Metro Awakening Review: A Thrilling Dive into the Post-Apocalyptic Moscow Underground
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Metro Awakening, the latest installment in the Metro franchise, brings an immersive and gripping experience to the world of virtual reality gaming. Developed by Vertigo Games, known for their VR masterpiece Arizona Sunshine, Metro Awakening is a prequel to the beloved Metro 2033. With an engaging storyline penned by Dmitry Glukhovsky, the game explores the origins of Khan, one of the most enigmatic characters in the Metro universe. This detailed review delves into every aspect of the game, from its gameplay mechanics to its immersive VR design, offering insights for fans and newcomers alike.
Storyline: The Origin of Khan
Metro Awakening takes players deep into the dark, desolate tunnels of the Moscow Metro. The story follows Serdar, a dedicated doctor searching for his wife amidst the chaos of a post-apocalyptic world ravaged by nuclear fallout. As players progress through the game, Serdar evolves into Khan, a mystical figure central to the Metro lore. The narrative is rich, emotionally charged, and carefully crafted, staying true to the tone and atmosphere of the Metro novels.
One of the most compelling aspects of the storyline is its pacing. The game starts with a slow burn, allowing players to acclimate to the world and its harsh realities before plunging them into moments of intense action and drama. Dialogues with NPCs reveal glimpses of humanity amidst the desolation, offering brief moments of respite and hope.
The backstory of Khan is explored with meticulous detail, shedding light on the events and decisions that shaped his enigmatic persona. This focus on character development adds a layer of depth rarely seen in VR games, making the narrative feel both personal and epic in scope. Players who have read the Metro novels will appreciate how the game expands the lore, while newcomers can enjoy a standalone tale of survival and transformation.
The moral dilemmas Serdar faces throughout his journey elevate the storytelling. Should he prioritize his own survival, or take risks to help others in need? These choices are not always black and white, adding emotional weight to the player’s decisions. The writing is evocative, immersing players in a world where every action has consequences.
Gameplay Mechanics: Immersive and Intuitive
One of the standout features of Metro Awakening is its hands-on approach to gameplay. Designed exclusively for VR platforms such as PlayStation VR2, Meta Quest 2 and 3, and Steam VR, the game offers an intuitive and immersive experience. Players must manually reload weapons, manage ammunition, and monitor vital equipment like their gas mask and flashlight. This level of interactivity enhances the realism and heightens the tension, especially during combat encounters.
Combat mechanics are dynamic, with weapons that feel weighty and impactful. Each gun has its own unique reload method, adding a layer of complexity that keeps players engaged. Melee combat is equally satisfying, with visceral animations and a sense of urgency that makes every encounter feel life-threatening. The combat system rewards precision and timing, ensuring that every shot and swing of a weapon feels meaningful.
The absence of a traditional HUD forces players to rely on environmental cues and in-game objects, making every decision critical. Whether it’s conserving resources or timing an attack, the gameplay demands strategic thinking and adaptability. Players must also balance combat with stealth, as sneaking past enemies can often be the wiser choice. The use of sound to distract enemies adds another layer of strategy, as players can manipulate their surroundings to gain an advantage.
The game includes a crafting system that allows players to create essential supplies, such as medkits and filters for their gas mask. This mechanic encourages exploration and resource management, rewarding those who take the time to scavenge the environment. Players must also repair and maintain their equipment, adding another layer of immersion.
Unique gameplay segments, such as intense chases or moments where the player must defend a position against waves of enemies, provide variety. These sequences test the player’s reflexes and resourcefulness, keeping the experience fresh and exciting.
VR Immersion: A Visual and Sensory Feast
Metro Awakening takes full advantage of VR technology to create a hauntingly atmospheric experience. The game’s visuals are stunning, with detailed environments that capture the oppressive yet captivating world of the Moscow Metro. The dimly lit tunnels, flickering lights, and eerie sound design immerse players in a world teeming with danger and mystery.
