Antonblast, developed by Summit Sphere, has garnered significant attention within the indie gaming community for its vibrant pixel art, exhilarating gameplay, and unapologetic love for retro gaming. Drawing clear inspiration from classics like Wario Land, this action-platformer invites players to step into the explosive boots of Anton, a demolition worker on a chaotic quest to reclaim his belongings. In this comprehensive review, we’ll delve deep into the game’s features, mechanics, art style, and its potential impact on the indie gaming scene.
Overview: What is Antonblast?
Antonblast tells the story of Anton, a hard-drinking, hard-hitting demolitionist whose beloved possessions are stolen by Satan. Armed with his trusty hammer and a penchant for destruction, Anton embarks on a whirlwind adventure across colorful and hazardous worlds. The game pays homage to the golden era of gaming, with its fast-paced platforming and destructible environments serving as a nod to 90s classics.
Released across multiple platforms, Antonblast has quickly become a favorite among fans of retro-inspired games, thanks to its polished mechanics, distinct visual style, and nostalgic appeal.
Gameplay: A Modern Spin on Classic Mechanics
At its core, Antonblast offers a high-energy platforming experience that feels both familiar and fresh. Here’s what makes the gameplay stand out:
1. Destructible Environments
One of the game’s most exciting features is its fully destructible levels. Players can smash through walls, floors, and obstacles using Anton’s hammer, creating a sense of freedom and chaos that sets the game apart from traditional platformers. This mechanic isn’t just for show; it plays a pivotal role in puzzle-solving and navigating secret areas.
2. Tight Controls and Responsive Movement
Antonblast nails the feel of a great platformer. Anton’s movements are fluid and responsive, making it easy to pull off precise jumps, dodge hazards, and chain together attacks. The game’s physics strike a perfect balance between weight and agility, ensuring that every leap and smash feels satisfying.
3. Combat Mechanics
Unlike many platformers, Antonblast incorporates combat as a key element. Anton’s hammer isn’t just for breaking objects; it’s also a weapon against enemies. The game’s combat system is simple yet engaging, encouraging players to mix platforming with strategic attacks.
4. Time-Based Challenges
Each level includes a time-based escape sequence that requires players to retrace their steps while racing against the clock. This mechanic adds an adrenaline-fueled layer to the gameplay, forcing players to think quickly and act decisively.
Level Design: Creative and Chaotic
Antonblast’s levels are meticulously crafted to encourage exploration and experimentation. The game features:
Diverse Themes: From fiery industrial zones to surreal dreamscapes, each level boasts a unique aesthetic and set of challenges.
Hidden Secrets: Players are rewarded for their curiosity with hidden collectibles, bonus rooms, and Easter eggs scattered throughout the levels.
Dynamic Hazards: Moving platforms, environmental traps, and enemy patterns keep players on their toes, ensuring that no two levels feel the same.
Visual Style: A Feast for the Eyes
The game’s pixel art is nothing short of stunning. Every frame is packed with detail, from the vibrant backgrounds to the expressive character animations. Anton himself is a visual delight, with exaggerated movements and quirky expressions that bring his personality to life.
The color palette shifts between bright and bold hues, reflecting the game’s playful tone, and darker, moodier shades during more intense moments. This dynamic use of color enhances the storytelling and keeps players visually engaged.
Soundtrack and Audio Design
A retro-inspired game wouldn’t be complete without a killer soundtrack, and Antonblast delivers in spades. The game’s music combines chiptune melodies with modern production techniques, resulting in tracks that feel both nostalgic and fresh. Each level has its own distinct theme, perfectly complementing the gameplay and visuals.
Sound effects also deserve a mention. The satisfying crunch of Anton’s hammer smashing through obstacles, the quirky enemy noises, and the environmental audio cues all contribute to an immersive experience.
Character Design and Personality
Antonblast thrives on its larger-than-life characters. Anton is a memorable protagonist with his rebellious demeanor and penchant for chaos. Supporting characters and enemies are equally quirky, adding humor and charm to the game. Satan, the main antagonist, is a hilarious and over-the-top villain who perfectly complements the game’s tone.
Replayability and Challenges
The game’s high replay value stems from several factors:
Collectibles: Players can hunt for hidden treasures and items in each level.
Time Trials: Speedrunning enthusiasts will enjoy mastering levels and shaving seconds off their completion times.
Alternate Routes: Destructible environments often lead to multiple pathways, encouraging players to explore different strategies.
Achievements and Unlockables: Antonblast includes a variety of challenges and rewards, keeping players engaged long after their first playthrough.
Pros and Cons
Pros:
Engaging Gameplay: Tight controls, destructible environments, and dynamic level design make for an exhilarating experience.
Stunning Pixel Art: The visuals are rich in detail, offering a nostalgic yet modern aesthetic.
Replayability: Collectibles, time trials, and alternate routes encourage multiple playthroughs.
Soundtrack: A fantastic blend of chiptune and modern audio design enhances immersion.
Unique Mechanics: Destructible environments and time-based challenges set it apart from other platformers.
