Released with immense anticipation, Bodycam by Reissad Studio redefines the standards for immersive first-person shooters. Combining hyper-realistic visuals with strategic gameplay, this game has captured the attention of the FPS community and beyond. In this detailed review, we will explore the various aspects that make Bodycam a groundbreaking experience while highlighting both its strengths and weaknesses.
Introduction: What is Bodycam?
Bodycam is a first-person tactical shooter designed to simulate a real-life body camera perspective. Developed by Reissad Studio using Unreal Engine 5, the game offers an unparalleled level of immersion. Unlike traditional FPS titles that prioritize fast-paced action, Bodycam emphasizes realism, strategy, and situational awareness. Players step into the shoes of elite operatives, navigating dangerous scenarios with precision and caution.
The game stands out not only for its visual fidelity but also for its ability to create intense atmospheres where every movement counts. Whether you are disarming a bomb or engaging enemies in narrow corridors, the tension is palpable.
Visual Mastery: Graphics and Detail
The first impression Bodycam makes is its stunning visual fidelity. Unreal Engine 5’s capabilities bring the game to life with remarkable photorealism. The environments—whether urban streets, industrial complexes, or dimly lit residential interiors—are detailed to an almost cinematic level.
Lighting and Textures:
Natural lighting filters realistically through windows, casting dynamic shadows that change based on your position. Streetlights, neon signs, and interior lamps provide soft ambient glows that create an eerie, lived-in atmosphere.
Textures on walls, floors, and equipment are incredibly detailed. You can spot cracks in concrete, scuff marks on hardwood floors, and worn edges on body armor.
Character Models and Animations:
The character animations are meticulously crafted. From the way operatives adjust their grips on firearms to how their shoulders shift while aiming, every movement feels fluid and natural. Facial expressions during tense encounters add a layer of emotional weight to interactions.
The game also features a dynamic weather system and a day-night cycle that impact visibility and sound propagation. For instance, rain muffles distant sounds, while fog can obscure vision, forcing players to adapt their tactics.
Gameplay Mechanics: A Test of Skill and Strategy
In Bodycam, precision and patience are key. The controls are responsive but deliberate, reflecting the weight of real-world movements.
Movement and Interaction:
Rather than sprinting through levels, players must carefully walk, crouch, and lean to minimize their noise and exposure. The ability to peek around corners and use mirrors to check rooms enhances the sense of vulnerability and realism.
Interacting with the environment requires more than a simple button press. Doors can be slowly pushed open to avoid noise, or kicked in for a rapid breach. This system rewards players who think tactically and assess each scenario before acting.
Combat System:
Gunplay in Bodycam is impactful and unforgiving. Weapons have realistic recoil patterns and limited ammunition, meaning players cannot rely on spray-and-pray tactics. Each shot needs to be intentional, as reloading during firefights can be a death sentence.
The game also incorporates a bleeding-out mechanic. When injured, players must stop the bleeding with bandages before continuing, adding an extra layer of tension.
One of the most impressive aspects is the physics-based bullet system. Bullets can penetrate soft surfaces, ricochet off metal, and lose momentum after passing through walls. This makes cover more dynamic and realistic.
Multiplayer Modes: Varied and Intense
1. Free-for-All:
This mode pits players against each other in a chaotic, high-stakes environment where trust is nonexistent. Victory goes to the last player standing or the first to reach the kill threshold.
2. Team Deathmatch:
In this mode, two teams compete to secure the most kills. Coordination and communication are crucial for success. Flanking the enemy and controlling key choke points can make or break a match.
3. Body Bomb Mode:
In this objective-based mode, one team must plant a bomb while the other defends and attempts to defuse it. The bomb can be planted anywhere on the map, making it essential to read the enemy’s movements and anticipate their strategies.
4. Co-op Tactical Missions:
In these PvE missions, players must work together to complete challenging objectives against AI-controlled enemies. Missions can include hostage rescues, infiltration, and large-scale firefights. The AI is smart, flanking players, using suppressive fire, and retreating when overwhelmed.
Sound Design: An Immersive Audio Experience
The sound design in Bodycam heightens the realism and adds to the game’s tension.
Environmental Sounds: The ambient noises of city streets, distant sirens, and footsteps contribute to the sense of a living world.