The developers have paid meticulous attention to detail, from the creaking of rusty pipes to the distant growls of unseen creatures. Every element contributes to an intense sense of immersion, making players feel like they are truly navigating the Metro’s treacherous tunnels.
Environmental effects, such as fog, fire, and water reflections, are rendered with remarkable realism. The use of spatial audio further enhances the experience, allowing players to pinpoint the source of sounds and react accordingly. This attention to sensory detail creates a world that feels alive, despite its post-apocalyptic setting. Players will find themselves pausing to take in the beauty of a glowing fungus or the unsettling silence of an abandoned station.
Lighting plays a critical role in the game’s atmosphere. Flickering torches, faint moonlight filtering through cracks, and the glow of distant fires create a dynamic and eerie environment. Shadows move and shift realistically, adding to the sense of unease. The combination of visual and audio cues makes the player’s journey through the Metro both thrilling and terrifying.
Combat and Exploration: A Perfect Balance
Metro Awakening strikes a fine balance between combat and exploration. Players encounter a variety of enemies, from mutated creatures to hostile humans, each requiring different strategies to defeat. The combat system is fluid and responsive, with a range of weapons that feel satisfying to use. However, the scarcity of resources ensures that players must carefully choose when to fight and when to avoid conflict.
Exploration is equally rewarding, with hidden areas, collectibles, and environmental storytelling adding depth to the game. The Metro’s labyrinthine tunnels are filled with secrets waiting to be uncovered, encouraging players to venture off the beaten path. These moments of discovery add a sense of wonder to the otherwise bleak world.
Certain areas feature puzzles that require players to think critically and interact with the environment. These moments break up the intensity of combat and add variety to the gameplay. From finding alternate routes to disabling traps, these challenges keep the experience engaging and dynamic. The puzzles are well-integrated into the world, making them feel like a natural part of the Metro’s history rather than arbitrary obstacles.
The enemies themselves are varied and challenging. Mutants move unpredictably, forcing players to stay on their toes, while human adversaries use tactics like flanking and suppressive fire. Boss encounters provide some of the game’s most memorable moments, with each fight requiring players to adapt and think on their feet.
Character Development: The Journey of Serdar
Serdar’s transformation into Khan is a central theme of Metro Awakening, and the game does an excellent job of portraying his evolution. Players witness his struggles, triumphs, and the gradual loss of his humanity as he adapts to the harsh realities of the Metro. The emotional depth of his character makes the story compelling, and players will find themselves rooting for him even as he makes morally ambiguous choices.
Interactions with other characters provide additional layers to Serdar’s journey. Allies and foes alike challenge his beliefs and push him to confront his own limitations. These relationships are nuanced, adding emotional weight to the narrative and making the stakes feel personal. Voice acting and motion capture performances are top-notch, bringing the characters to life with authenticity.
Technical Performance: Smooth and Polished
Metro Awakening runs smoothly on all supported VR platforms, with minimal performance issues. The game’s optimization ensures a seamless experience, even during intense action sequences. Load times are minimal, and the controls are intuitive, allowing players to focus on the game’s immersive world.
The game also offers a variety of settings to accommodate different playstyles and comfort levels, making it accessible to both VR veterans and newcomers. Features such as adjustable movement options and customizable controls enhance the overall experience. The inclusion of seated and standing modes ensures that players can enjoy the game regardless of their physical setup.
The developers have also included accessibility options, such as subtitles and colorblind modes, ensuring that the game can be enjoyed by a wide range of players. Regular updates and patches have addressed minor bugs, demonstrating the studio’s commitment to quality.
Replayability: Endless Depth
Metro Awakening offers plenty of reasons to revisit its dark and haunting world. Multiple difficulty levels, hidden secrets, and branching storylines ensure that no two playthroughs are the same. The game’s rich narrative and immersive gameplay will keep players coming back for more.
Achievements and collectibles provide additional incentives for completionists, while the dynamic nature of the game’s events encourages experimentation. Players can approach scenarios differently on subsequent playthroughs, whether by choosing alternative routes or adopting new combat strategies. The addition of a New Game+ mode allows players to carry over upgrades and skills, adding another layer of depth.
