Indiana Jones and the Great Circle: An In-Depth Review
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Indiana Jones and the Great Circle, developed by MachineGames and published by Bethesda Softworks, has been one of the most anticipated titles in recent years. Combining classic Indiana Jones storytelling with immersive first-person gameplay, this action-adventure game delivers a cinematic experience worthy of the legendary archaeologist. Released in December 2024 for Windows and Xbox Series X/S, with a PlayStation 5 version expected in Spring 2025, The Great Circle is an homage to fans of the franchise and action-adventure enthusiasts alike.
In this article, we explore every facet of the game—from its engaging narrative and stunning visuals to gameplay mechanics, environments, and overall experience. Let’s uncover whether Indiana Jones and the Great Circle succeeds in capturing the magic of Indy.
1. Story and Setting
A Classic Indy Adventure. Set in 1937, Indiana Jones and the Great Circle takes place between Raiders of the Lost Ark and The Last Crusade. The developers have created an original story that aligns perfectly with the tone and style of the films, offering an epic, globe-trotting adventure. Players take on the role of Indiana Jones as he investigates ancient sites that form a mysterious geometric pattern, the “Great Circle,” spanning the globe.
The narrative wastes no time in introducing the stakes. A shadowy faction, led by the Nazis, seeks to unlock the secrets of the Great Circle, believing it holds untold power. Indy’s goal is clear—to uncover the truth behind these ancient sites while ensuring their secrets don’t fall into the wrong hands.
The Mystery of the Great Circle
The Great Circle is a fascinating and mysterious concept. It ties together multiple ancient sites—each based on real-world archaeological locations—that form a perfect circle when mapped. This intriguing premise adds a sense of wonder and urgency to the plot as players piece together clues to reveal the secrets of the circle.
Key Locations in the Game
The game is truly global, taking players to diverse and beautifully rendered environments:
The Vatican – Players explore underground catacombs, crypts, and hidden chambers within one of the most iconic locations in history. Rich with detail and atmosphere, this section blends exploration with religious and historical lore.
Thailand – Dense jungles and ancient temples set the stage for deadly traps and intricate puzzles. The overgrown ruins feel alive, with dynamic wildlife and treacherous pathways.
Egypt – Indy ventures into long-forgotten tombs beneath the sand. These segments feature labyrinthine corridors, hieroglyph puzzles, and traps reminiscent of classic Indiana Jones films.
Shanghai – A stark contrast to the ancient sites, Shanghai is fast-paced and vibrant. Here, players experience thrilling chase sequences through the crowded urban environment, blending stealth and action.
The combination of real-world inspiration and fictional embellishments creates a sense of authenticity while keeping the mystery fresh and engaging.
2. Gameplay Mechanics
Exploration: The Joy of Discovery
Exploration is the heart of Indiana Jones and the Great Circle. The game rewards players for their curiosity, encouraging them to interact with the environment and uncover hidden secrets. Whether you’re using Indy’s whip to swing across ravines or carefully prying open ancient chests, every corner feels ripe for discovery.
The whip is one of the standout mechanics. It serves multiple functions:
Traversal: Swing over gaps, pull down obstacles, and access hard-to-reach areas.
Combat: Disarm enemies, stun foes, or trip them up during fights.
Puzzle Solving: Activate levers or retrieve distant objects.
The whip’s versatility ensures it remains an integral part of gameplay, not just a gimmick.
Puzzles and Traps: Engaging Challenges
MachineGames has done an excellent job designing puzzles that challenge players without being overly frustrating. Players must observe their surroundings, manipulate ancient mechanisms, and solve riddles to progress. Traps are equally well-implemented, keeping players on their toes with rolling boulders, spike pits, and pressure-sensitive platforms.
Examples of puzzles include:
Hieroglyph Matching: Decipher ancient scripts to unlock doors.
Light and Shadow: Use mirrors or torches to direct light onto specific symbols.
Environmental Manipulation: Rearrange objects in the environment to create pathways or open hidden chambers.
The combination of puzzles and traps delivers an experience that feels quintessentially Indiana Jones.
Combat System: Balance Between Action and Stealth
While exploration and puzzles take center stage, combat provides a welcome layer of excitement. The game employs a mix of first-person shooting and melee combat:
Revolver and Tools: Indy’s revolver is reliable for quick, precise shots. Players can also use improvised tools, like torches or debris, during combat.
