Metro Awakening Review: A Thrilling Dive into the Post-Apocalyptic Moscow Underground
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Metro Awakening, the latest installment in the Metro franchise, brings an immersive and gripping experience to the world of virtual reality gaming. Developed by Vertigo Games, known for their VR masterpiece Arizona Sunshine, Metro Awakening is a prequel to the beloved Metro 2033. With an engaging storyline penned by Dmitry Glukhovsky, the game explores the origins of Khan, one of the most enigmatic characters in the Metro universe. This detailed review delves into every aspect of the game, from its gameplay mechanics to its immersive VR design, offering insights for fans and newcomers alike.
Storyline: The Origin of Khan
Metro Awakening takes players deep into the dark, desolate tunnels of the Moscow Metro. The story follows Serdar, a dedicated doctor searching for his wife amidst the chaos of a post-apocalyptic world ravaged by nuclear fallout. As players progress through the game, Serdar evolves into Khan, a mystical figure central to the Metro lore. The narrative is rich, emotionally charged, and carefully crafted, staying true to the tone and atmosphere of the Metro novels.
One of the most compelling aspects of the storyline is its pacing. The game starts with a slow burn, allowing players to acclimate to the world and its harsh realities before plunging them into moments of intense action and drama. Dialogues with NPCs reveal glimpses of humanity amidst the desolation, offering brief moments of respite and hope.
The backstory of Khan is explored with meticulous detail, shedding light on the events and decisions that shaped his enigmatic persona. This focus on character development adds a layer of depth rarely seen in VR games, making the narrative feel both personal and epic in scope. Players who have read the Metro novels will appreciate how the game expands the lore, while newcomers can enjoy a standalone tale of survival and transformation.
The moral dilemmas Serdar faces throughout his journey elevate the storytelling. Should he prioritize his own survival, or take risks to help others in need? These choices are not always black and white, adding emotional weight to the player’s decisions. The writing is evocative, immersing players in a world where every action has consequences.
Gameplay Mechanics: Immersive and Intuitive
One of the standout features of Metro Awakening is its hands-on approach to gameplay. Designed exclusively for VR platforms such as PlayStation VR2, Meta Quest 2 and 3, and Steam VR, the game offers an intuitive and immersive experience. Players must manually reload weapons, manage ammunition, and monitor vital equipment like their gas mask and flashlight. This level of interactivity enhances the realism and heightens the tension, especially during combat encounters.
Combat mechanics are dynamic, with weapons that feel weighty and impactful. Each gun has its own unique reload method, adding a layer of complexity that keeps players engaged. Melee combat is equally satisfying, with visceral animations and a sense of urgency that makes every encounter feel life-threatening. The combat system rewards precision and timing, ensuring that every shot and swing of a weapon feels meaningful.
The absence of a traditional HUD forces players to rely on environmental cues and in-game objects, making every decision critical. Whether it’s conserving resources or timing an attack, the gameplay demands strategic thinking and adaptability. Players must also balance combat with stealth, as sneaking past enemies can often be the wiser choice. The use of sound to distract enemies adds another layer of strategy, as players can manipulate their surroundings to gain an advantage.
The game includes a crafting system that allows players to create essential supplies, such as medkits and filters for their gas mask. This mechanic encourages exploration and resource management, rewarding those who take the time to scavenge the environment. Players must also repair and maintain their equipment, adding another layer of immersion.
Unique gameplay segments, such as intense chases or moments where the player must defend a position against waves of enemies, provide variety. These sequences test the player’s reflexes and resourcefulness, keeping the experience fresh and exciting.
VR Immersion: A Visual and Sensory Feast
Metro Awakening takes full advantage of VR technology to create a hauntingly atmospheric experience. The game’s visuals are stunning, with detailed environments that capture the oppressive yet captivating world of the Moscow Metro. The dimly lit tunnels, flickering lights, and eerie sound design immerse players in a world teeming with danger and mystery.
