Antonblast, developed by Summit Sphere, has garnered significant attention within the indie gaming community for its vibrant pixel art, exhilarating gameplay, and unapologetic love for retro gaming. Drawing clear inspiration from classics like Wario Land, this action-platformer invites players to step into the explosive boots of Anton, a demolition worker on a chaotic quest to reclaim his belongings. In this comprehensive review, we’ll delve deep into the game’s features, mechanics, art style, and its potential impact on the indie gaming scene.
Overview: What is Antonblast?
Antonblast tells the story of Anton, a hard-drinking, hard-hitting demolitionist whose beloved possessions are stolen by Satan. Armed with his trusty hammer and a penchant for destruction, Anton embarks on a whirlwind adventure across colorful and hazardous worlds. The game pays homage to the golden era of gaming, with its fast-paced platforming and destructible environments serving as a nod to 90s classics.
Released across multiple platforms, Antonblast has quickly become a favorite among fans of retro-inspired games, thanks to its polished mechanics, distinct visual style, and nostalgic appeal.
Gameplay: A Modern Spin on Classic Mechanics
At its core, Antonblast offers a high-energy platforming experience that feels both familiar and fresh. Here’s what makes the gameplay stand out:
1. Destructible Environments
One of the game’s most exciting features is its fully destructible levels. Players can smash through walls, floors, and obstacles using Anton’s hammer, creating a sense of freedom and chaos that sets the game apart from traditional platformers. This mechanic isn’t just for show; it plays a pivotal role in puzzle-solving and navigating secret areas.
2. Tight Controls and Responsive Movement
Antonblast nails the feel of a great platformer. Anton’s movements are fluid and responsive, making it easy to pull off precise jumps, dodge hazards, and chain together attacks. The game’s physics strike a perfect balance between weight and agility, ensuring that every leap and smash feels satisfying.
3. Combat Mechanics
Unlike many platformers, Antonblast incorporates combat as a key element. Anton’s hammer isn’t just for breaking objects; it’s also a weapon against enemies. The game’s combat system is simple yet engaging, encouraging players to mix platforming with strategic attacks.
4. Time-Based Challenges
Each level includes a time-based escape sequence that requires players to retrace their steps while racing against the clock. This mechanic adds an adrenaline-fueled layer to the gameplay, forcing players to think quickly and act decisively.
Level Design: Creative and Chaotic
Antonblast’s levels are meticulously crafted to encourage exploration and experimentation. The game features:
Diverse Themes: From fiery industrial zones to surreal dreamscapes, each level boasts a unique aesthetic and set of challenges.
Hidden Secrets: Players are rewarded for their curiosity with hidden collectibles, bonus rooms, and Easter eggs scattered throughout the levels.
Dynamic Hazards: Moving platforms, environmental traps, and enemy patterns keep players on their toes, ensuring that no two levels feel the same.
Visual Style: A Feast for the Eyes
The game’s pixel art is nothing short of stunning. Every frame is packed with detail, from the vibrant backgrounds to the expressive character animations. Anton himself is a visual delight, with exaggerated movements and quirky expressions that bring his personality to life.
The color palette shifts between bright and bold hues, reflecting the game’s playful tone, and darker, moodier shades during more intense moments. This dynamic use of color enhances the storytelling and keeps players visually engaged.
Soundtrack and Audio Design
A retro-inspired game wouldn’t be complete without a killer soundtrack, and Antonblast delivers in spades. The game’s music combines chiptune melodies with modern production techniques, resulting in tracks that feel both nostalgic and fresh. Each level has its own distinct theme, perfectly complementing the gameplay and visuals.
Sound effects also deserve a mention. The satisfying crunch of Anton’s hammer smashing through obstacles, the quirky enemy noises, and the environmental audio cues all contribute to an immersive experience.
Character Design and Personality
Antonblast thrives on its larger-than-life characters. Anton is a memorable protagonist with his rebellious demeanor and penchant for chaos. Supporting characters and enemies are equally quirky, adding humor and charm to the game. Satan, the main antagonist, is a hilarious and over-the-top villain who perfectly complements the game’s tone.
Replayability and Challenges
The game’s high replay value stems from several factors:
Collectibles: Players can hunt for hidden treasures and items in each level.
Time Trials: Speedrunning enthusiasts will enjoy mastering levels and shaving seconds off their completion times.
Alternate Routes: Destructible environments often lead to multiple pathways, encouraging players to explore different strategies.