Whip Tactics: Disarm enemies, pull them closer, or trip them up to gain the upper hand.
Stealth: Players can opt for a quieter approach, sneaking behind enemies for takedowns or avoiding encounters altogether.
The combat may not be as deep as some dedicated shooters, but it fits well within the game’s overall design philosophy.
3. Graphics and Visuals
The visuals in Indiana Jones and the Great Circle are nothing short of breathtaking. MachineGames uses a modified id Tech engine to deliver environments and character models that are both realistic and highly detailed.
Environmental Design
Each location feels alive, thanks to meticulous attention to detail. Whether it’s the flickering torchlight in the Vatican’s catacombs or the lush greenery of Thailand’s jungles, the environments are immersive and atmospheric.
Dynamic Weather and Lighting: Changing weather conditions and time-of-day effects add to the realism. Sunlight pierces through temple cracks, while torchlight creates dynamic shadows.
Interactive Environments: Players can interact with destructible objects, levers, and gears, making exploration feel rewarding.
Character Design
Indiana Jones is rendered with exceptional detail. His iconic outfit—fedora, leather jacket, and whip—is instantly recognizable, while facial expressions bring Indy’s character to life. Supporting characters, including villains and allies, are equally well-designed.
4. Sound Design and Voice Acting
Sound plays a significant role in immersing players in Indy’s world.
Music: John Williams’ classic Indiana Jones theme makes a triumphant return, accompanied by original orchestral tracks that elevate the game’s emotional highs and tense moments.
Voice Acting: Troy Baker’s performance as Indiana Jones is pitch-perfect. He balances humor, wit, and grit, capturing the essence of the beloved character. Supporting characters, including villains, are voiced with equal care.
Sound Effects: Environmental sounds—like creaking wood, distant whispers, and the crack of Indy’s whip—add to the tension and atmosphere.
5. Immersive Environments
The environments are more than just backdrops—they are integral to the gameplay and narrative. Each location is filled with rich visual storytelling:
Vatican: Crypts and catacombs reveal long-forgotten secrets hidden beneath centuries of history.
Thailand: Overgrown temples teem with wildlife, deadly traps, and mystical carvings.
Egypt: Labyrinthine tombs test players’ skills with traps and environmental puzzles.
Shanghai: The city’s narrow alleys and rooftops offer thrilling chases and stealth opportunities.
6. Replayability and Collectibles
Replayability is one of the game’s strongest aspects.
Collectibles: Hidden artifacts, journals, and relics encourage players to explore every nook and cranny.
Alternative Routes: Levels offer multiple paths, allowing players to approach challenges in different ways.
Difficulty Options: Higher difficulties add new challenges, including tougher enemies and more complex puzzles.
7. Performance and Technical Aspects
The game runs smoothly across all platforms, with excellent optimization for modern hardware. Highlights include:
4K and Ray Tracing: High-resolution visuals with realistic lighting effects.
Immersive and engaging narrative that captures the spirit of Indiana Jones.
Stunning visuals and meticulously designed environments.
Challenging and satisfying puzzles with clever traps.
High replayability with collectibles and alternative routes.
Excellent sound design and voice acting, led by Troy Baker.
Cons:
Combat mechanics, while functional, lack depth compared to other action games.
Occasional pacing issues in longer exploration sections.
Limited variety of enemy types, leading to some repetitive encounters.
8. Final Verdict
Indiana Jones and the Great Circle successfully captures the essence of the Indiana Jones franchise. Its combination of exploration, puzzles, and narrative-driven gameplay makes it a standout title in the action-adventure genre.
Customer reviews for Indiana Jones and the Great Circle
Overall great game. The story is set between Raiders of the Lost Ark and The Last Crusade but also feels like it could have been one. The voice acting is great and the characters are well written, both friends and foes. It's a game I honestly enjoyed. An important component of the game, the puzzles are enjoyable and not too hard in a way that it is quite rewarding to solve. The environments are quite a gem.I would recommend it at a discount. I think the 70 price tag is a bit too steep.
The DLC is a bit weak. The puzzles are too hard and unexplained. It is also a very unrewarding finale. Focus on the main game.