The developers have paid meticulous attention to detail, from the creaking of rusty pipes to the distant growls of unseen creatures. Every element contributes to an intense sense of immersion, making players feel like they are truly navigating the Metro’s treacherous tunnels.
Environmental effects, such as fog, fire, and water reflections, are rendered with remarkable realism. The use of spatial audio further enhances the experience, allowing players to pinpoint the source of sounds and react accordingly. This attention to sensory detail creates a world that feels alive, despite its post-apocalyptic setting. Players will find themselves pausing to take in the beauty of a glowing fungus or the unsettling silence of an abandoned station.
Lighting plays a critical role in the game’s atmosphere. Flickering torches, faint moonlight filtering through cracks, and the glow of distant fires create a dynamic and eerie environment. Shadows move and shift realistically, adding to the sense of unease. The combination of visual and audio cues makes the player’s journey through the Metro both thrilling and terrifying.
Combat and Exploration: A Perfect Balance
Metro Awakening strikes a fine balance between combat and exploration. Players encounter a variety of enemies, from mutated creatures to hostile humans, each requiring different strategies to defeat. The combat system is fluid and responsive, with a range of weapons that feel satisfying to use. However, the scarcity of resources ensures that players must carefully choose when to fight and when to avoid conflict.
Exploration is equally rewarding, with hidden areas, collectibles, and environmental storytelling adding depth to the game. The Metro’s labyrinthine tunnels are filled with secrets waiting to be uncovered, encouraging players to venture off the beaten path. These moments of discovery add a sense of wonder to the otherwise bleak world.
Certain areas feature puzzles that require players to think critically and interact with the environment. These moments break up the intensity of combat and add variety to the gameplay. From finding alternate routes to disabling traps, these challenges keep the experience engaging and dynamic. The puzzles are well-integrated into the world, making them feel like a natural part of the Metro’s history rather than arbitrary obstacles.
The enemies themselves are varied and challenging. Mutants move unpredictably, forcing players to stay on their toes, while human adversaries use tactics like flanking and suppressive fire. Boss encounters provide some of the game’s most memorable moments, with each fight requiring players to adapt and think on their feet.
Character Development: The Journey of Serdar
Serdar’s transformation into Khan is a central theme of Metro Awakening, and the game does an excellent job of portraying his evolution. Players witness his struggles, triumphs, and the gradual loss of his humanity as he adapts to the harsh realities of the Metro. The emotional depth of his character makes the story compelling, and players will find themselves rooting for him even as he makes morally ambiguous choices.
Interactions with other characters provide additional layers to Serdar’s journey. Allies and foes alike challenge his beliefs and push him to confront his own limitations. These relationships are nuanced, adding emotional weight to the narrative and making the stakes feel personal. Voice acting and motion capture performances are top-notch, bringing the characters to life with authenticity.
Technical Performance: Smooth and Polished
Metro Awakening runs smoothly on all supported VR platforms, with minimal performance issues. The game’s optimization ensures a seamless experience, even during intense action sequences. Load times are minimal, and the controls are intuitive, allowing players to focus on the game’s immersive world.
The game also offers a variety of settings to accommodate different playstyles and comfort levels, making it accessible to both VR veterans and newcomers. Features such as adjustable movement options and customizable controls enhance the overall experience. The inclusion of seated and standing modes ensures that players can enjoy the game regardless of their physical setup.
The developers have also included accessibility options, such as subtitles and colorblind modes, ensuring that the game can be enjoyed by a wide range of players. Regular updates and patches have addressed minor bugs, demonstrating the studio’s commitment to quality.
Replayability: Endless Depth
Metro Awakening offers plenty of reasons to revisit its dark and haunting world. Multiple difficulty levels, hidden secrets, and branching storylines ensure that no two playthroughs are the same. The game’s rich narrative and immersive gameplay will keep players coming back for more.