Gunfire and Explosions: Every weapon has its own distinct sound profile. The echo of gunfire in a narrow hallway versus an open courtyard changes based on the environment.
Positional Audio: Footsteps, reloads, and suppressed whispers can give away positions, turning sound into a tactical tool.
One standout feature is the audio obstruction system. Sounds are muffled when behind walls or doors, making it possible to determine the distance and direction of noises.
However, there are occasional audio glitches, such as delayed sound effects or inconsistent spatial audio during multiplayer matches. These minor issues can be disruptive but do not significantly detract from the overall experience.
Performance and System Requirements
To experience Bodycam in all its visual glory, a high-end PC is recommended. The game runs smoothly on powerful systems, but mid-tier PCs may experience frame rate drops during intense firefights.
Minimum System Requirements:
CPU: Intel i5-9600K or equivalent.
GPU: NVIDIA GTX 1060 6GB or higher.
RAM: 16GB.
Recommended System Requirements:
CPU: Intel i7-12700K or better.
GPU: NVIDIA RTX 3080 or better.
RAM: 32GB.
The game also requires a significant amount of storage due to its high-resolution textures and detailed assets.
Community and Developer Support
The Bodycam community is thriving, with players sharing tactical strategies, organizing competitive events, and creating user-generated content. Reissad Studio has maintained an active presence, releasing frequent updates to address bugs, enhance performance, and introduce new features.
Despite its hardcore nature, the community welcomes new players by providing guides, tutorials, and mod support. However, the skill gap between newcomers and veterans can be daunting.
Strengths and Weaknesses
Strengths:
Hyper-realistic graphics that set a new benchmark for FPS games.
Immersive soundscapes and environmental audio.
Unique bodycam perspective that enhances immersion.
Tactical and rewarding gameplay.
A variety of multiplayer modes that cater to different playstyles.
Strong developer support and regular updates.
Weaknesses:
Steep learning curve for new players.
Demanding system requirements that limit accessibility.
Occasional audio and connectivity issues.
Bodycam perspective may cause discomfort for some players.
Conclusion: Is Bodycam Worth Playing?
Bodycam redefines tactical FPS gameplay by prioritizing realism and immersion over traditional fast-paced action. It offers a gripping experience for players who enjoy methodical, team-based strategies. However, casual players may find its complexity intimidating.
If you are seeking an immersive, strategic shooter and have a system capable of handling its demands, Bodycam is a must-play. The game’s depth, attention to detail, and rewarding mechanics make it stand out in a crowded genre.
Final Verdict:
Bodycam excels in realism, atmosphere, and tactical gameplay, with only minor issues that hold it back from perfection.
3 weeks and I've taken over on Gun Game. I love how smooth the game play is and the different game modes available. Works with a PS5 controller but best with Keyboard/Mouse.
Please don't believe the reviews that the game performs poorly. With my average hardware, my FPS drops to 85 at the highest graphic settings. This is not Minecraft, this is an ultra-realistic game. The physics of weapons, grenades, splinters, and shrapnel is amazing and incomparable to any other game. People who cry that they are in the top 3 players in the world and got nothing, THIS IS AN ORDINARY ULTRA-REALISTIC SHOOTER FOR CHILLING, NOT TRYHARDING OR MUSTWINING.
if you’re on the fence about purchasing this game at all say f it and pull the trigger, and here is why.