Expanded Pros and Cons
Pros:
Immersive VR experience: Stunning visuals and sound design bring the Metro universe to life.
Engaging storyline: A well-crafted narrative that explores the origins of a beloved character.
Interactive gameplay: Hands-on mechanics enhance realism and tension.
Replayability: Multiple paths and secrets ensure lasting appeal.
Strong character development: Serdar’s transformation into Khan is compelling and emotionally resonant.
Polished technical performance: Smooth gameplay and intuitive controls.
Environmental storytelling: Rich, detailed environments that reward exploration.
Varied enemy design: Challenging and memorable encounters.
Accessibility options: Ensures a wide range of players can enjoy the game.
Cons:
Steep learning curve: The lack of a HUD and resource management may be challenging for some players.
Limited platform availability: Requires a VR headset, excluding non-VR players.
Resource scarcity: While immersive, the limited supplies can be frustrating for players unfamiliar with survival mechanics.
Intensity of combat: The high stakes and tense atmosphere may be overwhelming for some.
Final Verdict
Metro Awakening is a triumph of storytelling and immersive design, offering a unique and unforgettable experience in the world of virtual reality. Its engaging narrative, atmospheric visuals, and hands-on gameplay make it a standout title in the Metro franchise. Whether you’re a longtime fan or a newcomer to the series, Metro Awakening is a journey worth taking.
For those with a VR headset, this game is a must-play. Its blend of exploration, combat, and storytelling sets a new standard for VR gaming, and its connection to the Metro universe makes it an essential addition to the series.
Ready to dive into the Metro? Grab your VR headset and prepare for an adventure like no other. Metro Awakening awaits.
Had a very compelling story, and intuitive gunplay. Only gripe I had was the Physical Inventory, mostly being Grabbing your Pistol, Medicine Injector, or Ammo. Never seemed to have a set position, and you'd more often than not be grabbing anything but the ammo when you need it most.
Well-made. Beautiful graphics, voice acting, and lighting. Just keep in mind that this game is mainly a horror VR experience. It is dark almost all the time, so you will be staring at a flashlight vignette a lot. If you are claustrophobic, steer clear.
I personally wasn't expecting it to be so horror-heavy, but I wasn't familiar with the Metro franchise. If you like being terrified while struggling to see your enemy, definitely give this a play. The immersion is top notch--I stress out hardcore when I jump into this work of art. While horror isn't my thing, I can appreciate a quality product.
I was surprised on how good this game is, was pretty immersive most of the time and I enjoyed the gas mask and inventory mechanics. Story was pretty good, serves as sort of backstory to khan from 2033. took me about 8 hours to finish the game.
Okay so, been reading all the reviews and I can see why some people are disappointed. They wanted al Alyx-like game in Metro. I've played 3 hours so far and here is my honest review.It's not a Alyx, maybe Alyx from Temu, buuut as a Metro game, it does fine. Not excellent but fine enough. The story is simple yet good enough. The ambient music is on the loop so when it gets tense, you think that something is coming but there is nothing. The weapon handling and interactions with different props are nice and activating a circuit or cranking up your flashlight feels satisfying so that part is right. The atmosphere is also good, finally we get the good ol' Metro vibes that we were missing in Exodus, and it's in VR. Yea, sometimes creepy places can get tense but so far not a single serious jump scares because at least the developers understand what is the Metro franchise about.Do I recommend it? Yes, it's something you should play if you own a headset. Full price? Ehhh... maybe wait for some discount unless you really want to go for it.
METRO: VR
The world of METRO, intricately crafted by Mr. Glukhovsky and brought to life by 4A, has long been a wellspring for gamers seeking immersive experiences. The series is lauded for it's bespoke design, curated story, and intense combat. This title concentrates these elements and throws the player right into the belly of the beast; right where one can get up close and personal with the horror, struggle, and humanity buried in the Metro.
