Shadows of Doubt by ColePowered Games is a revolutionary game that merges elements of simulation, mystery, and cyberpunk aesthetics. Set in a fully simulated, procedurally generated city, the game places players in the shoes of a private investigator tasked with solving crimes in a sprawling noir metropolis. Combining sandbox gameplay with intricate detective mechanics, Shadows of Doubt stands as one of the most ambitious games in recent years. This review explores every feature in detail to uncover what makes this game a standout experience in its genre.
Overview of Shadows of Doubt
At its core, Shadows of Doubt is a detective simulation game where the player investigates crimes ranging from petty theft to gruesome murders. What sets it apart is its procedurally generated environment, ensuring that every city, citizen, and case is unique. The game unfolds in a cyberpunk-inspired world, filled with neon lights, gritty back alleys, and morally ambiguous characters.
Developer: ColePowered Games
Genre: Detective Simulation, Sandbox
Platforms: PC (Windows)
Release Date: April 2023 (Early Access)
From the moment you step into this world, the immersive atmosphere is palpable. The city is alive, teeming with citizens who have their own routines, jobs, and secrets, creating an unparalleled sense of realism.
Key Features of Shadows of Doubt
1. Procedural Generation
The game’s standout feature is its procedurally generated cities. Each playthrough offers a completely new metropolis, complete with unique architecture, NPCs, and crime cases. This dynamic generation ensures that no two playthroughs are alike.
Unique City Layouts: Streets, buildings, and interiors are randomly generated, offering endless replayability.
NPC Details: Every citizen has a job, daily routine, relationships, and even personal secrets.
Adaptive Gameplay: The procedural system tailors cases to the city’s layout and its inhabitants, creating a cohesive experience.
2. Deep Detective Mechanics
Being a detective in Shadows of Doubt isn’t just about piecing clues together; it’s about how you gather those clues. The game offers a range of tools and methods to solve crimes:
Evidence Collection: Fingerprints, footprints, security camera footage, and personal items can all be collected to build a case.
Infiltration and Espionage: Break into homes, offices, and secure facilities to uncover hidden clues.
Interrogation: Question NPCs to gather information, though their cooperation depends on your approach.
Caseboard System: A visual representation of your investigation, where you connect clues, suspects, and evidence.
This meticulous attention to detail ensures players feel like real detectives.
3. Open-Ended Gameplay
There is no “right” way to solve a case in Shadows of Doubt. The sandbox nature of the game allows players to approach investigations however they see fit.
Freedom of Choice: Sneak into a suspect’s apartment or bribe someone for information—the choice is yours.
Multiple Solutions: Cases can be solved using different methods, whether through brute force, careful deduction, or technological hacks.
No Handholding: The game provides minimal guidance, encouraging players to think critically.
4. Immersive Cyberpunk World
The cyberpunk setting adds a layer of intrigue to the game. The world is a blend of retro-futurism and noir aesthetics, characterized by:
Neon-Drenched Streets: A stark contrast between vibrant neon lights and the grimy underbelly of the city.
Complex NPCs: From corrupt officials to desperate citizens, every character has a role in the city’s ecosystem.
Moral Ambiguity: As a private investigator, you’re often faced with tough choices that test your ethics.
5. Replayability
The procedural generation and sandbox gameplay provide endless replayability. Each playthrough feels fresh, whether due to the unique city layouts, different NPC interactions, or new cases.
Gameplay Experience
Investigation Process
Every case begins with a crime scene. Your goal is to analyze the scene, gather evidence, and identify suspects. The caseboard becomes your best friend, allowing you to visualize connections between evidence, locations, and individuals. The thrill of piecing everything together feels immensely rewarding.
Infiltration and Exploration
Breaking into buildings is a core part of the gameplay. You’ll need to disable security systems, pick locks, and evade guards to uncover crucial evidence. This aspect of the game is reminiscent of immersive sims like Deus Ex or Dishonored, adding an exciting layer of tension.
Dynamic NPC Behavior
The citizens of the city follow their routines, making the world feel alive. However, their behavior isn’t static; they react to your actions. For example, if you’re caught breaking into someone’s home, they may become suspicious and even report you to the authorities.