This game has 4 main flaws currently1.PLAYER COUNT
no doubt the player count is down (#2 and 3 might be the answer) the game tries negates this by having open servers where you can host and browse other currently hosted games instead of being locked into matchmaking, and they recently added the ability to have bots in your server via toggle(they obviously aren’t the best ai but it makes do) so you have the option to use them or not and if you do they will get replaced with players as they join.2.CONTENT
the devs are continuously working on new content but being a smaller team it can undoubtedly be difficult to pump out content fast enough for all of our “okay cool what’s next” mindsets, that’s why i hope eventually they will introduce mod support. now i know this can be difficult and also i know as a fan THIS IS NOT ALWAYS THE BEST OPTION, we DO NOT want a “oh here’s mod support, now modders you take over while we pump out community screenshots every month instead of bug fixes and content”3. VOICE CHAT
idk if it’s just my settings (i don’t think so though because some people are audible) or the people talking, but voice chat sucks. introduce two voice chat keys one for proximity and one for the team walkie talkie , which can be heard no matter the distance. if a enemy is around a corner they can hear your teammates through your walkie talkie, so to combat it introduce a volume slider IN GAME that controls the walkie talkies volume bound to plus/minus keys and a key to shut if off completely and if you die with it on any radio chatter can still be heard from your dead body until it’s shot/turned off ,maybe the radio is a actual piece of equipment you wear kinda like grenades, so maybe your radio gets shot and you can’t use it for that round (snd) these are just some ideas to make game chat better.4. OPTIMIZATION
yea not much to say besides its poor lmao, this is probably the biggest “flaw” obviously this is something that can be improved and worked upon. i do wanna put this out there, FOR ME performance wise i only had issues when they removed dlss shortly. i was running 4k max everything locked at 70fps so obviously i was gonna have performance issues lol (3080 and 5800x at that time)
util they fix the performace issues, i do not recommend. the gameplay is fine, but the performance is extremely bad. I play on a 5070 and after a match i get 20 fps. if i stay in the menu more de 2 minutes, the game freezes. it;s a mess. i regret paying for it.
For being 2 young people who made it i give them 100% praise on that, however other then the fun gameplay and cool guns the game doesnt have much to do, for people who wanna grind skins then sure but i don't care for skins of paying $5 for a AK skin or grinding likes it Call of Duty. I wanted to like this game but i cant and it isnt for me. Cool game that is lacking content and has no real point other then having fun for a few hours and then not playing again as there just isnt much to do in it. The models of the players and guns are nice and the game looks how you might think a unreal 5 game looks. The ragdolls when you shoot someone with a shotgun is epic and popping someone with a deagle is badass, In the end its fun but has no point to do more other then grind gun skins that do nothing other then make you look like a person who doesn't go outside. They are gonna add a loadout change, with that i do hope they add some kind of reason to use guns more then just for skins
During game play it will start out fine with a comfortable 70 fps. After about 10 minutes from game play my frames would drop to 20 or even 10 fps making the game unplayable. My specs are more than enough to run the game. I updated my drivers. Changed launch settings, and even dropped the graphic settings down to the minimum, and nothing changes, not even 5 more frames go up. No difference whatsoever. I looked up everything I could online and no help or working solution.
Game showed real promise when it first launched with really cool & unique character customization but they've slowly ruined it by putting everything behind a pay wall.
Since the graphics are so realistic, why not improve the realism of the sound effects a little bit? Whether in a room or a corridor,indoors and outdoors,the sound of gunfire is the same, and there is no echo system at all. I was expecting the spatial sound effects of this game to be at least at the level of Battlefield 3. Mainstream games today that don't pursue realism have echo systems, so why doesn't this game have it?
I have a GTX 1660 super and with it I've been able to run any game with at least the lowest graphic settings, but with this game, it's impossible to play, I get like <10 fps and there is a second delay to everything I do. The game is poorly optimised and should really be their first priority.
Extremely unoptimized. Its like hardware cancer for your GPU and CPU. The longer you run it the more your PC begins to feel an internal hell spark within its wires and soon enough you can start cooking shit with your motherboard for how hot you'll will be. Even expensive pcs fear this gameThe game looks visually amazing, but the game itself is also boring as fuck. All you do is a join a server, which last time i checked, most are empty. Then you just play whatever game mode the server had and that's basically it.
I'm kind of an old guy, and games like this just don't always make sense to me. They could with a proper tutorial though. Problem is, I can't find a tutorial. Also, there's no singleplayer (as far as I can tell,) and it's generally a clunky mess overall. That said, it looks like it COULD be incredible, but I just can't figure it out. I want to like it so much more than I do.
