Black Myth: Wukong is a groundbreaking action role-playing game (RPG) that has captivated the gaming community since its announcement. Developed by the Chinese indie studio Game Science, the game is based on the iconic Chinese literary masterpiece Journey to the West. However, it reimagines the tale of Sun Wukong, the Monkey King, with a darker, more mature narrative. Featuring stunning visuals, a compelling story, and engaging gameplay mechanics, Black Myth: Wukong is poised to set a new benchmark for the action RPG genre. This detailed review will delve into every aspect of the game, exploring its story, gameplay, graphics, sound, and more to provide a full understanding of what makes it so special.
1. Story and Setting
The game draws heavily from Chinese mythology, centering around Sun Wukong, a legendary figure known for his extraordinary abilities and rebellious spirit. While it respects the essence of Journey to the West, Black Myth: Wukong introduces fresh twists and a more somber tone, setting it apart from traditional adaptations. The game’s narrative revolves around Wukong’s journey through a perilous world filled with mythical beasts, ancient ruins, and supernatural challenges.
The world is richly detailed and expansive, inviting players to immerse themselves in its lore. From sprawling forests to snow-covered mountains and eerie caves, each location is crafted to tell its own story. The interplay between light and shadow adds to the immersive atmosphere, making the world feel alive and dynamic. Wukong’s interactions with NPCs further enrich the narrative, offering glimpses into the world’s history and its complex web of conflicts.
Game Science has also hinted at multiple endings based on the choices players make throughout their journey. This level of interactivity adds depth to the storytelling, encouraging players to explore different paths and outcomes. The narrative’s pacing balances intense action with moments of quiet reflection, allowing the story to breathe and resonate.
2. Gameplay Mechanics
Combat System
The combat system in Black Myth: Wukong is both challenging and rewarding. It combines fast-paced action with strategic depth, requiring players to adapt to their enemies’ behaviors and patterns. Sun Wukong’s legendary staff, the Ruyi Jingu Bang, serves as the primary weapon. Its ability to expand, shrink, and multiply adds versatility to combat, enabling players to perform a wide range of attacks.
Wukong’s transformations are a standout feature, allowing him to morph into various creatures and objects. For instance, he can transform into a cicada to evade detection, a stone to ambush enemies, or a ferocious beast to overpower foes. These transformations not only enhance combat but also play a crucial role in exploration and puzzle-solving.
The game’s skill tree system offers players the freedom to tailor Wukong’s abilities to their preferred playstyle. Whether focusing on brute strength, stealth, or magical prowess, the customization options ensure a unique experience for every player. The combat’s fluid animations and responsive controls further elevate the gameplay, making each encounter a thrilling challenge.
Exploration and World Design
Black Myth: Wukong features a semi-open world design, encouraging players to venture off the beaten path. Hidden secrets, powerful enemies, and lore-rich artifacts await those who take the time to explore. The environments are meticulously designed, blending natural landscapes with fantastical elements. Players will traverse dense forests, desolate wastelands, and ancient temples, each brimming with detail and atmosphere.
The game’s world is also populated with diverse enemies inspired by Chinese mythology. From grotesque demons to ethereal spirits, each foe presents a unique challenge. The AI is notably intelligent, adapting to players’ strategies and forcing them to think creatively.
3. Graphics and Visual Design
One of the most talked-about aspects of Black Myth: Wukong is its visuals. Powered by Unreal Engine 5, the game sets a new standard for graphical fidelity in the action RPG genre. Every frame is a visual masterpiece, showcasing the capabilities of next-gen technology.
Art Direction
The game’s art direction is a blend of realism and fantasy. The environments are lush and detailed, with dynamic weather effects and realistic lighting creating an immersive experience. The character designs are equally impressive, capturing the essence of Chinese mythology while adding a modern touch. Sun Wukong’s design, in particular, reflects his dual nature as a fierce warrior and a cunning trickster.
The visual effects during combat are spectacular, with spells, transformations, and weapon strikes rendered in stunning detail. The use of color and contrast enhances the game’s aesthetic, making every battle and exploration moment memorable.
Performance
While the game shines on high-end PCs and next-gen consoles, its demanding system requirements may pose challenges for players with older hardware. However, Game Science has implemented optimization features like DLSS and ray tracing to ensure a smooth experience on compatible systems. The developers have also promised continuous updates to address performance issues and enhance stability.
