Black Myth: Wukong is a groundbreaking action role-playing game (RPG) that has captivated the gaming community since its announcement. Developed by the Chinese indie studio Game Science, the game is based on the iconic Chinese literary masterpiece Journey to the West. However, it reimagines the tale of Sun Wukong, the Monkey King, with a darker, more mature narrative. Featuring stunning visuals, a compelling story, and engaging gameplay mechanics, Black Myth: Wukong is poised to set a new benchmark for the action RPG genre. This detailed review will delve into every aspect of the game, exploring its story, gameplay, graphics, sound, and more to provide a full understanding of what makes it so special.
1. Story and Setting
The game draws heavily from Chinese mythology, centering around Sun Wukong, a legendary figure known for his extraordinary abilities and rebellious spirit. While it respects the essence of Journey to the West, Black Myth: Wukong introduces fresh twists and a more somber tone, setting it apart from traditional adaptations. The game’s narrative revolves around Wukong’s journey through a perilous world filled with mythical beasts, ancient ruins, and supernatural challenges.
The world is richly detailed and expansive, inviting players to immerse themselves in its lore. From sprawling forests to snow-covered mountains and eerie caves, each location is crafted to tell its own story. The interplay between light and shadow adds to the immersive atmosphere, making the world feel alive and dynamic. Wukong’s interactions with NPCs further enrich the narrative, offering glimpses into the world’s history and its complex web of conflicts.
Game Science has also hinted at multiple endings based on the choices players make throughout their journey. This level of interactivity adds depth to the storytelling, encouraging players to explore different paths and outcomes. The narrative’s pacing balances intense action with moments of quiet reflection, allowing the story to breathe and resonate.
2. Gameplay Mechanics
Combat System
The combat system in Black Myth: Wukong is both challenging and rewarding. It combines fast-paced action with strategic depth, requiring players to adapt to their enemies’ behaviors and patterns. Sun Wukong’s legendary staff, the Ruyi Jingu Bang, serves as the primary weapon. Its ability to expand, shrink, and multiply adds versatility to combat, enabling players to perform a wide range of attacks.
Wukong’s transformations are a standout feature, allowing him to morph into various creatures and objects. For instance, he can transform into a cicada to evade detection, a stone to ambush enemies, or a ferocious beast to overpower foes. These transformations not only enhance combat but also play a crucial role in exploration and puzzle-solving.
The game’s skill tree system offers players the freedom to tailor Wukong’s abilities to their preferred playstyle. Whether focusing on brute strength, stealth, or magical prowess, the customization options ensure a unique experience for every player. The combat’s fluid animations and responsive controls further elevate the gameplay, making each encounter a thrilling challenge.
Exploration and World Design
Black Myth: Wukong features a semi-open world design, encouraging players to venture off the beaten path. Hidden secrets, powerful enemies, and lore-rich artifacts await those who take the time to explore. The environments are meticulously designed, blending natural landscapes with fantastical elements. Players will traverse dense forests, desolate wastelands, and ancient temples, each brimming with detail and atmosphere.
The game’s world is also populated with diverse enemies inspired by Chinese mythology. From grotesque demons to ethereal spirits, each foe presents a unique challenge. The AI is notably intelligent, adapting to players’ strategies and forcing them to think creatively.
3. Graphics and Visual Design
One of the most talked-about aspects of Black Myth: Wukong is its visuals. Powered by Unreal Engine 5, the game sets a new standard for graphical fidelity in the action RPG genre. Every frame is a visual masterpiece, showcasing the capabilities of next-gen technology.
Art Direction
The game’s art direction is a blend of realism and fantasy. The environments are lush and detailed, with dynamic weather effects and realistic lighting creating an immersive experience. The character designs are equally impressive, capturing the essence of Chinese mythology while adding a modern touch. Sun Wukong’s design, in particular, reflects his dual nature as a fierce warrior and a cunning trickster.
The visual effects during combat are spectacular, with spells, transformations, and weapon strikes rendered in stunning detail. The use of color and contrast enhances the game’s aesthetic, making every battle and exploration moment memorable.