Achievements and collectibles provide additional incentives for completionists, while the dynamic nature of the game’s events encourages experimentation. Players can approach scenarios differently on subsequent playthroughs, whether by choosing alternative routes or adopting new combat strategies. The addition of a New Game+ mode allows players to carry over upgrades and skills, adding another layer of depth.
Expanded Pros and Cons
Pros:
Immersive VR experience: Stunning visuals and sound design bring the Metro universe to life.
Engaging storyline: A well-crafted narrative that explores the origins of a beloved character.
Interactive gameplay: Hands-on mechanics enhance realism and tension.
Replayability: Multiple paths and secrets ensure lasting appeal.
Strong character development: Serdar’s transformation into Khan is compelling and emotionally resonant.
Polished technical performance: Smooth gameplay and intuitive controls.
Environmental storytelling: Rich, detailed environments that reward exploration.
Varied enemy design: Challenging and memorable encounters.
Accessibility options: Ensures a wide range of players can enjoy the game.
Cons:
Steep learning curve: The lack of a HUD and resource management may be challenging for some players.
Limited platform availability: Requires a VR headset, excluding non-VR players.
Resource scarcity: While immersive, the limited supplies can be frustrating for players unfamiliar with survival mechanics.
Intensity of combat: The high stakes and tense atmosphere may be overwhelming for some.
Final Verdict
Metro Awakening is a triumph of storytelling and immersive design, offering a unique and unforgettable experience in the world of virtual reality. Its engaging narrative, atmospheric visuals, and hands-on gameplay make it a standout title in the Metro franchise. Whether you’re a longtime fan or a newcomer to the series, Metro Awakening is a journey worth taking.
For those with a VR headset, this game is a must-play. Its blend of exploration, combat, and storytelling sets a new standard for VR gaming, and its connection to the Metro universe makes it an essential addition to the series.
Ready to dive into the Metro? Grab your VR headset and prepare for an adventure like no other. Metro Awakening awaits.
I am a fan of the metro series, i played all the games and read the books. After ALYX this game feels clunky. I barely made it through the tutorial, I just hope it gets better.
Fun little survival horror game set within the Metro universe. Don't go into this expecting a mainline Metro game, especially if you've only played Exodus.Awakening is a tight, atmospheric game that does a good job of reinforcing its themes. The thing I appreciate most is it dialing in on Metro 2033's supernatural elements--ghosts roam the metro, as Heaven and Hell were atomized along with the rest of the world. It changes the rules the way a good horror story should; you've been down in these tunnels, fighting marauders and mutants for hours, but the line is becomes blurred about just what kind of monsters lie around the next darkened corner, out here, past the end of the world.
You know, for a Metro game, it's quite decent and enjoyable to some extent, but as others have pointed out, don't expect it to be the next Half-Life: Alyx that revolutionizes things for the VR landscape. Other than that, it's worth giving it a try and familiarizing yourself with VR horror shooter games if you are into them and, perhaps, getting yourself into the Metro franchise
This not a bad game, but is definitely the weakest of the Metro series and pretty mid for a VR game.Let's start with the environments, there is a very serious lack of variation, it's all either tunnels or stations and some places are recycled a lot. The only places that somewhat feel interesting is the catacombs and the snow areas which are very short. It is also very static, you cannot interact with a lot of stuff.The enemies are fine except for one, I hate those fucking spiders, the game does not teach you how to combat them well at all and I kept hitting my headset when they jump on me trying to get them off and the areas they are in give very little ammo to combat them.The weapons are fine except for the crossbow, I feel like is never shooting where I aim, does very little damage and by the time I reload it I am already dead. It's designed to be used in stealth but if you miss your shot or don't one shot the enemy you alert everyone and your stealth is gone. I only used it when I had no other ammo left and it was not fun. I also have a small problem with the shotgun spread, it's way too wide it does very little damage unless you shoot the enemy at point blank. There is also very little weapon variation and no