Void Crew is an exciting cooperative roguelite space adventure developed by Hutlihut Games and published by Focus Entertainment. Released on PC via Steam, Void Crew has quickly garnered a reputation for its unique approach to cooperative gameplay, where teamwork and strategy are essential. This review will explore the game’s features, mechanics, and overall experience in detail, providing insights into what makes Void Crew a standout title in the cooperative gaming genre.
Storyline and Setting
Void Crew places players in the distant future, where humanity faces existential threats from alien adversaries. As part of an elite crew of interstellar operatives, players must pilot and manage a spaceship while navigating treacherous space environments. The game’s narrative is compelling, offering a backdrop of survival and exploration that keeps players engaged. Missions often involve high-stakes scenarios such as retrieving valuable resources, defending against alien incursions, and investigating mysterious anomalies in space.
The storyline also introduces layers of mystery and intrigue, including ancient alien technologies and the remnants of lost civilizations. Players are driven not only by the immediate threats but also by the desire to uncover the secrets of the galaxy.
The setting is both expansive and immersive. Players are thrust into a beautifully designed galaxy filled with vibrant nebulae, asteroid fields, and enemy strongholds. The visuals and sound design work in tandem to create an atmosphere that is both thrilling and perilous, drawing players into the game’s universe. Every mission feels like a unique chapter in an unfolding space epic.
Gameplay Mechanics
The core of Void Crew’s gameplay lies in its cooperative mechanics. The game supports 1 to 4 players, allowing friends or strangers to form a team and pilot a spaceship together. Each player assumes specific roles, such as piloting, gunning, repairing, or managing resources, making teamwork essential for success.
Key Features of Gameplay:
Dynamic Roles: Players can switch roles on the fly, ensuring flexibility during missions. For example, a player managing repairs may need to jump onto the ship’s turrets during an enemy attack. This fluidity ensures that every mission feels dynamic and engaging.
Customization: Void Crew offers extensive customization options for both the ship and individual characters. Players can equip their ship with upgraded weapons, shields, and engines, tailoring it to their playstyle. Characters can also be personalized with unique gadgets, skill enhancements, and cosmetic upgrades, adding a layer of depth to progression.
Roguelite Elements: Missions are procedurally generated, ensuring no two runs feel the same. This design keeps the gameplay fresh and unpredictable, requiring players to adapt to ever-changing scenarios, from asteroid dodging to large-scale space battles.
Real-Time Strategy: The game’s mechanics require constant communication and strategic planning. For instance, balancing power distribution between shields and weapons during combat can mean the difference between victory and defeat. Players must also decide when to prioritize offense versus defense, adding another layer of strategy.
Resource Management: Beyond combat, players must manage resources such as fuel, ammunition, and repair supplies. Efficient resource use is critical, especially during extended missions where resupply opportunities are limited.
Visuals and Sound Design
Void Crew excels in its visual presentation. The game features:
Stunning Space Environments: The galaxy is rendered with breathtaking detail, including colorful nebulae, asteroid fields, and alien structures. The vastness of space is captured beautifully, making exploration a visual treat.
Detailed Spaceship Models: Each ship’s design feels unique and reflects the game’s futuristic aesthetic. The attention to detail extends to the interiors, where players can see functional workstations, crew quarters, and engine rooms.
Fluid Animations: From explosions to weapon fire, every action is visually satisfying. Enemy ships disintegrate in dazzling displays, and environmental hazards like solar flares are portrayed with stunning effects.
The sound design is equally impressive. The background score builds tension during intense battles, while sound effects such as laser fire, engine roars, and communication static add to the immersion. Voice lines and crew chatter further enhance the cooperative experience, making the crew feel alive and responsive.
Cooperative Gameplay Experience
Void Crew truly shines in its cooperative gameplay. The game’s design encourages players to communicate effectively and work together to overcome challenges. Missions often require split-second decisions and seamless coordination, fostering a sense of camaraderie among players.
Highlights of Cooperative Gameplay:
Shared Responsibilities: Players must divide tasks efficiently. For example, one player might pilot the ship while another operates the shields, and a third mans the weapons. This division of labor ensures that everyone has a vital role to play.
Emergent Gameplay: Unpredictable events, such as surprise alien attacks or system malfunctions, keep the experience fresh and engaging. These moments test the team’s adaptability and quick thinking.
Team-Based Progression: Upgrades and achievements are shared among the team, ensuring everyone feels invested in the group’s success. Players can collectively decide on upgrade priorities, fostering collaboration.