Performance
While the game shines on high-end PCs and next-gen consoles, its demanding system requirements may pose challenges for players with older hardware. However, Game Science has implemented optimization features like DLSS and ray tracing to ensure a smooth experience on compatible systems. The developers have also promised continuous updates to address performance issues and enhance stability.
4. Sound and Music
Sound Design
The sound design in Black Myth: Wukong is nothing short of exceptional. Every audio element, from the clash of weapons to the ambient sounds of nature, contributes to the game’s immersive quality. The sound effects are not just aesthetic; they play a functional role in gameplay, providing audio cues for enemy attacks and environmental hazards.
Music
The game’s soundtrack is a masterpiece in its own right. Composed using traditional Chinese instruments like the guzheng and erhu, the music captures the essence of the game’s setting. The compositions range from haunting melodies during exploration to adrenaline-pumping tracks in combat, perfectly complementing the game’s tone.
5. Technical Features
Unreal Engine 5 and Innovations
Black Myth: Wukong leverages the full potential of Unreal Engine 5, incorporating features like Nanite and Lumen to deliver unparalleled visuals. Nanite ensures detailed models without compromising performance, while Lumen provides realistic lighting and shadows that react dynamically to the environment. These technologies combine to create a visually stunning and technically advanced game.
Platforms and Accessibility
The game is set to release on PC, PlayStation 5, and Xbox Series X/S. Accessibility options include adjustable difficulty settings, customizable controls, and multilingual subtitles. While these features enhance inclusivity, the lack of cross-platform saves is a notable omission that may disappoint some players.
6. Pros and Cons Summary
Pros:
Stunning visuals powered by Unreal Engine 5.
Engaging and strategic combat system.
Rich narrative rooted in Chinese mythology.
Unique transformation mechanics.
Immersive sound design and culturally authentic music.
Expansive and detailed world design.
Cons:
High difficulty level may deter casual players.
Demanding system requirements.
Lack of cross-platform save functionality.
Final Thoughts
Black Myth: Wukong is more than just a game; it’s a cultural phenomenon that redefines what an action RPG can achieve. From its breathtaking visuals to its intricate gameplay mechanics, every aspect of the game exudes passion and craftsmanship. While it may not be perfect, its ambition and execution make it a must-play for fans of mythology, challenging gameplay, and cinematic storytelling.
As we eagerly await its release, Black Myth: Wukong promises to be a landmark title that will leave an indelible mark on the gaming industry.
worst game i have ever play the boss did a fast strike and i could visibly see my character dodge it and i still took damage never ever ever ever play this game.
Great graphics, honestly top-tier. Screenshot machine.
At this point I have more screenshots of female characters from this game than photos of Ryan Gosling. I’m not proud of it. I’m also afraid of women.But after the first 10 hours, the game starts falling apart.
Exploration dies fast thanks to invisible walls everywhere. You try to explore, hit a wall, repeat, then give up and sprint to the boss.
Combat feels fun at first, but the staff gets boring fast. Stance switching sounds cool, but barely changes gameplay. Same moves, extra buttons.
The game dumps tons of lore text on enemies, yet gives no reason to care. Levels turn into mindless runs past mobs straight to the boss.
Boss fights look amazing, but balance is off. Damage feels weird, progression is barely noticeable, and some fights drag on way too long.Positives: amazing visuals, great music, solid character models, and a simple crafting system.Good first project, but it doesn’t live up to the hype.
[h2][b]Sure, being a monkey is fun, but fun alone doesn’t equal a great game.[/b][/h2]
[b]Buy on sale.[/b]
This game is a genuine 10/10. currently trying to 100% the game and it is still hard even after playing 100+ hours. this game has layers that most games don't which is why it doesn't feel like I've reset 8 times. I'm itching to play the next game Black Myth: Zhong Kui. The people at Game Science know what they are doing and im excited to see what the next game gives us. hopefully a longer game
People have stopped designing games for people who want to have fun but rather for people who want to make a career out of it. There should have been difficulty level choice. I did not have fun and I regret buying this game
Astro Bot shouldn't have been GOTY 2024.TL:DR: A tale about a wonderful game that is too loyal to its source material for its own good.