Combat and Survival
While combat isn’t the primary focus, it’s present when situations escalate. You can use weapons or improvised tools, but stealth is usually a safer option. Balancing aggression with caution is key to surviving the city’s dangers.
Graphics and Sound Design
The voxel art style might seem simplistic, but it perfectly complements the game’s noir atmosphere. Shadows, lighting, and environmental details create a sense of tension and immersion. The sound design is equally impressive, featuring:
Ambient Tracks: Subtle background music that sets the tone.
Realistic Sound Effects: From footsteps to breaking glass, every sound enhances the experience.
Voice Acting: While minimal, it adds personality to key characters.
Pros and Cons
Pros
Unparalleled Freedom: Approach cases however you want, with no strict guidelines.
Highly Replayable: Procedurally generated cities and cases ensure every playthrough is unique.
Deep Detective Mechanics: The attention to detail in evidence gathering and clue analysis is unmatched.
Immersive Atmosphere: The cyberpunk world is rich and engaging.
Dynamic NPCs: A living, breathing city that reacts to your actions.
Cons
Steep Learning Curve: The lack of guidance can be overwhelming for newcomers.
Repetitive Tasks: Some mechanics, like breaking into buildings, can feel repetitive over time.
Performance Issues: Large, procedurally generated cities can strain lower-end systems.
Limited Combat: While functional, combat lacks depth compared to other aspects of the game.
Final Verdict
Shadows of Doubt is a groundbreaking game that pushes the boundaries of what detective simulations can achieve. Its procedurally generated cities, intricate detective mechanics, and immersive cyberpunk world make it a must-play for fans of mystery and sandbox games. While it’s not without its flaws, the sheer ambition of the project outweighs its shortcomings.
Whether you’re a seasoned detective or a newcomer to the genre, Shadows of Doubt offers an experience unlike any other. Its blend of freedom, challenge, and immersion ensures that you’ll be hooked from the very first case.
[h1] Peak detective gaming [/h1]This great game has it's fair share of bugs that can make your experience pretty annoying at times.But if you can overlook those, trust me it's peak.
Not just peak in detective games, but it is just an amazing experience.
The whole visual style, and theme and world that the game has, it is charming, beautiful and everything you'd expect from a classic detective bust the mysteries game.It is also sandbox, you can do a bunch of things and honestly, sometimes I just love sitting at a diner smoking, and wandering around looking for interesting side hustles.If you really wanted to, you can meta the game and learn how to solve every case with like 3 key points, but it takes the fun out of it. To enjoy the game at it's best, imo it's with roleplaying.Immersing yourself with it and having to figure things out over time and experience. There are cases that are hard, and you need actuall critical thinking, or even better, think who would've done it in real life. It just works.I got retirement, finished the game but I will keep playing. It's just that great.
And here I always thought I just lacked the stomach for detective work. Turns out I suck at it too.But this game is a lot of fun for the detective stuff. Alternatively, you can be a thief, or a thug, or you could even be beholden to the evil mega-corp again and sell soda while you arrest people on their behalf. Who cares what they did, these jobs are $$$.You want to play a pacifist detective? You got it. Loose cannon detective? Go do it. Violent burglar? Don't let your dreams be dreams. Sneak Thief? JUST DO IT! A street rat? Idk why but go for it. Hell you can even just walk around and beg for change while homeless. There are no rules!
I have closer to 35 hours offline on steam deck, playable but should not be verified. On lower settings under certain weather conditions the frames drop to teens and 20s. So be warned. It needs optimization.The game itself when it works is great. There are a ton of ways to solve cases and play how you want but I've heard of lots of bugs thankfully that I haven't had to deal with.It scratches an itch that I didn't realize I needed scratched. Patience, Investigation,Puzzle solving and Shananigans. With old school stealth gameplay and light rpg elements with a touch of hobo simulator.They need to add the ability to kill npcs and a hard-core permadeath/prison mode to make it a bit more exciting. IMO.