Achievements and Unlockables: Antonblast includes a variety of challenges and rewards, keeping players engaged long after their first playthrough.
Pros and Cons
Pros:
Engaging Gameplay: Tight controls, destructible environments, and dynamic level design make for an exhilarating experience.
Stunning Pixel Art: The visuals are rich in detail, offering a nostalgic yet modern aesthetic.
Replayability: Collectibles, time trials, and alternate routes encourage multiple playthroughs.
Soundtrack: A fantastic blend of chiptune and modern audio design enhances immersion.
Unique Mechanics: Destructible environments and time-based challenges set it apart from other platformers.
Cons:
Difficulty Spikes: Some levels can feel disproportionately challenging, which might frustrate casual players.
Limited Enemy Variety: While the enemies are charming, their lack of diversity can make combat feel repetitive.
Short Campaign: The main story might feel brief for players seeking a longer experience.
Occasional Bugs: Minor glitches, though rare, can disrupt the flow of gameplay.
Comparison to Retro Classics
Antonblast’s inspirations are clear, particularly from the Wario Land series. However, it’s more than just a tribute. The game incorporates modern design sensibilities, such as quality-of-life improvements, smoother animations, and refined mechanics. It’s this fusion of old and new that makes Antonblast feel like a true evolution of the genre.
The Indie Impact
Antonblast’s success highlights the growing demand for indie games that pay homage to retro classics while offering something new. Its Kickstarter campaign was met with overwhelming support, showcasing the enthusiasm for unique, nostalgia-driven projects. The game serves as a testament to the creativity and passion within the indie development scene.
Final Thoughts: Is Antonblast Worth Your Time?
Antonblast is a must-play for fans of action-platformers and retro gaming. Its engaging gameplay, vibrant visuals, and undeniable charm make it a standout title in the indie gaming world. Whether you’re smashing through walls, racing against the clock, or uncovering hidden secrets, Antonblast delivers a thrilling and satisfying experience.
With its blend of nostalgic inspiration and modern innovation, Antonblast isn’t just a game—it’s a celebration of everything that makes gaming fun. For anyone looking to relive the magic of retro gaming with a fresh twist, Antonblast is an absolute blast.
Key Takeaways:
Engaging destructible environments and tight platforming mechanics.
Stunning pixel art and a killer retro-inspired soundtrack.
High replay value with collectibles, time trials, and alternate routes.
A nostalgic yet innovative approach to action-platformers.
Antonblast stands tall as a shining example of how indie developers can breathe new life into classic genres. So grab your hammer and get ready to smash—Antonblast is waiting!
this is one of my favorite games of all time, everything about this game, gameplay, art style, music (and much more!), is perfect (to me at least). words can't describe how much I love this game and I highly recommend to anyone who is into platformers or want a cool challenge. I could go on and on but I'm sure you get it. 10/10
playable png, scream button, wario land 4 escape sequence!? as a pizza tower fan this game is amazing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Easily one of the best games I've played this year and the year before, when it was released.
It came out when I was going through a rought time in my life, and to have such a fun experience like this at my hands made things all the better.
I can't thank the folks who made this enough and I really wanna share this game around with as many people as I can, cuz I think it's a fun and challenging experience.
Might not be for everyone, but I personally love it.
super satisfying platformer with incredible, stylish spritework and great music! :3
recently there was the final update, and as of writing the game is currently 30% off, so it's a really good time to pick it up!
the creator is also anti-AI which is cool, and it totally shows with how much raw creativity is on display in the game
I absolutely love this game’s humor, art style and boss fights. Freako Dragon might just be the most fun I had fighting a boss.Oh, and all the references made me laugh. Just goes to show how chronically online one can be when I recognize most if not all of them.
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A fantastically fast and bizarre platformer that carries all the strange and interesting things we used to see in vidya games way back when. Highly recommended!Good Stuff
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- This game is slick looking and the sprite work is really fantastic. Everything fits into the style of the world, which has an almost late sega-genesis kind of aesthetic- The game is contstnly mixing things up with different ways to play and variances on the levels outside of the usual "go as fast as you can' playstyle, which is fun but the constant variety really helps the pacing- The controls for Anton are incredibly tight, maybe to the point were it took me some getting used to because of how precise it feels. Once you get rolling though, you'll be plowing through stages at top speed- The game is refreshingly difficult! Not so much so that it's oppressive or anything, but you're going to feel challenged later on without a doubt.- The bosses are glorious! Covering the screen and having an impressive amount of depth. Like the levels, I found they were pretty tough as well and very rewarding to beat.- The soundtrack, while not as good as say Pizza Tower, Anton's closest competitor in this space, is still pretty great, matching the world perfectly.- The levels are MASSIVE, to the point where I has to stop during a few and wonder if I had taken a break recently or if I was still in the same zone. This means there's tons to explore and find for the dedicated player.Bad Stuff
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- My only real complaint: The game felt too short! I didn't 100% it, but I would have loved to keep playing in the world the Devs made here, and I'm eagerly awaiting whatever if next! Good luck folks!
