Metro Awakening Review: A Thrilling Dive into the Post-Apocalyptic Moscow Underground
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Metro Awakening, the latest installment in the Metro franchise, brings an immersive and gripping experience to the world of virtual reality gaming. Developed by Vertigo Games, known for their VR masterpiece Arizona Sunshine, Metro Awakening is a prequel to the beloved Metro 2033. With an engaging storyline penned by Dmitry Glukhovsky, the game explores the origins of Khan, one of the most enigmatic characters in the Metro universe. This detailed review delves into every aspect of the game, from its gameplay mechanics to its immersive VR design, offering insights for fans and newcomers alike.
Storyline: The Origin of Khan
Metro Awakening takes players deep into the dark, desolate tunnels of the Moscow Metro. The story follows Serdar, a dedicated doctor searching for his wife amidst the chaos of a post-apocalyptic world ravaged by nuclear fallout. As players progress through the game, Serdar evolves into Khan, a mystical figure central to the Metro lore. The narrative is rich, emotionally charged, and carefully crafted, staying true to the tone and atmosphere of the Metro novels.
One of the most compelling aspects of the storyline is its pacing. The game starts with a slow burn, allowing players to acclimate to the world and its harsh realities before plunging them into moments of intense action and drama. Dialogues with NPCs reveal glimpses of humanity amidst the desolation, offering brief moments of respite and hope.
The backstory of Khan is explored with meticulous detail, shedding light on the events and decisions that shaped his enigmatic persona. This focus on character development adds a layer of depth rarely seen in VR games, making the narrative feel both personal and epic in scope. Players who have read the Metro novels will appreciate how the game expands the lore, while newcomers can enjoy a standalone tale of survival and transformation.
The moral dilemmas Serdar faces throughout his journey elevate the storytelling. Should he prioritize his own survival, or take risks to help others in need? These choices are not always black and white, adding emotional weight to the player’s decisions. The writing is evocative, immersing players in a world where every action has consequences.
Gameplay Mechanics: Immersive and Intuitive
One of the standout features of Metro Awakening is its hands-on approach to gameplay. Designed exclusively for VR platforms such as PlayStation VR2, Meta Quest 2 and 3, and Steam VR, the game offers an intuitive and immersive experience. Players must manually reload weapons, manage ammunition, and monitor vital equipment like their gas mask and flashlight. This level of interactivity enhances the realism and heightens the tension, especially during combat encounters.
Combat mechanics are dynamic, with weapons that feel weighty and impactful. Each gun has its own unique reload method, adding a layer of complexity that keeps players engaged. Melee combat is equally satisfying, with visceral animations and a sense of urgency that makes every encounter feel life-threatening. The combat system rewards precision and timing, ensuring that every shot and swing of a weapon feels meaningful.
The absence of a traditional HUD forces players to rely on environmental cues and in-game objects, making every decision critical. Whether it’s conserving resources or timing an attack, the gameplay demands strategic thinking and adaptability. Players must also balance combat with stealth, as sneaking past enemies can often be the wiser choice. The use of sound to distract enemies adds another layer of strategy, as players can manipulate their surroundings to gain an advantage.
The game includes a crafting system that allows players to create essential supplies, such as medkits and filters for their gas mask. This mechanic encourages exploration and resource management, rewarding those who take the time to scavenge the environment. Players must also repair and maintain their equipment, adding another layer of immersion.
Unique gameplay segments, such as intense chases or moments where the player must defend a position against waves of enemies, provide variety. These sequences test the player’s reflexes and resourcefulness, keeping the experience fresh and exciting.
VR Immersion: A Visual and Sensory Feast
Metro Awakening takes full advantage of VR technology to create a hauntingly atmospheric experience. The game’s visuals are stunning, with detailed environments that capture the oppressive yet captivating world of the Moscow Metro. The dimly lit tunnels, flickering lights, and eerie sound design immerse players in a world teeming with danger and mystery.