upgrades compared to the other metro games.The story is interesting, enough to keep me hooked up and make me care about the characters, but it lost me at some points, probably because it's been a while since I played all other Metro games and don't remember the overarching story that well, but there is a lot more paranormal then usual.The horror is honestly this game's highlight, the horror areas are very well done and actually kept me on edge. With the added immersion of VR this is game does horror the best out of every other Metro game.One other thing that annoyed me is that the game is sometimes very scarce with ammo and I try to loot as much as possible, it's very inconsistent, some areas give you a lot of ammo, some a fine amount, some absolutely nothing.And the last thing is performance, the performance of this game is very poor, I ran this game with everything on low and less then half resolution scale and I still could not get a stable 60 FPS on a RTX 2060 12 GB, to achieve 60 FPS I would have had to decrease the resolution scale to the minimum which just makes the game very blurry and destroys all visuals. There are also a lot of asset loading issues which is classic in Unreal Engine games, this game honestly should not have used UE, it doesn't benefit at all from it and just kills performance. When games like Half Life Alyx look amazing, run very well and have way more dynamic environments, this game has no excuse to run this poorly given it's static environment and indoor areas.Overall It's a fine and fun game, but not worth $40 for only ~13h of gameplay and all the issues I spoke of, definitely wait on a discount if you plan on playing this game.
the whole ghost thing is just not fun. barely being able to see as it is, and then throwing ghosts in rooms that 'randomly' cause you to die, I just cant finish this game and im on chapter 9. this is going to be an uninstall and an ignore from now on. sad as I really like metro exodus enhanced edition.
For a metro game I enjoy being able to manually use the gadgets from past games. Reloading, the gas mask, and the flashlight feel nice. The game itself I think is worth playing if you like metro or if you like linear story games, However from the many vr games I have played, Half Life Alyx, Boneworks, and Walking Dead S&S outclass this game, I did enjoy it but you should go in with the mindset that this feels like a first attempt at a vr game rather than a fully immersive experience, I do look forward to see vertigo continue to make vr games. (I haven't played through their other titles like AS 1 and 2 yet) For me the main issues I have with the game are these: The turret segments are okay but end up feeling like one of those arcade machines games. unlike the other metro games outside of maybe the beginning and ending of the game every place is pretty bland and the only parts you will remember are gonna be rooms that you end up visiting a lot (Keeping it spoiler free if you played the game you'll know what I mean.) The graphics aren't too great and just feel like it was made for standalone headsets rather than pcvr. Also three big things I noticed, YOU CAN'T UPGRADE WEAPONS! Metro did it for years, half life alyx also did it yet in this game you just never get to upgrade weapons outside of just picking up what you find off of bodies, the first time you get a silencer weapon is near the very end of the game, I personally used a blue ak, the fancy gun you get near the start, and the second shambler I came across, I didn't like the crossbow and barley used the blow dart. You also can't loot bodies like in other games, you can just pick up their gun use it, keep it, or unload it to get ammo. Lastly you can't turn off lights for stealth like you did in metro exodus. You do turn on lights for a part of the game but overall the stealth wasn't that great and I just ended up getting into gunfights because I didn't enjoy stealth in a lot of segments. There's a ton I can talk about with this game but overall my thoughts are:It's a good vr game for $40 and I would play it if you're looking for a new vr game to play, you don't need to play the other metro games to understand what's going on. The gameplay feels good but some segments might get repetitive overall it took me around 8 hours to beat and while I enjoyed playing through it I probably won't want to replay it nor go for extra achievements.7/10 maybe 6/10
IM GOING TO GO FERAL OVER HOW GOOD THIS GAME IS, THE GUNS LOOK AMAZING, FEEL AMAZING TO USE, EVERY AREA FEELS SO EERIE AND WEIRD AND JUST SO UNIQUELY LIKE THE METRO GAMES ITS SO SCARY AND SO RELAXING AT THE SAME TIME, IT IS SUCH A NICE METRO GAME AND I LOVE IT WITH ALL OF MY BEING
As a fan of the Metro series, I can recommend this.
