Black Myth: Wukong is a groundbreaking action role-playing game (RPG) that has captivated the gaming community since its announcement. Developed by the Chinese indie studio Game Science, the game is based on the iconic Chinese literary masterpiece Journey to the West. However, it reimagines the tale of Sun Wukong, the Monkey King, with a darker, more mature narrative. Featuring stunning visuals, a compelling story, and engaging gameplay mechanics, Black Myth: Wukong is poised to set a new benchmark for the action RPG genre. This detailed review will delve into every aspect of the game, exploring its story, gameplay, graphics, sound, and more to provide a full understanding of what makes it so special.
1. Story and Setting
The game draws heavily from Chinese mythology, centering around Sun Wukong, a legendary figure known for his extraordinary abilities and rebellious spirit. While it respects the essence of Journey to the West, Black Myth: Wukong introduces fresh twists and a more somber tone, setting it apart from traditional adaptations. The game’s narrative revolves around Wukong’s journey through a perilous world filled with mythical beasts, ancient ruins, and supernatural challenges.
The world is richly detailed and expansive, inviting players to immerse themselves in its lore. From sprawling forests to snow-covered mountains and eerie caves, each location is crafted to tell its own story. The interplay between light and shadow adds to the immersive atmosphere, making the world feel alive and dynamic. Wukong’s interactions with NPCs further enrich the narrative, offering glimpses into the world’s history and its complex web of conflicts.
Game Science has also hinted at multiple endings based on the choices players make throughout their journey. This level of interactivity adds depth to the storytelling, encouraging players to explore different paths and outcomes. The narrative’s pacing balances intense action with moments of quiet reflection, allowing the story to breathe and resonate.
2. Gameplay Mechanics
Combat System
The combat system in Black Myth: Wukong is both challenging and rewarding. It combines fast-paced action with strategic depth, requiring players to adapt to their enemies’ behaviors and patterns. Sun Wukong’s legendary staff, the Ruyi Jingu Bang, serves as the primary weapon. Its ability to expand, shrink, and multiply adds versatility to combat, enabling players to perform a wide range of attacks.
Wukong’s transformations are a standout feature, allowing him to morph into various creatures and objects. For instance, he can transform into a cicada to evade detection, a stone to ambush enemies, or a ferocious beast to overpower foes. These transformations not only enhance combat but also play a crucial role in exploration and puzzle-solving.
The game’s skill tree system offers players the freedom to tailor Wukong’s abilities to their preferred playstyle. Whether focusing on brute strength, stealth, or magical prowess, the customization options ensure a unique experience for every player. The combat’s fluid animations and responsive controls further elevate the gameplay, making each encounter a thrilling challenge.
Exploration and World Design
Black Myth: Wukong features a semi-open world design, encouraging players to venture off the beaten path. Hidden secrets, powerful enemies, and lore-rich artifacts await those who take the time to explore. The environments are meticulously designed, blending natural landscapes with fantastical elements. Players will traverse dense forests, desolate wastelands, and ancient temples, each brimming with detail and atmosphere.
The game’s world is also populated with diverse enemies inspired by Chinese mythology. From grotesque demons to ethereal spirits, each foe presents a unique challenge. The AI is notably intelligent, adapting to players’ strategies and forcing them to think creatively.
3. Graphics and Visual Design
One of the most talked-about aspects of Black Myth: Wukong is its visuals. Powered by Unreal Engine 5, the game sets a new standard for graphical fidelity in the action RPG genre. Every frame is a visual masterpiece, showcasing the capabilities of next-gen technology.
Art Direction
The game’s art direction is a blend of realism and fantasy. The environments are lush and detailed, with dynamic weather effects and realistic lighting creating an immersive experience. The character designs are equally impressive, capturing the essence of Chinese mythology while adding a modern touch. Sun Wukong’s design, in particular, reflects his dual nature as a fierce warrior and a cunning trickster.
The visual effects during combat are spectacular, with spells, transformations, and weapon strikes rendered in stunning detail. The use of color and contrast enhances the game’s aesthetic, making every battle and exploration moment memorable.