MachineGames know their stuff. They absolutely nailed down the Indiana Jones character and paired him with a credible antagonist in Voss. All this make a great story and the cherry on top is those incredible locations. One of the best looking game ever in term of graphics. The only downside is the gameplay; It's not bad but neither great. Nevertheless, you play this game for the immersion and to personify one the best character ever in cinema; Indy !
The game is very good!- Story is interesting (Never watched the movies). It was predictable sometimes, but in a good way somehow. It felt kind of childish at times, but again, not in a bad way. It got me hooked and had to play all the way through. Never got bored. A bit short. The ending was good.
- Main characters are memorable and you feel invested in them.
- The graphics are really impressive, you should watch Indies face during cutscenes... or anything in general, near or far (assuming you're playing on supreme settings, max path tracing, 4k, HDR, OLED). I consider the graphics considerably superior to cyberpunk.
- The game is very optimized, no CPU bottleneck sh*t, and no stutters, unlike UE5 titles (I didn't play at launch, so I would not know how it was back than). Almost 0 loading time and it only crashed 3 times maybe (during messing with settings, not gameplay). If you play without path tracing you get ALOT more fps, so it is very playable on most cards.
- The puzzle mechanics are ok, most of them a bit too easy maybe.
- Exploration was good, never felt bored.
- Voice acting AMAZING! Every important character.
- Gameplay was decent, easy and a bit repetitive, but always fun to hear the overexaggerated sounds of hitting and whipping and breaking stuff (or enemy bones I suppose).---{ ? / 10 }---
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☐ 10If you liked Tomb Rider or Uncharted, go ahead and just buy it. But on sale maybe.
Exactly what I wanted this game to be from the moment I saw the first trailer. MachineGames have absolutely nailed the tone of the first three movies, and the game isn't just a safe, boring Uncharted clone like some feared it would be.
Ambitious. The gameplay is immersive and riveting but with rough edges. At it's best, it's on par with Tomb Raider and Unchartered. An issue that's a low point for me is the development of the main female character Gina. She is cast as a docile, not too bright, repetitive and perpetually cranky female. Not a good role model for young women or men that is even more unhealthy for both involved when Indy develops a affection for her. Why? Otherwise, the PC version has a glitch of blue overlays on all interactive items and characters. This may be due to my setup (i9-9900k, RTX 3080 12gb, 4k 144mhz) but the problem persists at all resolutions, color depths and refresh rates). I love these types of games, however, and buy every one.
oh god... i hate the first person perspective... i really do. it is so nauseating, running around, there is no way i can play this on a big screen for sure. i think we are all used to fps, as in shooters, and for precision aiming, sure, first person makes sense, and is a lot of fun like quake and counterstrike and what not. but for mostly punching, and there is a LOT of punching, this just feels AWEFUL! I do wish they had gone with the traditional 3rd person perspective, or at least given us the option of using that, i might have kept playing this game. i don't have time to play many games anymore,a nd when i do, i just want it to be easy and pleasurable to get into. this is a really nice idea of a game. and i really thought fate of atlantis was an incredible game back in the day, i still can't believe they didn't make it into a movie. but here... look, the voice acting is great, it really sounds like Ford himself, top notch. nice idea with realistic cut scenes, sort of. but. there's a reason most games like this stick with the tried and tested third person perspective, like tomb raider and uncharted. i feel that they really made a huge miss with this. i'll try to play some more, because i love indy, but.... i'm so nauseated, i can't see anything. and the things that you do see, aren't worth seeing anyway, let's be honest the graphics arent THAT great, even on max settings... and, it would have been easier to cut into first person perspective for certain puzzles and scenese, like in other games. this game just feels like it is designed inside-out. climbing a wall is suddenly third person perspective, and i breath a sigh of relief that i can actually SEE the actionable area, but then back to fpp, and, it's just so hard to track who can see me and what not. look, i used to play a LOT of sports in real life, and you use a LOT of peripheral vision for up close stuff, which is most of this game. third person perspective gives a MUCH better feel of what peripheral vision feels like, like witcher 3 etc. to be honest, even god of war felt a bit toooo close to the avatar for me. for shooting games, sure, when you're firing weapons you tend to use less periphery and more focus on the place you're aiming at. anyway, that's just my personal experience with this. for an action adventure, i feel they totally messed up with the perspective. i REALLY REALLY wish they implement a third person perspective option to this game via an update. but, as is... terrible experience for me so far....
