Shadows of Doubt by ColePowered Games is a revolutionary game that merges elements of simulation, mystery, and cyberpunk aesthetics. Set in a fully simulated, procedurally generated city, the game places players in the shoes of a private investigator tasked with solving crimes in a sprawling noir metropolis. Combining sandbox gameplay with intricate detective mechanics, Shadows of Doubt stands as one of the most ambitious games in recent years. This review explores every feature in detail to uncover what makes this game a standout experience in its genre.
Overview of Shadows of Doubt
At its core, Shadows of Doubt is a detective simulation game where the player investigates crimes ranging from petty theft to gruesome murders. What sets it apart is its procedurally generated environment, ensuring that every city, citizen, and case is unique. The game unfolds in a cyberpunk-inspired world, filled with neon lights, gritty back alleys, and morally ambiguous characters.
Developer: ColePowered Games
Genre: Detective Simulation, Sandbox
Platforms: PC (Windows)
Release Date: April 2023 (Early Access)
From the moment you step into this world, the immersive atmosphere is palpable. The city is alive, teeming with citizens who have their own routines, jobs, and secrets, creating an unparalleled sense of realism.
Key Features of Shadows of Doubt
1. Procedural Generation
The game’s standout feature is its procedurally generated cities. Each playthrough offers a completely new metropolis, complete with unique architecture, NPCs, and crime cases. This dynamic generation ensures that no two playthroughs are alike.
Unique City Layouts: Streets, buildings, and interiors are randomly generated, offering endless replayability.
NPC Details: Every citizen has a job, daily routine, relationships, and even personal secrets.
Adaptive Gameplay: The procedural system tailors cases to the city’s layout and its inhabitants, creating a cohesive experience.
2. Deep Detective Mechanics
Being a detective in Shadows of Doubt isn’t just about piecing clues together; it’s about how you gather those clues. The game offers a range of tools and methods to solve crimes:
Evidence Collection: Fingerprints, footprints, security camera footage, and personal items can all be collected to build a case.
Infiltration and Espionage: Break into homes, offices, and secure facilities to uncover hidden clues.
Interrogation: Question NPCs to gather information, though their cooperation depends on your approach.
Caseboard System: A visual representation of your investigation, where you connect clues, suspects, and evidence.
This meticulous attention to detail ensures players feel like real detectives.
3. Open-Ended Gameplay
There is no “right” way to solve a case in Shadows of Doubt. The sandbox nature of the game allows players to approach investigations however they see fit.
Freedom of Choice: Sneak into a suspect’s apartment or bribe someone for information—the choice is yours.
Multiple Solutions: Cases can be solved using different methods, whether through brute force, careful deduction, or technological hacks.
No Handholding: The game provides minimal guidance, encouraging players to think critically.
4. Immersive Cyberpunk World
The cyberpunk setting adds a layer of intrigue to the game. The world is a blend of retro-futurism and noir aesthetics, characterized by:
Neon-Drenched Streets: A stark contrast between vibrant neon lights and the grimy underbelly of the city.
Complex NPCs: From corrupt officials to desperate citizens, every character has a role in the city’s ecosystem.
Moral Ambiguity: As a private investigator, you’re often faced with tough choices that test your ethics.
5. Replayability
The procedural generation and sandbox gameplay provide endless replayability. Each playthrough feels fresh, whether due to the unique city layouts, different NPC interactions, or new cases.
Gameplay Experience
Investigation Process
Every case begins with a crime scene. Your goal is to analyze the scene, gather evidence, and identify suspects. The caseboard becomes your best friend, allowing you to visualize connections between evidence, locations, and individuals. The thrill of piecing everything together feels immensely rewarding.
Infiltration and Exploration
Breaking into buildings is a core part of the gameplay. You’ll need to disable security systems, pick locks, and evade guards to uncover crucial evidence. This aspect of the game is reminiscent of immersive sims like Deus Ex or Dishonored, adding an exciting layer of tension.