Performance
While the game shines on high-end PCs and next-gen consoles, its demanding system requirements may pose challenges for players with older hardware. However, Game Science has implemented optimization features like DLSS and ray tracing to ensure a smooth experience on compatible systems. The developers have also promised continuous updates to address performance issues and enhance stability.
4. Sound and Music
Sound Design
The sound design in Black Myth: Wukong is nothing short of exceptional. Every audio element, from the clash of weapons to the ambient sounds of nature, contributes to the game’s immersive quality. The sound effects are not just aesthetic; they play a functional role in gameplay, providing audio cues for enemy attacks and environmental hazards.
Music
The game’s soundtrack is a masterpiece in its own right. Composed using traditional Chinese instruments like the guzheng and erhu, the music captures the essence of the game’s setting. The compositions range from haunting melodies during exploration to adrenaline-pumping tracks in combat, perfectly complementing the game’s tone.
5. Technical Features
Unreal Engine 5 and Innovations
Black Myth: Wukong leverages the full potential of Unreal Engine 5, incorporating features like Nanite and Lumen to deliver unparalleled visuals. Nanite ensures detailed models without compromising performance, while Lumen provides realistic lighting and shadows that react dynamically to the environment. These technologies combine to create a visually stunning and technically advanced game.
Platforms and Accessibility
The game is set to release on PC, PlayStation 5, and Xbox Series X/S. Accessibility options include adjustable difficulty settings, customizable controls, and multilingual subtitles. While these features enhance inclusivity, the lack of cross-platform saves is a notable omission that may disappoint some players.
6. Pros and Cons Summary
Pros:
Stunning visuals powered by Unreal Engine 5.
Engaging and strategic combat system.
Rich narrative rooted in Chinese mythology.
Unique transformation mechanics.
Immersive sound design and culturally authentic music.
Expansive and detailed world design.
Cons:
High difficulty level may deter casual players.
Demanding system requirements.
Lack of cross-platform save functionality.
Final Thoughts
Black Myth: Wukong is more than just a game; it’s a cultural phenomenon that redefines what an action RPG can achieve. From its breathtaking visuals to its intricate gameplay mechanics, every aspect of the game exudes passion and craftsmanship. While it may not be perfect, its ambition and execution make it a must-play for fans of mythology, challenging gameplay, and cinematic storytelling.
As we eagerly await its release, Black Myth: Wukong promises to be a landmark title that will leave an indelible mark on the gaming industry.
This is a good game, the graphics are good, the story is great, and the gameplay is addictive. My only downsides are that the bosses can be difficult, and are easy to get stuck on. Though for people who love soulslike games, this game is for you. It is also a lot more forgiving than soulslikes.
If you want to absolutely beat your head against the wall and repeat the same thing over and over and over... thinking you're finally progressing to hit an absolute wall... yeah play this. No thanks.... refund requested.
one of the best solo fighting experiences to date and not to mention the aw-inspiring gorgeous graphics. each boss is a beast and although the story is linear, there are rewards for exploration. in example, i jump off the beaten path, follow a river, now i'm fighting 'croakies' and a giant bullfrog appears, miniboss battle ensues as it whips it's tongue at me, i win, turns out it was a spirit i can now absorb and now i can turn into a giant tongue-lashing bullfrog whenever i want. i'll say, for what i've played so far, this game has earned it's awards.
I REALLY liked this games art style and had high hopes for this. I enjoy challenging games that typically revolve around a plethora of boss fights. This one, however, takes the cake for getting on my nerves. Perhaps it is merely a matter of skill, but I feel like this game strongly relies on pushing the "dodge roll" bind as fast as possible. This game is reccomended to be played on a controller. As you already know, Steam is fucking useless when it comes to controller support. I tried to connect a PS5 dualsense controller JUST for this game and couldn't do it without the game thinking I had an Xbox controller instead. I wish you could tell steam what controller you are using rather than it guessing and using random controller glyphs. Anyways, so far I have seen no story after the beginning scene of the game. It has just been an avalanche of bossfights, no clear path. The bossfights are insanely difficult due to the lack of any kind of adequate stunlock or window of opportunity. To stun a boss, you must complete an insanely long combo or heavy attack that boss (half the time this doesn't even stun the boss by the way.) The boss just spams attack and if you hit it mid attack sequence, it rips your organs out of your body. As if playing on mnk isn't hard enough in this game, the mind fuckery above is happening all at the same time. When you finally beat a boss, it throws you into the next with no lore or anything of the sort leaving you groaning about having to figure out how to kill another boss, which usually ends up being spamming dodge roll until your abilities come back. The reason this complaint is so long is due to the current ease of access of this game in the new summer sale. I'd heavily advise not picking up unless you have a controller set up and fully working or getting this on console instead. Maybe I'm just playing the game wrong? I enjoy every other aspect apart from what seems to be the main combat sequence, which is really irritating. I really thought this game would be a better use of money. I'm sure you didn't read much of this, but if you did thanks for reading. (I fucking hate the Whiteclad Noble.)