Social Interaction: The game’s reliance on communication makes it a great choice for groups of friends or online communities. Even strangers can quickly bond over the shared goal of surviving a harrowing mission.
Advanced Features and Strategies
For players seeking to master Void Crew, there are several advanced mechanics and strategies to explore:
Power Management: Players can reroute power between different systems, such as engines, shields, and weapons, depending on the situation. Knowing when to prioritize speed over firepower can be a game-changer.
Specialized Loadouts: Experimenting with different ship loadouts and character builds allows for unique strategies. For example, a heavily armored ship might excel in defense-focused missions, while a faster, lighter ship is ideal for hit-and-run tactics.
Crew Synergy: Developing a team strategy that leverages each player’s strengths can significantly enhance mission performance. For instance, pairing a skilled pilot with a sharpshooting gunner creates a formidable duo.
Exploration Rewards: Beyond combat, players can discover hidden treasures, ancient artifacts, and rare resources during exploration. These discoveries often lead to significant upgrades or story developments.
Pros and Cons
Pros:
Engaging Cooperative Mechanics: The game’s emphasis on teamwork creates a rewarding experience.
High Replay Value: Procedurally generated missions and extensive customization keep the gameplay fresh.
Stunning Visuals and Sound: The immersive environment enhances the overall experience.
Flexible Roles: Players can adapt their roles mid-mission, ensuring dynamic gameplay.
Roguelite Thrill: The risk-and-reward system adds excitement to each mission.
Advanced Strategies: Depth in mechanics ensures long-term engagement for dedicated players.
Cons:
Steep Learning Curve: New players may find the mechanics overwhelming at first. A more detailed tutorial or onboarding process could alleviate this.
Limited Solo Play Appeal: The game is best enjoyed with a full team, making solo play less engaging. While AI teammates are functional, they lack the dynamism of human players.
Occasional Bugs: Minor technical issues, such as clipping and connection drops, can disrupt the experience. These are likely to improve with post-launch updates.
Resource Scarcity: Some players may find the resource management system too punishing, especially in early runs.
Comparison with Similar Games
Void Crew draws comparisons to titles like FTL: Faster Than Light and Lovers in a Dangerous Spacetime, but it sets itself apart with its emphasis on real-time cooperation and 3D space combat. Unlike FTL, which leans heavily on strategic planning, Void Crew demands active participation from each player during missions. Similarly, while Lovers in a Dangerous Spacetime features cooperative gameplay, Void Crew’s more realistic and intense tone caters to a different audience.
Final Thoughts
Void Crew is a standout title in the cooperative gaming genre, offering a thrilling blend of teamwork, strategy, and action. Its immersive visuals, dynamic roles, and procedurally generated missions ensure hours of engaging gameplay. While it may have a steep learning curve and occasional bugs, the overall experience is immensely rewarding for players who enjoy working together to overcome challenges.
The game’s replayability and depth make it an excellent choice for gamers seeking long-term engagement. Whether you’re battling alien swarms or exploring the mysteries of the galaxy, Void Crew offers an unforgettable cooperative adventure.
It's fun, but it feels like it needs a lot more content. Good fun if you can get a group together, better if you can get it on sale, the Devs have a lot of love for this game and its community so you can expect them to listen to feedback and continue making the game great.
Now that you can save runs in progress, this is the best multplayer coop game of the 2020s. Nails the experience of playing different crew roles to sail(?) a ship. Get a group of 3+ and try it!
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☐ You forget what reality is
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☐ Watch paint dry instead
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☐ I'm now deaf---{ Audience }---
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☐ Check if you can run paint
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☐ Ask NASA if they have a spare computer---{ Game Size }---
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☐ You will want an entire hard drive to hold it
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☐ Just press 'W'
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☐ Easy to learn / Hard to master
☐ Significant brain usage
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☐ Dark Souls---{ Grind }---
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☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
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☐ Long enough for a cup of coffee
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☑ To infinity and beyond---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs---{ ? / 10 }---
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☑ https://vojtastruhar.github.io/steam-review-template
Sea of thieves but in space, and nix the PvP. This game is drop dead gorgeous, especially if you turn the HUD off which is easy to do. Nothing will match watching your friends fly away from you and being stranded in open space with nothing near you for miles. The combat is good and fun once you learn the intricacies of it, leveling up and progression feels good, and exploring facilities is fun too. Supports 6 player co-op now, and you need it for the bigger ship in the game. The in game voice chat has fun sound effects depending on what part of the ship you're in, and works well. Developers are pretty good about listening to player complaints, and seem dedicated to improving and upgrading their game. Also, the game is only 6 gigabytes, which is ridiculously small with how much gorgeous detail is in it. I'd recommend it.