Dynamic NPC Behavior
The citizens of the city follow their routines, making the world feel alive. However, their behavior isn’t static; they react to your actions. For example, if you’re caught breaking into someone’s home, they may become suspicious and even report you to the authorities.
Combat and Survival
While combat isn’t the primary focus, it’s present when situations escalate. You can use weapons or improvised tools, but stealth is usually a safer option. Balancing aggression with caution is key to surviving the city’s dangers.
Graphics and Sound Design
The voxel art style might seem simplistic, but it perfectly complements the game’s noir atmosphere. Shadows, lighting, and environmental details create a sense of tension and immersion. The sound design is equally impressive, featuring:
Ambient Tracks: Subtle background music that sets the tone.
Realistic Sound Effects: From footsteps to breaking glass, every sound enhances the experience.
Voice Acting: While minimal, it adds personality to key characters.
Pros and Cons
Pros
Unparalleled Freedom: Approach cases however you want, with no strict guidelines.
Highly Replayable: Procedurally generated cities and cases ensure every playthrough is unique.
Deep Detective Mechanics: The attention to detail in evidence gathering and clue analysis is unmatched.
Immersive Atmosphere: The cyberpunk world is rich and engaging.
Dynamic NPCs: A living, breathing city that reacts to your actions.
Cons
Steep Learning Curve: The lack of guidance can be overwhelming for newcomers.
Repetitive Tasks: Some mechanics, like breaking into buildings, can feel repetitive over time.
Performance Issues: Large, procedurally generated cities can strain lower-end systems.
Limited Combat: While functional, combat lacks depth compared to other aspects of the game.
Final Verdict
Shadows of Doubt is a groundbreaking game that pushes the boundaries of what detective simulations can achieve. Its procedurally generated cities, intricate detective mechanics, and immersive cyberpunk world make it a must-play for fans of mystery and sandbox games. While it’s not without its flaws, the sheer ambition of the project outweighs its shortcomings.
Whether you’re a seasoned detective or a newcomer to the genre, Shadows of Doubt offers an experience unlike any other. Its blend of freedom, challenge, and immersion ensures that you’ll be hooked from the very first case.
Never, ever, ever trust an Early Access game. Not even if your favourite person in the entire world tells you it's the #1 best game of all time and that the devs will totally fix all the bugs and polish the core gameplay instead of wasting time adding sideshows for two years.
I really want to enjoy this game. The idea of a procedurally-generated detective-style game is fantastic. I love the setting this game has built and even if the mysteries can be a bit straightforward at times (or completely nonsensical at others). I still enjoy finding all the small clues that tie everything together. With that being said, after having only played for a short period I can already say that the number of bugs and generation issues is frustrating. Whether it's a main street being almost completely blocked by market stalls and pillars that spawned in the middle of the road or the fact that the only set of fingerprints on an anagram revealing the killer's name don't register as the killer's in resolution forms even when you take the fingerprint from the killer as well. Not to mention spending 1.5 hours decorating an apartment in game once only for all work to be undone upon attempting to move a singular piece to storage, which caused the entire room to irreversibly and permanently de-render and make all my work invisible even after going back several saves to before I even rented the apartment. It's annoying to have to relaunch to fix a bugged npc hitting an alarm on repeat or make it so people will work their hours at a clearly opened store, but it's even more annoying when you're doing that multiple times per half hour. Hopefully the devs actually include workshop integration later this year so people who care for this game more than they do can make it more playable without needing to go outside of Steam for moddability.
This game has so much potential but devs are really dont give a shyt. So many bugs like invisiable texts getting stuck somewhere etc. I wish they fix all of it. I really enjoy the game but you should probably wait for a better time.
