Released as a modernized retelling of the iconic 2002 real-time strategy game, Age of Mythology: Retold promises to deliver a nostalgic yet refreshed experience for fans of the genre. Developed by World’s Edge, Forgotten Empires, and Tantalus Media, and published by Xbox Game Studios, the game hit the market on September 4, 2024, with significant updates to its graphics, gameplay mechanics, and overall user experience. This review dives deep into every aspect of the game to assess whether it lives up to the legendary status of its predecessor.
Visuals and Graphics Overhaul
One of the standout features of Age of Mythology: Retold is its visual upgrade. The game’s units, buildings, and landscapes have been meticulously redesigned with high-definition textures. From lush forests to arid deserts, the environments feel alive and immersive. Animations are smoother, giving units and creatures a realistic and dynamic appearance during battles and interactions.
Detailed Improvements in Visuals:
Environmental Details: Trees sway gently in the wind, and water surfaces reflect sunlight realistically, creating a vibrant world.
Unit Design: Mythical creatures like the Hydra and the Sphinx now look more imposing, thanks to intricate modeling and animation work.
Special Effects: Divine powers like the “Meteor Strike” or “Lightning Storm” are rendered with dramatic lighting and particle effects, heightening their impact on the battlefield.
Pros:
Modernized visuals bring a sense of depth and realism.
Enhanced lighting effects and particle details, especially during divine powers like earthquakes or thunderstorms.
Cons:
Occasional frame drops in large-scale battles, particularly on mid-range PCs.
Some environmental textures appear less polished when zoomed in.
Audio: A Symphonic Revival
The game’s soundtrack has been reimagined with a full symphonic score that enhances the mythological atmosphere. Every faction has a unique musical theme that adapts to gameplay intensity. The sound effects, from the clash of swords to the roar of mythical creatures, are crisp and immersive.
Expanded Audio Features:
Dynamic Soundtrack: The music adjusts seamlessly to in-game events, such as escalating battles or peaceful base-building moments.
Voice Acting: Dialogues in the campaign have been re-recorded, and new voice lines have been added to enrich character interactions.
Ambient Sounds: The environment comes alive with subtle audio cues, like chirping birds or the distant rumble of thunder, adding to immersion.
Pros:
Stunning orchestral soundtrack tailored to the mythological theme.
Improved sound design for all actions and events.
Enhanced ambient sounds that create a rich auditory landscape.
Cons:
Minor inconsistencies in voice acting quality for certain campaign characters.
Some players might prefer the nostalgic charm of the original soundtrack.
Gameplay Mechanics: Refined Yet Familiar
At its core, Age of Mythology: Retold remains true to its original mechanics while incorporating modern improvements. Players can choose from four major factions—Greek, Norse, Egyptian, and Atlantean—each with distinct gameplay styles and mythological units. Resource management, base building, and tactical combat are at the heart of the experience, but subtle changes make the gameplay smoother and more engaging.
Key Features:
Enhanced AI: Enemy units and allies now exhibit smarter behavior, adapting to your strategies and offering a more challenging experience.
New Units and Powers: Each faction gains additional mythological units and god powers, enriching the tactical depth.
Quality-of-Life Improvements: A revamped user interface and clearer in-game tutorials help new players ease into the game while offering veterans streamlined controls.
Advanced Resource Management: Improvements to gathering mechanics make resource collection less tedious, with better villager pathfinding and automation options.
Detailed Faction Analysis:
Greeks: Balanced gameplay with strong heroes like Perseus and powerful god powers such as “Underworld Passage.”
Norse: Emphasis on aggressive strategies and mobile armies, supported by myth units like the Frost Giant.
Egyptians: Focus on defensive structures and unique priests who can heal units, along with god powers like “Rain” to boost farming.
Atlanteans: A flexible faction with unique mechanics, including the ability to empower units and buildings with “Promethean” entities.
Pros:
Faithful recreation of the classic gameplay with meaningful updates.