However, if you are a casual VR gamer, I honestly cannot recommend it.For Metro fans, it most certainly captures the atmosphere of being in a post WW3 metro.
As a shooter, I honestly found it lacking and shallow. There are much better VR shooters out there.Even as a Metro fan, I did not enjoy the whole paranormal aspect of the story. I understand that the original work had paranormal aspects to an extent. But this game took it up several notches, and I honestly did not enjoy it.
For past Metro games, it was simply background information while it IS the entire story for this VR game. And that took the immersion out of it for me personally.
Update. Just finished, 18 hrs. This is a bad metro game and a below average VR shooter. I do not believe this was play tested. The story is pretty crap and predictable. Levels aren't memorable and seem to be compiled from template components. Basic mechanics don't work naturally.Update: Are you kidding me. Don't buy it, not worth it. I thought that maybe I hadn't got far enough to be 'taught' the mechanics in my first review but it turns out they gutted the core of the metro franchise. This, from a game studio that has already proved they can do those mechanics with Arizona Sunshine. Just buy Arizona Sunshine 2 instead.Lighting in this game is f@@@ed in two ways.
1. You have to manually edit game files on your PC otherwise it is unplayable as a Metro game due to the lighting being pitch black. Even in a room filled with candles you cannot see where you're going without your torch on, until you step into the candle light, you can be facing a corner and it's pitch black, then take one step left and see an area lit by a light source. It's retarded. From the lit areas you can see where you came from in detail despite having a black screen when you were there... It's like the devs done understand how lights work in dark rooms or how eyes adjust to darkness.2. You cannot turn light sources off (save a very few gas lamps) and it's so dark that without your head torch on it's just black. It's almost impossible to do any stealth because of this. Here was me thinking they would have you light candles with your lighter like in the other metro games but no, there is no light management, no blowing out lights. If you try to stealth you'll be just bumping around, suddenly coming across well lit areas You will also be detected when in pitch black by enemies that you cant even see if you don't have your torch on.They have gutted the crafting system. So no workbenches or resource collection, not something new to VR (Arizona Sunshine 2, does it very well). So you have to just find stuff like cans to use immediately before an encounter, the only stored throwing objects are pipe bombs.They have also gutted the weapon customisation system. So if you wanted to use silencers and progress your loadout... tough.They gutted the scavenging system, but at least it's now meaningless without crafting and weapon modifications. Despite carrying a full backpack, you can also only carry 24 pistol rounds but 180 rifle rounds... wtf. This is a scavenger focused game and not only have they removed crafting/ customisation, they have removed most of your storage. To scavenge from dead enemies, you can only take the magazine off their weapon which is almost always near empty. No searching bodies (despite it being an easy mechanic to just port from other metro games), you could literally implement the Exodus mechanic and just pull a body to 'search it'. The cherry on top is that you cannot recover the round in the chamber, you take the magazine off, cock the weapon and that round goes bye bye.... in a world wear ammunition is literally currency.Level design is a chore. To cross a room, most of the time you zig zag through rubble with no option to climb over it, ignoring that you're in VR and the boxes are chest high or below. It's a chore and not immersive.You can only take down by knocking enemies out with swinging your fist down on their head. I found it more immersive to hold a pistol when I did this but still, not a great mechanic and it only works from behind, if they turn and face you you're done. There is no knife option, again this being another core mechanic that has been gutted, it's not a moral choice any more to kill or knock out.The enemy AI for the dog/ rat/ mole mutants seems to be good. They attack once then run out of sight and normally approach from a different angle through tunnels / ducts, making fights with them genuinely suspenseful and scary as they might get you from behind then be gone before you get a shot off.The weapons are very fun to interact with and use, gun fighting is very fun, but it's not enough to make up for the list of failings.The story is very predictable so the reveals are a let down. They hint too much to things before the reveal but the character you are playing is a moron