This game is entirely randomly generated, which means there's a high chance it will not respect your time. Sure, you may be able to creatively solve a case, however you're just as likely to be softlocked out of every mission, up to and including the tutorial.On top of that there's artificial difficulty that makes the game unfun. When talking to people they stonewall you in entirely unrealistic ways, to the point that even trying to interview people feels pointless. Most of the NPCs wouldn't even willingly divulge their names. This game consists mostly of running around a city collecting only physical evidence, and even then there's often turrets or some other thing stalling/stopping you from doing that. Since when were office building guarded by dozens of turrets in any noir piece of fiction?
This game is so amazing!
It felt like gaming back in my childhood.
I love how you can get inside every building and every room.
The stealth and hiding feels so much more impactful in this game.
And I love how you can interact with everything. There's so much to discover in this game.
nice game but procedurally generated cases make it difficult to recommend, the game needs a base campaign and then use the procedural generation to create further playability. Beyond the tutorial its difficulty can be impossible.
I played for seven hours on the same save and did one murder total on that same save, which only made up probably an hour or 2 of that play time after i solved it with flying colors i was reduced to doing crimes to get money because not a single person got murdered again. why the fuck are there no murders in my detective murder game. i would recommend if i got to solve more murders like the game advertises. if i got more content out of this i would probably be playing this over bf6.instead this game is sitting here and collecting dust, installed in my steam librarby, while i say "man, i should really play that again", thinking about only the good but then i remember the other 5 hours of my experience of wandering around aimlessly waiting for a murder to happen and occasionally doing a crime from the diner so i can feed the literal black hole that is my stomach (seriously why do you get hungry and thirst so fucking fast) and it completely puts me off.
I don't know why people are hating, the game is fun, there are a few minor bugs but they are more funny then game breaking, I've seen people complaining about cases being too hard but thats straight up just a skill issue, if there isn't enough evidence you can wait for the killer to kill again, this game is really fun and the people complaining set their expectations too high or didn't realize what the game was before they bought it, its a lot of staring at your case board trying to put things together, but when things finally click its an amazing feeling, and if you are getting bored/poor I'd recommend just going door to door at the high levels with a fire extinguisher and robbing people after throwing it at their face
I wish I could give this a better review but I can't. The amount of bugs and other things in the game was making playing a pain.This does not feel like a finished game. You get overwhelmed with so much information/things to do at the start but then you realize none of it really matters and is just useless clutter. The actual performance of the game is subpar to the point that nothing I do can fix my frame rate that stutters a lot. I have had it crashed a few times as well.By the time I gave up trying to get past these issues, I was past the playtime limit to get a refund. I've tried to play more since then but I have just become absolutely soured by my experience so far. I wasted my first two hours of playtime trying to get the game to run and there was no way to get a refund once I realized just how broken it all is.
Do not believe the negative reviews kvetching about the game not being finished or being too buggy. There is no game out there like this and it's not nearly as broken as some of the people here would have you believe. From what I see, the developer has been releasing steady updates once every couple months since release, so I genuinely have no clue why people are saying it's been abandoned.All that aside, this game is super fun. You'll know if you love it or hate it within two hours, so it's 100% worth a try.
This game has perhaps more potential than any other detective game I've ever played, and yet it manages to squander that potential quite spectacularly. In spite of that, I did enjoy my time with it, however, I can not really recommend this game to anyone in its current state.My primary issues with the game are:- There is zero reason to buy an apartment (no penalty for not owning one)
- Not enough case variety (only six different types of murder cases)
- Cases become trivial after only a few hours because they always play out the same way very predictably.
- Robotic and lifeless NPCs with atrocious dialogue (seriously)
- You can not shoot any firearms, even though NPCs can shoot at you no problem
- The sense of progression is very weak
- No overarching story or interesting characters (not even a procedural story)
- Almost zero character customization (baffling for a fully procedural game)Frankly, the asking price is simply too high for a game that is this incomplete. Adding small bonus extras to the game is simply not enough. The core of this game needs to be expanded quite a lot before it can be considered complete. At the moment this feels very much like a prototype, and I think anyone who's played this game for any length of time will walk away with that same feeling. It's got a lot of good ideas, the bones of a good game are here, but it is a shortfall from greatness.