Looking past a couple clumsy interface choices, I think this is a must-try for fans of the series and newcomers alike.That said, the nitpicks:
-A complaint users share is that the game is a "pared down" version of what they expected. I, a diehard aswell, can't help but agree in my heart of hearts. But one also must understand that VR is not a platform for 1:1 desktop experiences just yet (Zeitgeist, Hardware Limitations, etc.) Although I am pleased to say that this game is the first "real game" I've seen on VR.
-The glaring lack of Surface sections is the most painful casualty of these limitations. There were a few cockteases but don't expect to be dodging Watchers and hiding from Demons (Bitches). To add injury to injury, the intricacy of environmental storytelling in the Metro tunnels also suffers slightly due to lack of texture fidelity, lack of destructible lights, and the recycling of assets over and over. (There is a particular Airlock and a Maze section which tastefully play off of this but there are some pretty egregious examples in the last 1/3 of the game.)
-The gorgeous variety of weapon designs and gunplay are to be expected. But the very ""generous"" area which you can draw your pistol and medgun took a few hours to acclimate to and resulted in a few deaths both comical and frustrating. Pulling magazines from the chest rig was also a bit unresponsive and sluggish when in pitched combat with grumpy Nosalises.
-Complete removal of the bullet economy/multiple station visits also hurt the experience. Having to wait until the last section to get the suppressed pistol was unfortunate. Weapon customization was a staple. Balancing your ammo usage between Vendor Currency and Life Insurance was one of the really thoughtful details that made the setting pop.I unno man the game was fun. Getting my hands on the Shambler made me squeal like a little gosylop soyface baby bitch but I don't care, it was awesome. God Bless Ukraine.
Game is a strong 7/10. It was very cool seeing the world of Metro in VR, gameplay was pretty fun, enjoyed the various weapons and the game had some decent spooks.Pretty mediocre voice acting, a very static and uninteractable world, repetitive, back tracking, and very odd and poor pacing.That being said, I did have fun, and as a fan of metro, it was neat to see the tunnels in VR.
Gotta say.. this game may not be the best best in terms of options like in metro exodus BUT the vibe in VR is great. It would be interesting if there was a MMO social platform (like VR Chat/Chillout VR) - game hybrid where players in VR originate in different stations with different origins and they would travel the tunnels or surface of the metro to either go places and scavenge or do missions.Typically the idea is that the 'difficulty' might be hardcore (survival ranger) so it would incentivize people to look for other players at the same station to work together (Similar to how Artyom worked with Burbon in 2033 game...except without the ending outcome ofc) along with the 'Metro Immersion' aspect into it.Sure there could be mini tasks within the station as well to earn a little bullets like mushroom farming, guard duty, etc as like mini-activities.
I was very excited for this game when the first trailer was released being a big fan of both the Metro series and VR gameplay. I enjoyed the game overall, however it does have some shortfalls which became arduous somewhere in the last half of the game, the last quarter became a drag to get through.From a VR perspective, the interaction with your gear and weapons is well done and feels good. the weapons are well designed for VR and everything from donning your mask to changing holstered weapons is engaging and immersive. The gunplay itself is average, not as great as HL Alyx or into the radius but not terrible. Items available for interaction are fairly limited.From a Metro game perspective it gives a good backstory to Khan and is a welcome addition to the canon.From a game perspective, it becomes very repetitive that makes it feel like you're playing a game and not actually in the war-torn Russian metro; this is the worst aspect of the game itself. spiders are more annoying than they are scary, some glitches robbed me of ammo after a death, sections become obvious (oh this is a train section, going to shoot monsters with a mounted gun for a while, oh this is a raider section, going to sneak and shoot, oh this is a spider section, going to shoot at my face for 10 minutes).Overall I am positive about the game and really hope they continue to make VR introductions to the series, but desperately hope they make it more of a realistic immersive experience and less of an arcade shooter.
