Antonblast, developed by Summit Sphere, has garnered significant attention within the indie gaming community for its vibrant pixel art, exhilarating gameplay, and unapologetic love for retro gaming. Drawing clear inspiration from classics like Wario Land, this action-platformer invites players to step into the explosive boots of Anton, a demolition worker on a chaotic quest to reclaim his belongings. In this comprehensive review, we’ll delve deep into the game’s features, mechanics, art style, and its potential impact on the indie gaming scene.
Overview: What is Antonblast?
Antonblast tells the story of Anton, a hard-drinking, hard-hitting demolitionist whose beloved possessions are stolen by Satan. Armed with his trusty hammer and a penchant for destruction, Anton embarks on a whirlwind adventure across colorful and hazardous worlds. The game pays homage to the golden era of gaming, with its fast-paced platforming and destructible environments serving as a nod to 90s classics.
Released across multiple platforms, Antonblast has quickly become a favorite among fans of retro-inspired games, thanks to its polished mechanics, distinct visual style, and nostalgic appeal.
Gameplay: A Modern Spin on Classic Mechanics
At its core, Antonblast offers a high-energy platforming experience that feels both familiar and fresh. Here’s what makes the gameplay stand out:
1. Destructible Environments
One of the game’s most exciting features is its fully destructible levels. Players can smash through walls, floors, and obstacles using Anton’s hammer, creating a sense of freedom and chaos that sets the game apart from traditional platformers. This mechanic isn’t just for show; it plays a pivotal role in puzzle-solving and navigating secret areas.
2. Tight Controls and Responsive Movement
Antonblast nails the feel of a great platformer. Anton’s movements are fluid and responsive, making it easy to pull off precise jumps, dodge hazards, and chain together attacks. The game’s physics strike a perfect balance between weight and agility, ensuring that every leap and smash feels satisfying.
3. Combat Mechanics
Unlike many platformers, Antonblast incorporates combat as a key element. Anton’s hammer isn’t just for breaking objects; it’s also a weapon against enemies. The game’s combat system is simple yet engaging, encouraging players to mix platforming with strategic attacks.
4. Time-Based Challenges
Each level includes a time-based escape sequence that requires players to retrace their steps while racing against the clock. This mechanic adds an adrenaline-fueled layer to the gameplay, forcing players to think quickly and act decisively.
Level Design: Creative and Chaotic
Antonblast’s levels are meticulously crafted to encourage exploration and experimentation. The game features:
Diverse Themes: From fiery industrial zones to surreal dreamscapes, each level boasts a unique aesthetic and set of challenges.
Hidden Secrets: Players are rewarded for their curiosity with hidden collectibles, bonus rooms, and Easter eggs scattered throughout the levels.
Dynamic Hazards: Moving platforms, environmental traps, and enemy patterns keep players on their toes, ensuring that no two levels feel the same.
Visual Style: A Feast for the Eyes
The game’s pixel art is nothing short of stunning. Every frame is packed with detail, from the vibrant backgrounds to the expressive character animations. Anton himself is a visual delight, with exaggerated movements and quirky expressions that bring his personality to life.
The color palette shifts between bright and bold hues, reflecting the game’s playful tone, and darker, moodier shades during more intense moments. This dynamic use of color enhances the storytelling and keeps players visually engaged.
Soundtrack and Audio Design
A retro-inspired game wouldn’t be complete without a killer soundtrack, and Antonblast delivers in spades. The game’s music combines chiptune melodies with modern production techniques, resulting in tracks that feel both nostalgic and fresh. Each level has its own distinct theme, perfectly complementing the gameplay and visuals.
Sound effects also deserve a mention. The satisfying crunch of Anton’s hammer smashing through obstacles, the quirky enemy noises, and the environmental audio cues all contribute to an immersive experience.
Character Design and Personality
Antonblast thrives on its larger-than-life characters. Anton is a memorable protagonist with his rebellious demeanor and penchant for chaos. Supporting characters and enemies are equally quirky, adding humor and charm to the game. Satan, the main antagonist, is a hilarious and over-the-top villain who perfectly complements the game’s tone.
Replayability and Challenges
The game’s high replay value stems from several factors:
Collectibles: Players can hunt for hidden treasures and items in each level.
Time Trials: Speedrunning enthusiasts will enjoy mastering levels and shaving seconds off their completion times.
Alternate Routes: Destructible environments often lead to multiple pathways, encouraging players to explore different strategies.
Achievements and Unlockables: Antonblast includes a variety of challenges and rewards, keeping players engaged long after their first playthrough.
Pros and Cons
Pros:
Engaging Gameplay: Tight controls, destructible environments, and dynamic level design make for an exhilarating experience.
Stunning Pixel Art: The visuals are rich in detail, offering a nostalgic yet modern aesthetic.
Replayability: Collectibles, time trials, and alternate routes encourage multiple playthroughs.
Soundtrack: A fantastic blend of chiptune and modern audio design enhances immersion.