This game is a BLAST! Even with me being a bit bored of platformers because of how similar most tend to be, ANTONBLAST just hits different. Its fast paced, challenging, and extremely funny on occasion. There are some points were I got annoyed or frustrated, but this is a game where I'll willingly go through those points again just to experience it. I haven't experienced the new modes they added yet as of this review being posted, but once I'm done with my normal mode file I'll be sure to play though them as well, because this game deserves it.
I'm somewhere in the middle on this one. I'm keeping this one 'Recommended' because I do think there's a lot of passion put into this project and think the game is great fun casually if ya like Wario Land and Crash! However, I'd take caution if you're playing this game under a completionist mindset or want to see _everything_ the game has to offer...In terms of presentation, ANTONBLAST absolutely exceeds any expectations I had going in. The game has a wonderful jagged art style that's constantly a fun thing to marvel at! Every single animation in the characters is brimming with personality. There's tons of constantly fun graffiti scattered throughout the levels that give relatively simple block formations tons of personality. The music is an absolute highlight and somehow every single track was even more surprising than the one in the last level with how much I enjoyed it. I have no regrets nabbing that soundtrack and might even grab it again on Bandcamp as well. The writing is also good goofy fun with some PG-13 language that's surprising if you're used to yer platformers having some safer scripts, but entertaining to witness thanks to the game's voice acting. The voices do a great job at matching the characters, and I get some nice Beavis & Butt-Head vibes from the main 2 protagonists (with Brulo acting as a McVIcker stand-in).Gameplay-wise, it's a really fun and well-blended mix of Crash Bandicoot and Wario Land. A lot of the destruction the player does is more reminiscent of Crash Bandicoot and your moveset is relatively similar to what Crash can do in Crash Bandicoot 2 onwards, but better suited for a 2D environment. Being able to chain spin attacks is just wicked fun once it all clicks. The Wario Land inspiration comes in the character designs and level layouts having a huge emphasis on exploration. It is considerably less straight forward than Crash! The transformations that Wario Land's sequels established also make an appearance here and aid in the exploration by uncovering alternative routes. I was pleasantly surprised to find the game's equivalent of the 'Fire' transformation was a block that reset the amount of times you could bump into things before the transformation wore off, which is a huge improvement from how Wario Land handled it. Collectibles are plentiful and really darn fun to collect thanks to them either rewarding alternative character palettes or adding to the character of the game through descriptions the characters end up reading off.The game's strengths are also where it's weaknesses lie, however. While the art style is great fun to watch in motion, visual clarity feels like a _huge_ issue when you're actually playing the game. There were often points where I had no idea what was going on screen or couldn't easily read enemy attacks without bumbling around like a bigger buffoon than I am. A lot of the palettes feel too 'bold' and end up blending in with one another while moving at high-speeds.Combo Chain Mode's 'Cracked' ranking and going for 100% showcases a lot of issues with the game's level design wanting to encourage speed but smacking you with stuff you can't really read ahead of time either due to having little reaction time/visual clarity getting in the way. A fun example of this is the Mole Blimp in the game's first level just obstructing the player's view as it passes by while they're in the background. A lot of this would be more forgiveable if Combo Chain didn't...arbitrarily remove healing items. This feels strangely punishing given how long each level can end up being.My personal recommendation is to just go through the levels at your own pace and enjoy the exploration aspect of the title. Go for 100% if you really enjoyed the experience casually, but make a dent in your wall in advance for when that controller inevitably hurls towards it...
This has been everything I have wanted from a side scroller for years. Play the game, you cowards!
In all seriousness, this game is just perfect in every way.
Yes I love it but I think it could be better if they could somehow make AntonBlast a Multiplayer and would allow you to customize your own Blaster so you wouldn't be playing just Anton, Annie, or Paul but with your very own custom blaster that you created but it's still good it's just that I wished it would've been the case