Cons:
Difficulty Spikes: Some levels can feel disproportionately challenging, which might frustrate casual players.
Limited Enemy Variety: While the enemies are charming, their lack of diversity can make combat feel repetitive.
Short Campaign: The main story might feel brief for players seeking a longer experience.
Occasional Bugs: Minor glitches, though rare, can disrupt the flow of gameplay.
Comparison to Retro Classics
Antonblast’s inspirations are clear, particularly from the Wario Land series. However, it’s more than just a tribute. The game incorporates modern design sensibilities, such as quality-of-life improvements, smoother animations, and refined mechanics. It’s this fusion of old and new that makes Antonblast feel like a true evolution of the genre.
The Indie Impact
Antonblast’s success highlights the growing demand for indie games that pay homage to retro classics while offering something new. Its Kickstarter campaign was met with overwhelming support, showcasing the enthusiasm for unique, nostalgia-driven projects. The game serves as a testament to the creativity and passion within the indie development scene.
Final Thoughts: Is Antonblast Worth Your Time?
Antonblast is a must-play for fans of action-platformers and retro gaming. Its engaging gameplay, vibrant visuals, and undeniable charm make it a standout title in the indie gaming world. Whether you’re smashing through walls, racing against the clock, or uncovering hidden secrets, Antonblast delivers a thrilling and satisfying experience.
With its blend of nostalgic inspiration and modern innovation, Antonblast isn’t just a game—it’s a celebration of everything that makes gaming fun. For anyone looking to relive the magic of retro gaming with a fresh twist, Antonblast is an absolute blast.
Key Takeaways:
Engaging destructible environments and tight platforming mechanics.
Stunning pixel art and a killer retro-inspired soundtrack.
High replay value with collectibles, time trials, and alternate routes.
A nostalgic yet innovative approach to action-platformers.
Antonblast stands tall as a shining example of how indie developers can breathe new life into classic genres. So grab your hammer and get ready to smash—Antonblast is waiting!
This game is a blast! It has everything you could possibly want: Fun gameplay, cool character designs, and of course, Satan's ass. If I HAD to give the game any criticism, I think the bosses have a noticeable strike in difficulty compared to the levels, but anyone could beat them after a couple of tries, really.Hopefully its able to make enough money for them to make the BEST character playable, my glorious king Brulo.
as much as i hate to say it this one's not so good. it feels like it's trying too hard to be "indie". that does sound weird on paper but it feels like this game was made for fans exclusively following antonblast's development, the ones playing each of the demos when they release, and NOT players stumbling across this game on the steam store, going into this not knowing anything about antonblast. if you have not been following antonblast before the launch the game may not be up your alley even if you are a wario land addict like meedit: i nearly forgot how horseshet getting the collectables is, especially when you have to do really precise movements that you cannot redo unless you restart from the checkpoint, which could be miles away. that's a pretty common complaint already, and even just two levels in im fucking sick of doing these one box jumps so much that it's spoiled half the fun for me
This game is an A+. Don't believe me? Well to quote Anton himself:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
After playing the demo back in 2023 and finally buying the game for Christmas last year I can rightfully say this game is a damn blast to play. If you're craving a fun platformer with good humor then this is your game! Only thing I wish was to buy the amazing OST for the game but otherwise the game is a 10/10 in my books!
I'll say it again for the folks in back, NOT Pizza Tower! While both games are trying to recapture the Wario Land vibe, ANTONBLAST reminds me a lot of the 2D sections of "Crash Bandicoot" levels as opposed to Pizza Tower's very heavy "Sonic The Hedgehog" esque controls. Your main method of movement is through attacking and comboing Anton's different hammer moves to slingshot through enemies for extra speed and hammer-bounce for extra height. This gives the game a much slower, but more deliberate and intentionally destructive feel that really leans into the idea that Anton and Annie are literally a demolition crew (like, that's their job when they're not beating shit up), and they aren't on a time limit like Peppino, so they really take their time in each level to make ABSOLUTELY SURE theyBLAST EM TO
LITTLE
TINY
PIECES!!!
good god what a way to start 2025
the whole game is oozing with charm and is a love-letter to wario land 4 and that whole entire genre
controls might be a bit finicky at the start but once you reach endgame it should be no issue
bosses are my least favorite part of the game but even those are fine once you learn their patterns
soundtracks amazing and everything else i forgot to mention is too (levels, enemies ect.) fuck greenhouse though
G fucking G summitsphere
The difficulty was just way, way too punishing. I was expecting something more similar to Pizza Tower, but the levels are three times as long and complicated. I love the art style, but I don't have any fun playing the game. People who are more accustomed to hard platformers will be able to enjoy this one.
I loved Pizza Tower, and this game caught my eye because the gameplay looked similar.Antonblast is a really fun platformer with great music, memorable levels with tons of variety, plenty of content and tough optional challenges. I love the references and similarities to Crash Bandicoot that appear in the music, as well as the riffs and sound effects being ported from the old games.
this game is a real blast. its a perfect level of challenging all the way through, the levels are well designed and the boss fights are some of the best in this genre. The art style is extremely fun to look at and The soundtrack never misses. 10/10 would blast again.
holy blast, i cannot put into words how much fun this game was, and theres thing i havent done yet! if you got 20 dollars give this shit a shot you will NOT regret it.