The developers have paid meticulous attention to detail, from the creaking of rusty pipes to the distant growls of unseen creatures. Every element contributes to an intense sense of immersion, making players feel like they are truly navigating the Metro’s treacherous tunnels.
Environmental effects, such as fog, fire, and water reflections, are rendered with remarkable realism. The use of spatial audio further enhances the experience, allowing players to pinpoint the source of sounds and react accordingly. This attention to sensory detail creates a world that feels alive, despite its post-apocalyptic setting. Players will find themselves pausing to take in the beauty of a glowing fungus or the unsettling silence of an abandoned station.
Lighting plays a critical role in the game’s atmosphere. Flickering torches, faint moonlight filtering through cracks, and the glow of distant fires create a dynamic and eerie environment. Shadows move and shift realistically, adding to the sense of unease. The combination of visual and audio cues makes the player’s journey through the Metro both thrilling and terrifying.
Combat and Exploration: A Perfect Balance
Metro Awakening strikes a fine balance between combat and exploration. Players encounter a variety of enemies, from mutated creatures to hostile humans, each requiring different strategies to defeat. The combat system is fluid and responsive, with a range of weapons that feel satisfying to use. However, the scarcity of resources ensures that players must carefully choose when to fight and when to avoid conflict.
Exploration is equally rewarding, with hidden areas, collectibles, and environmental storytelling adding depth to the game. The Metro’s labyrinthine tunnels are filled with secrets waiting to be uncovered, encouraging players to venture off the beaten path. These moments of discovery add a sense of wonder to the otherwise bleak world.
Certain areas feature puzzles that require players to think critically and interact with the environment. These moments break up the intensity of combat and add variety to the gameplay. From finding alternate routes to disabling traps, these challenges keep the experience engaging and dynamic. The puzzles are well-integrated into the world, making them feel like a natural part of the Metro’s history rather than arbitrary obstacles.
The enemies themselves are varied and challenging. Mutants move unpredictably, forcing players to stay on their toes, while human adversaries use tactics like flanking and suppressive fire. Boss encounters provide some of the game’s most memorable moments, with each fight requiring players to adapt and think on their feet.
Character Development: The Journey of Serdar
Serdar’s transformation into Khan is a central theme of Metro Awakening, and the game does an excellent job of portraying his evolution. Players witness his struggles, triumphs, and the gradual loss of his humanity as he adapts to the harsh realities of the Metro. The emotional depth of his character makes the story compelling, and players will find themselves rooting for him even as he makes morally ambiguous choices.
Interactions with other characters provide additional layers to Serdar’s journey. Allies and foes alike challenge his beliefs and push him to confront his own limitations. These relationships are nuanced, adding emotional weight to the narrative and making the stakes feel personal. Voice acting and motion capture performances are top-notch, bringing the characters to life with authenticity.
Technical Performance: Smooth and Polished
Metro Awakening runs smoothly on all supported VR platforms, with minimal performance issues. The game’s optimization ensures a seamless experience, even during intense action sequences. Load times are minimal, and the controls are intuitive, allowing players to focus on the game’s immersive world.
The game also offers a variety of settings to accommodate different playstyles and comfort levels, making it accessible to both VR veterans and newcomers. Features such as adjustable movement options and customizable controls enhance the overall experience. The inclusion of seated and standing modes ensures that players can enjoy the game regardless of their physical setup.
The developers have also included accessibility options, such as subtitles and colorblind modes, ensuring that the game can be enjoyed by a wide range of players. Regular updates and patches have addressed minor bugs, demonstrating the studio’s commitment to quality.
Replayability: Endless Depth
Metro Awakening offers plenty of reasons to revisit its dark and haunting world. Multiple difficulty levels, hidden secrets, and branching storylines ensure that no two playthroughs are the same. The game’s rich narrative and immersive gameplay will keep players coming back for more.