A very competent detective simulator. I only played on largest cities and with very long campaign progression and it's very satisfying to manouver through huge numbers of strangers. All of them have their own agendas, making it tricky to find the one person you're looking for. It's a lot of legwork, sometimes annoyingly so, but it's super satisfying when you finally crack that case that previously seemed impossible. There are some bugs but not that many, and they are usually fixed by reloading.Most importantly, I can't think of any other game that really lets you feel like a private investigator as well as this one. For that feeling alone, it's a worthy recommendation. The fact that it's good and offers countless hours of entertaiment makes it an even bigger recommendation.Side note - I love the show they play on the TVs in this game, always stop by to listen to the latest development haha.
Love this game very much. But I gotta be honest, it doesn't feel complete. Lots of bugs. Like having to start this game as an admin. Or it just freezes at startup. Rainfall sometimes make my fps drop so hard it becomes unplayable.Fast forwarding is too slow. too little dialogue options. Like im trying to save your friend from being kidnapped and the guy doesn't wanna say anything. When I cuff him, I still have to pay to get anything from him.Little details like this and some bugs keeps the game from being incredible.If this is v1, i will come back to it with v3 or v4.Devs pls don't abandon this game.
There is no right way of solving a case. Stuff just happens and it doesn't care if you get it or not. You're not a detective mastermind and all respect is earned.+ immersive atmosphere
+ good music and sound design
+ getting drunk- lack of interesting characters
- some minor technical difficulties
I rarely write reviews but this game warrants it.
Imagine if Minecraft, Guess Who, Cluedo and L.A. Noir had a lovechild. That will give you some idea of what this game is about. If you were a big fan of L.A. Noir but disappointed by the obvious flaw, replayability, then this might be the game for you.
The game has you play in a procedurally generated voxel city with a variable number of inhabitants all with their weekly routines involving work, R&R, illicit activity and in the case of one - murder. You're tasked with investigating the crime scene and putting all of the clues together to finger a likely suspect with an aim to eventually leave the dystopian city. All events happen in real-time, which means you have to respond in real-time and can use that to your advantage to establish or eliminate alibis.
Hopefully the devs continue to expand and elaborate on scenarios in the future.
Awesome potential. Unfortunately the dev decided to push 1.0 too early. While he is slowly pushing more updates, I am assuming he will release the steam workshop update then abandon the game altogether. I prefer to judge games as they are. The game just seems a bit unfinished.
This game is an interesting one, it certainly took risks and tried something I really hadn't seen before. Really ambitious and creative idea. I was, however, extremely surprised when I saw the "1.0" announcement. It feels like it needs a lot more time to cook.The Good:- Exploring is a lot of fun. Given that you can play in randomly generated cities, you're never 100% sure what you're going to find the first time going into any location.
- You're very free to approach cases your own way. There's no preset storyline that you're being forced onto, or single method to solve something. You look at your evidence and tackle the case the way you want
- The atmosphere is so good. So grungy, so dystopian, but also just a tiny bit of silly that makes it fun.
- If you like stealth, you'll probably like it. Disarming security systems, avoiding the gaze of passerbys, dodging security lasers. Sooner or later you'll find yourself desperately hiding under a bed as a homeowner comes home at the wrong time, hoping you took a shower after you rustled around in that last garbage can.The Bad
- The biggest problem for me is that motive is not really a factor in the crimes you're solving, at least not in any I got. Solving a crime is fun, but it feels strangely hollow when there's no real reason behind any of it. You find a randomly generated person with no real back-story or personality, who killed another randomly generated person with no real back-story or personality. Why did they do it? Who knows, certainly not the game. You found them by matching fingerprints and going through the phonebook, there's no juicy backstory to unveil.
- Because of the randomly generated nature of cases, some are just borderline impossible to solve. It's not the end of the world, but is frustrating.
- The game gets repetitive fast. It wasn't long before I felt I was just doing a handful of things over and over to solve every case.Truthfully, I found this game novel for a short period of time, but the bad quickly outweighed the good. I'm excited for what this game will inspire others to create in the future, but it feels more like a first prototype of something big than a polished product.
