Indiana Jones and the Great Circle: An In-Depth Review
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Indiana Jones and the Great Circle, developed by MachineGames and published by Bethesda Softworks, has been one of the most anticipated titles in recent years. Combining classic Indiana Jones storytelling with immersive first-person gameplay, this action-adventure game delivers a cinematic experience worthy of the legendary archaeologist. Released in December 2024 for Windows and Xbox Series X/S, with a PlayStation 5 version expected in Spring 2025, The Great Circle is an homage to fans of the franchise and action-adventure enthusiasts alike.
In this article, we explore every facet of the game—from its engaging narrative and stunning visuals to gameplay mechanics, environments, and overall experience. Let’s uncover whether Indiana Jones and the Great Circle succeeds in capturing the magic of Indy.
1. Story and Setting
A Classic Indy Adventure. Set in 1937, Indiana Jones and the Great Circle takes place between Raiders of the Lost Ark and The Last Crusade. The developers have created an original story that aligns perfectly with the tone and style of the films, offering an epic, globe-trotting adventure. Players take on the role of Indiana Jones as he investigates ancient sites that form a mysterious geometric pattern, the “Great Circle,” spanning the globe.
The narrative wastes no time in introducing the stakes. A shadowy faction, led by the Nazis, seeks to unlock the secrets of the Great Circle, believing it holds untold power. Indy’s goal is clear—to uncover the truth behind these ancient sites while ensuring their secrets don’t fall into the wrong hands.
The Mystery of the Great Circle
The Great Circle is a fascinating and mysterious concept. It ties together multiple ancient sites—each based on real-world archaeological locations—that form a perfect circle when mapped. This intriguing premise adds a sense of wonder and urgency to the plot as players piece together clues to reveal the secrets of the circle.
Key Locations in the Game
The game is truly global, taking players to diverse and beautifully rendered environments:
The Vatican – Players explore underground catacombs, crypts, and hidden chambers within one of the most iconic locations in history. Rich with detail and atmosphere, this section blends exploration with religious and historical lore.
Thailand – Dense jungles and ancient temples set the stage for deadly traps and intricate puzzles. The overgrown ruins feel alive, with dynamic wildlife and treacherous pathways.
Egypt – Indy ventures into long-forgotten tombs beneath the sand. These segments feature labyrinthine corridors, hieroglyph puzzles, and traps reminiscent of classic Indiana Jones films.
Shanghai – A stark contrast to the ancient sites, Shanghai is fast-paced and vibrant. Here, players experience thrilling chase sequences through the crowded urban environment, blending stealth and action.
The combination of real-world inspiration and fictional embellishments creates a sense of authenticity while keeping the mystery fresh and engaging.
2. Gameplay Mechanics
Exploration: The Joy of Discovery
Exploration is the heart of Indiana Jones and the Great Circle. The game rewards players for their curiosity, encouraging them to interact with the environment and uncover hidden secrets. Whether you’re using Indy’s whip to swing across ravines or carefully prying open ancient chests, every corner feels ripe for discovery.
The whip is one of the standout mechanics. It serves multiple functions:
Traversal: Swing over gaps, pull down obstacles, and access hard-to-reach areas.
Combat: Disarm enemies, stun foes, or trip them up during fights.
Puzzle Solving: Activate levers or retrieve distant objects.
The whip’s versatility ensures it remains an integral part of gameplay, not just a gimmick.
Puzzles and Traps: Engaging Challenges
MachineGames has done an excellent job designing puzzles that challenge players without being overly frustrating. Players must observe their surroundings, manipulate ancient mechanisms, and solve riddles to progress. Traps are equally well-implemented, keeping players on their toes with rolling boulders, spike pits, and pressure-sensitive platforms.
Examples of puzzles include:
Hieroglyph Matching: Decipher ancient scripts to unlock doors.
Light and Shadow: Use mirrors or torches to direct light onto specific symbols.
Environmental Manipulation: Rearrange objects in the environment to create pathways or open hidden chambers.
The combination of puzzles and traps delivers an experience that feels quintessentially Indiana Jones.
Combat System: Balance Between Action and Stealth
While exploration and puzzles take center stage, combat provides a welcome layer of excitement. The game employs a mix of first-person shooting and melee combat:
Revolver and Tools: Indy’s revolver is reliable for quick, precise shots. Players can also use improvised tools, like torches or debris, during combat.