Achievements and collectibles provide additional incentives for completionists, while the dynamic nature of the game’s events encourages experimentation. Players can approach scenarios differently on subsequent playthroughs, whether by choosing alternative routes or adopting new combat strategies. The addition of a New Game+ mode allows players to carry over upgrades and skills, adding another layer of depth.
Expanded Pros and Cons
Pros:
Immersive VR experience: Stunning visuals and sound design bring the Metro universe to life.
Engaging storyline: A well-crafted narrative that explores the origins of a beloved character.
Interactive gameplay: Hands-on mechanics enhance realism and tension.
Replayability: Multiple paths and secrets ensure lasting appeal.
Strong character development: Serdar’s transformation into Khan is compelling and emotionally resonant.
Polished technical performance: Smooth gameplay and intuitive controls.
Environmental storytelling: Rich, detailed environments that reward exploration.
Varied enemy design: Challenging and memorable encounters.
Accessibility options: Ensures a wide range of players can enjoy the game.
Cons:
Steep learning curve: The lack of a HUD and resource management may be challenging for some players.
Limited platform availability: Requires a VR headset, excluding non-VR players.
Resource scarcity: While immersive, the limited supplies can be frustrating for players unfamiliar with survival mechanics.
Intensity of combat: The high stakes and tense atmosphere may be overwhelming for some.
Final Verdict
Metro Awakening is a triumph of storytelling and immersive design, offering a unique and unforgettable experience in the world of virtual reality. Its engaging narrative, atmospheric visuals, and hands-on gameplay make it a standout title in the Metro franchise. Whether you’re a longtime fan or a newcomer to the series, Metro Awakening is a journey worth taking.
For those with a VR headset, this game is a must-play. Its blend of exploration, combat, and storytelling sets a new standard for VR gaming, and its connection to the Metro universe makes it an essential addition to the series.
Ready to dive into the Metro? Grab your VR headset and prepare for an adventure like no other. Metro Awakening awaits.
...where do I begin?this game is boring. It starts off interesting, up until the point where you venture out into the tunnels. from there it turns into a snooze-fest.gripe #1: storyI don't even know what the story is, other than my wife hears our son & even though she KNOWS he died YEARS ago, she believes he may possibly still be alive -- at the same exact age he was when he died. same voice. this woman is hearing the same voice of our long deceased child & decides to leave the safest area possible to find him. your only mission is to find her. no impending threat...nothing relative to her leaving...you don't find any clues to suggest your son is alive & makes you question if she's right...NOTHING.on top of that, there's another thing mentioned that has no relevance to the game at all. at first you don't accept it, then you do & there's no benefit whatsoever. no cool new weapons...nothing. another thing that pissed me off was the fact that all of these stations you go through -- how did SHE get through them? apparently neither of you knew how to use a gun, but all of a sudden she was able to get through all of these enemies & obstacles??? THE STORY OVERALL MAKES NO SENSE. it's as if someone just wanted to make a game & figured it out as they went along.gripe #2: environmentall of the areas are similar - no real exploration. all of the stations are destroyed, so areas are linear. linear isn't a bad thing except when there's no real purpose of you being in that area. you don't have anything to retrieve that's relevant to the story's progression. you go through a few rooms with no action, then you get to an area with a couple enemies, then more rooms with no action, then you get to another area with a lot of enemies, then even more rooms with no action, then you get to an area that's essentially an ambush. new chapter. rinse & repeat. there's no variety - it's that literal exact pattern & it's very predictable after Chapter 2.gripe #3: storagelisten, i'm aware of the genre this game is. I've played all of the Metro games thus far. HOWEVER - why am I lugging around these two big ass backpacks if I can't carry much ammo? you have about 6 magazines for the assault rifle & 5 for the pistol max. the problem isn't scarcity. I feel like THAT'S managed fairly well, but running low on ammo during one of the many ambush type fights is wildly annoying when you've heard "I can't carry any more magazines" for the past 20 minutes.it feels like there was a change in direction mid-development, or a deadline was rushed. the game is fine for the average gamer, I'm sure, but for someone like me who has played the hell out of Into The Radius, Half-Life: Alyx, The Living Remain & a host of other similar games...this one doesn't do it for me.the ending was sub-par & predictable. I think around chapter 8 I called it. it's a 15hr game that feels like 40 hours. I stopped playing for a few months because of how it was dragging but I decided to finish already so I can move on (I'm trying to stop game hopping & actually FINISH the games I buy). all in all, I can't recommend this game to anyone. YOU may have a different experience but I'm glad there was no real potential for a sequel to this specific story. hopefully if they make another Metro VR game, they will have sorted things out.it's weird because Vertigo usually makes good VR games. maybe this just isn't their bag.