Honestly, finishing it, I am pretty disappointed. Just felt pointless throughout. The gameplay is [i]fine[/i], with some really annoying and serious issues. The grab range for your syringe and pistol is RIDICULOUS, to the point that anytime I tried to grab anything they´d get in the way, and there are no options to adapt those. The performance is pretty bad through any method available - Steam VR, Meta Link, wired or wireless, the game becomes a slide show whenever anything exciting happens (and sometimes when there´s nothing), making it uncomfortable to play. The story was intriguing for a bit, but fell completely flat for me at the end. They built a lot of intrigue around this cult, and then they do nothing with it. They build a lot of intrigue around the dreams and him being a reincarnation of Khan, and do nothing with it. The sory is a bunch of build up with cringy dialog and no pay-off. The gameplay is basic and not wel-tuned. I don´t think this game is worth your time or money.
Played all the Metro serie and this one is a bit on the "weird" side with the story, but I still like it. Especially in VR. The gameplay feel nice and smooth, the atmosphere is heavy and creepy (especially the spider). Love the weapon and inventory management, feel real.
The only reason I'm giving this a thumbs up is for fans of the series that want a VR experience.Gameplay/controls:
Think Half Life: Alyx with a much more limited physics engine. The game runs well, but the new wears off within the first hour, in my opinion. I despise the metro car sections where you're just shooting enemies while locked in place. Believe me...these scenes occur too many times and are not fun.Not to say everything is bad. The spiders, which they marketed pretty hard before this game came out, are the star of the show. They are creepy and will give you the willies lol. The backpack function is, in my opinion, is what they need to use in all shooters like this. It's easy to use, and it helps with emersion.Stealth is fun when you can pull it off. Not every area you will have the option. Some places, you will encounter waves of enemies that won't stop until you've killed them all.Story: I haven't beat the game yet, but I think I've played enough to make a good judgment. The story just isn't interesting. I found myself just pushing to make it to the end so I felt like I got my money's worth out of this game.Graphics: They're really good for the budget they had. I really like the fire effects. Textures are pretty good as well. I didn't notice any pop in.Rig: Ryzen 5 3600x, 4060RTX, 16GB RAMVerdict: If you're a fan of Metro and want a VR game, this is it. It won't break the bank either. This isn't the best VR game I've played though, and sadly, I'll probably never play it again.
[h1] Metro Awakening Misses Everything That Makes Metro… Metro [/h1][i] Metro Awakening feels like a game that desperately wants the Metro name on the box but forgets literally everything that made the series special. This isn’t a Metro game in spirit, tone, or design. It’s a jump-scare carnival wearing a Metro mask, and the result is honestly painful. [/i][h2] Atmosphere? No. Just Jumpscares [/h2]Instead of the heavy, tense, oppressive atmosphere the Metro series is known for, this game throws just jumpscares at you like that somehow counts as horror. It’s cheap, repetitive, and completely misses the point. I expected mood, dread, and worldbuilding. I got loud noises and predictable “boo!” moments. Extremely disappointing.[h2] Characters & Story: A Waste of Potential [/h2]Khan, an absolute legend of the Metro universe, is shoved into a story so bland, predictable, and painfully generic that it never builds any emotional connection at all. From the very beginning, the characters feel flat, distant, and underdeveloped. Without connection, the emotional beats just fall flat. There’s no tension, no heart, no weight—just empty scenes pretending to be meaningful.[h2] Level Design: Long, Linear, and Repetitive [/h2]Yes, the levels are long, but they’re also some of the most linear, stretched-out corridors I’ve ever seen. Not a single surface level exists, which is bewildering for a Metro title. Instead, the game throws endless draisine sections at you where you sit in a cart, hold the trigger with infinite ammo, and mindlessly shoot at waves of enemies. It’s monotonous to the point of exhaustion.And the worst part? You replay almost every level at least twice with only tiny variations. It’s repetitive padding and it becomes super annoying very quickly.Only one level in the entire game actually manages to feel creepy and threatening. One. In a Metro game.[h2] Gear: Reduced to Nothing [/h2]Upgrading your gear, a core part of previous Metro titles, is basically nonexistent here. There’s no sense of progression or customization. It’s a massive downgrade and removes a ton of what made the older games engaging.[h2] Gunplay: The One Shining Point [/h2]To be fair, the gunplay is excellent. The weapons feel great, shooting is satisfying, and the animations are very well done. Reloading works well and is convenient. But this one strength can’t save everything else that falls apart around it.[h2] Enemies: Cool, But Barely Any Variety [/h2]There are exactly four enemy types: humans, lurkers, nosalis, and spiders. And the spiders… oh boy. Incredibly annoying to fight, hard to hit properly, and way too numerous. The rest are fine, but the lack of variety becomes obvious fast and makes the combat feel repetitive despite the good gunplay.[h2] The Final Stretch: A Chore to Finish[/h2]The last chapters were honestly a struggle to get through. Boring, repetitive encounters, and all the issues mentioned above just stack up until the game feels more like a chore than entertainment. I was forcing myself through it, which is the opposite of what a Metro experience should be.