Let me start by saying I love this game, and I only vote against the game due to already being Very Positive. The developers put a lot of love and care to make an amazing experience. That said, there are just certain flaws that fundamentally undermine the entire experience. While I have a good 80 hours, probably at least 10+ are fighting against game breaking bugs and problems.I'll quickly run by why the game is loads of fun. The detective puzzle of combing through information to find a lead that pays off is very addicting. Many nights were spent going to bed later than intended due to, "Let me check one last lead really quickly." Now I should say that the game itself is easily prone to abuse, you can easily break the game to solve any case without needing to any real detective work. Personally, I don't mind making the game harder for myself by avoiding these easier routes most of the game.I'll also touch upon the fact that while the world's content does often recycle a lot, I don't mind this. If you're playing for the gameplay sandbox, most of it you'll learn to gloss over anyways as it isn't going to forward the case. I'd certainly love to see more world content, especially for cases, there's enough window dressing here to keep you immersed.Okay so the problems why I can't recommend the game to just anyone.
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[*]There's a lot of small bugs that I don't think will ever be fixed. Sometimes you'll be seen through walls, people will walk through floors/walls, buggy building designs that have been in the game for years, bad city generation that can block off entire buildings, and so on. Most of this doesn't bother me but there issues I really would like to have seen fixed over the years.[*]A small grievance, I'd like to see more case variance in evidence. You'll quickly learn the pattern of realizing most case evidence will boil down to finding a fingerprint. Now in a huge city that's no easy task to match up, but as a single game goes on you start passively collecting so many fingerprints that it's not too uncommon to walk into a crime scene, scan a fingerprint on a killer's note, and just already know who that is. Resetting the world obviously fixes this, but I'd really like if fingerprints alone were less conclusive than they were, so you needed more than just one piece of proof to solve an entire case. That said, I'd still say the game earns its asking price even if you just do a new short playthroughs which avoids this problem.[*]So the main issue with the game right now is performance. While the game does not run well for its benchmark, a mid-to-high machine it is capable of maintaining a playable frame rate with everything turned up. So then why does this game have such a terrible performance issue? Well for reasons I can't explain, the game engine itself will just decide to implode. The game will grind to a halt and update maybe once every second, stuttering its way forward.Some say it helps to lower graphics, turn off save compression, ongoing weather, or city size, but how much this helps is truly random. Sometimes you can get the game running, other times it does almost nothing. This problem becomes ingrained in a save itself, it is not just a lack of computing power in the moment. Reloading the save or relaunching the game will do nothing to fix this. Worst of all, this issue can become embedded in a save well before it materializes. Older saves will experience the same issue upon reloading, even if the game worked fine from that save and hours later. It can happen to a save you just started, it can happen to one hours or, or not at all, it seems almost at random. It must just be a fundamental flaw of city generation and simulation that is unknowable until it happens.I've spent hours trying to sleuth out answers to this problem, and I believe this case is just unsolvable by the player. This issue has plagued almost every save I've had and forced me to abandon at least five saves entirely. Prevention that maybe works is to just always create a 3x3 city (city size seems, to make it more likely), set weather to 0% under the Gameplay setting (weather uses a lot of resources and maybe makes it more common?), and just send a prayer every time you launch the game to your deity of choice. If it hits your save, you can try to go sleep for like some long length of time (12+ hours) and it might clear up, but there's no guarantee it will. Ultimately, the best advice I can give to someone when it happens is to just make a new save and start over, you'll spend more time trying to fix it that you could just put into getting your new character off the ground. Perhaps this is a flaw deep within the game itself and can't be fixed, but then please add some debug tools to unbreak saves.
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This last part is ultimately why I can't suggest advise just anyone buy the game. If you like what you see and are the kind of person who doesn't mind putting up with issues, you can enjoy this game here. That said, having to restart the game over, and over, and constantly fighting performance drops or the save bug saps my desire to ever be able to get back into the game.
Without a shadow of a doubt, Shadows of Doubt has scratched the procedural mystery-solving genre itch I never knew I had. Is this game finished? No, there's absolutely potential for more content/features. Can the gameplay loop get repetitive? Sometimes; I played the majority of my hours when it was in EA, but I revisit the game once in a while because every procedurally generated city has its own story to tell. I am giving it a thumbs up regardless because this is truly a unique game.
