening thing and the rare occasion where what to do next wasn't super clear, beating up fascists and exploring this game's locations was a blast. Punching fascists rules.
+ Story is on par with some of the best Indy films
+ You Really feel like Indy
+ Optimised very well
+ Good Pace
+ Graphics are Beautiful
+ Decent Puzzles
- Game can be a bit of clunk
- Though it didn't affect my experience, enemy AI is pretty badOverall 9/10, Would highly recommend (especially if you're a fan of the films)