Whip Tactics: Disarm enemies, pull them closer, or trip them up to gain the upper hand.
Stealth: Players can opt for a quieter approach, sneaking behind enemies for takedowns or avoiding encounters altogether.
The combat may not be as deep as some dedicated shooters, but it fits well within the game’s overall design philosophy.
3. Graphics and Visuals
The visuals in Indiana Jones and the Great Circle are nothing short of breathtaking. MachineGames uses a modified id Tech engine to deliver environments and character models that are both realistic and highly detailed.
Environmental Design
Each location feels alive, thanks to meticulous attention to detail. Whether it’s the flickering torchlight in the Vatican’s catacombs or the lush greenery of Thailand’s jungles, the environments are immersive and atmospheric.
Dynamic Weather and Lighting: Changing weather conditions and time-of-day effects add to the realism. Sunlight pierces through temple cracks, while torchlight creates dynamic shadows.
Interactive Environments: Players can interact with destructible objects, levers, and gears, making exploration feel rewarding.
Character Design
Indiana Jones is rendered with exceptional detail. His iconic outfit—fedora, leather jacket, and whip—is instantly recognizable, while facial expressions bring Indy’s character to life. Supporting characters, including villains and allies, are equally well-designed.
4. Sound Design and Voice Acting
Sound plays a significant role in immersing players in Indy’s world.
Music: John Williams’ classic Indiana Jones theme makes a triumphant return, accompanied by original orchestral tracks that elevate the game’s emotional highs and tense moments.
Voice Acting: Troy Baker’s performance as Indiana Jones is pitch-perfect. He balances humor, wit, and grit, capturing the essence of the beloved character. Supporting characters, including villains, are voiced with equal care.
Sound Effects: Environmental sounds—like creaking wood, distant whispers, and the crack of Indy’s whip—add to the tension and atmosphere.
5. Immersive Environments
The environments are more than just backdrops—they are integral to the gameplay and narrative. Each location is filled with rich visual storytelling:
Vatican: Crypts and catacombs reveal long-forgotten secrets hidden beneath centuries of history.
Thailand: Overgrown temples teem with wildlife, deadly traps, and mystical carvings.
Egypt: Labyrinthine tombs test players’ skills with traps and environmental puzzles.
Shanghai: The city’s narrow alleys and rooftops offer thrilling chases and stealth opportunities.
6. Replayability and Collectibles
Replayability is one of the game’s strongest aspects.
Collectibles: Hidden artifacts, journals, and relics encourage players to explore every nook and cranny.
Alternative Routes: Levels offer multiple paths, allowing players to approach challenges in different ways.
Difficulty Options: Higher difficulties add new challenges, including tougher enemies and more complex puzzles.
7. Performance and Technical Aspects
The game runs smoothly across all platforms, with excellent optimization for modern hardware. Highlights include:
4K and Ray Tracing: High-resolution visuals with realistic lighting effects.
Immersive and engaging narrative that captures the spirit of Indiana Jones.
Stunning visuals and meticulously designed environments.
Challenging and satisfying puzzles with clever traps.
High replayability with collectibles and alternative routes.
Excellent sound design and voice acting, led by Troy Baker.
Cons:
Combat mechanics, while functional, lack depth compared to other action games.
Occasional pacing issues in longer exploration sections.
Limited variety of enemy types, leading to some repetitive encounters.
8. Final Verdict
Indiana Jones and the Great Circle successfully captures the essence of the Indiana Jones franchise. Its combination of exploration, puzzles, and narrative-driven gameplay makes it a standout title in the action-adventure genre.
Customer reviews for Indiana Jones and the Great Circle
Good game to play through, but I enjoyed the adventure far more than the combat or stealth mechanics. Guns suck. Pretty typical story arc - spoilers you get the girl at the end.
Very good! I wish it was longer. Which is probably a good thing because it left me wanting more however, the puzzles might've ended up getting a little stale as they were somewhat repetitive.
Excellent AAA game.
Good to see that MachineGames is alive and kickingPro:
- excellent graphics, which also adapts well to available performance
- excellent sound effects
- good music
- excellent plot, entirely in keeping with Indiana Jones universe
- excellent contols - both controller and kbd/mouse play very well
- zero bugs encountered, so far
- excellent voice actingCon:
- some game and control concepts are not well explained, you need to manually research them, or you'll only fully catch-on after you left the first main area (Vatican, you can revisit later).