It's glaringly obvious that this game should have more options available. There's all these items you can buy from both legal and illegal sources and it's up to you to discover whether they're actually usable or if you just spent $100 on something that literally only exists to tell you "you should try snooping for this place's sales ledger." Top result on google insists the game tells you that your character has apparently sworn off using guns, but I never saw this, and if your character had that kind of moral code I feel like the inventory screen should be yelling at you about it.I feel like my verdict is "If you want to procgen detective just play Space Station 13 or 14." Sure you have to interact with actual people on an internet connection but if the perp had, say, gloves on, you can a) at least find the glove fibers and b) actually do social investigation beyond "i saw this person where they live or work." Sure there'll be zombie outbreaks or terror attacks where you literally just cannot do detective work, but frankly, this game doesn't always let you do any detective work either, when the perp leaves such an impossibly low amount of evidence you're just twiddling your fingers waiting for them to kill someone else and slip up this time. I guess I respect the idea that NPC murderers can be imsim vent goblins too, but a 20 year old *atmospherics simulator* has this beat.Also this game runs like complete shit.
The only detective case I've solved is the tutorial, and the rest of the money I've made has been through the job postings, but this game is so addicting istg
This game attempts something I've never seen before and does it very well in most ways. I've checked cameras, sales ledgers, followed up receipts to see where a victim was prior, connected emails to motive (even past the tutorial), and followed leads based on things a neighbor saw among other interesting methods. All of them have paid off at one time or another and having that pay off or finding something innocuous and having the realization that is connected is a unique feeling no other game has given me. It's not perfect but with every update it gets more realized with less bugs. for being made by one person, this is incredibly impressive.In my most recent case I was able to use cameras to nail down a person leaving the apartment around the time of death and was able to determine that the victim was not expecting company, as they were in the shower at the time of attack and left it running. The killer chased the victim in to the bedroom shooting and missing, leaving bullet holes for me to piece things together. Finally, the killer drew a heart around the victim in lipstick and left the container of it, from which I got their prints. When caught, she said she wanted their love to be eternal and thanked me for stopping her before she could kill again. I ran in to road blocks I didn't mention but the whole experience was dynamic and the simulated nature of it worked very well.If you love immersive sims and have always wanted to roleplay a detective in a game that isn't linear and doesn't hold your hand, you should really give this a shot.
I found Laurel dead, so I went to investigate. After following several trails, one led me to Knox. So I wait for him to fall asleep in his apartment, then break in. I can hear him snoozing next door so I start rooting around. HE WAKES UP. Starts blasting at me then runs past me at full speed. Turns out that wasn't knox, he's dead next door. That was the killer. I turned off the CCTV so I could break in... He's still at large
getting aggroed way to easy, alarms going off cuz theres 17 cameras in a kidnapper victims apartment at 2 in the morning and the whole entire complex hops in to your beat ass
every single time i try to give this game another chance it comes down to the stupid AI seeing through walls and ruining the experience, i give up trying
Yeah this was a bit chaotic to play.
Saw the game in a youtuber's video, and wanted to buy the game to test it.
First problem was that the game kept crashing repeatedly despite me being FAR FAR above the recommended specs to run the game.
Secondly, when I was in a victim's apartment, and I was nearly done in there, I tried to check the book near the telephone to see more evidence (as the game had told me to do). No option to inspect.
Then the other books, just in case. No inspect option again.
Saved the game and reloaded.
My fines that were 5000+ went down to just 50 for trespassing, and enforcers had teleported to the door of the apartment.
It honestly just feels like LUCK trying to get a decent mission with a vent in the apartment that can actually be reached and not having the game crash on you.
I LOVE the graphics and the concept, but until the bugs and glaring gameplay issues are solved, I'm refunding this.
Very few games make hours drain away in confusion and suspense like this. some cases are so easy you can solve them by walking next door. Some cases will haunt you with how difficult they are. The only game i have that actually requires critical thinking to such a degree. being set in the 70s Shadows of Doubt has a very distinct, fun setting with a unique charm that also shows a lot of grit. I would highly recommend this unique and engaging experience.