(written and posted after getting all the achievements)No spoilers here, so feel free to read till the end.
Also, I'll try to keep it not unreasonably long (kinda hard in this case, tbh)Where do I start with this one?
I guess, with a good general question. Is it a souls-like? No, I don't think so. While all souls-likes are basically ARPGs, not all ARPGs are souls-like. In my mind it's much closer to something like Darksiders 1 or 2 than to a souls-game.Now, the review itself.
The game is built on UE5 but is decently well optimized and, what's equally important, it actually looks like a game created on a newer version of an engine, which is not true for some other games on UE5 I played earlier (Lords of the Fallen (2023) and Enotria being good examples).
So, to make it as clear as possible, the game looks very good. Both graphics and design-wise. Random scenery can easily become your new wallpapers.
Some of the design choices I will not reveal for the sake of leaving this review spoiler-free are wonderful and I adore them. They, together with the OST create an atmosphere of an epic adventure you're a part of.
The gameplay is smooth and pleasant, consisting mostly of numerous bossfights and exploration. Melee combos with a pinch of original magic create a feeling close to a wuxia action. Spectacular and even passionate.
And there's also lots of content to discover, (almost way too) many secrets to hunt for, including locations, bosses and whole questlines.
Also, what's really important for engagement — there's a clear sense of progress in becoming what your character is meant to be plot-wise. You can feel, see and take part the process of forging a legend.However, it's not a perfect game by any means.
The one main problem it has stems from one fact. It's too long for what it is.
You have your main character with his unique weapon type. And throughout the game you can find only this weapon type and one slightly different variation of it. The game took me 48 hours to beat once (rest was to get all achievements), including the hardest bosses — considering that I'm quite a seasoned souls-junkie and the game is not hard at all for the most part (it has a certain level of challenge to keep itself engaging, it just doesn't try to make you sweat), but some encounters might take a while for a person less acquainted with ARPGs/Hack-n-slash games or souls-likes.
I absolutely understand the reasoning behind the weapon variety (or more precisely its absence) and a lengthy playtime, and I respect the devs for the bold choice of being so true to the source material, but I also should mention, that by the end of my initial playthrough I was getting bored exactly because of the absence of "build" variety, which should've not been a problem if not for the game being around 10-20 hours longer to beat than similar titles I might compare it to, namely the aforementioned Darksiders games.Other relatively minor drawbacks:
The game is severely railed. Despite having lots of secrets, it leads you were it wants you to be by an extensive use of invisible walls. Some locations are also pretty linear.
Some achievements — if you're going for 100% — are pretty grindy.
Towards the end of the game signs of lack of time start showing up here and there, you'll notice them especially good in the last chapter
Considering the way the gameplay is built there's no replayability. Not a drawback per se, but should be mentioned, imo.All that being said, I recommend this game.
If you want an epic, lengthy action-adventure game that tells a good story, not hard as nails, but with some nice challenges — grab it even for full-prize, you'll not be disappointed.
If you hesitate, sales still exist for this game, albeit they're rather and not steep, but if you're reading this while deciding if you want to grab the game with like a 20% discount (like me some time ago) — yes, it is worth it.
No matter how many times I give this game a chance, I can’t bring myself to like it or even enjoy it. It seems this kind of games isn’t my cup of tea.I really wish i could refund it and buy something better.
this game is so stunning, great story and gameplay and phenomenal graphics and sounds. I have been immersed since I started this is giving me such good memories from sekiro days.
One of the best ways to turn your PC into a heater for the winter.Also monkey king souls is suuucha sweet spot for anyone that grew up with Journey to the West, Uproar in Heaven, or the likes. With Souls being one of my fav game series, this is 1 of the few games I needed before my karmic judgement and rebirth amongst the Buddhist realms.