- Very notable and frequent texture pop-in when travelling via boat in Siam.
This is a very good, entertaining, safe game. Definitely do not buy this for the $70+ sticker price, even just on principle. But on sale, it's a good time.Off the bat let's just recognize what it is - this is a glossy AAA game from a movie IP: it's made for a casual audience, and isn't remotely challenging even on Hard difficulty. This lack of challenge, really a lack of risk or the player, since there are auto checkpoints seemingly every minute, takes some of the stakes out of the stealth and combat. If you are discovered, you can fight your way out; if you are killed, you reset to maybe 1 minute earlier and can try again. Same if you die by a trap or fall off a cliff (hard to do) - you just reset right there. The platforming in this game is so linear and easy; you'd have to actively TRY to be stumped by it.That said, I really enjoyed the combat. There are guns (like Indy's trusty revolver) but ammo is scarce and reloading is often not a possibility at all. So you are using a constantly revolving mix of makeshift weapons (like a broom or a folding chair), melee weapons, your fists, your whip and a few guns in an almost Jackie Chan-like whirlwind. The enemy AI, when in combat, is pretty good and will do a good job mobbing you, flanking you, mixing in ranged and melee attackers, dodging and weaving and blocking, etc. You can easily become overwhelmed (such as if you run out of stamina and cannot sprint, dodge or block), but again if you do die, you lose basically no progress and can just try again.The enemy AI when not in combat honestly leaves a lot to be desired. It takes them a long time to spot you even if they have clear line of sight, and you will often come across enemy NPC just standing still staring at a wall, doing nothing but wait for you to bop them in the head with a guitar or a frying pan. If you are in a disguise, only the officer-class NPCs will be able to notice you (and then, only slowly).What completely works about this game is the presentation and exploration of its environments. There are a mix of open-world, self-paced areas (the Vatican, Giza, Sukhotai) with a few on-rails, non-exploratory segments between. The open world parts are just great. There is a lot to see and find, it all looks fantastic, and you can really tell that the devs and artists cared an awful lot about their work here. This is a very generous game; each area/segment of the game keeps revealing more and more secrets, collectibles, missions, etc.I enjoyed the story too. The nature and mystery of "Great Circle" hit on a lot of tropes that will be familiar to Indiana Jones fans, but did enough new stuff to feel fresh. The characters are a little mixed. The main German villain Voss is very well animated and voiced and is very entertaining in that classic hammy, vaguely homosexual serial villain kind of way. The late, great Tony Todd gives a good voice and likeness performance. Unfortunately Indy's spunky lady sidekick Gina is more Willie Scott than Marion Ravenwood and is more of an annoyance when she's around, both in terms of dialogue and in how these sections become an escort/co-op mission.Graphically, this game is at or near the cutting edge and the hardware requirements are very steep. I was able to get okay performance with a mix of settings on the high end of the medium range. There were some shadows and color moments that didn't seem quite right - in some cutscenes Indy's hair looks blond - and the weirdest thing I saw was the effect where raindrops land in an almost exactly uniform pattern on people's clothing, making them look polka dotted. But, it's hard to knock the audio visual presentation of this game overall. It's kind of the selling point.
Imagine an average / OK-ish Indy movie, 30 hours long, but with the same plot as a 2 hour movie.
This is it.Additional:
Insane hardware requirements for no reason. No, the graphics are not that good.
The gameplay mechanics are not great either.
No quick-travel to speak of. If you missed something in a dungeon you crawl in and out again the whole way.Worked with less crashes on Linux than on Windows for me.Sorry. no recommendation from my side.
No idea, where the overly enthusiastic reviews come from.
Excellent game. Interesting story and fun gameplay. Only wish you could aim down sights but the game is mostly melee so not that big of a deal. Definitely worth a buy.
I didn't expect they would allow you to explore around as much as they do. I really liked finding different puzzles/quests lying around. It captures the inquisitiveness of Indie.
Very true to the whole feel of Indiana Jones and his adventures. To me, it blends seamlessly with the moves, so far. I'm only a few hours in. This game suffers from developers who are not fixing some pretty major graphical issues. DLSS cuts frame rate instead of increasing it, sometimes changing a minor graphics option crashes the game. Certain graphics combinations cause the screen to go black with a very small image and when you move it creates tracers. I question if the recommended specs are so high because it's not very well built game. I'd love to use RTX, DLSS, etc.