The gameplay and mechanics are alright and reasonably well thought out (although the frequent turret sections on the railcar became a drag), however the story is just bad. Way too many characters to keep track of, a bad flow, confusing plot points and just all around poorly written and incredibly boring. The ending isn't at all satisfying, and since you have zero attachment to the characters (because there are way too many and their appearances too infrequent, combined with lackluster writing) it doesn't hit any emotional points either. Overall it was decent, towards the end it definitely felt like a chore to keep playing. Worst of all however your wife is hideous and annoying and has no brapper whatsoever. 6/10, wont be playing again.
I'm a bit late to playing this game past it's initial release so maybe I missed out on some major bugs that have been fixed but I honestly don't know why this game isn't reviewed more positively! I'm a bit more than half way through and everything has been going great for me! The combat is fun and engaging, I'm a HUGE fan of the stealth system they have in play, and I can switch up my play-style with each battle. The only enemies that have really been a bother are the spiders but I think they're designed to be annoying.I use a valve index and use a community workshop binding so I don't need to press in the joysticks to run and it works perfectly for me! I can honestly 100% recommend this game to anyone looking for a good fun campaign!
As a contemplative/brooding fan of the Metro series my thesis going into this review was... is this a Metro game?
Yes! Despite the Unreal Engine, despite the inherent VR jank, despite the assigned developer... This is a Metro game and it is a worthy addition to the series. It's the most claustrophobic and repetitive of the Metro series but not broken. In all honesty the VR inventory/weapon mechanics maybe the best I've ever seen in any VR game (especially the weapon handling). If the levels weren't so tight and repetitive and the action wasn't so Wack-a-Mole injected/inorganic-ally placed this would give HL:Alyx a very serious run for the money for the best VR game I've ever played. It's still absolutely worth playing. Metro Awakening is a Nightmare, in the best way possible.
Loved this game. Great looking graphics, lot's of exploration, some shooting and light puzzles, all brought together on a neat experience. Specially enjoyed the first 5 chapters, but it's great overall, one of my favorite games played on VR.
Overall, I give the game a positive rating, even though I have a lot of criticism. Here are some good and bad aspects I noticed:Positives:+ Atmospheric
+ Most weapons handle well; the crossbow is especially good
+ I like the portable generator, the helmet light, the backpack, and the healing mechanic
+ The combat can be exciting
+ There are collectible photos
+ The Metro world fits well in VR
+ Thank you, dear developers, for the spider mode :)Negatives:- Cutscenes where you see your own character feel strange in VR
- There are cutscenes where the game animates the player’s head — a no-go in VR
- Some combat encounters are overwhelming because too much happens at once, forcing you to manage too many things simultaneously
- Many poorly placed colliders, causing objects to "float," and some elements are placed incorrectly
- The locations on your body where you grab weapons or ammo are not ideally placed; for example, you sometimes grab a pistol when you meant to grab something else
- Some enemies, like the small fast ones early in the game, are annoying when you only have a pistol
- Many monotonous gray/brown corridors — yes, it’s the Metro, but more variety would’ve been nice
- There are very few movable objects in the world, making it feel very static
- In the second half of the game, the playtime felt stretched. The fifth mine cart ride in the dark eventually stops being exciting. Variety is also lacking here
- Some flickering light sections were quite annoying
- The beam of the helmet light could be a bit widerTo clearly push the game into positive territory, one or two major patches would definitely be necessary. If such patches were to come, I would consider the following points most important:The way you grab ammo and other items needs to be reworked. It's very frustrating to be under fire, run out of ammo, and then repeatedly grab the wrong item instead of the intended oneThe game world should contain more movable objects. Also, some assets need more variety — too many assets are reused too oftenTo add more variety, entire sections in the second half of the game should be revised. How about a chapter where you have to go outside? Or if you're already hallucinating, maybe a section overgrown with greenery, because the protagonist once saw it in a book?All cutscenes that move the VR head or show the player’s character should be revised
The game ran very poorly even on the lowest graphical settings. Lot's staggering in the background surfaces and every time I snap turned, the screen warped in a very disturbing way. I have an Index Kit and a decent enough PC that can run for example Alyx flawlessly with high settings. I was really looking forward playing the game..