if you have a slightly older nvidia GPU, or an AMD one, you probably shouldn't buy this. it's pretty hard to control and see due to the extreme lack of optimization of the game, as well as UE5 in general (while i don't have the best hardware, i have an RTX 2060 SUPER, it feels like UE5 disregards all players using a GPU older than a 4090) and the blinding post processing effects (the bloom in this game is unruly, your flashlight bounces directly back into your eyes with the power of 1000 suns), as well as it just generally doesn't feel good to play. it feels clunky and unresponsive, and the mouse also seems to have an acceleration curve for some reason, though that might be due to the fact of constantly being under 60 FPS, even at 1080p (my monitor is natively 4K, but even downscaled to 1080p, it's slow). it's quite difficult to even tell how far you're about to move, or how much you do when you're moving around, and it's quite nauseating to additionally look around while doing so, and i'm an avid VR player, so that should say something. the game doesn't stop according to steam after i leave the game, so i have to click the "stop" button on steam for it to fully close, i guess. overall, it feels super unfinished and unpolished gameplay wise, and needs WAY more playtesting and tweaks to it's mechanics and feel. all of this is not only it's fault, but also UE5's fault for not being as optimized out of the box as it should be. at least all of this gives us one reason for why unrecord is taking so long to come out.tl;dr, wait for unrecord first. this game feels too clunky, unfinished and unoptimized at it's current state.
fun but I think it should be cheaper for early access maybe around 20 bucks because 30 is insane for early access or if the price gets lower when it fully realeses then 30 is fine for early access.
Currently unplayable even with a 3060 GTX its running at max gpu in gunrange on the lowest settings. 10 fps. which was hard to do with the lag because the button presses only register on active frame updates. Their own recommended settings aren't good enough to run more than 10 frames, its kinda sad. Hopefully this will improve at a later date
Review: Bodycam – A Visual Triumph Crippled by Abysmal PerformanceBodycam is a game that, on paper, should be a groundbreaking experience. It boasts an ultra-realistic aesthetic powered by Unreal Engine 5 and has gone viral thanks to its uncanny, photorealistic presentation. But while the visuals have stunned audiences in trailers and short clips, actually playing the game tells a very different story.Right now, Bodycam is not just rough around the edges—it’s virtually unplayable.From the moment the game boots, it's clear optimization is an afterthought. Even high-end systems struggle to maintain a stable framerate. Players with RTX 4080s and 4090s have reported frequent dips below 30 FPS at 1080p, with stutters that render competitive play impossible. There's a noticeable lack of scalability: no matter how much you lower the settings, the performance barely improves, making it seem like the engine is constantly fighting against itself.What’s worse, the game suffers from extreme input latency and wildly inconsistent frame pacing. Movement feels sluggish and unresponsive, which completely undermines any sense of immersion. In a tactical shooter—especially one with the intense, close-quarters realism Bodycam aims for—responsiveness is everything. Instead, it feels like you’re wading through molasses in a beautiful but broken world.Crashes are frequent, loading times are excessive, and server stability is inconsistent at best. The UI is clunky, hit detection is unreliable, and audio often desyncs or bugs out entirely.It’s a shame, because beneath the technical disaster lies a fascinating concept. But right now, Bodycam isn’t a game—it’s a stress test. And unless you’re playing on a $5,000 PC with the patience of a saint, you’ll spend more time tweaking settings and restarting your game than actually playing it.Verdict:
Despite its visual promise, Bodycam is currently a textbook example of style over substance. Until serious optimizations and bug fixes arrive, this game is best avoided.
Gameplay and design wise, there is absolutely nothing wrong with this game, in fact, I think its quite excellent. Infrastructure for this game,however, is absolutely horrible. I admit Im not a tech genius, Im willing to take a wild guess that due to budget constraint, the devs couldnt afford their own server so instead they use peer to peer for a game like this. This isnt a problem until other players rage quit when they die so that they can start a new session to play again. Im sure that I have lost out on alot of xp just because the host keeps quitting the game because they died.So until the devs actually get their infrascture support for this game fixed, I cant recommend the game to anyone, which is a shame because this game is pretty good.
I think this game is good however it is very buggy with only two devs. Make sure your computer can run this game before buying. The devs do try and fix bugs and add content. 7/10
I enjoy the gunplay alot! And the heavy audio! .. but it's a lil disheartening to see the store being one of the first things up and running, mentioning, there is no earned customization, it is all paid which.. isn't the biggest deal breaker but of course, like most people, I wanna have a cool looking guy
The game is a little heavy on my computer, but with low-medium graphics I can run it on a playable level, from all that I've seen of this game, its very fun, except the music. gunshots are a little too loud, especially for me.