Unique Mechanics: Destructible environments and time-based challenges set it apart from other platformers.
Cons:
Difficulty Spikes: Some levels can feel disproportionately challenging, which might frustrate casual players.
Limited Enemy Variety: While the enemies are charming, their lack of diversity can make combat feel repetitive.
Short Campaign: The main story might feel brief for players seeking a longer experience.
Occasional Bugs: Minor glitches, though rare, can disrupt the flow of gameplay.
Comparison to Retro Classics
Antonblast’s inspirations are clear, particularly from the Wario Land series. However, it’s more than just a tribute. The game incorporates modern design sensibilities, such as quality-of-life improvements, smoother animations, and refined mechanics. It’s this fusion of old and new that makes Antonblast feel like a true evolution of the genre.
The Indie Impact
Antonblast’s success highlights the growing demand for indie games that pay homage to retro classics while offering something new. Its Kickstarter campaign was met with overwhelming support, showcasing the enthusiasm for unique, nostalgia-driven projects. The game serves as a testament to the creativity and passion within the indie development scene.
Final Thoughts: Is Antonblast Worth Your Time?
Antonblast is a must-play for fans of action-platformers and retro gaming. Its engaging gameplay, vibrant visuals, and undeniable charm make it a standout title in the indie gaming world. Whether you’re smashing through walls, racing against the clock, or uncovering hidden secrets, Antonblast delivers a thrilling and satisfying experience.
With its blend of nostalgic inspiration and modern innovation, Antonblast isn’t just a game—it’s a celebration of everything that makes gaming fun. For anyone looking to relive the magic of retro gaming with a fresh twist, Antonblast is an absolute blast.
Key Takeaways:
Engaging destructible environments and tight platforming mechanics.
Stunning pixel art and a killer retro-inspired soundtrack.
High replay value with collectibles, time trials, and alternate routes.
A nostalgic yet innovative approach to action-platformers.
Antonblast stands tall as a shining example of how indie developers can breathe new life into classic genres. So grab your hammer and get ready to smash—Antonblast is waiting!
BUY THIS GAME EFFECTIVE IMMEDIATELY!!!!! When I first saw this game on the Steam shop, I was like "Antonblast? What the hell is that?". I bought it. It took my family for ransom and wouldn't let them go until I collected all of the collectibles. Then I did. Then I did some more. I NEED MORE. I NEED MORE ANGRY RED MAN. I NEED MORE THICC GIANNI DEVIL MAN. MORE COLORFUL BLOCKS. AAAAAHAHAHAHAHAHAHHAHHHHHHHHHHH so if you like Pizza Tower and colors, buy this game :)
"...YOU!""Go away! can't you see i'm busy?!""HEY! LOOK OVER HERE YA MORON!
I'M FIXIN' TO SNAP WHAT I CAN FIND OF YER NECK!""AAARRRGHHH!! PLAY GAMES WITH ME, WILL YOU?!
WELL, WHY DON'T YOU PLAY WITH THIS!"*Insert Commit to The Bit here*
[H2]One of my all-time favorite games.[/H2][b]Gameplay:[/b]
The movement is woven into the combat - a snappy blend of Wario Land 4, with a dash of Crash Bandicoot.
It's not without it's own unique bringings as well.
The player can slam into the ground to spring higher, cartoon-physics and all.
This can be combined with other moves to leap further, creating a surprsingly skill-based movement system.[b]Visuals:[/b]
An explosive cartoon world that leaves me begging for more.The two protagonists compliment each other beautifully.
Anton's crimson complexion combined with his short fuse and lime-green attire is iconic. And Annie's well, Annie is a goblin. Dressed in red. Perfection.Every location has lovingly crafted details, and every character is carefully animated to bring out their personality at a glance.The game's main villain is easy to love, while never making you feel guilty ruining their plans.
A dastardly fusion of Cow and Chicken's "Red Guy", and The Adventures of Sonic The Hedgehog's interpretation of "Dr. Robotnik", cheeks and all.[b]Soundtrack:[/b]
I've been listening to the game's tunes on repeat for months.
If you're a fan of Sonic CD's Stardust Speedway, I implore you to give "Bomb Candy Mines" a listen.
Tons of variety too - to the acapella of "Pinball Mire" to the industrial rock of "Crimson Factory", this OST is a crown jewel. 💎[b]Bosses:[/b]
Every encounter is eye-catching, with a steady increase of difficulty.
Seeing Freak-O-Dragon in the game's trailer is what convinced me to purchase the game in the first place!Playing through made me smile and laugh in a way few games do.