I hope the developers release an update to fix these graphics options. It's a bane on a very fun, good story, with great acting, dialogue, mapping, game play and more.
[b] A thrilling adventure worthy of the hat – 9/10[/b]Indiana Jones and the Great Circle is everything I hoped for from a modern Indy game. The story is engaging from start to finish, filled with the right mix of mystery, humor, and historical intrigue. It truly captures the spirit of the movies.The puzzles are clever and satisfying, with a great variety that makes each location feel unique. Exploring the richly detailed environments was a joy – it never felt repetitive, and I was always eager to see what was around the next corner.On the technical side, animations are smooth, performance is excellent, and the overall polish is impressive. It feels like a high-quality cinematic experience that still gives you plenty of gameplay depth.That said, there are a few bugs that can be frustrating. My biggest issue was the lack of manual saving – for example, in one area I collected all the notes, then moved to a new location and lost all my progress despite having gathered everything. It’s moments like that where a manual save would make a big difference.Despite that, this is a fantastic game. If you’re a fan of Indiana Jones or just love story-driven adventures with great puzzles, don’t miss it.9/10 – Almost a perfect ride!
A love letter to the franchise, especially the first 3 films. Looks incredible and the voice acting all around is top notch. Not much of an action game. More based on exploration and stealth. For me, its a refreshing gaming experience.
This is currently my favorite game. It has an interesting story, fun locations to explore, lots of things to collect. I will definitely 100% this game and I really hope there will be a sequel in the future.
Had a good time with the main quest line, wish the story was a bit longer. Good voice acting, couldn't have picked a better Indy besides Harrison Ford himself. Unfortunately game is dull after main quest is completed. Would never buy this game at full price, even sale of $55 is still steep for what you get IMO but overall i recommend.
The most boring video game I have ever played, and I love Indiana Jones. Troy Baker does a spectacular job as Indy but interactions are dull, the quests are simplistic and dull, and tracking what you're supposed to be doing and where you should be going is difficult due to an overcomplicated and unintuitive UI. I requested a refund after 5 hours but Steam declined. So, save yourself the money. If you want to play a movie, buy this game. If you want to play a game, do not.
The game refused to start. I got it to start up the first time but after that it wouldn't. It looks great and I'm sure it's fun. My PC fits the requirements. It's unfortunate I can't get it to run.
Only 2 hours in but this game is a blast. Probably one of the best AAA games to come out in a long time. The story is exciting too, it plays just like the movies. Additionally, there are many references to the movies so if you're an Indiana Jones fan you'll love this game.
A great adventure that perfectly captures the tone and feel of Indiana Jones and marries it with open inmersive-sim Lite design and fantastic attention to detail.This is Machinework's best ever work. The presentation is fantastic, Troy Baker's Indiana is spot-on for a Ford in his prime, the characters, enviroments and cutscenes are all great, and the raytracing based graphics really shine (tee-hee) when you are exploring caves and tunnels and playing with light sources for puzzles.
My only complaints in this regard are some of the movement animations for npc companions which can at times feel unnatural.
The gameplay is an open area immersive sim lite that offers alternatives to direct confrontation and tries to steer you towards hand to hand combat or melee rather than guns.
Gameplay may feel too stealthy for the taste of some expecting more action, which did not bother me coming from imsims. However, it IS possible to have your guns blazing, clear eveyrthing moments. You just have to be careful about your ammo and react quickly since you cant tank much damage, which makes sense. Its really satisfying to whip an enemy's gun away and shoot them with it and then grab another when you empty it. They may need to rethink Indy's own gun, since its always faster and more practical to fight using the enemy's guns than your own. You can carry very little ammo and reload too slowly. This is the fear many devs have when designing insim lites that players will just shoot everything, and forego the work you put into ways to navigate stealthily, the hand to hand combat, whip or the improvised weapons.
I think they probaby could have made your own gun a bit more easy for frequent use but its not as bas as new Deus Ex, for instance. And so long as you are ready to source your guns from the enemy and rotate them quickly, you can have a lot of satisfying pewpew, without it becoming a dominant strategy. I just wish using my own gun made more sense.The whip is a really fun all purpose tool in fights and for navigation, they really made it a core part of the game as iconic as it is for the character and even grabbing your fedora off the floor and dusting it up after going down ina fight is a gameplay mechanic.