4. Sound and Music
Sound Design
The sound design in Black Myth: Wukong is nothing short of exceptional. Every audio element, from the clash of weapons to the ambient sounds of nature, contributes to the game’s immersive quality. The sound effects are not just aesthetic; they play a functional role in gameplay, providing audio cues for enemy attacks and environmental hazards.
Music
The game’s soundtrack is a masterpiece in its own right. Composed using traditional Chinese instruments like the guzheng and erhu, the music captures the essence of the game’s setting. The compositions range from haunting melodies during exploration to adrenaline-pumping tracks in combat, perfectly complementing the game’s tone.
5. Technical Features
Unreal Engine 5 and Innovations
Black Myth: Wukong leverages the full potential of Unreal Engine 5, incorporating features like Nanite and Lumen to deliver unparalleled visuals. Nanite ensures detailed models without compromising performance, while Lumen provides realistic lighting and shadows that react dynamically to the environment. These technologies combine to create a visually stunning and technically advanced game.
Platforms and Accessibility
The game is set to release on PC, PlayStation 5, and Xbox Series X/S. Accessibility options include adjustable difficulty settings, customizable controls, and multilingual subtitles. While these features enhance inclusivity, the lack of cross-platform saves is a notable omission that may disappoint some players.
6. Pros and Cons Summary
Pros:
Stunning visuals powered by Unreal Engine 5.
Engaging and strategic combat system.
Rich narrative rooted in Chinese mythology.
Unique transformation mechanics.
Immersive sound design and culturally authentic music.
Expansive and detailed world design.
Cons:
High difficulty level may deter casual players.
Demanding system requirements.
Lack of cross-platform save functionality.
Final Thoughts
Black Myth: Wukong is more than just a game; it’s a cultural phenomenon that redefines what an action RPG can achieve. From its breathtaking visuals to its intricate gameplay mechanics, every aspect of the game exudes passion and craftsmanship. While it may not be perfect, its ambition and execution make it a must-play for fans of mythology, challenging gameplay, and cinematic storytelling.
As we eagerly await its release, Black Myth: Wukong promises to be a landmark title that will leave an indelible mark on the gaming industry.
I would recommend it to anyone who likes more challenging combat, and at the same time a world and story that is very well written, I really enjoyed it.
10/10
Overall rating: 6-7/10+ Graphics. It is good, really good. On Ultra looks amazing.
+ Combat. It is also good, the whole game is Souls-like but the hard, not light version. Combat system has A LOT of mechanics which when you understand make the combats FANCY, especially in compare with casual dark souls or other souls-like. It is easy to get lost in mechanics too BTW.
+ Chinese EPIC. Big bosses, buddhas and yaokais, huge arenas and chinese characters. Nice and funny
+ Difficulty. It is pretty balanced - hard bosses are hard, weak bosses are not. You can kill the hardest bosses like from 5-8 attempt which is exactly what you expect from hard games.- Story. There is none. I had to watch the 2 hours explanation of story cause game is kinda not explaining anything at all. You finish it and like "what the hell just happened". The whole games requires you to at minimal know at maximum fully read the Wukong Novel before playing. I understand this is more like Soul-like idea of not having a cinematic storyline, but this game HAS cinematics! But they make it even worse - you expect them to explain something, but they are just not giving any information. Bunch of random cartoons if you have not read the novel before.
- Level design. Trust me, you will hate the level design from the Chapter 1. HUGE areas which DONT have anything at all. Do you like running around the bushes and trees for 3 mins straight? Then you will like it. IF not then not.
- Sound. It is okay. Not good, so thats why it is cons.Overall, the concept and idea of Black Myth Wukong is good. Souls-like, not the easy one, not the super hard one. Great graphics, great and fancy combats, meh sound and irritating level design. The biggest issue is Story, which you kinda have but it is really more like random quotes from random chinese books. Game is pretty long BTW. I wanted to drop it like for multiple times but was just pitty to waste time with having it 50% finished. My friend asked me if he should play that and I said "no, my friend, spend your short life on something better".