Thought this would be an interesting mystery game. The tutorial case was actually fun to play, and then afterwards the quality of the cases fell off drastically because of the procedural generation. At one point a lead led me to a restaurant, and there was a duplicate restaurant of the exact same name across the street
I wanted to sell some diamond I stole to the pawn shop but the cashier keeps asking me "password?" for whatever damn reason, how do I get this "P A S S W O R D"?
Pros:
Fanstastic procedually generated open world private detective sim.
Every case is unique and really turn into complex puzzles which leave you satisfied when you solve them.
The vibes are immaculate, very cozy game.Cons:
Performance is a bit trash on larger worlds, especially outside. But nothing unmanageable. (rtx 3060)
Side missions get a bit stale quick.Overall:
8/10 Definitely worth buying. Great timekiller.
Honestly 10/10 game its awesome and a good time spender really makes me feel like a true detective, All i ask is that the rat race modifire makes you a actual mouse on two legs, But besides that really good game
Such a unique game ruined by bugs. Out of 10 cases, only one was solvable. All othe cases were buged.One case failed because the game said I did not answer the phone call in time even though I had done so 10 minutes ago.
Another case had the only clue being "search unknown location". WTF are you supposed to do with that ?!
Then there was a kidnapping case that I could not resolve because the victim was clipping into a bed so I could not free them.
And then there were a bunch of cases that would fail just after a few minutes because "a key item was destroyed" ????
Probably one the best Detective games out there, very immersive, focuses on a lot of detail. Highly recommend this game 10/10 and it can only get better with more content and future updates. I really hope that will be the case.
[H1] Not remotely as complex as it seems [/h1]Shadows of Doubt felt really deep for just over 2 hours,but shortly after that ,as you get familiar with how the game works,you begin to notice it's flaws.First off : stealth here is terrible. Npcs don't react to you opening doors and even when you are spotted doing illegal stuff by a cctv you can just run off,wait for camera to start turning again and you can resume whatever you were doing. I can't begin to describe how much it cripples the immersion.Second,the dialogs. Some might remember how in Fallout 1&2 when you talk to an npc you could press a button that would bring up a search bar which allows you to type in any in game topic and an NPC would give you a response (quite often one unique to this specific character) even if the default dialog options don't cover it. Well that was almost 30 years ago ,and I don't understand why a detective sandbox game doesn't have it today.Some NPCs' routines seem to break at some point. For example they wake up 4-5 times during the night,go eat food and start watching TV. I know a lot of people do something like that in real life but I don't appreciate having it in a game where you need to very diligently search house after house for fingerprints or evidence.
One time a murder suspect allowed me to search his house,went to sleep while I was doing that,then I woke him up by turning on his computer,printed all the incriminating emails in front of him and he just went about his usual late night activities such as cooking food and watching TV. What a chill nice guy.I found it funny that (according to Steam achievments) only 20% of players finished the very first tutorial case but I'm not laughing anymore and neither should you. Shadows of Doubt is an overpriced ,barely working product that doesn't respect your time.
I don't have much time on my PC but that's because I have been running ts at a friends house. Not sure how much time I have here but we have clocked almost 200 hours or so on Xbox. This game is TOUGH when you get out of that tutorial stage, but oh my; it is so much fun to have to use your brain to figure things out. While having no assigned murder cases, events can happen around the map that cause another case to open up. Every single time you start a world its completely different; most aspects are procedurally generated so there are general structures to everything, but you will never live in the same style of apartment twice. (Unless you're the luckiest/unluckiest human being ever) I would absolutely recommend this game to everyone who wants to give themselves a challenge in detective work. The steps to catch a murderer can become a little repetitive but there are several routes(leads) you can choose so just choose a different lead each time. (Sometimes they can be dead ends). The game is super in-depth about how you can go about figuring your case out. For those who are just getting into it, good luck! For those who want to give it a try but are unsure, absolutely give it a chance.