Improved pathfinding and unit responsiveness.
Diverse strategies for each civilization keep gameplay fresh.
Cons:
Some balance issues persist, with certain factions feeling overpowered in multiplayer.
The learning curve for advanced tactics might be steep for newcomers.
Campaign: A Mythological Journey
The game’s campaign mode spans 50 missions, each designed to test your strategic thinking and immerse you in various mythological worlds. From the sands of ancient Egypt to the icy expanses of Norse Midgard, every level is a visual and narrative treat.
Story Highlights:
The campaign’s plot has been slightly expanded, with new cutscenes and dialogues adding depth to the original story.
Players revisit iconic battles and explore untold stories in mythological settings.
Newly introduced side quests allow players to explore additional lore and unlock special rewards.
Pros:
Engaging storytelling with richly detailed missions.
Introduction of side missions that add replayability.
Enhanced cutscenes that bring characters and events to life.
Cons:
Some missions feel repetitive in structure, relying heavily on base defense or resource collection.
Limited player choice in certain story-driven moments.
Multiplayer: Mythical Clashes Online
For competitive players, the multiplayer mode is where Age of Mythology: Retold truly shines. It offers a variety of game modes, from ranked matches to custom games, catering to casual and hardcore gamers alike.
Key Multiplayer Features:
Dedicated Servers: Stable connections and minimal lag ensure a smooth experience.
Spectator Mode: A boon for eSports enthusiasts, allowing viewers to follow matches with detailed statistics and live commentary tools.
Cross-Platform Play: PC and Xbox players can face off seamlessly.
New Multiplayer Maps: Several new maps with diverse terrain and challenges have been added, encouraging strategic innovation.
Pros:
Wide range of multiplayer options, including co-op campaigns.
Regular updates and patches to maintain balance and address bugs.
Vibrant online community with frequent tournaments and events.
Cons:
A steep learning curve for newcomers in competitive play.
Occasional matchmaking delays during peak hours.
Mythological Depth: Gods, Powers, and Units
The mythological aspect of the game is its defining feature. Each civilization has a unique pantheon, granting access to divine powers and mythical units. Whether you’re unleashing Zeus’ lightning bolts or summoning the Kraken, these elements add strategic variety.
Expanded Mythological Content:
New God Powers: Each faction has gained at least one new god power, such as “Solar Flare” for the Egyptians, which temporarily blinds enemy units.
Mythical Unit Updates: Units like the Cyclops and Chimera have received both visual and gameplay enhancements to make them more dynamic in battles.
Chinese Pantheon Expansion: The “Immortal Pillars” DLC introduces the Chinese civilization, complete with unique gods, units, and mythological creatures like the Dragon Turtle.
Pros:
Diverse mythological options ensure no two games feel the same.
Balanced integration of mythology into standard RTS mechanics.
The addition of the Chinese pantheon adds new depth and replayability.
Cons:
Mythical units can sometimes overshadow standard units, reducing strategic diversity.
Balancing the new content with existing factions remains a work in progress.
Technical Performance and Optimization
The technical performance of Age of Mythology: Retold is a mixed bag, offering notable improvements over the original while still leaving room for further refinement. On modern systems, the game generally runs smoothly, with fast load times and stable performance during most gameplay scenarios. However, there are occasional hiccups, particularly during large-scale battles or on older hardware.
Enhanced Performance Features:
Optimized Load Times: Loading screens are significantly shorter compared to the original, ensuring a quicker transition between matches and missions.
Stable Frame Rates: The game maintains consistent performance on high-end PCs and Xbox Series X/S, even during graphically intense moments.
Frequent Updates: Developers actively release patches to address bugs and optimize the game further.
Challenges in Optimization:
Performance Drops: Large battles with multiple effects can cause noticeable frame rate dips, particularly on mid-tier or older systems.
Minor Bugs: Occasionally, units may become stuck in terrain or display erratic movement behavior.