so cannot put the hints together, despite being portrayed as an intelligent doctor.I love how they chose to implement actions from the metro games that are prompted by buttons into physical actions in VR.For example, charging your torch, you take your backpack from your shoulder, then take your charger off, then turn the charging handle. They even made it so you can hold it in either hand meaning you can walk around with it and pull your pistol if needed. I think the morphine (health packs) is much improved as you pull an injector gun, put an ampule into it then inject yourself, however this does take up what would be a pistol slot on your left hip in any other game. Feels like the injector should be in your backpack so you can dual wield pistols, I haven't found quick access to the injector from the hip particularly useful due to the lengthy reload process to replace the ampule. You turn your head torch on as if you were clicking a button on it on your head.I hate that it's still slow and clunky. It assumes you have never played a Metro game or read the books, which is great but come on, give me an option to skip. This means your introduction to the game is mostly just standing still being taught to suck eggs. In fact that reminds me, these arrogant f@@@ing devs make you stand still on a metro car, with nothing to do, for the intro whilst you ride past credits. What a truly sh@@@y way to start a game. It's only acceptable in non VR games because I don't have to stand up for it and I can walk away from the controller. The devs can eat a bag of d1ck5 for that.Much like the previous metro games, you still bump into everything but somehow they have made movement even less smooth. The 'comfort' setting for movement means you auto jump which is just a mini teleport instead of a smoother jump action, same with dropping off an edge. It feels very unnatural.They have doubled down on the darkness in this game, I think to replace effort in suspense creation. Their logic seems to be that everything is scarier if you're almost blind or walking around looking through a pinhole. Your lighter provides almost no light, and your torch is a very focused beam that does not project far. It also drains your battery at about three times the rate of previous games. This means you'll be walking around constantly charging to keep the torch over charged (like in previous games the torch is brighter when over charged but in this game it lasts about 5 seconds and is the only way it is functional).Speaking of low effort, much of the typical world building stories you can overhear in other metro games are missing. NPCs dot your path but most are silent. Maybe I am missing something but there isnt much interaction with them and when they do have audio it is on repeat.That there are big lag spikes as the level loads the next area, it's like they set it to load everything at once as you cross a line rather than loading progressively. One big draw back is the gating system. There is no clear marker for a door that will end the level, which means in some places you have a 50/50 chance of collecting more loot and the collectables or just ending the level, which is infuriating. Even more so is that you cannot save manually, so if you pick the wrong door, you'll have to do a second play through to collect the post card that was in the other room.
After playing all of the non-vr metro games, playing this made me extremely happy. it is all you would want from a metro game. Stealth, weapon interaction, gritty storys and environments, solid horror and lastly amazing graphics. Only thing ive not liked is the stealth takedowns/melee combat. You only have fists, no knife no opportunities for creative takedowns only a bonk on the back of the head. Luckily the weapon and gear interaction makes up for all negatives.At the end of the day, this is not what you would expect it to be but its exactly what you want it to be.
9.5/10 made me play exodus again.
I have a Vive pro 2 headset and a 460ti rtx graphics card and have never been able to start this game as it glitches non stop on the start screen and the controllers dont work. I can play any other game but not this. In other words its borked.
strongly recommend super good game i'm only on chapter 5 out of 12 and i'm enjoying it so much
game play amazing
horror amazing
story amazing
difficulty easy medium hard
should you buy full priced maybe get it on sale 40 dollars is a little much
if you liked arizona sunshine you will like this one
For some reason the performance for this game is absolutely terrible and graphics settings either are bugged and don't work or have minimal impact. 5900x, 6900xt with a psvr2 and getting 50 percent reprojection, 40 - 60 fps
definitely a well made VR game, but i don't understand why we don't have optical sight. I think many people are not so used to aiming with iron sights.