Honestly, it's not that good. At a purely technical level, it's a solid product. It ran well for me, it never had any issues with crashing, looked good enough, and interacting with the world has enough depth. But to me, and I'm a pretty big Metro fan, this game was just boring. The 10 hour campaign genuinely felt like it was 50 hours long, and to be frank, I couldn't follow it beyond knowing that I had to find my wife. The combat encounters are cool the first 1 or 2 times they happen, then they are super meh and feel pretty repetitive. The human enemies were the most resistant to this effect, but still ultimately fell into the above description. The turret cart segments were very repetitive; it felt like every 30 minutes I was hopping on some cart to do the same thing I had done 45 times already, and it was only fun the first 3 times. speaking of guns, I wish we had seen a little more depth regarding weapon variety but mainly weapon customization. A notable part of the Metro games is tricking out a weapon, sometimes almost fundamentally changing what it does; there is exactly none of this in Awakening, and that seems like a huge miss that could have made the combat more exciting. Also, the weapons could seriously benefit from some simulated weight for immersion's sake, and I feel like a combat knife or sword or something would have been a nice fallback to use when you're out of ammo or for stealth. The final thing I have to say is that you're just on your own/solely with these ghosts way too much. Something I really like about the Metro games is the sense of community they communicate with the stations, the way they craft these environments has always stuck with me (especially Metro Last Light), and it's honestly a super underrated aspect of the games. You're with other people for like an hour total and in a not destroyed station for 20 minutes max. On top of that, when you were in these areas or with other people, it was actually pretty good; it was something they did well, and they barely used it. In conclusion, I was pretty much waiting for the game to be over and I wouldn't say it's worth $40 at all, maybe $15, maybe.
Bought this game when it first came out and the teams at Vertigo have done an amazing job on it and a true successor for Metro Exodus and can't wait to see more from these developers!!!
Good God, where to even begin. I've got some 700+ hours of VR gaming (Steam + Quest 2 games) under my belt, and this game has been one of the few games I requested a refund for. I only ever managed to get this game to run once, was full of stutters outside of combat and managed to hard crash my PC some 7-8 times over 2 days of trying to get it to run again. I've been gaming for over 35 years and been building my PC's for over 15 years. This game would try to run and just smash all components to 100%, I am running a Ryzen 5800X 3D and an RTX 3070, I can get Half-Life Alyx to run flawlessly. Likewise for Saints and Sinners, so it's definitely not my hardware. I love Metro and I love this company, but zero updates in 6 months means they don't care about this game or they honestly think it's in absolutely perfect condition. Man, do better... Maybe someday I'll buy this again down the road, but not today my friends, a real shame.I'm writing this on day 3 of trying to get this game to run and I've completely given up...
The game was really good overall. Felt just like Metro, but in VR. I wish there was a bit more mechanical depth. Each game mechanic or segment was nice, but I didn't feel like everything fully meshed together. Combat and puzzles felt underbaked, while the environment needed more variety. I would have much preferred a slightly shorter game, as the runtime felt very padded. But when it worked, it worked well. I wasn't expecting the psychological horror stuff
Out of all the ways VR experiences can advance themselves, I think this is a shining example. I absolutely love the Metro universe, and being able to get lost in it for real has been an otherworldly experience. This game takes a lot of inspiration from the books, to the extent I'd dare say it's more akin to the novel's universe than the game's; though allowing for plenty of overlap.