Shadows of Doubt's core systems are very innovative. There is so much functionality packed into such tight areas that's it's really fun learning to navigate the world. There are so many different ways to tackle a case, given you have the information you need, which ties into the current issues. The randomness is absolutely nailed in almost every area. I'm very surprised, with the number of cases I have solved, that none of them have felt the same. They share motives and themes, but sometimes I still encounter cases that really throw me off guard.As much as this game is an absolute blast, it also has some very serious flaws. Most of this is going to be negative, so I preface it by saying it's still an absolute blast, even with the following issues.The information threshold for starting side-cases, which is where you will spend most of your time, is low. Very low. You will frequently encounter cases that are simply unsolvable without dozens of hours of manually checking every citizen's identity to such an extreme level that it breaks the remainder of the game by disrupting the flow. If you completed the case, you'd never have to look for anything again because you would already have every persons detailed information. The dev has implemented what I consider a patch for this, there are no penalties for closing a case after you take it as you aren't actually attempting to solve it. At least, it feels like a patch and not the intended state of the game. There's not a proper information field weight to determine which fields should be necessary to start a case.The larger payout cases start with less information, and there is no telling what that information will be. You can be handed a case with an unknown citizen, and the only available information is that they have brown eyes and are exactly 183cm tall. I don't mind the lack of information inherently (I prefer it), it makes the game more challenging, but picking up 6 cases in a row where your ONLY starting information is so vague it could be anyone in the city really breaks the immersion.I'd love to see a fix for this. If there are less than 4 pieces of information at the start of a case, then the player should be given at least a decent field combo (gender + residence location) (height + hair description) (residence location + height). Not, (blood type + handwriting style). Cases like that get thrown out immediately, by everyone. The only way to solve those cases is, like I said, to investigate the entire city, and any subsequent case would become meaningless / too easy.Another alternative to this would be implementing alternative win conditions for cases. That would be quite a heavy lift, I'm sure, but given the efforts that people go through to give shady cases to people willing to solve them, I'd love a secondary route to completion that sees the detective track down the person who tried to issue you the case, and turn them in instead.Another key issue area is theft. It is essentially broken. You can amass 10s of thousands of credits in the first 30 minutes of a game by stealing. You can of course choose not to steal valuables, but I'd much prefer some key items just be worth substantially less in the pawn shop. Diamonds are ridiculous and spawn far too frequently. They should realistically have a sale range between 200-600. They are currently 600-3000, and I think the in-world value is 10s of thousands. With the demand for housing, and apartments starting at only a few thousand credits, it just doesn't make sense. One diamond in the early game will jump you forward by several hours of playtime (it's like finishing multiple cases). It does have an interesting wealth system that is mostly balanced, one I enjoy a lot, it's really just theft that's an issue. Getting an extra 100-200 credits from cash/an item laying around a home while solving a case isn't an issue. Investigating your first or second case and finding 1-2 diamonds and 1-3 sync upgrades (another valuable) in the apartment is not uncommon. Again, I don't think the issue is the spawn rate, it's the value of the items (inventory management limits you substantially).Finally, the bugs. Most aren't so bad that they break the game. Some are. You can get stuck inside of obstacles surprisingly easily. You can also float through objects, as can NPCs. They will frequently just fly through the floors/walls. One of the worst is an NPC opening a door that you're behind, which shoves you into the wall of the building and drops you outside of the geometry.Some NPCs can't be interacted with at all, inexplicably, until you restart the game/re load. Some cases will give you information for someone that doesn't exist (ie, initials I Z) but there is nobody with those initials in the city. Case delivery NPCs will sometimes show up to a destination with a no-interaction bug, so you can't speak to them to get details. You'll throw items you are told to dispose of into the sea, and the trigger doesn't proc, leaving you unable to complete the case. There are some other things that I consider bugs, but I'm not going to mention them because it makes the game funnier and for all I know could be intended features.It really is a fun game.
I once solved a kidnapping case with less than an hour left on the ransom by giving up and checking the basement of the suspect and found out the dude was doing human testing for a soda companytruly amazing