One of just a handful of games that should be in EVERY adventure and shooter fan's VR library. Great graphics, intuitive and accurate controls, flexible yet intense gameplay, intriguing storyline and immersive world. Also one of the best made VR games among greats like HL-A.
Overall a 9/10 game, to put it briefly the story was a 10/10 truly, the characters are the same as the other metro games and the game is a bit buggy at times since I got soft locked once when my gas mask disappeared in a train section once, that's why I would rate it that. But I 100% recommend it to anyone who loves a good story and a VR shooter with semi-realistic functions for guns and gas masks.
Loved the game. Graphics are great and the setting is explorable. I spent a lot of time taking in the ambience of a dingy, decrepit metro station. While i liked the mechanic of having to wind up your flashlight, I would have liked to see more of the tube at a time, instead of a thin sliver of flashlight beam. After all, I’m paying for VR, which is entirely visual. But awesome game just the same.
VR fans and Metro fans need to play this game. As one of the first big VR games I have ever played, I am impressed. The everything looks really makes me feel like I am in underground Moscow, and the immersion features they have built for the world blew me away. Manually reloading guns and seeing the mechanics work accurately to real life is super cool. The detachable backpack holding all of your utility objects is pretty neat too. All of the models and environments are super detailed, but it is unfortunate that only certain objects can be interacted with and bumped around. Still, the world feels well designed.As for the game being a Metro series game, it gets right everything a typical Metro fan would want it to. The underground atmosphere, claustrophobic tunnels, reactive AI, NPC conversations off to the side, etc. It hits all the points that made me love the first game. So far, the story of the game is pretty good too, I just got a bit lost in the beginning because I forgot to pay attention as I was too busy throwing things around and messing with the guns. The only real nitpick I have is we don't really get to leave the metro/connected buildings, so as far as I know I will never see the sky in this game. But, I haven't finished it yet so maybe there is hope.
I cannot even imagine how this could be mostly positive. Especially when only a few of players got till chapter 10 (17% by achievement). At the beginning I upset because there is violent only possible way. It gets against a spirit of Metro. But as I get closer to the finish, the storyline is getting more absurd. I do not even tell about common mechanics and VR interactions. I lost minutes to find where clips are hidden at every time, while monsters are eating me. Stupid screamer. I understand the complexity of VR, but this is just a crap.
This is an excellent game with a story that drives you through to the end, some of the best gunplay in any VR game, beautiful and horrifying graphics, and the perfect mood of the Metro series. I can't recommend enough. I purchased this full price, and I don't regret it. Playing on the hardest difficulty it took me 29 hours to complete, and I ran into only a handful of segments that required multiple attempts.
8.5/10
Solid story, great atmosphere and interesting supernatural horror aspects.
Wish the combat was better though.The overall feel of the weapons wasn't great, but that's more of a VR development issue. It's unfortunate that you cant pick up bullets that you eject from guns and cant swap out a current weapon for another, even though there are different variants of guns that look different and I kept wanting to swap for a cleaner looking one, but alas.
For a loot goblin like me, in the parts with human combat, i would simply pick up an enemy gun, remove the mag to take the bullets, and then use the final bullet in the chamber (not lootable as mentioned earlier) and use that to just 1 shot headshot enemies, sometimes ending up walking around holding dual AK's with 1 bullet each, which actually felt kind of cool but also tedious (and yes I know that's a ME issue, but in metro every bullet counts and I wasnt about to waste MY bullets when theres still a chambered bullet in the dropped AKs on the ground).
As a metro fan i can say this is a very good addition to the saga.
Its also my first proper VR game exprience, i cant tell how good it is in that regard but the mechanics felt simple enough to get around for a first time user. I dont think it'll wow anyone who played any other VR game but i do recommend it as a begginers choice for VR.It has a lot of downtime, it has its shooting sections, it feels pretty good to play, and it does a decent job at getting you into the mechanics first before picking up on difficulty, the story might be a little much, a lot of walk and talk sections but its not bad in the slightest.Overall as a whole, id say this is a solid 8/10
So far I've only played 3 hours of this, but it feels like double that for the amount of backtracking and filler this game has.