Compatibility Issues: Ultra-wide monitors and some legacy hardware configurations may encounter display scaling problems or graphical glitches.
Pros:
Quick load times enhance overall gameplay flow.
Runs smoothly on modern hardware with few crashes.
Developers are proactive in resolving issues and releasing updates.
Cons:
Performance inconsistencies during intense battles.
Some bugs and glitches persist, affecting immersion.
Optimization for older systems could be improved further.
Final Verdict
Pros:
Stunning graphics and immersive audio design.
Faithful adaptation of classic gameplay with modern improvements.
Rich campaign and engaging multiplayer options.
Depth of mythological content enhances strategic variety.
Frequent updates and active community support.
Cons:
Some balance issues in multiplayer.
Minor performance inconsistencies in large-scale battles.
Occasional repetitive mission design in the campaign.
Age of Mythology: Retold successfully modernizes a beloved classic, appealing to both long-time fans and new players. While it’s not without flaws, its improvements in graphics, gameplay, and multiplayer ensure its place as a standout in the RTS genre. Whether you’re summoning gods or commanding armies, this game delivers a mythological adventure worth experiencing.
This game is one that is good if you like a bit of a strategy game. It is fun in the way you can build up your city to how you want it and you can kind of fuss over your little villagers if thats something thats up your ally. But then its mixed with an urgency to build an army and defenses and i dont know - its like a really fun mix between building up and thinking on the go
They are trying to turn it into a dark patterns life service game, FOMO, and some incredibly unappealing rewards. I don't even understand why they would do this, it's not like it helps the community and there's no actual microtransactions.. yet. Are the developers just copying bad practices from other games for no reason?The game itself does feel like an upgrade over the previous remaster of the game and the original (Tho it's sad it's missing the great intro cutscene of the game).The new game mode and Chinese pantheon are.. ok, but so very shortlived, specially since the Legend game mode has been abandoned in exchange of a daily generic boring skirmish with no challenge, just a daily time waster to get a useless reward every 5 days of participating in it. That's not "1 out of 5" rewards are bad, no, you only get a single reward every 5 days. And it's always really bad.I've given this game a few months before writing this review in hopes it'd prove there's more to it than this, but they are currently just doing some "community challenges" where they essentially beg people to play the game in exchange of some still images.I nearly forgot to say, the unit AI is atrocious. While the new exploration and resource collection automation would've been helpful they show some serious lack of basic judgment, like dropping resources before starting to collect a different one, therefore wasting a haul, or choosing terrible locations for resource collection, or killing herd animals before they fatten when there's better alternatives, ignoring locations where a drop site is set up, and so on. And the automated exploration fails to follow any efficient routes and most often just sends explorers to their preventable deaths, or even just stops at random for no apparent reason.
if you like RTS games like warcraft and starcraft or even command and conquer then this is the game for you!Really hope we get more expansions with new gods/etc.
Autoscouting has always been buggy, with scouts just randomly stopping exploring for no reason and disabling the autoscout regardless of how much unexplored territory is left as soon as they hit what they seem to think are dead ends.As of a month ago, Atlantean autoscouting has been *completely* broken - Oracles on autoscout no longer stand still for long enough to expand their vision range, meaning they basically see nothing even when they are properly autoexploring.And this hasn't been fixed with the launch of the new month of their stupid year-long FOMO event... which focuses on Atlanteans this time.
I liked the original version and this is only better. Although I am Reminiscent of the old voice actors for the campaign and some of the myth units actually have voice lines that are mildly off putting. However overall everything is great!
They are calling the new Profile icon "pin ups" in the beginning of June. Highly offensive to the cultural heritage of the peoples depicted in-game, and almost certainly not the language used in the Chinese version of the game.Icons are a good way to bring me back to the game, but this kind of appropriation? No thanks.
I'm sure the alphabet community will totally save your RTS game. (Lol, lmao even)
If you loved it then, you'll love it now. If you've never had the opportunity to pretend to be a mighty god or goddess, now's your chance. They keep adding content too & other than swapping out some voice actors, they've left everything you loved about the original.