Trekking through the dark tunnels and checking over your shoulder to see nothing but the pitch darkness staring back through you until you're shaking at your knees and clutching your AK like it's the only thing that could save you, (because it will be) is a level of immersion I've yet to have any other game or media offer me, aside from perhaps the Metro books themselves.
This game still has its clunks, the AK is underpowered and you can't keep the last round when you cycle the charging handle. There's not much weapon variety, and the game is totally linear. Sometimes the puzzles feel repetative and I could have gone for more scary walking through the mazing tunnels. Though what this game does right in immersion more than makes up for its flaws and shortcomings.
I'd recommend playing this after plenty of real life range time, it comes in very handy and you WILL need it. Expect to be scared, even if you're not playing alone. This game doesn't pull its punches.
This was the best story-rich VR game I have ever played. The story was so good it left me speechless at the end. Every time a monster popped out or attacked, it gave me a heck of a jumpscare. The atmosphere, action, and emotion were all on point. It honestly felt like I was inside a movie. I 100% recommend this to anyone who enjoys a lot of story and intense action.
Really enjoyed this game. Satisfying gun mechanics are a big part of it; the reload mechanics and cocking are a nice touch that adds to the immersion, but with extra touches that keep it fun (like the important stuff jumps back to your backpack when you drop it).Don't listen to the negative reviews, this deserves a decent 7-8/10 rating. It's not quite Alyx in terms of environmental interactivity and the level design is a bit linear (as was Alyx) but it's enough to be enjoyable and has kept me interested. There was plenty of story and creepy music, the dark sections with mutants were pretty unnerving and shooting bandits felt satisfying.One of my favourite VR shooters to date and we need more of this calibre.Also you get a cool lighter shaped like a bullet.
Definitely worth it, what a beautiful story and what a huge pile of goosebumps I had. Especially those spiders, my god, nightmares haha. This is where VR really shines and where you can be completely taken along in the story. Really recommended and I hope they will make more titles like this in the future. Awesome and definitely worth adding to your library!
VR developers need to stop focusing on the comfort settings if they're not gonna give you an option to disable or change it. This game has you moving around in a snails pace with the running giving you the stamina of a sloth. Do not recommend.
Very nice story and game, the only thing that was a bit annoying for me was the on the rails gunning sections, there was just too many of those. Other than that it was a very good game.
Honestly don't think I can recommend this one boys, I can only take so many crappy turret sections before I'm driven insane. This game starts strong but turns into an absolute slog to get through, there's not enough level variety to keep things interesting and some sections are so incredibly dull. Using iron sights for every weapon just sucks especially when it's a Metro game, let us use laser sights and reflex sights that are so useful in every other VR shooter. The controls are frustrating, mutant fights are frustrating and the spider sections are the most annoying thing in the world. Give this one a miss honestly.The cut scenes suck, the exploration isn't rewarding like in other Metro games. Honestly the only positive thing that I can say about it is that the combat against human enemies is fun, but most of the game is a walking simulator. Just play hl2vr
A wonderful addition to the Metro series. I do not believe this story could have been expressed better in any other format. I also love the addition of the worm cult from the first Metro book. I hope the next game lives up just as well.
This was such a good idea that the Metro franchise got an VR title. With their already well known focus on immersion, they put that here on another level:
Everything you interact feels real, be it cleaning the fog of your gas mask, the backpack interaction, or deciding between normal reload and emergency reload.
This was truly an epic VR experience.
My biggest downsight would be the performance. Although for a VR game the graphics are very good, the fps drops and stays low for some reason after you go in a new area (this is from Dec 2024 don't know if they fixed it). Also after a while the gameplay feels too repetetive, once you don't struggle with the ammo anymore... which is fairly an issue that the Metro games have in general.