🔨💣
This game is an amazing demonstration of how hard the creators work for all of this to happen. The cartoony vibe and immense play style gives AntonBlast a gift to fast pace players. 11/10
this game kinda stinks but in a good way but in a bad way. i never played a game that was so good in the bad way. its so bad. good. the game stinks. like a rose or flower. it actually just smells like a dookie. there are pretty colors. harsh greens and reds that left my lcd monitor burnt in for like 15 days and i had to throw it away. your characters face was burnt into my monitor screen and i didnt play for that long. i turned da game on onthe steam deck too. ran like crud and the controls didnt work and the cutscenes didnt work and the steam deck shut down in my face and formatted its internal ssd just so it didnt have to retain said video game data bits on its hard disk drive data holder. so i would reckon my guess and say im feeling a.......... light 3????? No a strong 2. its a strong 2. a strong number 2. in smell and in game play. game "play" as in ive been played. Not cool gampton blast. or should i say? pampered glass. im out. later yo
...I just want to know why Annie boils and eats her parents mail...
anyways, amazing game, buy it, and mash the A or B button depending on your controller when the summit sphere logo pops up so you can go SUMMIT sumit SUMMITSUMMITsumit suuummmmiiiittt
This is the only game in my library where I can maim a guy and steal his life savings multiple times, gamble while playing a level, and get my shit rocked by a rubber duck. 10/10, would blast again.
The glorious lovechild of Crash Bandicoot and Wario Land, as well as a game that I have beaten TWICE on both Nintendo Switch and PC.Antonblast is a difficult game that takes a bit to master, but once you've got it down, all those worries BLAST on out of your way and you're having the time of your life. You should SERIOUSLY get this game, you're doing yourself a huge disservice by skipping out a game that rivals other platformers in our current day and age.
Overall, I think AntonBlast is an incredible game.
The moveset for Anton is such a fun one to play around with bouncing and zooming around (Tip: I mapped the vault to my controller's L trigger so I'd stop accidentally clutching when I meant to vault). One of the only gripes that I have with the game play is the various transformations don't always feel that good to control (the pinball level) (seriously that level's time trial still eludes me) but even still they aren't too obtrusive to my enjoyment.
The style of this game has to be it's strongest point, however. The visuals add so much cartoony, comedic personality that I have not really seen in any game.
I know I gave it a thumbs down, but this isn't a bad game. 6/10, I guess. It just didn't really mesh well with me.I actually liked most of the levels, but a lot of them overstay their welcome, and I found myself getting bored of how long levels were taking as early as level 3. As of writing this, I've gotten past the first 4 levels and first 2 bosses.That's actually another critique I have with this game: the bosses. I think every good game should have bosses, but not every game should have boss *battles.* Antonblast's gameplay works a lot better when he's given a lot of space to run around, enemies to clobber, and things to blow up. When you have a big bad that you need to hit over and over again, you should have controls and moves that make "battling" feel natural. In spite of that, Anton doesn't get any new moves for the bosses, and they either feel like you're mindlessly throwing yourself at the bosses to hit them over and over, or the game forces you to stop and think carefully about how you're supposed to go at them. Wouldn't it work a lot better if these bosses were instead structured around a regular level, but the boss's "attacks" are interfering with you as you go along, and the end is a quick curb-stomp from you as you trigger the escape sequence? I've had this critique with the original Wario Lands, Pizza Tower, and every game that insists on having boss *battles* in spite of just having more levels.Then there's the actual level's designs. They're a lot like Wario Land, and I know the things I'm about to complain about aren't exclusive to this game. The game's levels and locations don't really feel memorable. They look nice, and each level has unique gimmicks, but they don't distinguish themselves. If you showed me a screen from Wario Land 4 or Pizza Tower, I would immediately be able to tell you which level that's in. Again, this might just be because I haven't finished two thirds of the game, but I'm 4 levels deep, and every screen that I've run through just feels like another environment to wreak havoc in.Again, everything I just said is completely subjective. This is clearly a game made with passion, and I can definitely see why so many people like this game. For me, though, it just wasn't a good enough experience for me to recommend it over some other "Wario-likes" out there.
It is a blast! pun intended and not intended this game is full of surprises! Every level is unique and they don't blend, The bosses are full of character and crazy, and the sound design is wonderful! Please get it if you have the chance it's a crazy good time!
uuuuUUUUUUUUAAAAAAUUUUUUUUGGGHHHHGHGHHHHHH I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT I'M BLASTING IT wwwwwAAAAAAAAAAAEAEAEAEAAEAEAEAEAEAEAAAAAAAAAAAAAAAAAAAAEEEEE
I am going to lock the developers of this game in a basement and force them to beat cinnamon springs combo chain 100 times in a row, if they die or lose the combo once they restart from zero(disclaimer; for legal reasons, this is a joke.)(but seriously, **** you, add more chains to the platforming sections you pricks)
I watched gameplay of Antonblast, I will be fully honest it was fun, but playing it for myself was very rough for me. It was too challenging to my standards, so I will refund it for now, though when I am ready, I will repurchase to cause more destruction again! Don't worry Anton, buddy, I'LL BE BACK!!!
This game takes the best of the 90's media and throws it into a big blender. One part Wario Land, one part 90's cartoons, mix that with insane over the top bosses and great music and you have something really special. So many times as I was playing I was just completely caught off guard and in a very good way. Amazing game and I look forward to anything that comes after this!