I'm an long time player of this game. With the new game, I love the Celestial Daily Challenge - it keeps me playing! I'd love to see new Campaigns being created.
Is it just me or is the game going backwards as the updates come out? Seems my 3060 card and 64gb or ram cant handle this game anymore.. Massive battles end up with a majority of the units disappearing. Graphics issues i guess but seriously this game is running on the Aoe3 engine last i read. How did AoEM out date my graphics card over the span of a few updates?!?
The pros:
Looks nice
Removed the terrible chinese expansion and added a better one
Fixed the fact that they broke the old voice actors mod for the campaignThe cons:
Takes up the entirety of my GPU and then crashes.That alone makes me not recommend this, as I have a 3080ti which, while not the greatest card anymore, is still better than the majority of what people have in their computers.
It's Warcraft 3 with a Mythology skin.Eeeh... eeeeeeeeehhhh.... Listen! I've played the original on CD when it came out, and it was a "Good" game. With a "Good" story and "Goo... Gameplay", it had the vibe of an Action Cartoon that took you on an adventure, introducing us kids to the popular mythologies at the time. But... the soul it kind of lost in this remaster. Graphics look detailed... but the "style" looks more like a mobile game, you see it, right? The UI looks... genuinely terrible, and like it was made for touch screens. Thank the Gods I found in the awful options menu how to turn off character portraits because they're really distracting for the cutscenes animations and easter eggs, because they didn't have those in the original. I especially don't like Gaia's redesign! Because she looks like the corporate idea of what "Nature" looks like. "Plants", just a plant alien looking freak, with no nose, and the horniest voice they could get, for some reason. But nature is everything! and Gaia is the mother of all life, including humans and the Greek Gods, so having her be a giant woman punching Chronos looked badass! and was aesthetically/thematically cohesive. I'll say it now! The original chunky graphics look more fun than this version. You are all just cowards.The only time these graphics worked for me was in the new Chinese campaign... It's the worst campagin... but let me set the stage. The original campaign was (As stated) a "good" action adventure, not as good as Warcraft 3, but it had fun banter between the characters and the missions played with the mechanics to make each one unique-enough (even if concepts repeated). Listen... you could play one mission that takes and hour and a half of constant sieging of 3 fortified towns or you'll get a mission you can beat in 5 minutes by exploiting the God powers and Ai. This wasn't a masterpiece of game-design, you smashed units together to watch the cyclops throw a dude, but sometimes you'll just get a mission where you'll be turned into pigs and have to lead the Animal Farm uprising. It was "Good", just not "Great". The Expansion pack "Titans" was also a "good" follow up, where you played as Arkantos' son Kastor being tricked by Kronos to be the badguys the other factions unite against (I do with they changed your colour from blue to red). It kept the same vibe and expanded the game with a new fun faction. It's like the action cartoon that ended, but got funding for one more season, so the creators were like "Fuck it" go big. It's the "Season 3" if you will. The Golden Gift was a special download thing... it it exists.Now why do I think Immortal Pillars sucks... I haven't played the original Chinese campaign on steam, because I heard it was genuinely awful, and what I've just finished does look better than that... but I've never played that... only this... sooooooooooo....The characters are awful!!! and boring!!! Yan could literally be cut out of the plot and his function could be given to... Cangjie who is just exposition or Houyi who is special needs. Voice acting is shockingly bad and dry! The plot is an idiot plot, literally, things only happen because everyone, including the villians are fucking stupid! There is no dynamic between anyone! Even when they bring back Ajax for two missions, he was funny in the original (The scene with the ballista makes me laugh out loud, every time), but in this he's just going "Boy I've done this before. Right audience? wink". It's pandering!This is also the worst campaign mechanically. Half the mission are no-build mission, you just explore the map through linear corridors, run into a new Myth unit, and Cangjie tells you about that unit, like a tour guide. All you fight are the Chinese and the battles feel so sluggish for some reason? Like units and building take a long time to destroy. Maybe it's because I only have so many mission to figure out what everything does? Doen't help that most of the build missions start me off at Level 3 or 4. And every mission that isn't a no-build mission is exploitable! Even through casual play, because I noticed you can kite certain Ai enemies. Anything that says you have to get a guy to a place can be beaten in less than 5 minutes, because you literally have a spell that makes you invisable! The final boss "Famously" (Like, this is the first thing I ever saw about this campaign) can be defeated by spamming your scouts lantern ability. Which is lucky because stopped being built (glitched and was stuck at 420 hp, nice), so I don't know what the Chinese Titan looks like.But hey! at least the cutscenes in the Chinese Campgain "sometimes" looks pretty... too bad there isn't a lot of unique animations like in the original... and has the vibe of a "Season 4", handled by a different studio, direct to DVD spin-off, kinda cartoon... eeeeh!