The gunplay meh but this is a VR issue cause you really can't get up on the gun and instead have guess where things line up i mean you could fix this with a PVC mount but it seems kinda clunky, but I do not advise using a PC link cable unless you really have to, This game is very needy when it comes to your body movement, Just use Air Link or what ever your heat set uses for wireless.
20 out of 10! Absolutely surpassed my expectations! This game is fantastic and is worth way more than its price based on other titles that are similarly priced. If you are even thinking about buying this game, please do. It's absolutely worth the money. Don't buy other titles like "Of Lies and Rain" if you're thinking about buying anything that's even close to this type of game. METRO AWAKENING is an amazing game and deserves all the praise it receives! Anyone who says otherwise is jealous and a loser.
fun game plays more like the first 2 games than exodus but last light was my favorite anyway so thats a plus in my book.just sad there was no real surface level the only "surface" level takes place inside of a building i wanted to walk the streets a bit
A few hours in and I'm really liking the game. What does it for me is the atmosphere - the tension building is great. Has a true "less is more" when it comes to throwing enemies at you. Only issue so far is that there's light glitching on some of the aliasing graphic settings that multiple people have reported in discussions but hasn't been fixed. This is solved by not choosing those graphic options, but it reduces the graphics quality.
Absolutely worth picking this game up, the story is fantastic, combat is intense, the whole atmosphere is eery and the whole experience is outstanding. I cannot recommend this game enough!
i like this game, it's beautifully done, but it's just not my kind of gameif you like story games with a tad of shooter and a lot of realism, you'll like this
If you like Metro, you'll like it in VR.
If you don't like Metro, well... you will need a new pair of pants.
A solid VR game that is immersive and fun.
8/10.
one of the best if not the best single player vr game iv played it captures the horror and adrinaline so well with the creepy music and jump scares u never expect even when u think u know it coming it will have u blind firing in the general area of the threat and then realizing you need to get a grip of urself before u waste all ur ammo, defently a must buy the story was also pretty good too
Una poronga cosmica. Al principio pensé que estaba bueno porque fue mi primer juego VR y se sentía copado y novedoso. Pero a las horas te das cuenta que es un poronga con charlas que no se puede skipear, pura chachara y 2 o 3 encuentros con nosalises.
Prefiero leerme todos los libros de nuevo a que volver a jugar esta mierda.
Cons:
- Absolutly terrible, cringy and embarrising story (main reason of down vote).
- dull maps (low art variety).
- undraggable bodies.
Pros:
- shooting and stealth sections.[Edit to complement basic review]
I've played the game on friends account and finshed it therfore low time count on my profile. Gun play, stealth and thrilling fragments are not bad however mobile downgrade in graphics and some mechanics (no body drag, minimum physics interactivity) are apparent at first glance. Beside unberable story presentation I had good moments with this game. This is why despite of down vote I've decided to support devs (bought with heavy discount anyway).
spent 5 minutes gagging because a spider jumped on my face that I mag dumped and there was another spider on my hand when I went to grab a new magazine 10/10 (even comes with arachnophobia settings I was too stubborn to use)