But yeah great game and I hope that Metro Awakening sets a new standard for immersion in VR games.
It's a good VR title.
The good:
-Full, proper single player campaign (still too rare in VR games)
-Good use of haptics (Reloading weapons, using your equipment, using tools in the environment. All equipment and weapons is accessed through a backpack with the right gestures, no menus or button shortcuts)
-Decent arsenal of weapons that are used in meaningfully different ways.
-Decent challenge variety between mutant fights, hostile human encounters, light puzzle/exploration sections and on rail shooting segements.
-Captures the Metro atmosphere pretty well, right "vibes" for the story.
-The rare VR stealth system, with basic distractions and melee takedowns.
-Runs pretty well.
-Haven't noticed any meaningful bugs.The neutral:
-There is a lot of walking sections where you just go forward and talk to a character, and no meaningful gameplay challenges are occuring in the meantime. The game does get more "meaty" near the beginning and the end.The bad:
-The game for the vast majority of the time is pretty easy, even on the highest difficulty.
-The screen gets lightly blurry when moving. You can get used to it, but it's annoying.
-The use of flickering lights near paranormal phenomena gets really annoying really quick in flat screen games, it hurt my eyes in VR. There's a fair few parts of the game where your flashlight will get dimmer and start to flicker for prolonged periods of time, while still being the only real light source.
-For the most part, a low interactivity environment.All in all though, I would recommend it. I had a good time with it.
Never knew a VR game could be so immersive. Played VR for a LONG time and this game was the first in a while to get me nervous. The screams from the metro getting closer, trying to tear apart the wooden barricade while the “thing” gets closer.It also has the metro stories that made us fans of the franchise. The story is there and the gameplay is top notch. I am excited for more metro VR games
Windows 11 Home
AMD Ryzen 7 5800 8-Core Processor
NVIDIA GeForce RTX 3060 Ti
16GB Memory
512GB SSD
Oculus Quest 2
5GWifiI bought this game on sale. I hate it. It could have been great. They blew it.The beginning looked really promising. I didn't know what everyone was complaining about. By the time I got into the second Chapter I wanted to quit.First and foremost is the necessity to try and get the game to run well. A lot of people in various forums actually abandoned Virtual Desktop and found that Airlink worked better. Who would figure that? It's true- on Airlink it worked better than VD and even using a cable...for a while. It's a stuttering, freezing mess which is a problem when you have five dogs appearing out of nowhere trying to eat your face.Second, in a game that relies on some frantic combat where you have to change magazines and administer medicine this one missed the mark by far. For every ten times I tried to get a magazine off of my chest, eight times my backpack came out. Sometimes the medicine gun works, but mostly it didn't. It's a pain to load your weapon and there is no way to tell how many bullets you have.I am on Chapter Three and as far as I can tell there is also no map which is hugely frustrating when every door looks exactly the same.I did story mode, which has become my standard given the lack of quality for VR development these day. I don't want to fight the gameplay and the game at the same time. But even in Story mode I have died like 50 times due to no fault of my own. Very frustrating.The graphics in some parts are fantastic. In others, really lackluster and repetitive.The gameplay is pretty lackluster to- some areas are set where you have shoot a bunch of stuff, then it's walk walk walk through corridors. The environment has some stuff to pick up in some areas (but of no use) and others have absolutely nothing. It's erratic.I wanted to return this game but my time went just over 2 hours so I'm screwed.
GARBAGE THREW STEAMLINK, crashes every 5 min, unless you turn EVERYTHING to the min. I wish I didnt get this game in a bundle so I could ask for a refund without giving up the other game. AVOID AT ALL COST UNLESS YOU HAVE HIGH END PC AND DONT USE STEAMLINK
not a horror game, sort of. only one hand full of jump scares, but all the "scary sections" are just music and nothing ever happens. I hate horror games, this one is okay