I love this so much!
The animations are so dumb and wacky, The music slaps harder then my dads belt, The movement is you being a damn bay blade!
It's like Pizza Tower... in a sense.
But ALOT more unforgiving in some aspects, Example being you have Health and can die. in the main levels.
Checkpoints though!
The difficulty spike freeking spears you near the end.
But overall I think it's fun and wacky.
Hoping it gets more levels in the future!
ANTONBLAST is an explosive splatformer crackling with style and bouncing off the walls with raw, unmitigated energy. It takes the best qualities from Wario Land and Crash Bandicoot and blends them into a red-green slurry that will melt your face, shock your skeleton, and kick you in the crotch at the exact same time. If you've got ten fingers and a rumble in your gut hankering for eight-to-ten hours of electric, pixelated mayhem, this game will satisfy your hunger and rock your block off.
If you're not a completionist, then all you have a nice little platformer that's a few hours long. It's got some great characters and animation, the music's great, and you won't see much of a problem with it, probably.
If you fit under this umbrella, then I'd just wait for like a 25% sale or something. Not much else to say here.HOWEVERIf you ARE a completionist, then this game will castrate you before you can even start on the 2nd level.
Poor readability at times, not helped by the violent screenshakes that you can't turn off for some reason, and the main part of the 100%-ing this game (the challenges themselves) are blatantly untested and unbalanced.[h3]COMBO CHAINS[/h3]Things are gonna get very yappy and very ranty now.Let's just look at a single level for simplicity's sake.
cinnamon springs is a TERRIBLE thing to complete a full combo chain for and perfectly displays how unpolished the extra modes of this game's levels are.Ignoring the multiple instances of backtracking and picky platforming you have to do, there's the combo chain collectables. These are often put in line of cannons and those slingshot stick thingies so you can keep your combo while being tossed around. The only problem is that the people responsible for this just sort of eyeballed where they're supposed to go, so half the time you think you're gonna go through a big line of combo collectables and whiff 75% of them, barely restoring your combo.Now obviously this isn't my main problem with combo chains, but I bring it up because it's SUCH a simple thing and it's the biggest indicator that they didn't test it well, because that sort of thing would be FIXED pretty quickly I'd imagine!But anyway, my ACTUAL problem with this mode comes from the ~vegan-friendly artificial difficulty~!
YIM YUM.For some reason, combo chains remove any extra hp you might have and remove ALL healing from the level.
Therefore, when you slog through some of the games longer levels, getting hit by something you only had half a second to react to goes from an inconvenience to a suspiciously bulging blood vessel in your brain.Ah, no thank you, waiter, I've enough shit in my soup already!WHY OH WHY would ANYONE think it's a good idea to make you run through some of these levels on three non-replenishable hit points?! It's just a kick in the teeth at this point, and that's only for this level's combo chain! How does the other challenge hold up?[h3]TIME TRIALS[/h3]"I am half me bandicoot"Time trials are like combo chains but without the brain aneurysm. I don't have much to say about them because I don't hate them as much, but that doesn't mean they aren't flawed!Obviously, the main goal of the time trials is to each level's par time, yes? My first impressions of this were "woah, looks like im gonna need to really master the game mechanics to beat these!"But, no, no I didn't. I just needed to know the specific locations of giant hidden time crate stashes.Now, this isn't a bad thing. Knowing where things are is half the challenge here, I'm not knocking it.
And you STILL had to be fast during these initial levels, but not as fast as I thought you'd need to be.The main issue I have is that this memorisation philosophy got shafted by level 3:CINNAMON SPRINGS AGAINBeing the level I had the worst time combo chaining, I was dreading it. Absolutely shook, me.
I mean, where could the time crates be hidden? Lots of nooks and crannies, especially in that level!Unless you're on the time trial where half the secret areas have massive girders blocking them and the level has about 3 time crates in total.Well, if there's a lack of time crates, then I'll need to be REALLY fast, right? Like, SPEEDRUNNER fast?!?!No, because about 15 minutes into my attempts I accidentally beat the par by 20 seconds.20 seconds. On a practice run. With numerous fuck-ups during said run.And if you're curious, the next couple levels were just as easy.[h3]THE CONCLUSION[/h3]WTF is this difficulty curve? It's incredible to me just how obvious the lack of testing was on these modes.Trying to do this game's challenges is a dice roll on if you'll breeze through it like an old man's fart, or slave away at it for a day and a half.And you would have thought that a full price game would have had all it's modes completed and polished, no?[h3]TL;DR[/h3]O-OH BOY !
N-NOT GOOD !Seriously, Summitsphere needs to patch the shit out of this game's extra modes. If they fix these modes to make them more stomachable, then I would say the game is absolutely worth playing. For now though just wait for a sale, or play Pizza Tower instead. These challenges bring me no joy.Also sorry if this barely makes sense, I wrote it while I was very tired and not too long after a failed concrete jungle run.