Learning curve was a bit challenging for me, there are so many things you can do inside the ship and I wouldn't play it solo (id rather player single player game) but the best thing about it is it's coop, 3-5 friends for a party of up to 6 and this is game becomes one of the best multiplayer roguelikes you'll ever play, get it full price if you have some friends to play it with, totally worth it.
Really good so far. My friend and I bought it as we were looking for something to play co-op on a weekend as a bit of fun and we ended up losing like 7 hours to this. Such a good game.I'm really enjoying being a pilot, the mission's success or failure rides on having a pilot that is able to manoeuvre the ship out of danger and yet remain competitive when it comes to damage. We've had such a great time this evening and I'm looking forward to doing more tomorrow!!Metem preserve you!
It's good fun, minor jank here and there but had a blast.I think 3 people is a must!To be honest though... Just drop the Roguelite aspects and give me this with a campaign. sandbox vibes and it would be a 10/10, so just this but Ever-space campaign the coop makes it a party.
Love this game but..Desperately needs report and ban features. The public lobby griefing is making the game unplayable if you wanna play public.Id also say it really needs like.. slots for smaller systems. Like make small versions for life support, shields, charge/thruster stations... a lot of these just arnt worth a full size slot for and would be nice to be able to cram more weapons and modules instead of the meta ones of weapons and power
if they put the same effort into module, boss, and mission variation as they did character customization this would be the greatest game of all time. great coop, great concept, great execution. just needs more content
This is a fun game. However, it's missing really meaningful progression. When you make a run the only thing that carries forward is levels for your crewmember, that gives them better skills, but nothing you find, or break down in the level carries forward to any future runs. This keeps you from any meaningful progression and build maximizing. If I could build relics or weapon levels that I sacrificed in previous runs that would really make the game feel more meaningful, and progress more rewarding.
A great PVE space Rogue-Like. Team up with 4 people to take on various mission types. The main game loop is upgrading your ship's gear to become potentially very over powered. You can customize your character with loot gained from doing missions and leveling up. Solid game.
There are three bosses in the game, after beating your first boss, you already have seen everything the game has to offer (which is very little). We are talking maybe 2-3 hours. There are far better co-op ship games out there.
If you have a couple friends to play with and want a team experiance this is the game for you. Always wanted to have multiple people operate the same ship and this game does it well.
[h1]Great Base, but Needs Polish and Beginner Friendliness[/h1]A really fun idea that is built on mostly fun gameplay. The largest issue is learning to play. When learning the game, you need time to understand how things work, but a key facet of gameplay is time pressure. After you know how to play, time is just a minor nuisance, so it's a shame how much new players will have to struggle. Key points:
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[*] The game needs to be much more accessible for new players; e.g. "anti-mutators" that reduce XP to allow repairing while in the void, to delay Reclaimers, to decrease damage taken, etc.
[*] Being able to switch roles while on the ship is immensely helpful, especially with fewer players
[*] Nothing can stop a player from sabotaging your run by stealing the Homunculus
[*] UI has several small shortfalls; e.g. either hints are always shown (including ones you've seen before) or none are shown, your hosted game name is not remembered, loadout selection buttons are finicky, etc.
[*] Some kinds of movement need improvement; e.g. too slow in lobby, entering/exiting the ship is clunky, etc.
[*] Some controls overlap; e.g. exit helm and engage void jump
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If you like the "work together to win battles in a rogue-like", this is worth grabbing now. The developers have continued to improve the game, so you could also wait until it is more new player friendly.
They desperately need to balance the new game mode. The first and second waves arent bad but the issue comes when you cant get to the high tier rewards in between waves because it jumps away right when you pull up to it with a pilot who is fully speced out for speed and wave 3 come and just ends you.
It's all of the "theoretical fun" of Crew games made real. The dreaded Downtime Boredom is removed, every moment is either cinematic or hectic. The action is tight, the roguelike elements are well integrated without being overwhelming, and almost mechanic is either explained in the tutorial or easily intuited through gameplay. Two fact-finding runs and the whole crew is up to speed and ready to get god runs. My only complaint is that the synergies don't seem to run particularly deep (or at least not to other roguelike levels) but considering it's a crew game first and foremost and maintaining a challenge is important it's not too much of a drag.