5090 + 13700k + 64GB DDR5 6400 Cl32 and the game still stutters every 5 seconds. It's especially bad when you first fight a new boss or reach a new area
Average repetitive grinding game with good graphics. A 6/10 for me. No idea how reviewers gave this 10/10. GOW and GOW Ragnarok are better in every way.
I went in expecting a full on Souls-like and that’s not what this is. Sure, there’s a bit of that DNA in the movement and structure, but it plays much closer to a character action game that occasionally pretends to be something harsher. Exploration is there, but most of the time it feels like a very pretty boss-rush broken up by short walks through scenic areas.The opening chapters had me genuinely excited. Great pacing, great atmosphere and I loved that the game doesn’t punish experimentation at all. I swapped builds constantly, tried weird setups, adjusted for each encounter, and the game happily let me. A few bosses were genuine walls, but the majority go down surprisingly easily considering how dramatic and intimidating their entrances are. The difficulty curve is basically a rollercoaster: struggle on one, steamroll the next ten.Going for 100% took me about sixty hours, including some material grinding and a bit of NG+ cleanup. The visuals are fantastic and the art direction is consistently strong, even if a few textures look a little unfinished when you get too close. Still, the overall presentation is gorgeous.There’s real talent behind this, and I’m honestly excited to see what the studio does next.
Maybe I'm late to the party, but this game is unlike any other Action RPG I've ever played. I tried Elden Ring and other souls games but only got discouraged. I spent the first 2 hours of my time in this game just trying to kill the first boss and was always excited to try it again. I think the difference is that you feel like you're getting closer each time to beating the bosses as opposed to just bashing you head against a wall and not learning anything. If you like the concept of ARPG and want it to be exciting, get this game.
One of the best games I've played in my lifetime. Gaming since the early 1980's btw so definitely a must play for every gamer IMO , it is also the best game I have played in 2025
Worth the full price, Lot of content, Great production value and PC version is the definitive edition. Personally I still prefers Dark Souls for its varied combat options. But still a great game. Didn't run into any technical issues like crashes and such.
Took me about 78 hours to play and beat most if not all bosses in this game.
Big respect to Game Science for a game of this caliber. If you're into souls like games and want a properly respected story into Journey to the west based on Wukong this is the game for you.Visually and aesthetically amazing and highly optimised.
Combat is a mixture of hack and slash and souls like combat system with the stamina.
However in this stamina is not as important.Story follows alot of lore of journey to the west tale as you traverse through each chapter.
With each chapter containing secrets and optional bosses along the routes, without giving much spoiler you'll get lost in the amount of random quests and areas you can unlock.Overall a really decent and well made installment by Game Science, throws every other
chinese made game out of the park. Mind you, this not being a souls like made it feel like it with
the amount of challenging difficulty but most of all depicting the inspiring tale of Sun Wukong
with a very high caliber story telling and gameplay that will make you sink hours and hours into it
without stopping.8/10
Some logical thinikng not heavily punishing you and somehow easy to learn mechanics. if you want another souls game youll be dissapointed. Challenging yet doable through practice. Nice graphs nice story , purchase it with discount if possible
Don't waste your money. Bugs, bugs, bugs, and more bugs. In addition to this nothing about the controls and especially combat controls makes any sense.
I mean, it's a great game if you're either used to soulslikes or can adapt quickly. The last boss and scorpoinlord almost made me quit the game but it's still a great, beautiful game. Eventhough it deserved a spot at the game awards, if you look critically, you will see why it didn't win.
I am going to be brutally honest in this review, Black myth Wukong is Overrated asf, and justly did not deserve GOTY.- Invisible walls EVERYWHERE which creates a very predictable and linear experience and not is a charming way like Ds1 or DS2.- A very spammy and one set combat system which basically boils down to spam light attack and press heavy when you have enough Energy.- 0 i mean no build variety. Sekiro could get away with this because it had a very good combat system. but there is
0 reason to create unique builds with looks as you are forced to craft Area specific equipment which outshines what you previously crafted. which discourages grinding as the material required to craft armor is so easily obtainable.- The boss fights fundamentally follow the same attack pattern, a 4-5 fat attack combo, and a long Wind up that often deals surprisingly underwhelming damage, and an AOE. which means the vast majority of boss fights I beat first or third try.