I like how they tied upgrades to exploration rewards giving you good reason to investigate the open maps because the option to have an update itself has to be found before resources can be spent on it. Its a neat little system. The immersive signpost fast travel also works really well though I do wish the game marked the signposts on your map. It's nice to see its more like an old Arkane game rather than Tomb Raider, or Uncharted, which would have been the obvious route.The narrative is ok. The characters are the centerpiece rather than the chase for the mcguffin, like in the movies. It fits well into established lore and much like the old Lucasarts games made Sophia cooler than Marion, they achieve the same with Gina here. We are continuing with the now decades old Lucas tradition of the games being way cooler to me than the movies. Happens with Star Wars as well as Indiana Jones. I dont think I even finished watching the films but I've played Fate of Atlantis like 4 times.Nice to see its getting DLC. Hope we can also see some sequels that deepen the design
Good story line, Fun game play.
My only real complaint is that during cut senses the top and bottom is cut off due to my resolution of my monitor (5120x1440). I know i could avoid these problems by playing it windowed mode in a smaller aspect ratio but that is less immersive. I am hoping this is something they can address in future updates/DLC.
10/10 would Lucky Hat again!
The story is what to be expected, narration, acting and all this is top notch. Puzzles are okay, but actually I feel like there weren't that much of them. But the stealth and combat are complete crap.Stealth mechanic and level design make passing through some levels annoying as hell - you don't really know what is the spotting distance and in first person perspective you can't really grasp when which enemy will turn to start seeing you. There is that indicator and time of detection, but still it doesn't feel like any systemic way of passing through the level in stealth. It's neither scriped nor cleverly planned out, it's just yolo and you need to just push through until you get it right. At least that's my perception after passing main story. Our pretty sidekick can walk in front of the enemy in stealth sections and tell you to stay down, she can even bump into the enemies and start fighting with them when you are still not detected.The fist combat shows the team implementing this either didn't have any experience with melee combat that is fair and systemic or they for some reason didn't want to make it this way to make it harder as a choice. But a lot of inputs don't register when they should, sometimes inputs queue when they actually shoudln't. Dodging often ends before longer attack of the enemy plays and its damage window is right after the dodge and even when you moved away, you still get hit. Often dodge needs to wait till your animation of the attack finishes despite you not seeing it clearly in FPP. Sometimes you can move after dodging, sometimes you will get stuck because you dodged into some uneven collision. Bossfights are balanced in a way that they force you to run out of health and be constantly on the edge while they keep replenishing you up to that last bar of health and you need to survive god knows how long because you don't really know what is the moment progressing to the next stage in bossfight.You can't really store ammo for picked up enemy weapons, so you just have that clip those weapon had. Headshots don't instantly kill. If the enemies have helmets or just hats, headshots will first take it down, second headshot should kill them, but it looks as if in the late game you need to do three headshots when shooting from closer range to kill enemies, so it becomes useless. Just more health towards the later part of the game.I actually passed the Egypt section by killing scouts with tools and gathering their rifles in one spot above Sphynx just to snipe guys in front of it because the stealth was annoying. One of the barracks infiltration I passed by standing on a rock so the enemies couldn't actually attack and I could just whip them when they got closer. Also btw whipping things doesn't break the stealth, but damage does. So I could hit selected guys and fight with them while the others didn't sound the alarm.One funny thing in all this, and I have to give them the credit, is that early on if you don't pull out the gun, the enemies will fight with you the same way as you want to fight them, so for example in one spot you can gather tools to throw at the enemies and start throwing them, and they will try to throw these back at you. There's one section where I had a fun fight like this with two nazis where we were exchanging hammers and such.Anyway, it's not really worth the money as for the game. It's too frustrating and there's nothing really in that gameplay. Even if you want it for the story, it will be frustrating and you will end up checking online info on how to get through at some point.More puzzles and less fight, OR a dumb shooting setup where you could actually use the picked up guns efficiently would make it a lot better and worth the price tag.
IT BELONGS IN A MUSEUM!(This game is a beautiful and compelling tribute to the best parts of the Indiana Jones franchise. You get to explore, learn about history, and punch fascists. I recommend it highly.)