only game i ever loved before GOD OF WAR, its black myth !!, my laptop handled it very smoothly on ultra settings, without any heat issues, visuals are amazing, this game is meant for senior gamers only, not for kids, story of this game teaches you lot of things , unlike GTA which impacts your mental health, behaviour, subconcious mind, manners, makes you agrresive, but this game black myth calms you down with amazing visuals ...
the game has an intresting story en the gameplay is very smooth. it's kinda like a soulslike but without the stress of losing your progress. would deffinitely recommend
Looking for a game to fill the hole after Elden Ring? Well, this is not it. The character control doesn't feel like you're actually fighting with a character that has any finesse. It feels more like the button-mashing of the first God of War, except moves just happen without your doing so and the respawns after you die take you way back. The game was boring from the outset and I really, really wanted to like this game. In the end, I decided it wasn't for me.
Great game overall, but some sections are really designed to infuriate you in the perfect way.
It's giving me Dark Souls 2 flashbacks and I'm only on chapter 2.
I don't get the hype. This game is not very enjoyable, and is maybe 10% of the depth of Elden Ring. There are small areas of relatively easy to kill creatures, and bosses that are nearly impossible. If you want to try to improve stats to beat the bosses, you are stuck doing small, repetitive, and boring areas with (so far at least) not one secret to discover. Over and over. Then you go back and try time and again to beat a boss until you finally get lucky. Elden Ring has similarly tough bosses and frustration, but it has so much more to explore while you're trying to level up to beat them that it doesn't feel nearly as repetitive and annoying.
My expectations were elevated by all the hype I heard regarding this game and it did not quite meet those expectations. Its not fault of the game itself but the hype all around it. Still I enjoyed the game as what it was.Difficulty wise its somewhere on the easier side of souls-likes. Presentation and production quality is top tier however. You will not find another souls-like with such grand spectacles and detailed environments.The combat system was not my favorite. It is a lot more focused on variety of spells, transformations and magic items rather than weapons and attack combos. You only get one move set with 3 different heavy attacks for pretty much the entire game, so you better take everything you can out of spells.
Steam Support rejected my request for refund I barely killed the first boss, most of what they call "playtime" was spent on optimizing the game settings for best graphics and performance, the unfair "playtime" gone with optimizing, cut scene and pause menu, only killed the first boss and realized it's not for me, still they refused to refund. This is my most unhappy purchase ever.So at least I would say this game is not for me, combat is lame, you find your self poisoned without any clues, it's influenced by souls games early on they throw you in one pretty easy boss and one very difficult "optional" boss, the game somehow tells you you need to be farming to level up and get new skills, that's lame and no fun. A good fun game you would be progressively improving your character, not through farming the same location again and again to kill that boss and feel "happy satisfied" you killed it at certain level. That's boring challenge. The game does not clarify that it's what it's, farming and killing bosses game.I would enjoyed the game if not for this boring style. Shame on Steam support rejected refund and I only beaten the first boss, but sadly spent many hours optimizing the game only to know it's not for me.
This game is absolutely amazing i have played sekiro and dark souls but this game is comparitively easy if u put ur skills in correct thing,the game becomes easy and sometimes it gets kinda dull cause the boss fights get easy if u keep killing everything which comes in front of u. because of that im supper leveled up and bosses are weak kinda but not always first and second chapter is absolutely blast then third chapter gets kinda confusing ,i havent played after 3rd chapter so cant say much but abso;utely recommended its one of the masterpieces made in gaming industry.