Amazing game with incredible writing, characters and puzzles. Also amazing environments with top tier visuals and sound design. Only negatives are some funky scripting that triggers dialogue/character reactions in some awkwards places + sometimes a bit ridiculous AI behaviour. Also some minor graphical bugs with PT on. 9/10
Solid gameplay mechanics, Great Storytelling
Soundtrack thats almost as perfect as a John WIlliams classic
Scene by scene recreation of the Raiders of the Lost Ark intro
Topped off with classic Indy quips beautifully done by Troy BakerIndy fans will be pleased with this awesome game
Though it has its moments, in the end the choice to use first person, combined with the clunky controls and annoying side-character ("A Nazi!"), this game is not much fun. I quit when I got to the blind giant. That was when I realized I was done.
It's a classic Indiana Jones movie but formatted into a game. The base story follows the regular formula with Indy chasing after one thing that devolves into him solving a mystery that the nazi's want to use for power. It's obvious that the game doesn't support nazi idealism, due to them being the main villains, but the disclaimer is still there.Pros: It felt like an Indiana Jones movie, the voice acting was amazing, it looked REALLY good, and I had more fun than I was anxious.Cons: No manual saving, that was a nightmare. Gina. She didn't do much except get in the way and say unhelpful things during puzzles. The books didn't end up doing much for me, nor did the whip. I got whip upgrades but they didn't seem to work. The game doesn't help a lot with the pharmacy vendors that allow for health and stamina upgrades, I only found out they existed when I was in Gizha.In all, I think I had fun for the most part, well, most part being when I wasn't cringing at the dialogue that they decided was a good idea. Gina has a whole "stop fighting each other" monologue and I wanted to curl up and go deaf. Other than that, it was fun!
As a huge Indy fan, I love this game. It has so much heart, love and passion poured into it that you can't help but love it. The whip, the hat (which is tied to a cool gameplay mechanic I first saw in Doom Eternal) and Indy's fists that sound like a hammer hitting a bag of meat make this game a worthy successor to the movies. Worth the price.
I've tired to run this thing twice now with the right specs
I think the game itself is good (though not Emperor's Tomb)It's just so badly optimized you'd be better getting it on console, heck see how that Switch 2 version runs cause the stutter here alone is not worth it.
-plenty of puzzles that are plenty fun
-tons of variable things to break on na*i soldiers' faces
-exploration is greatly rewarding
-side quests have meat and don't last too long to become tedious
-red dead redemption 2 quality graphics
-very intuitive controls
The only thing that annoyed me was the kinda broken and repetitive dialogs between Gina and Indiana when I was freeroaming in the jungle. There 's plenty of love put into this game and it shows, but I had to mention that anyway.
TL;DR
This is a pretty good adventure game. Definitely worth if you get it even with a small discount
I don't know but something is missing here. AI is stupid, some missions boring as hell. Few good moments but that's not enough to recommend this game. Waste of money for me.
Cant change the first person view to 3rd person so i get sick 2-3 mins in to playing. i feel like this game has you doing a lot of dumb little things to move forward.
In this game, you are Indiana Jones. The number of scenes in tunnels that are backlit just to show off the iconic Indy silhouette, chefs kiss!You'll be whipping and grabbing anything nearby to thump Italian Facists or Nazis. The combat in this respect is super fun, pick up a sledge hammer and belt the hell out of the enemies. I barely even used guns, and yes guns are an option.The main scope of this game is puzzle solving. If you're not into this and expect an action game, this is not the game for you. The puzzles are really fantastic, maybe one or two I found frustratating, but overall great.But of of course there's the jank, and this game has jank. The game engine is all over the place with FPS, several times I had to reset the graphics settings because it decided to no longer load or start with 10fps. Controls can be sometimes annoying, trying to place a pipe in the right direction in a certain puzzle will test your patience.However, overall, this is the Indiana Jones movie we needed. Voss is a great Nazi villian, the story and mythology is great, and this is just a great game.
Much love for this game despite the glitches around achievements. Loved Indiana Jones as a kid, this game brought it all back for me. Thanks to Machine Games for doing an amazing job of it. Love to see more of this it never gets old for me.
The writing in this game is really bad and the enemy ai is really stupid.
Melee Combat is really simple and it was nothing to write home about.
The puzzles are the only thing that are kinda interesting, but not enough to justify recommending it.