So far, all the scares have been cheap, the graphics have been extremely mid. Seriously, play Half Life 2 VR mod and you've basically got the same graphics but a much better game. This game doesn't beat the graphics of a game with 20 year old graphics.
This is actually the first Metro game I've played and it's a bit of a disappointment. Games in a similar vein like Into the Radius was WAY better than this mess.
How are there so few interactables in this game?? There are a couple of VERY dull mechanics around charging doors or devices to activate them. Sometimes you might pull a rope even! But it's all so very very dull. The game doesn't bring anything new to the game or the genre that I'm aware of.
The combat is clunky as all heck, which is doubly frustrating as they only give you about 6 bullets to play with in the first 3 hours.
I get it, the scarcity of ammo is supposed to make us feel the anxiety of being down to our last clip, but come on. At a certain point you may have to rely on harsh language to get through a section.
I'm going to keep going back to this game to see if it gets any better, then I'll edit my review.
But for now, this game is pants.
There, I said it.
I really love the Metro series.
I like VR games/VR combat.I do not recommend this game.
It is vaguely Metro inspired.
The combat is really bad.
The story/plot is also not good.
The characters are not good or well developed or interesting or likeable.
The few cinematic sequences were not stabilized well. Camera jolts 1-2 feet every .5 seconds.
There are spider enemies that jump on your face and crawl around your head while you frantically try swinging them off while they kill you but it is unclear if that is actually doing anything besides turning on or off my flashlight or throwing off my respirator.
Enemies are insanely tanky and your weapons are shit.
The butt of most guns makes it extremely difficult to aim down sights while two-handing.
One-handing the auto rifle makes the gun kick to an insane degree.
Even when two handing the kick makes automatic fire extremely inaccurate.I was in a combat bit on regular difficulty where they give you a mounted turret and I died dozens of times because the enemies do a ton of damage and are armored and have better accuracy than I do.Maybe it's just a skill issue.Profoundly disappointed with my experience with this game.
Really wanted to enjoy it.
I've wanted a metro VR game since I had metro and VR. Now that it's finally an official thing I have to say they did a pretty damned good job with it. Very atmospheric, more or less nails the feel of the metro universe outside of the "bullets for currency" store mechanic, but that's ok. I may now be afraid of spiders, so there's that. Oh, and I was very impressed with how the gunplay "felt" in a reactions sense - like when you shoot things it feels like you shot them. They physically react in a very satisfying way. Picked it up on sale, no regrets.
It's not a bad VR title. Don't go in expecting Half-Life Alyx levels of quality though. It's a solid 7/10. I'd recommend it for about $20, or $25-$30 if you're a big Metro fan like me.I had a lot of fun with the game initially, but will admit that towards the end of the game I was beginning to get bored as the game had run its course, but luckily it was only for a chapter or two, so the ending was well-timed.The gunplay felt great. I loved the backpack mechanics and wish more games would do it like this. I kind of wish there was a larger focus on survival as I never felt that I was ever low on filters, meds, but at times was low on ammo (my fault for playing on normal difficulty, I suppose). The story was okay but about halfway through I started to lose interest. The supernatural/horror elements were decently done as well, like the other Metro games.A bit too many stationary turret sections for my liking, and the environment was lacking in interactivity. There's precious few objects you can grab or interact with. No outdoor levels either, only metro and a few areas where you're ALMOST at the surface and can see snow. If there was a bit more variety in the gameplay/enviornments I wouldn't have gotten bored near the end. It also starts to get repetitive as you're fighting the same mutants and (mostly) same humans in the Metro enviornment.You can expect to beat the game in about 6 hours. As far as VR titles go I'd say it's a pretty good one, however, I think this is my least favorite entry of the Metro series.