Pretty good game. Very nostalgic for me since I grew up playing aom, Rise and Fall, lotr bfme and I loved the idea of building and fighting other armies. I wish that this game had the same war scene at the start as the old aom and I really hope they add it.
Feels and looks like ye olde Age of Mythology, and that's about all one could ever ask for in a remaster.Only complaint is the lack of blood and bones when troops/units go to Valhalla. It was that little touch in the original that made it that much more quaint. Now it just seems that much more bland without it...
9/10
Great remake.
Only complaints are changing Ajax voice & the old man at the start of mission 7 "More Bandits" and the lanky cyclops.
The custom color sets in the Accessibility tab are greatly appreciated.Gore your enemies with Minotaurs or hurl soldiers at other troops with a Cyclops.
Turn units to stone with Gorgons.
Create undead minions with mummies.
Freeze units solid with Frost Giants.
Flatten towers with Mountain Giants and snap boats in half with Krakens.
Hear the death of a thousand Automatons "Hurrrrrr".
Devour troops with Carnivora or turn them into Swine.
Turn Gaia's forest against her or burn it down.
Rain Meteors down from the Heavens.
Wreak havoc on a village with a Tornado.
Terrorize every settlement with Fimbulwinter Wolves.
Level a city with an Earthquake.
Annihilate an army with a Lightning Storm.
Unleash Tartarian Spawn from the Depths of Tartarus.
The Bad: There are definitely some flaws that feel a bit money-grabby like how they've managed the DLCs, and I'm not fond of the 'play every day' style incentives. The new Game Mode Arena of the Gods is unbalanced because you can use your starting hero to rush the enemy, so feels poorly thought through. There are also graphical issues where lots of players simply can't run the game properly at all, I even still get messages saying my GPU is not optimised but it will see if it can run - I can play more intensive games than AoM, so I don't know why that's a thing on the developer side.The Good: That said, this game otherwise is essentially Age of Mythology 2, with reworkings of all the major things that made this game unique like the favour system and God powers, balancing the Gods to have more clear strategies, completely new visual designs for some of the myth units, etc. The Chinese feel like a great integration into the game, as opposed to the tacked-on version from the original. There are some excellent QOL changes in general, and the AI are much more versatile, making games against the computer more fun and adaptable, etc. This game is just very enjoyable if you enjoyed the original game and a nice place to experience the wonder that is AoM if you never played the original. Overall, I can recommend for those who just want to enjoy the main campaign and quick matches against the AI. I don't play PvP, so can't comment on that. But I'd avoid the new game modes, as they're just not that fun.
Before the new update, I was never able to save hotkeys and it treated each startup as a new game every time. After the update, it crashes on startup and is literally unplayable. Support has been no help and Steam will not refund.
Just be careful about making sure it runs fully.
I've been a fan of AOM since its original release. Retold feels just like the old version with some updated balancing stuff added in. It stands on its own as a solid RTS game in general too.